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<div class="subTitle">Microsoft.Xna.Framework.Graphics</div>
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<h2 title="Class DynamicIndexBuffer" class="title">Class DynamicIndexBuffer</h2>
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<li><a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics.IndexBuffer</a></li>
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<pre>public class <span class="strong">DynamicIndexBuffer</span>
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extends <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">IndexBuffer</a></pre>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicIndexBuffer.html#ContentLost">ContentLost</a></strong></code>
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<div class="block">Occurs when resources are lost due to a lost device event.</div>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicIndexBuffer.html#DynamicIndexBuffer(Microsoft.Xna.Framework.Graphics.GraphicsDevice, java.lang.Class, int, Microsoft.Xna.Framework.Graphics.BufferUsage)">DynamicIndexBuffer</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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java.lang.Class indexType,
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int indexCount,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">BufferUsage</a> usage)</code>
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<div class="block">Create a new instance of this class.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicIndexBuffer.html#DynamicIndexBuffer(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Microsoft.Xna.Framework.Graphics.IndexElementSize, int, Microsoft.Xna.Framework.Graphics.BufferUsage)">DynamicIndexBuffer</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/IndexElementSize.html" title="enum in Microsoft.Xna.Framework.Graphics">IndexElementSize</a> indexElementSize,
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int indexCount,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">BufferUsage</a> usage)</code>
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<div class="block">Create a new instance of this class.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicIndexBuffer.html#IsContentLost()">IsContentLost</a></strong>()</code>
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<div class="block">Determines if the index buffer data has been lost due to a lost device event.</div>
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</td>
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<td class="colFirst"><code><T> void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicIndexBuffer.html#SetData(int, T[], int, int, java.util.EnumSet)">SetData</a></strong>(int offsetInBytes,
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T[] data,
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int startIndex,
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int elementCount,
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java.util.EnumSet<<a href="../../../../Microsoft/Xna/Framework/Graphics/SetDataOptions.html" title="enum in Microsoft.Xna.Framework.Graphics">SetDataOptions</a>> options)</code>
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<div class="block">Sets dynamic index buffer data, specifying the offset, start index, number of elements and options.</div>
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</td>
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<td class="colFirst"><code><T> void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DynamicIndexBuffer.html#SetData(T[], int, int, java.util.EnumSet)">SetData</a></strong>(T[] data,
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int startIndex,
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int elementCount,
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java.util.EnumSet<<a href="../../../../Microsoft/Xna/Framework/Graphics/SetDataOptions.html" title="enum in Microsoft.Xna.Framework.Graphics">SetDataOptions</a>> options)</code>
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<div class="block">Sets dynamic index buffer data, specifying the start index, number of elements and options.</div>
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<h3>Methods inherited from class Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">IndexBuffer</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#Dispose(boolean)">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#getBufferUsage()">getBufferUsage</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#GetData(int, T[], int, int)">GetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#GetData(T[])">GetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#GetData(T[], int, int)">GetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#getIndexCount()">getIndexCount</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#getIndexElementSize()">getIndexElementSize</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#SetData(int, T[], int, int)">SetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#SetData(T[])">SetData</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/IndexBuffer.html#SetData(T[], int, int)">SetData</a></code></li>
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<h3>Methods inherited from class Microsoft.Xna.Framework.Graphics.<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#finalize()">finalize</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#getGraphicsDevice()">getGraphicsDevice</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#IsDisposed()">IsDisposed</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#raise_disposing(java.lang.Object, System.EventArgs)">raise_disposing</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#toString()">toString</a></code></li>
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<code>clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>ContentLost</h4>
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<pre>public final <a href="../../../../System/Event.html" title="class in System">Event</a><<a href="../../../../System/EventArgs.html" title="class in System">EventArgs</a>> ContentLost</pre>
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<div class="block">Occurs when resources are lost due to a lost device event.</div>
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<a name="DynamicIndexBuffer(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Microsoft.Xna.Framework.Graphics.IndexElementSize, int, Microsoft.Xna.Framework.Graphics.BufferUsage)">
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<h4>DynamicIndexBuffer</h4>
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<pre>public DynamicIndexBuffer(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/IndexElementSize.html" title="enum in Microsoft.Xna.Framework.Graphics">IndexElementSize</a> indexElementSize,
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int indexCount,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">BufferUsage</a> usage)</pre>
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<div class="block">Create a new instance of this class.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>graphicsDevice</code> - The associated graphics device.</dd><dd><code>indexElementSize</code> - Size of each index element.</dd><dd><code>indexCount</code> - The number of indices in the buffer.</dd><dd><code>usage</code> - Behavior options.</dd></dl>
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</li>
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</ul>
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<a name="DynamicIndexBuffer(Microsoft.Xna.Framework.Graphics.GraphicsDevice, java.lang.Class, int, Microsoft.Xna.Framework.Graphics.BufferUsage)">
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<h4>DynamicIndexBuffer</h4>
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<pre>public DynamicIndexBuffer(<a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</a> graphicsDevice,
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java.lang.Class indexType,
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int indexCount,
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<a href="../../../../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics">BufferUsage</a> usage)</pre>
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<div class="block">Create a new instance of this class.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>graphicsDevice</code> - The associated graphics device.</dd><dd><code>indexType</code> - The index type.</dd><dd><code>indexCount</code> - The number of indices in the buffer.</dd><dd><code>usage</code> - Behavior options.</dd></dl>
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<a name="IsContentLost()">
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<h4>IsContentLost</h4>
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<pre>public boolean IsContentLost()</pre>
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<div class="block">Determines if the index buffer data has been lost due to a lost device event.</div>
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<a name="SetData(java.lang.Object[],int,int,java.util.EnumSet)">
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<h4>SetData</h4>
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<pre>public <T> void SetData(T[] data,
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int startIndex,
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int elementCount,
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java.util.EnumSet<<a href="../../../../Microsoft/Xna/Framework/Graphics/SetDataOptions.html" title="enum in Microsoft.Xna.Framework.Graphics">SetDataOptions</a>> options)</pre>
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<div class="block">Sets dynamic index buffer data, specifying the start index, number of elements and options.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>data</code> - Array of data.</dd><dd><code>startIndex</code> - The first element to use.</dd><dd><code>elementCount</code> - The number of elements to use.</dd><dd><code>options</code> - Specifies whether existing data in the buffer will be kept after this operation. Dynamic geometry may be rendered on the Xbox 360 by using DrawUserIndexedPrimitives instead of setting the data for the index buffer.</dd></dl>
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<a name="SetData(int,java.lang.Object[],int,int,java.util.EnumSet)">
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<h4>SetData</h4>
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<pre>public <T> void SetData(int offsetInBytes,
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T[] data,
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int startIndex,
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int elementCount,
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java.util.EnumSet<<a href="../../../../Microsoft/Xna/Framework/Graphics/SetDataOptions.html" title="enum in Microsoft.Xna.Framework.Graphics">SetDataOptions</a>> options)</pre>
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<div class="block">Sets dynamic index buffer data, specifying the offset, start index, number of elements and options.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>offsetInBytes</code> - Offset in bytes from the beginning of the buffer to the data.</dd><dd><code>data</code> - Array of data.</dd><dd><code>startIndex</code> - The first element to use.</dd><dd><code>elementCount</code> - The number of elements to use.</dd><dd><code>options</code> - Specifies whether existing data in the buffer will be kept after this operation. Dynamic geometry may be rendered on the Xbox 360 by using DrawUserIndexedPrimitives instead of setting the data for the index buffer.</dd></dl>
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