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2013-10-15 12:34:51 +02:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<div class="subTitle">Microsoft.Xna.Framework.Audio</div>
<h2 title="Class SoundEffectInstance" class="title">Class SoundEffectInstance</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>Microsoft.Xna.Framework.Audio.SoundEffectInstance</li>
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<dd><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">DynamicSoundEffectInstance</a></dd>
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<pre>public class <span class="strong">SoundEffectInstance</span>
extends java.lang.Object
implements <a href="../../../../System/IDisposable.html" title="interface in System">IDisposable</a></pre>
<div class="block">Provides a single playing, paused, or stopped instance of a SoundEffect sound.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Halofreak1990</dd></dl>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#IsLooped">IsLooped</a></strong></code>
<div class="block">Gets a value that indicates whether looping is enabled for the SoundEffectInstance.</div>
</td>
</tr>
</table>
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</ul>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Apply3D(Microsoft.Xna.Framework.Audio.AudioListener[], Microsoft.Xna.Framework.Audio.AudioEmitter)">Apply3D</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Audio/AudioListener.html" title="class in Microsoft.Xna.Framework.Audio">AudioListener</a>[]&nbsp;listeners,
<a href="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html" title="class in Microsoft.Xna.Framework.Audio">AudioEmitter</a>&nbsp;emitter)</code>
<div class="block">Applies 3D position to the sound using multiple listeners.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Apply3D(Microsoft.Xna.Framework.Audio.AudioListener, Microsoft.Xna.Framework.Audio.AudioEmitter)">Apply3D</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Audio/AudioListener.html" title="class in Microsoft.Xna.Framework.Audio">AudioListener</a>&nbsp;listener,
<a href="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html" title="class in Microsoft.Xna.Framework.Audio">AudioEmitter</a>&nbsp;emitter)</code>
<div class="block">Applies 3D positioning to the sound using a single listener.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose()">Dispose</a></strong>()</code>
<div class="block">Releases unmanaged resources held by this SoundEffectInstance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose(boolean)">Dispose</a></strong>(boolean&nbsp;disposing)</code>
<div class="block">Releases the unmanaged resources held by this SoundEffectInstance, and optionally releases the managed resources.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#finalize()">finalize</a></strong>()</code>
<div class="block">Releases unmanaged resources and performs other cleanup operations before the SoundEffectInstance is reclaimed by garbage collection.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getPan()">getPan</a></strong>()</code>
<div class="block">Gets the panning for the SoundEffectInstance.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getPitch()">getPitch</a></strong>()</code>
<div class="block">Gets the pitch adjustment for the SoundEffectInstance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundState.html" title="enum in Microsoft.Xna.Framework.Audio">SoundState</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getState()">getState</a></strong>()</code>
<div class="block">Gets the current state (playing, paused, or stopped) of the SoundEffectInstance.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getVolume()">getVolume</a></strong>()</code>
<div class="block">Gets the volume of the SoundEffectInstance.</div>
</td>
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<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#IsDisposed()">IsDisposed</a></strong>()</code>
<div class="block">Gets a value that indicates whether the object is disposed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Pause()">Pause</a></strong>()</code>
<div class="block">Pauses a SoundEffectInstance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Play()">Play</a></strong>()</code>
<div class="block">Plays or resumes a SoundEffectInstance.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Resume()">Resume</a></strong>()</code>
<div class="block">Resumes playback for a SoundEffectInstance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setPan(float)">setPan</a></strong>(float&nbsp;value)</code>
<div class="block">Sets the panning for the SoundEffectInstance.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setPitch(float)">setPitch</a></strong>(float&nbsp;value)</code>
<div class="block">Sets the pitch adjustment for the SoundEffectInstance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setVolume(float)">setVolume</a></strong>(float&nbsp;value)</code>
<div class="block">Sets the volume of the SoundEffectInstance.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Stop()">Stop</a></strong>()</code>
<div class="block">Immediately stops playing a SoundEffectInstance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Stop(boolean)">Stop</a></strong>(boolean&nbsp;immediate)</code>
<div class="block">Stops playing a SoundEffectInstance, either immediately or as authored.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Field Detail</h3>
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<h4>IsLooped</h4>
<pre>public&nbsp;boolean IsLooped</pre>
<div class="block">Gets a value that indicates whether looping is enabled for the SoundEffectInstance. Reference page contains links to related code samples.</div>
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<h4>IsDisposed</h4>
<pre>public&nbsp;boolean&nbsp;IsDisposed()</pre>
<div class="block">Gets a value that indicates whether the object is disposed.</div>
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<h4>getPan</h4>
<pre>public&nbsp;float&nbsp;getPan()</pre>
<div class="block">Gets the panning for the SoundEffectInstance.</div>
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<h4>setPan</h4>
<pre>public&nbsp;void&nbsp;setPan(float&nbsp;value)</pre>
<div class="block">Sets the panning for the SoundEffectInstance.</div>
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<a name="getPitch()">
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<h4>getPitch</h4>
<pre>public&nbsp;float&nbsp;getPitch()</pre>
<div class="block">Gets the pitch adjustment for the SoundEffectInstance. Reference page contains links to related code samples.</div>
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<h4>setPitch</h4>
<pre>public&nbsp;void&nbsp;setPitch(float&nbsp;value)</pre>
<div class="block">Sets the pitch adjustment for the SoundEffectInstance. Reference page contains links to related code samples.</div>
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<a name="getState()">
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<h4>getState</h4>
<pre>public&nbsp;<a href="../../../../Microsoft/Xna/Framework/Audio/SoundState.html" title="enum in Microsoft.Xna.Framework.Audio">SoundState</a>&nbsp;getState()</pre>
<div class="block">Gets the current state (playing, paused, or stopped) of the SoundEffectInstance.</div>
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<h4>getVolume</h4>
<pre>public&nbsp;float&nbsp;getVolume()</pre>
<div class="block">Gets the volume of the SoundEffectInstance. Reference page contains links to related code samples.</div>
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<a name="setVolume(float)">
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<h4>setVolume</h4>
<pre>public&nbsp;void&nbsp;setVolume(float&nbsp;value)</pre>
<div class="block">Sets the volume of the SoundEffectInstance. Reference page contains links to related code samples.</div>
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<a name="Apply3D(Microsoft.Xna.Framework.Audio.AudioListener, Microsoft.Xna.Framework.Audio.AudioEmitter)">
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<h4>Apply3D</h4>
<pre>public&nbsp;void&nbsp;Apply3D(<a href="../../../../Microsoft/Xna/Framework/Audio/AudioListener.html" title="class in Microsoft.Xna.Framework.Audio">AudioListener</a>&nbsp;listener,
<a href="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html" title="class in Microsoft.Xna.Framework.Audio">AudioEmitter</a>&nbsp;emitter)</pre>
<div class="block">Applies 3D positioning to the sound using a single listener. Reference page contains links to related code samples.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>listener</code> - Position of the listener.</dd><dd><code>emitter</code> - Position of the emitter.</dd></dl>
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<a name="Apply3D(Microsoft.Xna.Framework.Audio.AudioListener[], Microsoft.Xna.Framework.Audio.AudioEmitter)">
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<h4>Apply3D</h4>
<pre>public&nbsp;void&nbsp;Apply3D(<a href="../../../../Microsoft/Xna/Framework/Audio/AudioListener.html" title="class in Microsoft.Xna.Framework.Audio">AudioListener</a>[]&nbsp;listeners,
<a href="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html" title="class in Microsoft.Xna.Framework.Audio">AudioEmitter</a>&nbsp;emitter)</pre>
<div class="block">Applies 3D position to the sound using multiple listeners. Reference page contains links to related code samples.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>listeners</code> - Positions of each listener.</dd><dd><code>emitter</code> - Position of the emitter.</dd></dl>
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<h4>Dispose</h4>
<pre>public&nbsp;void&nbsp;Dispose()</pre>
<div class="block">Releases unmanaged resources held by this SoundEffectInstance.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../System/IDisposable.html#Dispose()">Dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../System/IDisposable.html" title="interface in System">IDisposable</a></code></dd>
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<h4>Dispose</h4>
<pre>protected&nbsp;void&nbsp;Dispose(boolean&nbsp;disposing)</pre>
<div class="block">Releases the unmanaged resources held by this SoundEffectInstance, and optionally releases the managed resources.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>disposing</code> - Pass true to release both the managed and unmanaged resources for this SoundEffectInstance. Passing false releases only the unmanaged resources.</dd></dl>
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<h4>finalize</h4>
<pre>protected&nbsp;void&nbsp;finalize()</pre>
<div class="block">Releases unmanaged resources and performs other cleanup operations before the SoundEffectInstance is reclaimed by garbage collection.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code>finalize</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
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<a name="Pause()">
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<h4>Pause</h4>
<pre>public&nbsp;void&nbsp;Pause()</pre>
<div class="block">Pauses a SoundEffectInstance.</div>
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<a name="Play()">
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<h4>Play</h4>
<pre>public&nbsp;void&nbsp;Play()</pre>
<div class="block">Plays or resumes a SoundEffectInstance.</div>
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<a name="Resume()">
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<h4>Resume</h4>
<pre>public&nbsp;void&nbsp;Resume()</pre>
<div class="block">Resumes playback for a SoundEffectInstance.</div>
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<a name="Stop()">
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<h4>Stop</h4>
<pre>public&nbsp;void&nbsp;Stop()</pre>
<div class="block">Immediately stops playing a SoundEffectInstance.</div>
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<h4>Stop</h4>
<pre>public&nbsp;void&nbsp;Stop(boolean&nbsp;immediate)</pre>
<div class="block">Stops playing a SoundEffectInstance, either immediately or as authored.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>immediate</code> - Whether to stop playing immediately, or to break out of the loop region and play the release. Specify true to stop playing immediately, or false to break out of the loop region and play the release phase (the remainder of the sound).</dd></dl>
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