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<div class="subTitle">Microsoft.Xna.Framework.Graphics</div>
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<h2 title="Class DepthStencilState" class="title">Class DepthStencilState</h2>
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<pre>public class <span class="strong">DepthStencilState</span>
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extends <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</a></pre>
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<div class="block">Contains depth-stencil state for the device.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<td class="colFirst"><code>static <a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</a></code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html#Default">Default</a></strong></code>
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<div class="block">A built-in state object with default settings for using a depth stencil buffer.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static <a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</a></code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html#DepthRead">DepthRead</a></strong></code>
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<div class="block">A built-in state object with settings for enabling a read-only depth stencil buffer.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static <a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</a></code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html#None">None</a></strong></code>
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<div class="block">A built-in state object with settings for not using a depth stencil buffer.</div>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#_parent">_parent</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Disposing">Disposing</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Name">Name</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Tag">Tag</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html#DepthStencilState()">DepthStencilState</a></strong>()</code>
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<div class="block">Creates an instance of DepthStencilState with default values.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html#getDepthBufferEnable()">getDepthBufferEnable</a></strong>()</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html#setDepthBufferEnable(boolean)">setDepthBufferEnable</a></strong>(boolean value)</code>
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<div class="block">Enables or disables depth buffering.</div>
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<code><a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose(boolean)">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#finalize()">finalize</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#getGraphicsDevice()">getGraphicsDevice</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#IsDisposed()">IsDisposed</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#raise_disposing(java.lang.Object, System.EventArgs)">raise_disposing</a>, <a href="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#toString()">toString</a></code></li>
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<pre>public static final <a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</a> Default</pre>
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<div class="block">A built-in state object with default settings for using a depth stencil buffer.</div>
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</li>
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</ul>
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<a name="DepthRead">
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<h4>DepthRead</h4>
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<pre>public static final <a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</a> DepthRead</pre>
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<div class="block">A built-in state object with settings for enabling a read-only depth stencil buffer.</div>
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<h4>None</h4>
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<pre>public static final <a href="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</a> None</pre>
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<div class="block">A built-in state object with settings for not using a depth stencil buffer.</div>
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<a name="DepthStencilState()">
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<h4>DepthStencilState</h4>
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<pre>public DepthStencilState()</pre>
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<div class="block">Creates an instance of DepthStencilState with default values.</div>
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<pre>public boolean getDepthBufferEnable()</pre>
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<h4>setDepthBufferEnable</h4>
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<pre>public void setDepthBufferEnable(boolean value)</pre>
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<div class="block">Enables or disables depth buffering. The default is true.</div>
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