Updated LWJGL

Updated readme
This commit is contained in:
Tom Lint 2014-01-10 16:25:08 +01:00
parent a1dc59f2ba
commit ddfac52fce
15 changed files with 6 additions and 2 deletions

View File

@ -22,4 +22,7 @@ org.lwjgl.opengl.Window.undecorated
Whether to create an undecorated window (no title bar)
org.lwjgl.input.Mouse.allowNegativeMouseCoords
Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window
Usually mouse is clamped to 0,0 - setting this to true will cause you to get negative values if dragging outside and below or left of window
org.lwjgl.opengl.Display.enableHighDPI
Enable high DPI mode where available

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,6 +1,7 @@
JavaXNA
=======
JavaXNA is an adaptation of XNA for the Java platform, built on top of LWJGL.
JavaXNA is an adaptation of [XNA](http://en.wikipedia.org/wiki/Microsoft_XNA) for the Java platform, built on top of [LWJGL](http://lwjgl.org/).
It features most of XNA's classes, and is aimed at helping developers port their XNA games to the Java platform.