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<h2 title="Class DynamicSoundEffectInstance" class="title">Class DynamicSoundEffectInstance</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">Microsoft.Xna.Framework.Audio.SoundEffectInstance</a></li>
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<li>Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance</li>
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<pre>public final class <span class="strong">DynamicSoundEffectInstance</span>
extends <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></pre>
<div class="block">Provides properties, methods, and events for play back of the audio buffer.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Halofreak1990</dd></dl>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code><a href="../../../../System/Event.html" title="class in System">Event</a>&lt;<a href="../../../../System/EventArgs.html" title="class in System">EventArgs</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#BufferNeeded">BufferNeeded</a></strong></code>
<div class="block">Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.</div>
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<h3>Fields inherited from class&nbsp;Microsoft.Xna.Framework.Audio.<a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></h3>
<code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#IsLooped">IsLooped</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#DynamicSoundEffectInstance(int, Microsoft.Xna.Framework.Audio.AudioChannels)">DynamicSoundEffectInstance</a></strong>(int&nbsp;sampleRate,
<a href="../../../../Microsoft/Xna/Framework/Audio/AudioChannels.html" title="enum in Microsoft.Xna.Framework.Audio">AudioChannels</a>&nbsp;channels)</code>
<div class="block">Initializes a new instance of this class, which creates a dynamic sound effect based on the specified sample rate and audio channel.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#Dispose(boolean)">Dispose</a></strong>(boolean&nbsp;disposing)</code>
<div class="block">Releases the unmanaged resources held by this SoundEffectInstance, and optionally releases the managed resources.</div>
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<td class="colFirst"><code><a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#GetSampleDuration(int)">GetSampleDuration</a></strong>(int&nbsp;sizeInBytes)</code>
<div class="block">Returns the sample duration based on the specified size of the audio buffer.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#GetSampleSizeInBytes(System.TimeSpan)">GetSampleSizeInBytes</a></strong>(<a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a>&nbsp;duration)</code>
<div class="block">Returns the size of the audio buffer required to contain audio samples based on the specified duration.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#Play()">Play</a></strong>()</code>
<div class="block">Begins or resumes audio playback.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#SubmitBuffer(byte[])">SubmitBuffer</a></strong>(byte[]&nbsp;buffer)</code>
<div class="block">Submits an audio buffer for playback.</div>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#SubmitBuffer(byte[], int, int)">SubmitBuffer</a></strong>(byte[]&nbsp;buffer,
int&nbsp;offset,
int&nbsp;count)</code>
<div class="block">Submits an audio buffer for playback.</div>
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<h3>Methods inherited from class&nbsp;Microsoft.Xna.Framework.Audio.<a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></h3>
<code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Apply3D(Microsoft.Xna.Framework.Audio.AudioListener[], Microsoft.Xna.Framework.Audio.AudioEmitter)">Apply3D</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Apply3D(Microsoft.Xna.Framework.Audio.AudioListener, Microsoft.Xna.Framework.Audio.AudioEmitter)">Apply3D</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose()">Dispose</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#finalize()">finalize</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getPan()">getPan</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getPitch()">getPitch</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getState()">getState</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#getVolume()">getVolume</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#IsDisposed()">IsDisposed</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Pause()">Pause</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Resume()">Resume</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setPan(float)">setPan</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setPitch(float)">setPitch</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#setVolume(float)">setVolume</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Stop()">Stop</a>, <a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Stop(boolean)">Stop</a></code></li>
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<code>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>BufferNeeded</h4>
<pre>public final&nbsp;<a href="../../../../System/Event.html" title="class in System">Event</a>&lt;<a href="../../../../System/EventArgs.html" title="class in System">EventArgs</a>&gt; BufferNeeded</pre>
<div class="block">Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.</div>
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<h4>DynamicSoundEffectInstance</h4>
<pre>public&nbsp;DynamicSoundEffectInstance(int&nbsp;sampleRate,
<a href="../../../../Microsoft/Xna/Framework/Audio/AudioChannels.html" title="enum in Microsoft.Xna.Framework.Audio">AudioChannels</a>&nbsp;channels)</pre>
<div class="block">Initializes a new instance of this class, which creates a dynamic sound effect based on the specified sample rate and audio channel.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sampleRate</code> - Sample rate, in Hertz (Hz), of audio content.</dd><dd><code>channels</code> - Number of channels in the audio data.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../../System/ArgumentOutOfRangeException.html" title="class in System">ArgumentOutOfRangeException</a></code></dd></dl>
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<h4>Dispose</h4>
<pre>protected&nbsp;void&nbsp;Dispose(boolean&nbsp;disposing)</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose(boolean)">SoundEffectInstance</a></code></strong></div>
<div class="block">Releases the unmanaged resources held by this SoundEffectInstance, and optionally releases the managed resources.</div>
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<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Dispose(boolean)">Dispose</a></code>&nbsp;in class&nbsp;<code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>disposing</code> - Pass true to release both the managed and unmanaged resources for this SoundEffectInstance. Passing false releases only the unmanaged resources.</dd></dl>
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<h4>GetSampleDuration</h4>
<pre>public&nbsp;<a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a>&nbsp;GetSampleDuration(int&nbsp;sizeInBytes)</pre>
<div class="block">Returns the sample duration based on the specified size of the audio buffer.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sizeInBytes</code> - Size, in bytes, of the audio data.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../../System/ObjectDisposedException.html" title="class in System">ObjectDisposedException</a></code></dd>
<dd><code><a href="../../../../System/ArgumentException.html" title="class in System">ArgumentException</a></code></dd></dl>
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<h4>GetSampleSizeInBytes</h4>
<pre>public&nbsp;int&nbsp;GetSampleSizeInBytes(<a href="../../../../System/TimeSpan.html" title="class in System">TimeSpan</a>&nbsp;duration)</pre>
<div class="block">Returns the size of the audio buffer required to contain audio samples based on the specified duration.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>duration</code> - TimeSpan object that contains the duration of the audio sample.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../../System/ObjectDisposedException.html" title="class in System">ObjectDisposedException</a></code></dd>
<dd><code>System.ArgumentOutOfException</code></dd></dl>
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<h4>Play</h4>
<pre>public&nbsp;void&nbsp;Play()</pre>
<div class="block">Begins or resumes audio playback.</div>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html#Play()">Play</a></code>&nbsp;in class&nbsp;<code><a href="../../../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</a></code></dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../../System/ObjectDisposedException.html" title="class in System">ObjectDisposedException</a></code></dd></dl>
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<h4>SubmitBuffer</h4>
<pre>public&nbsp;void&nbsp;SubmitBuffer(byte[]&nbsp;buffer)</pre>
<div class="block">Submits an audio buffer for playback. Playback starts at the beginning, and the buffer is played in its entirety.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer that contains the audio data. The audio format must be PCM wave data.</dd></dl>
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<h4>SubmitBuffer</h4>
<pre>public&nbsp;void&nbsp;SubmitBuffer(byte[]&nbsp;buffer,
int&nbsp;offset,
int&nbsp;count)</pre>
<div class="block">Submits an audio buffer for playback. Playback begins at the specified offset, and the byte count determines the size of the sample played.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>buffer</code> - Buffer that contains the audio data. The audio format must be PCM wave data.</dd><dd><code>offset</code> - Offset, in bytes, to the starting position of the data.</dd><dd><code>count</code> - Amount, in bytes, of data sent.</dd>
<dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../../System/ObjectDisposedException.html" title="class in System">ObjectDisposedException</a></code></dd>
<dd><code><a href="../../../../System/ArgumentException.html" title="class in System">ArgumentException</a></code></dd></dl>
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