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Uses of Class Microsoft.Xna.Framework.Matrix
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<B>Uses of Class<br>Microsoft.Xna.Framework.Matrix</B></H2>
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Packages that use <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></FONT></TH>
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Uses of <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> in <A HREF="../../../../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A> declared as <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Identity">Identity</A></B></CODE>
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<BR>
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Returns an instance of the identity matrix.</TD>
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</TR>
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</TABLE>
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<P>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A> that return <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Add(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Add</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
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<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
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<BR>
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Adds a matrix to another matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateBillboard(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">CreateBillboard</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> objectPosition,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraPosition,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraUpVector,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraForwardVector)</CODE>
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<BR>
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Creates a spherical billboard that rotates around a specified object position.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateConstrainedBillboard(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">CreateConstrainedBillboard</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> objectPosition,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraPosition,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> rotateAxis,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraForwardVector,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> objectForwardVector)</CODE>
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<BR>
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Creates a cylindrical billboard that rotates around a specified axis.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateFromAxisAngle(Microsoft.Xna.Framework.Vector3, float)">CreateFromAxisAngle</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> axis,
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float angle)</CODE>
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<BR>
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Creates a new Matrix that rotates around an arbitrary vector.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateFromQuaternion(Microsoft.Xna.Framework.Quaternion)">CreateFromQuaternion</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> quaternion)</CODE>
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<BR>
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Creates a rotation Matrix from a Quaternion.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateFromYawPitchRoll(float, float, float)">CreateFromYawPitchRoll</A></B>(float yaw,
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float pitch,
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float roll)</CODE>
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<BR>
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Creates a new rotation matrix from a specified yaw, pitch, and roll.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateLookAt(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">CreateLookAt</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraPosition,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraTarget,
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<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraUpVector)</CODE>
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<BR>
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Creates a view matrix.</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateOrthographic(float, float, float, float)">CreateOrthographic</A></B>(float width,
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float height,
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float zNearPlane,
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float zFarPlane)</CODE>
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<BR>
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Builds an orthogonal projection matrix.</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateOrthographicOffCenter(float, float, float, float, float, float)">CreateOrthographicOffCenter</A></B>(float left,
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float right,
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float bottom,
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float top,
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float zNearPlane,
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float zFarPlane)</CODE>
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<BR>
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Builds a customized, orthogonal projection matrix.</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreatePerspective(float, float, float, float)">CreatePerspective</A></B>(float width,
|
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float height,
|
||
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float nearPlaneDistance,
|
||
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float farPlaneDistance)</CODE>
|
||
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|
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<BR>
|
||
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Builds a perspective projection matrix and returns the result by value.</TD>
|
||
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
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<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreatePerspectiveFieldOfView(float, float, float, float)">CreatePerspectiveFieldOfView</A></B>(float fieldOfView,
|
||
|
float aspectRatio,
|
||
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float nearPlaneDistance,
|
||
|
float farPlaneDistance)</CODE>
|
||
|
|
||
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<BR>
|
||
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Builds a perspective projection matrix based on a field of view and returns by value.</TD>
|
||
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreatePerspectiveOffCenter(float, float, float, float, float, float)">CreatePerspectiveOffCenter</A></B>(float left,
|
||
|
float right,
|
||
|
float bottom,
|
||
|
float top,
|
||
|
float nearPlaneDistance,
|
||
|
float farPlaneDistance)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Builds a customized, perspective projection matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateReflection(Microsoft.Xna.Framework.Plane)">CreateReflection</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A> value)</CODE>
|
||
|
|
||
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<BR>
|
||
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Creates a Matrix that reflects the coordinate system about a specified Plane.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateRotationX(float)">CreateRotationX</A></B>(float radians)</CODE>
|
||
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|
||
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<BR>
|
||
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Returns a matrix that can be used to rotate a set of vertices around the x-axis.</TD>
|
||
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateRotationY(float)">CreateRotationY</A></B>(float radians)</CODE>
|
||
|
|
||
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<BR>
|
||
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Returns a matrix that can be used to rotate a set of vertices around the y-axis.</TD>
|
||
|
</TR>
|
||
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateRotationZ(float)">CreateRotationZ</A></B>(float radians)</CODE>
|
||
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|
||
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<BR>
|
||
|
Returns a matrix that can be used to rotate a set of vertices around the z-axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateScale(float)">CreateScale</A></B>(float scale)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a scaling Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateScale(float, float, float)">CreateScale</A></B>(float xScale,
|
||
|
float yScale,
|
||
|
float zScale)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a scaling Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateScale(Microsoft.Xna.Framework.Vector3)">CreateScale</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> scales)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a scaling Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateShadow(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Plane)">CreateShadow</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> lightDirection,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A> plane)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a Matrix that flattens geometry into a specified Plane as if casting a shadow from a specified light source.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateTranslation(float, float, float)">CreateTranslation</A></B>(float xPosition,
|
||
|
float yPosition,
|
||
|
float zPosition)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a translation Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateTranslation(Microsoft.Xna.Framework.Vector3)">CreateTranslation</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a translation Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateWorld(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">CreateWorld</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> forward,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> up)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a world matrix with the specified parameters.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Divide(Microsoft.Xna.Framework.Matrix, float)">Divide</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
float divider)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Divides the components of a matrix by a scalar.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Divide(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Divide</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Divides the components of a matrix by the corresponding components of another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Invert(Microsoft.Xna.Framework.Matrix)">Invert</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Calculates the inverse of a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Lerp(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, float)">Lerp</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2,
|
||
|
float amount)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Linearly interpolates between the corresponding values of two matrices.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Multiply(Microsoft.Xna.Framework.Matrix, float)">Multiply</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
float scaleFactor)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Multiplies a matrix by a scalar value.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Multiply(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Multiply</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Multiplies a matrix by another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Negate(Microsoft.Xna.Framework.Matrix)">Negate</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Negates individual elements of a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Subtract(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Subtract</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Subtracts matrices.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Transform(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> value,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Matrix by applying a Quaternion rotation.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Transpose(Microsoft.Xna.Framework.Matrix)">Transpose</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transposes the rows and columns of a matrix.</TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A> with parameters of type <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></FONT></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Add(Microsoft.Xna.Framework.Matrix)">Add</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> other)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Adds the current matrix to another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Add(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Add</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Adds a matrix to another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Add(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Add</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Adds a matrix to another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateBillboard(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">CreateBillboard</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> objectPosition,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraPosition,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraUpVector,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraForwardVector,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a spherical billboard that rotates around a specified object position.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateConstrainedBillboard(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">CreateConstrainedBillboard</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> objectPosition,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraPosition,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> rotateAxis,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraForwardVector,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> objectForwardVector,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a cylindrical billboard that rotates around a specified axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateFromAxisAngle(Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Matrix)">CreateFromAxisAngle</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> axis,
|
||
|
float angle,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a new Matrix that rotates around an arbitrary vector.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateFromQuaternion(Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Matrix)">CreateFromQuaternion</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> quaternion,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a rotation Matrix from a Quaternion.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Quaternion.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html#CreateFromRotationMatrix(Microsoft.Xna.Framework.Matrix)">CreateFromRotationMatrix</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a Quaternion from a rotation Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Quaternion.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html#CreateFromRotationMatrix(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Quaternion)">CreateFromRotationMatrix</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a Quaternion from a rotation Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateFromYawPitchRoll(float, float, float, Microsoft.Xna.Framework.Matrix)">CreateFromYawPitchRoll</A></B>(float yaw,
|
||
|
float pitch,
|
||
|
float roll,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a new rotation matrix from a specified yaw, pitch, and roll.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateLookAt(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">CreateLookAt</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraPosition,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraTarget,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> cameraUpVector,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a view matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateOrthographic(float, float, float, float, Microsoft.Xna.Framework.Matrix)">CreateOrthographic</A></B>(float width,
|
||
|
float height,
|
||
|
float zNearPlane,
|
||
|
float zFarPlane,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Builds an orthogonal projection matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateOrthographicOffCenter(float, float, float, float, float, float, Microsoft.Xna.Framework.Matrix)">CreateOrthographicOffCenter</A></B>(float left,
|
||
|
float right,
|
||
|
float bottom,
|
||
|
float top,
|
||
|
float zNearPlane,
|
||
|
float zFarPlane,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Builds a customized, orthogonal projection matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreatePerspective(float, float, float, float, Microsoft.Xna.Framework.Matrix)">CreatePerspective</A></B>(float width,
|
||
|
float height,
|
||
|
float nearPlaneDistance,
|
||
|
float farPlaneDistance,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Builds a perspective projection matrix and returns the result by reference.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreatePerspectiveFieldOfView(float, float, float, float, Microsoft.Xna.Framework.Matrix)">CreatePerspectiveFieldOfView</A></B>(float fieldOfView,
|
||
|
float aspectRatio,
|
||
|
float nearPlaneDistance,
|
||
|
float farPlaneDistance,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Builds a perspective projection matrix based on a field of view and returns by reference.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreatePerspectiveOffCenter(float, float, float, float, float, float, Microsoft.Xna.Framework.Matrix)">CreatePerspectiveOffCenter</A></B>(float left,
|
||
|
float right,
|
||
|
float bottom,
|
||
|
float top,
|
||
|
float nearPlaneDistance,
|
||
|
float farPlaneDistance,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Builds a customized, perspective projection matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateReflection(Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Matrix)">CreateReflection</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A> value,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a Matrix that reflects the coordinate system about a specified Plane.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateRotationX(float, Microsoft.Xna.Framework.Matrix)">CreateRotationX</A></B>(float radians,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Populates data into a user-specified matrix that can be used to rotate a set of vertices around the x-axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateRotationY(float, Microsoft.Xna.Framework.Matrix)">CreateRotationY</A></B>(float radians,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Populates data into a user-specified matrix that can be used to rotate a set of vertices around the y-axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateRotationZ(float, Microsoft.Xna.Framework.Matrix)">CreateRotationZ</A></B>(float radians,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Populates data into a user-specified matrix that can be used to rotate a set of vertices around the z-axis.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateScale(float, float, float, Microsoft.Xna.Framework.Matrix)">CreateScale</A></B>(float xScale,
|
||
|
float yScale,
|
||
|
float zScale,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a scaling Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateScale(float, Microsoft.Xna.Framework.Matrix)">CreateScale</A></B>(float scale,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a scaling Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateScale(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">CreateScale</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> scales,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a scaling Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateShadow(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Matrix)">CreateShadow</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> lightDirection,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A> plane,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Fills in a Matrix to flatten geometry into a specified Plane as if casting a shadow from a specified light source.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateTranslation(float, float, float, Microsoft.Xna.Framework.Matrix)">CreateTranslation</A></B>(float xPosition,
|
||
|
float yPosition,
|
||
|
float zPosition,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a translation Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateTranslation(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">CreateTranslation</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a translation Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#CreateWorld(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">CreateWorld</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> forward,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> up,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Creates a world matrix with the specified parameters.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Divide(Microsoft.Xna.Framework.Matrix)">Divide</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> other)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Divides the components of the current matrix by the corresponding components of another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Divide(Microsoft.Xna.Framework.Matrix, float)">Divide</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
float divider)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Divides the components of a matrix by a scalar.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Divide(Microsoft.Xna.Framework.Matrix, float, Microsoft.Xna.Framework.Matrix)">Divide</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
float divider,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Divides the components of a matrix by a scalar.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Divide(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Divide</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Divides the components of a matrix by the corresponding components of another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Divide(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Divide</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Divides the components of a matrix by the corresponding components of another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> boolean</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Equals(Microsoft.Xna.Framework.Matrix)">Equals</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> other)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Determines whether the specified Object is equal to the Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Invert(Microsoft.Xna.Framework.Matrix)">Invert</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Calculates the inverse of a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Invert(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Invert</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Calculates the inverse of a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Lerp(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, float)">Lerp</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2,
|
||
|
float amount)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Linearly interpolates between the corresponding values of two matrices.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Lerp(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, float, Microsoft.Xna.Framework.Matrix)">Lerp</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2,
|
||
|
float amount,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Linearly interpolates between the corresponding values of two matrices.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Multiply(Microsoft.Xna.Framework.Matrix)">Multiply</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> other)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Multiplies the current matrix by another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Multiply(Microsoft.Xna.Framework.Matrix, float)">Multiply</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
float scaleFactor)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Multiplies a matrix by a scalar value.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Multiply(Microsoft.Xna.Framework.Matrix, float, Microsoft.Xna.Framework.Matrix)">Multiply</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
float scaleFactor,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Multiplies a matrix by a scalar value.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Multiply(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Multiply</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Multiplies a matrix by another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Multiply(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Multiply</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Multiplies a matrix by another matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Negate(Microsoft.Xna.Framework.Matrix)">Negate</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Negates individual elements of a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Negate(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Negate</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Negates individual elements of a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Subtract(Microsoft.Xna.Framework.Matrix)">Subtract</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> other)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Subtracts the specified matrix from the current matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Subtract(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Subtract</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Subtracts matrices.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Subtract(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Subtract</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix1,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix2,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Subtracts matrices.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> <A HREF="../../../../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>BoundingSphere.</B><B><A HREF="../../../../Microsoft/Xna/Framework/BoundingSphere.html#Transform(Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Translates and scales the BoundingSphere using a given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>BoundingSphere.</B><B><A HREF="../../../../Microsoft/Xna/Framework/BoundingSphere.html#Transform(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.BoundingSphere)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Translates and scales the BoundingSphere using a given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Transform(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> value,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Matrix by applying a Quaternion rotation.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Transform(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> value,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Matrix by applying a Quaternion rotation.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Plane.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Plane.html#Transform(Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A> plane,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a normalized Plane by a Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Plane.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Plane.html#Transform(Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Plane)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A> plane,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a normalized Plane by a Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] sourceArray,
|
||
|
int sourceIndex,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] destinationArray,
|
||
|
int destinationIndex,
|
||
|
int length)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a specified range in an array of Vector2s by a specified Matrix and places the results in a specified range in a destination array.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] sourceArray,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] destinationArray)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms an array of Vector2s by a specified Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Vector2 by the given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms the vector (x, y, 0, 1) by the specified matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms the vector (x, y, 0, 1) by the specified matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Vector2 by the given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
||
|
int sourceIndex,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
||
|
int destinationIndex,
|
||
|
int length)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Vector3 by the given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a 3D vector by the given matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Vector3 by the given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Vector3 by the given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[], int, int)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
||
|
int sourceIndex,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray,
|
||
|
int destinationIndex,
|
||
|
int length)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[])">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] sourceArray,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>[] destinationArray)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms an array of Vector4s by a specified Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Vector4 by the specified Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector4.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)">Transform</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> vector,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a Vector4 by the given Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] sourceArray,
|
||
|
int sourceIndex,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] destinationArray,
|
||
|
int destinationIndex,
|
||
|
int length)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a specified range in an array of Vector2 vector normals by a specified Matrix and places the results in a specified range in a destination array.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] sourceArray,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>[] destinationArray)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms an array of Vector2 vector normals by a specified Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> normal,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a 2D vector normal by a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector2.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> normal,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a vector normal by a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
||
|
int sourceIndex,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
||
|
int destinationIndex,
|
||
|
int length)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms an array of 3D vector normals by a specified Matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a 3D vector normal by a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Vector3.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)">TransformNormal</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transforms a vector normal by a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Transpose(Microsoft.Xna.Framework.Matrix)">Transpose</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transposes the rows and columns of a matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE>static void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>Matrix.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Matrix.html#Transpose(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Transpose</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> result)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Transposes the rows and columns of a matrix.</TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<P>
|
||
|
<A NAME="Microsoft.Xna.Framework.Graphics"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||
|
Uses of <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> in <A HREF="../../../../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A></FONT></TH>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A> with parameters of type <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></FONT></TH>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> void</CODE></FONT></TD>
|
||
|
<TD><CODE><B>SpriteBatch.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix)">Begin</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SpriteSortMode.html" title="enum in Microsoft.Xna.Framework.Graphics">SpriteSortMode</A> sortMode,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A> blendState,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/SamplerState.html" title="class in Microsoft.Xna.Framework.Graphics">SamplerState</A> samplerState,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/DepthStencilState.html" title="class in Microsoft.Xna.Framework.Graphics">DepthStencilState</A> depthStencilState,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A> rasterizerState,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Graphics/Effect.html" title="class in Microsoft.Xna.Framework.Graphics">Effect</A> effect,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> transformMatrix)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil, rasterizer state objects, plus a custom effect and a 2D transformation matrix.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Viewport.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Viewport.html#Project(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Project</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> source,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> projection,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> view,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> world)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Projects a 3D vector from object space into screen space.</TD>
|
||
|
</TR>
|
||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||
|
<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
||
|
<TD><CODE><B>Viewport.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/Viewport.html#Unproject(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)">Unproject</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> source,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> projection,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> view,
|
||
|
<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> world)</CODE>
|
||
|
|
||
|
<BR>
|
||
|
Converts a screen space point into a corresponding point in world space.</TD>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<P>
|
||
|
<A NAME="Microsoft.Xna.Framework.Net"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||
|
Uses of <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> in <A HREF="../../../../Microsoft/Xna/Framework/Net/package-summary.html">Microsoft.Xna.Framework.Net</A></FONT></TH>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../Microsoft/Xna/Framework/Net/package-summary.html">Microsoft.Xna.Framework.Net</A> that return <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></FONT></TH>
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></CODE></FONT></TD>
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<TD><CODE><B>PacketReader.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Net/PacketReader.html#ReadMatrix()">ReadMatrix</A></B>()</CODE>
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<BR>
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Reads a Matrix value.</TD>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../Microsoft/Xna/Framework/Net/package-summary.html">Microsoft.Xna.Framework.Net</A> with parameters of type <A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A></FONT></TH>
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>PacketWriter.</B><B><A HREF="../../../../Microsoft/Xna/Framework/Net/PacketWriter.html#Write(Microsoft.Xna.Framework.Matrix)">Write</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> value)</CODE>
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<BR>
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Writes a Matrix value to an outgoing network packet.</TD>
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