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<h2 title="Class DynamicSoundEffectInstance" class="title">Class DynamicSoundEffectInstance</h2>
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<li><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">Microsoft.Xna.Framework.Audio.SoundEffectInstance</a></li>
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<pre>public final class <span class="strong">DynamicSoundEffectInstance</span>
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extends <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></pre>
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<div class="block">Provides properties, methods, and events for play back of the audio buffer.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#BufferNeeded">BufferNeeded</a></strong></code>
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<div class="block">Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.</div>
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<h3>Fields inherited from class Microsoft.Xna.Framework.Audio.<a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#IsLooped">IsLooped</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#DynamicSoundEffectInstance(int, Microsoft.Xna.Framework.Audio.AudioChannels)">DynamicSoundEffectInstance</a></strong>(int sampleRate,
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<a href="../../../../Microsoft/Xna/Framework/Audio/AudioChannels.html" title="enum in Microsoft.Xna.Framework.Audio">AudioChannels</a> channels)</code>
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<div class="block">Initializes a new instance of this class, which creates a dynamic sound effect based on the specified sample rate and audio channel.</div>
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#Dispose(boolean)">Dispose</a></strong>(boolean disposing)</code>
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<div class="block">Releases the unmanaged resources held by this SoundEffectInstance, and optionally releases the managed resources.</div>
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</td>
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<td class="colFirst"><code><a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a></code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#GetSampleDuration(int)">GetSampleDuration</a></strong>(int sizeInBytes)</code>
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<div class="block">Returns the sample duration based on the specified size of the audio buffer.</div>
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</td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#GetSampleSizeInBytes(System.TimeSpan)">GetSampleSizeInBytes</a></strong>(<a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a> duration)</code>
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<div class="block">Returns the size of the audio buffer required to contain audio samples based on the specified duration.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#Play()">Play</a></strong>()</code>
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<div class="block">Begins or resumes audio playback.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#SubmitBuffer(byte[])">SubmitBuffer</a></strong>(byte[] buffer)</code>
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<div class="block">Submits an audio buffer for playback.</div>
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</td>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#SubmitBuffer(byte[], int, int)">SubmitBuffer</a></strong>(byte[] buffer,
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int offset,
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int count)</code>
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<div class="block">Submits an audio buffer for playback.</div>
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</td>
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<h3>Methods inherited from class Microsoft.Xna.Framework.Audio.<a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></h3>
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<code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Apply3D(Microsoft.Xna.Framework.Audio.AudioListener[], Microsoft.Xna.Framework.Audio.AudioEmitter)">Apply3D</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Apply3D(Microsoft.Xna.Framework.Audio.AudioListener, Microsoft.Xna.Framework.Audio.AudioEmitter)">Apply3D</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#finalize()">finalize</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getPan()">getPan</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getPitch()">getPitch</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getState()">getState</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getVolume()">getVolume</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#IsDisposed()">IsDisposed</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Pause()">Pause</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Resume()">Resume</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setPan(float)">setPan</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setPitch(float)">setPitch</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setVolume(float)">setVolume</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Stop()">Stop</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Stop(boolean)">Stop</a></code></li>
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<code>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>BufferNeeded</h4>
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<pre>public final <a href="../../../../System/Event.html" title="class in System">Event</a><<a href="../../../../System/EventArgs.html" title="class in System">EventArgs</a>> BufferNeeded</pre>
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<div class="block">Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.</div>
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<a name="DynamicSoundEffectInstance(int, Microsoft.Xna.Framework.Audio.AudioChannels)">
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<h4>DynamicSoundEffectInstance</h4>
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<pre>public DynamicSoundEffectInstance(int sampleRate,
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<a href="../../../../Microsoft/Xna/Framework/Audio/AudioChannels.html" title="enum in Microsoft.Xna.Framework.Audio">AudioChannels</a> channels)</pre>
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<div class="block">Initializes a new instance of this class, which creates a dynamic sound effect based on the specified sample rate and audio channel.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sampleRate</code> - Sample rate, in Hertz (Hz), of audio content.</dd><dd><code>channels</code> - Number of channels in the audio data.</dd>
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<dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../../System/ArgumentOutOfRangeException.html" title="class in System">ArgumentOutOfRangeException</a></code></dd></dl>
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<h4>Dispose</h4>
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<pre>protected void Dispose(boolean disposing)</pre>
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<div class="block"><strong>Description copied from class: <code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose(boolean)">SoundEffectInstance</a></code></strong></div>
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<div class="block">Releases the unmanaged resources held by this SoundEffectInstance, and optionally releases the managed resources.</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose(boolean)">Dispose</a></code> in class <code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></code></dd>
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<dt><span class="strong">Parameters:</span></dt><dd><code>disposing</code> - Pass true to release both the managed and unmanaged resources for this SoundEffectInstance. Passing false releases only the unmanaged resources.</dd></dl>
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<a name="GetSampleDuration(int)">
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<h4>GetSampleDuration</h4>
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<pre>public <a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a> GetSampleDuration(int sizeInBytes)</pre>
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<div class="block">Returns the sample duration based on the specified size of the audio buffer.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sizeInBytes</code> - Size, in bytes, of the audio data.</dd>
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<dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../../System/ObjectDisposedException.html" title="class in System">ObjectDisposedException</a></code></dd>
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<dd><code><a href="../../../../System/ArgumentException.html" title="class in System">ArgumentException</a></code></dd></dl>
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<h4>GetSampleSizeInBytes</h4>
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<pre>public int GetSampleSizeInBytes(<a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a> duration)</pre>
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<div class="block">Returns the size of the audio buffer required to contain audio samples based on the specified duration.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>duration</code> - TimeSpan object that contains the duration of the audio sample.</dd>
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<dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../../System/ObjectDisposedException.html" title="class in System">ObjectDisposedException</a></code></dd>
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<dd><code>System.ArgumentOutOfException</code></dd></dl>
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<a name="Play()">
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<h4>Play</h4>
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<pre>public void Play()</pre>
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<div class="block">Begins or resumes audio playback.</div>
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<dl>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Play()">Play</a></code> in class <code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></code></dd>
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<dt><span class="strong">Throws:</span></dt>
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<dd><code><a href="../../../../System/ObjectDisposedException.html" title="class in System">ObjectDisposedException</a></code></dd></dl>
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<h4>SubmitBuffer</h4>
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<pre>public void SubmitBuffer(byte[] buffer)</pre>
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<div class="block">Submits an audio buffer for playback. Playback starts at the beginning, and the buffer is played in its entirety.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer that contains the audio data. The audio format must be PCM wave data.</dd></dl>
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<pre>public void SubmitBuffer(byte[] buffer,
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int offset,
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int count)</pre>
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<div class="block">Submits an audio buffer for playback. Playback begins at the specified offset, and the byte count determines the size of the sample played.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer that contains the audio data. The audio format must be PCM wave data.</dd><dd><code>offset</code> - Offset, in bytes, to the starting position of the data.</dd><dd><code>count</code> - Amount, in bytes, of data sent.</dd>
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