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Uses of Interface System.IDisposable
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<B>Uses of Interface<br>System.IDisposable</B></H2>
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Packages that use <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A></FONT></TH>
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<TD><A HREF="#Microsoft.Xna.Framework.Audio"><B>Microsoft.Xna.Framework.Audio</B></A></TD>
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<TD><A HREF="#Microsoft.Xna.Framework.Graphics"><B>Microsoft.Xna.Framework.Graphics</B></A></TD>
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<TD><A HREF="#System.IO"><B>System.IO</B></A></TD>
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<TD> </TD>
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<A NAME="Microsoft.Xna.Framework.Audio"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A> in <A HREF="../../Microsoft/Xna/Framework/Audio/package-summary.html">Microsoft.Xna.Framework.Audio</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../Microsoft/Xna/Framework/Audio/package-summary.html">Microsoft.Xna.Framework.Audio</A> that implement <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">DynamicSoundEffectInstance</A></B></CODE>
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<BR>
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Provides properties, methods, and events for play back of the audio buffer.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Audio/SoundEffect.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffect</A></B></CODE>
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<BR>
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Reference page contains links to related code samples.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Audio/SoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">SoundEffectInstance</A></B></CODE>
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<BR>
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Provides a single playing, paused, or stopped instance of a SoundEffect sound.</TD>
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</TR>
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</TABLE>
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<A NAME="Microsoft.Xna.Framework.Content"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A> in <A HREF="../../Microsoft/Xna/Framework/Content/package-summary.html">Microsoft.Xna.Framework.Content</A></FONT></TH>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../Microsoft/Xna/Framework/Content/package-summary.html">Microsoft.Xna.Framework.Content</A> that implement <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Content/ContentManager.html" title="class in Microsoft.Xna.Framework.Content">ContentManager</A></B></CODE>
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<BR>
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The ContentManager is the run-time component which loads managed objects from the binary files produced by the design time content pipeline.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="Microsoft.Xna.Framework.Graphics"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A> in <A HREF="../../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A></FONT></TH>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A> that implement <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A></B></CODE>
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<BR>
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Contains blend state for the device.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A></B></CODE>
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<BR>
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Contains depth-stencil state for the device.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</A></B></CODE>
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<BR>
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Used to set and query effects, and to choose techniques.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/GraphicsDevice.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsDevice</A></B></CODE>
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<BR>
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Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></B></CODE>
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<BR>
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Queries and prepares resources.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A></B></CODE>
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<BR>
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Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/RenderTarget2D.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTarget2D</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/RenderTargetCube.html" title="class in Microsoft.Xna.Framework.Graphics">RenderTargetCube</A></B></CODE>
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<BR>
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Represents a cubic texture resource that will be written to at the end of a render pass.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A></B></CODE>
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<BR>
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Contains sampler state, which determines how to sample texture data.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A></B></CODE>
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<BR>
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Enables a group of Sprites to be drawn using the same settings.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/Texture.html" title="class in Microsoft.Xna.Framework.Graphics">Texture</A></B></CODE>
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<BR>
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Represents a texture resource</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A></B></CODE>
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<BR>
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Represents a 2D grid of texels.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/Texture3D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture3D</A></B></CODE>
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<BR>
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Represents a 3D volume of texels.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/TextureCube.html" title="class in Microsoft.Xna.Framework.Graphics">TextureCube</A></B></CODE>
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<BR>
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Represents a set of six 2D textures, one for each face of a cube.</TD>
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||
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/VertexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">VertexBuffer</A></B></CODE>
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<BR>
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Represents a list of 3D vertices to be streamed to the graphics device.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Graphics/VertexDeclaration.html" title="class in Microsoft.Xna.Framework.Graphics">VertexDeclaration</A></B></CODE>
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<BR>
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A vertex declaration, which defines per-vertex data.</TD>
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||
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</TR>
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</TABLE>
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<P>
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||
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<A NAME="Microsoft.Xna.Framework.Net"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A> in <A HREF="../../Microsoft/Xna/Framework/Net/package-summary.html">Microsoft.Xna.Framework.Net</A></FONT></TH>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../Microsoft/Xna/Framework/Net/package-summary.html">Microsoft.Xna.Framework.Net</A> that implement <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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||
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Net/PacketReader.html" title="class in Microsoft.Xna.Framework.Net">PacketReader</A></B></CODE>
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||
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|
||
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<BR>
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||
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Provides common functionality for efficiently reading incoming network packets.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../Microsoft/Xna/Framework/Net/PacketWriter.html" title="class in Microsoft.Xna.Framework.Net">PacketWriter</A></B></CODE>
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<BR>
|
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Provides common functionality for efficiently formatting outgoing network packets.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="System.Collections.Generic"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A> in <A HREF="../../System/Collections/Generic/package-summary.html">System.Collections.Generic</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A> in <A HREF="../../System/Collections/Generic/package-summary.html">System.Collections.Generic</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||
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<CODE> interface</CODE></FONT></TD>
|
||
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<TD><CODE><B><A HREF="../../System/Collections/Generic/IEnumerator.html" title="interface in System.Collections.Generic">IEnumerator<T></A></B></CODE>
|
||
|
|
||
|
<BR>
|
||
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Supports a simple iteration over a generic collection.</TD>
|
||
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</TR>
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</TABLE>
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<P>
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<A NAME="System.IO"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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||
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Uses of <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A> in <A HREF="../../System/IO/package-summary.html">System.IO</A></FONT></TH>
|
||
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../System/IO/package-summary.html">System.IO</A> that implement <A HREF="../../System/IDisposable.html" title="interface in System">IDisposable</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> class</CODE></FONT></TD>
|
||
|
<TD><CODE><B><A HREF="../../System/IO/BinaryReader.html" title="class in System.IO">BinaryReader</A></B></CODE>
|
||
|
|
||
|
<BR>
|
||
|
Reads primitive data types as binary values in a specific encoding.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||
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<CODE> class</CODE></FONT></TD>
|
||
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<TD><CODE><B><A HREF="../../System/IO/BinaryWriter.html" title="class in System.IO">BinaryWriter</A></B></CODE>
|
||
|
|
||
|
<BR>
|
||
|
Writes primitive types in binary to a stream and supports writing strings in a specific encoding.</TD>
|
||
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../System/IO/MemoryStream.html" title="class in System.IO">MemoryStream</A></B></CODE>
|
||
|
|
||
|
<BR>
|
||
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Defines a stream whose backing store is memory.</TD>
|
||
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../System/IO/Stream.html" title="class in System.IO">Stream</A></B></CODE>
|
||
|
|
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<BR>
|
||
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Provides a generic view of a sequence of bytes.</TD>
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