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Vector3
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<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework"><B>PREV CLASS</B></A>
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<A HREF="../../../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework"><B>NEXT CLASS</B></A></FONT></TD>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<FONT SIZE="-1">
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Microsoft.Xna.Framework</FONT>
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<BR>
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Class Vector3</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../System/ValueType.html" title="class in System">System.ValueType</A>
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Vector3</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A><<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>></DD>
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</DL>
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<DL>
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<DT><PRE>public final class <B>Vector3</B><DT>extends <A HREF="../../../System/ValueType.html" title="class in System">ValueType</A><DT>implements <A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A><<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>></DL>
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</PRE>
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<P>
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Defines a vector with three components.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Backward">Backward</A></B></CODE>
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<BR>
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Returns a unit Vector3 designating backward in a right-handed coordinate system (0, 0, 1).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Down">Down</A></B></CODE>
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<BR>
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Returns a unit Vector3 designating down (0, −1, 0).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Forward">Forward</A></B></CODE>
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<BR>
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Returns a unit Vector3 designating forward in a right-handed coordinate system(0, 0, −1).</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Left">Left</A></B></CODE>
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<BR>
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Returns a unit Vector3 designating left (−1, 0, 0).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#One">One</A></B></CODE>
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<BR>
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Returns a Vector3 with ones in all of its components.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Right">Right</A></B></CODE>
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|
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<BR>
|
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Returns a unit Vector3 pointing to the right (1, 0, 0).</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#UnitX">UnitX</A></B></CODE>
|
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|
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<BR>
|
|||
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Returns the x unit Vector3 (1, 0, 0).</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#UnitY">UnitY</A></B></CODE>
|
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|
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<BR>
|
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Returns the y unit Vector3 (0, 1, 0).</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#UnitZ">UnitZ</A></B></CODE>
|
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|
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<BR>
|
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Returns the z unit Vector3 (0, 0, 1).</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> float</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#X">X</A></B></CODE>
|
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|
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<BR>
|
|||
|
Gets or sets the x-component of the vector.</TD>
|
|||
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</TR>
|
|||
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> float</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Y">Y</A></B></CODE>
|
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|
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<BR>
|
|||
|
Gets or sets the y-component of the vector.</TD>
|
|||
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</TR>
|
|||
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> float</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Z">Z</A></B></CODE>
|
|||
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|
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<BR>
|
|||
|
Gets or sets the z-component of the vector.</TD>
|
|||
|
</TR>
|
|||
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Zero">Zero</A></B></CODE>
|
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|
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<BR>
|
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Returns a Vector3 with all of its components set to zero.</TD>
|
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</TR>
|
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</TABLE>
|
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|
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
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|
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<A NAME="constructor_summary"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
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<B>Constructor Summary</B></FONT></TH>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Vector3()">Vector3</A></B>()</CODE>
|
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|
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<BR>
|
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Creates a new instance of Vector3.</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Vector3(float)">Vector3</A></B>(float value)</CODE>
|
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|
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<BR>
|
|||
|
Creates a new instance of Vector3.</TD>
|
|||
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
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<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Vector3(float, float, float)">Vector3</A></B>(float x,
|
|||
|
float y,
|
|||
|
float z)</CODE>
|
|||
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|
|||
|
<BR>
|
|||
|
Creates a new instance of Vector3.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Vector3(Microsoft.Xna.Framework.Vector2, float)">Vector3</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
|
|||
|
float z)</CODE>
|
|||
|
|
|||
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<BR>
|
|||
|
Initializes a new instance of Vector3.</TD>
|
|||
|
</TR>
|
|||
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</TABLE>
|
|||
|
|
|||
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<!-- ========== METHOD SUMMARY =========== -->
|
|||
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|
|||
|
<A NAME="method_summary"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|||
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|||
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|||
|
<B>Method Summary</B></FONT></TH>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Add(Microsoft.Xna.Framework.Vector3)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Adds the specified vector to the current vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Add(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Adds two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Add(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Add</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Adds two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
float amount1,
|
|||
|
float amount2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float, Microsoft.Xna.Framework.Vector3)">Barycentric</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
float amount1,
|
|||
|
float amount2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#CatmullRom(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value4,
|
|||
|
float amount)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Performs a Catmull-Rom interpolation using the specified positions.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#CatmullRom(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)">CatmullRom</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value4,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Performs a Catmull-Rom interpolation using the specified positions.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Clamp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> min,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> max)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Restricts a value to be within a specified range.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Clamp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Clamp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> min,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> max,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Restricts a value to be within a specified range.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Cross(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Cross</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the cross product of two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Cross(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Cross</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the cross product of two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static float</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Distance(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the distance between two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Distance(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)">Distance</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the distance between two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static float</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#DistanceSquared(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the distance between two vectors squared.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#DistanceSquared(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)">DistanceSquared</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the distance between two vectors squared.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Divide(float)">Divide</A></B>(float value)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Divides the current vector by a scalar value.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Divide(Microsoft.Xna.Framework.Vector3)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Divides the components of the current vector by the components of another vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Divide(Microsoft.Xna.Framework.Vector3, float)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Divides a vector by a scalar value.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Divide(Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Divides a vector by a scalar value.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Divide(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Divides the components of a vector by the components of another vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Divide(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Divide</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Divides the components of a vector by the components of another vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static float</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Dot(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the dot product of two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Dot(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)">Dot</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2,
|
|||
|
float result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the dot product of two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> boolean</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object obj)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a value that indicates whether the current instance is equal to a specified object.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> boolean</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Equals(Microsoft.Xna.Framework.Vector3)">Equals</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Determines whether the specified Object is equal to the Vector3.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> int</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#hashCode()">hashCode</A></B>()</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Gets the hash code of the vector object.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Hermite(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent2,
|
|||
|
float amount)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Performs a Hermite spline interpolation.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Hermite(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)">Hermite</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent2,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Performs a Hermite spline interpolation.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> float</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Length()">Length</A></B>()</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the length of the vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> float</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#LengthSquared()">LengthSquared</A></B>()</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Calculates the length of the vector squared.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Lerp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Performs a linear interpolation between two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Lerp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)">Lerp</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Performs a linear interpolation between two vectors.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Max(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a vector that contains the highest value from each matching pair of components.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Max(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Max</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a vector that contains the highest value from each matching pair of components.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Min(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a vector that contains the lowest value from each matching pair of components.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Min(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Min</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a vector that contains the lowest value from each matching pair of components.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Multiply(float)">Multiply</A></B>(float scaleFactor)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Multiplies the current vector by a scalar value.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Multiply(Microsoft.Xna.Framework.Vector3)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Multiplies the components of the current vector by the components of another vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Multiply(Microsoft.Xna.Framework.Vector3, float)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float scaleFactor)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Multiplies a vector by a scalar value.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Multiply(Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float scaleFactor,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Multiplies a vector by a scalar value.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Multiply(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Multiplies the components of two vectors by each other.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Multiply(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Multiply</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Multiplies the components of two vectors by each other.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Negate()">Negate</A></B>()</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns the current vector pointing in the opposite direction.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Negate(Microsoft.Xna.Framework.Vector3)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a vector pointing in the opposite direction.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Negate(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Negate</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns a vector pointing in the opposite direction.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Normalize()">Normalize</A></B>()</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Turns the current vector into a unit vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Normalize(Microsoft.Xna.Framework.Vector3)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Creates a unit vector from the specified vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Normalize(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Normalize</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Creates a unit vector from the specified vector, writing the result to a user-specified variable.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Reflect(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Reflect</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns the reflection of a vector off a surface that has the specified normal.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Reflect(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Reflect</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Returns the reflection of a vector off a surface that has the specified normal.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#SmoothStep(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Interpolates between two values using a cubic equation.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#SmoothStep(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)">SmoothStep</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Interpolates between two values using a cubic equation.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Subtract(Microsoft.Xna.Framework.Vector3)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Subtracts the specified vector from the current vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Subtract(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Subtracts a vector from a vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Subtract(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">Subtract</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Subtracts a vector from a vector.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE> java.lang.String</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#ToString()">ToString</A></B>()</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Retrieves a string representation of the current object.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
int sourceIndex,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
|||
|
int destinationIndex,
|
|||
|
int length)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3[], int, int)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
int sourceIndex,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
|||
|
int destinationIndex,
|
|||
|
int length)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3[])">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a 3D vector by the given matrix.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a Vector3 by the given Matrix.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a Vector3 by a specified Quaternion rotation.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3)">Transform</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a Vector3 by a specified Quaternion rotation.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
int sourceIndex,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
|||
|
int destinationIndex,
|
|||
|
int length)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms an array of 3D vector normals by a specified Matrix.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a 3D vector normal by a matrix.</TD>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|||
|
<CODE>static void</CODE></FONT></TD>
|
|||
|
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)">TransformNormal</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</CODE>
|
|||
|
|
|||
|
<BR>
|
|||
|
Transforms a vector normal by a matrix.</TD>
|
|||
|
</TR>
|
|||
|
</TABLE>
|
|||
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|||
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|||
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|||
|
</TR>
|
|||
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|||
|
<TD><CODE>clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|||
|
</TR>
|
|||
|
</TABLE>
|
|||
|
|
|||
|
<P>
|
|||
|
|
|||
|
<!-- ============ FIELD DETAIL =========== -->
|
|||
|
|
|||
|
<A NAME="field_detail"><!-- --></A>
|
|||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|||
|
<B>Field Detail</B></FONT></TH>
|
|||
|
</TR>
|
|||
|
</TABLE>
|
|||
|
|
|||
|
<A NAME="Backward"><!-- --></A><H3>
|
|||
|
Backward</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Backward</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a unit Vector3 designating backward in a right-handed coordinate system (0, 0, 1).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Down"><!-- --></A><H3>
|
|||
|
Down</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Down</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a unit Vector3 designating down (0, −1, 0).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Forward"><!-- --></A><H3>
|
|||
|
Forward</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Forward</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a unit Vector3 designating forward in a right-handed coordinate system(0, 0, −1).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Left"><!-- --></A><H3>
|
|||
|
Left</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Left</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a unit Vector3 designating left (−1, 0, 0).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="One"><!-- --></A><H3>
|
|||
|
One</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>One</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a Vector3 with ones in all of its components.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Right"><!-- --></A><H3>
|
|||
|
Right</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Right</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a unit Vector3 pointing to the right (1, 0, 0).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="UnitX"><!-- --></A><H3>
|
|||
|
UnitX</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>UnitX</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns the x unit Vector3 (1, 0, 0).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="UnitY"><!-- --></A><H3>
|
|||
|
UnitY</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>UnitY</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns the y unit Vector3 (0, 1, 0).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="UnitZ"><!-- --></A><H3>
|
|||
|
UnitZ</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>UnitZ</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns the z unit Vector3 (0, 0, 1).
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="X"><!-- --></A><H3>
|
|||
|
X</H3>
|
|||
|
<PRE>
|
|||
|
public float <B>X</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Gets or sets the x-component of the vector.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Y"><!-- --></A><H3>
|
|||
|
Y</H3>
|
|||
|
<PRE>
|
|||
|
public float <B>Y</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Gets or sets the y-component of the vector.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Z"><!-- --></A><H3>
|
|||
|
Z</H3>
|
|||
|
<PRE>
|
|||
|
public float <B>Z</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Gets or sets the z-component of the vector.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Zero"><!-- --></A><H3>
|
|||
|
Zero</H3>
|
|||
|
<PRE>
|
|||
|
public static final <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Zero</B></PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a Vector3 with all of its components set to zero.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
</DL>
|
|||
|
</DL>
|
|||
|
|
|||
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|||
|
|
|||
|
<A NAME="constructor_detail"><!-- --></A>
|
|||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|||
|
<B>Constructor Detail</B></FONT></TH>
|
|||
|
</TR>
|
|||
|
</TABLE>
|
|||
|
|
|||
|
<A NAME="Vector3(float)"><!-- --></A><H3>
|
|||
|
Vector3</H3>
|
|||
|
<PRE>
|
|||
|
public <B>Vector3</B>(float value)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Creates a new instance of Vector3.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Value to initialize each component to.</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Vector3(Microsoft.Xna.Framework.Vector2, float)"><!-- --></A><H3>
|
|||
|
Vector3</H3>
|
|||
|
<PRE>
|
|||
|
public <B>Vector3</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A> value,
|
|||
|
float z)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Initializes a new instance of Vector3.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - A vector containing the values to initialize x and y components with.<DD><CODE>z</CODE> - Initial value for the z-component of the vector.</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Vector3(float, float, float)"><!-- --></A><H3>
|
|||
|
Vector3</H3>
|
|||
|
<PRE>
|
|||
|
public <B>Vector3</B>(float x,
|
|||
|
float y,
|
|||
|
float z)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Creates a new instance of Vector3.
|
|||
|
<P>
|
|||
|
<DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>x</CODE> - Initial value for the x-component of the vector.<DD><CODE>y</CODE> - Initial value for the y-component of the vector.<DD><CODE>z</CODE> - Initial value for the z-component of the vector.</DL>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Vector3()"><!-- --></A><H3>
|
|||
|
Vector3</H3>
|
|||
|
<PRE>
|
|||
|
public <B>Vector3</B>()</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Creates a new instance of Vector3.
|
|||
|
<P>
|
|||
|
</DL>
|
|||
|
|
|||
|
<!-- ============ METHOD DETAIL ========== -->
|
|||
|
|
|||
|
<A NAME="method_detail"><!-- --></A>
|
|||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|||
|
<B>Method Detail</B></FONT></TH>
|
|||
|
</TR>
|
|||
|
</TABLE>
|
|||
|
|
|||
|
<A NAME="Add(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Add</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Adds the specified vector to the current vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Add(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Add</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Adds two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Add(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Add</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Add</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Adds two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Sum of the source vectors.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float)"><!-- --></A><H3>
|
|||
|
Barycentric</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
float amount1,
|
|||
|
float amount2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector3 containing the 3D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector3 containing the 3D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector3 containing the 3D Cartesian coordinates of vertex 3 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Barycentric</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Barycentric</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
float amount1,
|
|||
|
float amount2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - A Vector3 containing the 3D Cartesian coordinates of vertex 1 of the triangle.<DD><CODE>value2</CODE> - A Vector3 containing the 3D Cartesian coordinates of vertex 2 of the triangle.<DD><CODE>value3</CODE> - A Vector3 containing the 3D Cartesian coordinates of vertex 3 of the triangle.<DD><CODE>amount1</CODE> - Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).<DD><CODE>amount2</CODE> - Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).<DD><CODE>result</CODE> - [OutAttribute] The 3D Cartesian coordinates of the specified point are placed in this Vector3 on exit.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
CatmullRom</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value4,
|
|||
|
float amount)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Performs a Catmull-Rom interpolation using the specified positions.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="CatmullRom(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
CatmullRom</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>CatmullRom</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value3,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value4,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Performs a Catmull-Rom interpolation using the specified positions.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The first position in the interpolation.<DD><CODE>value2</CODE> - The second position in the interpolation.<DD><CODE>value3</CODE> - The third position in the interpolation.<DD><CODE>value4</CODE> - The fourth position in the interpolation.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] A vector that is the result of the Catmull-Rom interpolation.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Clamp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Clamp</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> min,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> max)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Restricts a value to be within a specified range.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Clamp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Clamp</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Clamp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> min,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> max,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Restricts a value to be within a specified range.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - The value to clamp.<DD><CODE>min</CODE> - The minimum value.<DD><CODE>max</CODE> - The maximum value.<DD><CODE>result</CODE> - [OutAttribute] The clamped value.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Cross(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Cross</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Cross</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the cross product of two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Cross(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Cross</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Cross</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the cross product of two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The cross product of the vectors.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Distance(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Distance</H3>
|
|||
|
<PRE>
|
|||
|
public static float <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the distance between two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Distance(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
Distance</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Distance</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the distance between two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the vectors.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
DistanceSquared</H3>
|
|||
|
<PRE>
|
|||
|
public static float <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the distance between two vectors squared.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="DistanceSquared(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
DistanceSquared</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>DistanceSquared</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the distance between two vectors squared.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The distance between the two vectors squared.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Divide</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Divides the components of the current vector by the components of another vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Divide</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Divides the components of a vector by the components of another vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Divide(float)"><!-- --></A><H3>
|
|||
|
Divide</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Divide</B>(float value)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Divides the current vector by a scalar value.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The divisor.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
Divide</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Divides a vector by a scalar value.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - The divisor.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Divide</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Divides the components of a vector by the components of another vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - The divisor.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Divide(Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Divide</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Divide</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Divides a vector by a scalar value.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - The divisor.<DD><CODE>result</CODE> - [OutAttribute] The result of the division.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Dot(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Dot</H3>
|
|||
|
<PRE>
|
|||
|
public static float <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the dot product of two vectors. If the two vectors are unit vectors, the dot product returns a floating point value between -1 and 1 that can be used to
|
|||
|
determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse
|
|||
|
angle between them.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Dot(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
Dot</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Dot</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector2,
|
|||
|
float result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the dot product of two vectors. If the two vectors are unit vectors, the dot product returns a floating point value between -1 and 1 that can be used to
|
|||
|
determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse
|
|||
|
angle between them.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>vector1</CODE> - Source vector.<DD><CODE>vector2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The dot product of the two vectors.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
|
|||
|
equals</H3>
|
|||
|
<PRE>
|
|||
|
public boolean <B>equals</B>(java.lang.Object obj)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a value that indicates whether the current instance is equal to a specified object.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>obj</CODE> - Object to make the comparison with.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Equals(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Equals</H3>
|
|||
|
<PRE>
|
|||
|
public boolean <B>Equals</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Determines whether the specified Object is equal to the Vector3.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../System/IEquatable.html#Equals(T)">Equals</A></CODE> in interface <CODE><A HREF="../../../System/IEquatable.html" title="interface in System">IEquatable</A><<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>></CODE></DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - The Vector3 to compare with the current Vector3.
|
|||
|
<DT><B>Returns:</B><DD>true if the current object is equal to the other parameter; otherwise, false.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="hashCode()"><!-- --></A><H3>
|
|||
|
hashCode</H3>
|
|||
|
<PRE>
|
|||
|
public int <B>hashCode</B>()</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Gets the hash code of the vector object.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Hermite(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
Hermite</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent2,
|
|||
|
float amount)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Performs a Hermite spline interpolation.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Hermite(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Hermite</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Hermite</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> tangent2,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Performs a Hermite spline interpolation.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source position vector.<DD><CODE>tangent1</CODE> - Source tangent vector.<DD><CODE>value2</CODE> - Source position vector.<DD><CODE>tangent2</CODE> - Source tangent vector.<DD><CODE>amount</CODE> - Weighting factor.<DD><CODE>result</CODE> - [OutAttribute] The result of the Hermite spline interpolation.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Length()"><!-- --></A><H3>
|
|||
|
Length</H3>
|
|||
|
<PRE>
|
|||
|
public float <B>Length</B>()</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the length of the vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="LengthSquared()"><!-- --></A><H3>
|
|||
|
LengthSquared</H3>
|
|||
|
<PRE>
|
|||
|
public float <B>LengthSquared</B>()</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Calculates the length of the vector squared.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Lerp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
Lerp</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Performs a linear interpolation between two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Lerp(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Lerp</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Lerp</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Performs a linear interpolation between two vectors.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>amount</CODE> - Value between 0 and 1 indicating the weight of value2.<DD><CODE>result</CODE> - [OutAttribute] The result of the interpolation.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Max(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Max</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a vector that contains the highest value from each matching pair of components.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Max(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Max</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Max</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a vector that contains the highest value from each matching pair of components.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The maximized vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Min(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Min</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a vector that contains the lowest value from each matching pair of components.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Min(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Min</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Min</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a vector that contains the lowest value from each matching pair of components.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The minimized vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Multiply</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Multiplies the components of the current vector by the components of another vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Multiply</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Multiplies the components of two vectors by each other.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Multiply(float)"><!-- --></A><H3>
|
|||
|
Multiply</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Multiply</B>(float scaleFactor)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Multiplies the current vector by a scalar value.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
Multiply</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float scaleFactor)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Multiplies a vector by a scalar value.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Multiply</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
float scaleFactor,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Multiplies a vector by a scalar value.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>scaleFactor</CODE> - Scalar value.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Multiply(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Multiply</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Multiply</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Multiplies the components of two vectors by each other.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the multiplication.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Negate()"><!-- --></A><H3>
|
|||
|
Negate</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Negate</B>()</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns the current vector pointing in the opposite direction.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Negate(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Negate</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a vector pointing in the opposite direction.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Negate(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Negate</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Negate</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns a vector pointing in the opposite direction.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] Vector pointing in the opposite direction.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Normalize()"><!-- --></A><H3>
|
|||
|
Normalize</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Normalize</B>()</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Turns the current vector into a unit vector. The result is a vector one unit in length pointing in the same direction as the original vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Normalize(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Normalize</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Creates a unit vector from the specified vector. The result is a vector one unit in length pointing in the same direction as the original vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Normalize(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Normalize</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Normalize</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Creates a unit vector from the specified vector, writing the result to a user-specified variable. The result is a vector one unit in length pointing in the same direction
|
|||
|
as the original vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The normalized vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Reflect(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Reflect</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Reflect</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns the reflection of a vector off a surface that has the specified normal.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.<DD><CODE>normal</CODE> - Normal of the surface.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Reflect(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Reflect</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Reflect</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> vector,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Returns the reflection of a vector off a surface that has the specified normal.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>vector</CODE> - Source vector.<DD><CODE>normal</CODE> - Normal of the surface.<DD><CODE>result</CODE> - [OutAttribute] The reflected vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float)"><!-- --></A><H3>
|
|||
|
SmoothStep</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Interpolates between two values using a cubic equation.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="SmoothStep(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
SmoothStep</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>SmoothStep</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
float amount,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Interpolates between two values using a cubic equation.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source value.<DD><CODE>value2</CODE> - Source value.<DD><CODE>amount</CODE> - Weighting value.<DD><CODE>result</CODE> - [OutAttribute] The interpolated value.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Subtract(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Subtract</H3>
|
|||
|
<PRE>
|
|||
|
public void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> other)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Subtracts the specified vector from the current vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>other</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Subtract(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Subtract</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Subtracts a vector from a vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Subtract(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Subtract</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Subtract</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value1,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value2,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Subtracts a vector from a vector.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value1</CODE> - Source vector.<DD><CODE>value2</CODE> - Source vector.<DD><CODE>result</CODE> - [OutAttribute] The result of the subtraction.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="ToString()"><!-- --></A><H3>
|
|||
|
ToString</H3>
|
|||
|
<PRE>
|
|||
|
public java.lang.String <B>ToString</B>()</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Retrieves a string representation of the current object.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a 3D vector by the given matrix.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source vector.<DD><CODE>matrix</CODE> - The transformation matrix.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a Vector3 by a specified Quaternion rotation.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector3 to rotate.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - An existing destination array into which the transformed Vector3s are written.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3[])"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>destinationArray</CODE> - An existing destination array into which the transformed Vector3s are written.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> position,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a Vector3 by the given Matrix.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>position</CODE> - The source Vector3.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The transformed vector.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a Vector3 by a specified Quaternion rotation.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - The Vector3 to rotate.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>result</CODE> - [OutAttribute] An existing Vector3 filled in with the results of the rotation.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
int sourceIndex,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
|||
|
int destinationIndex,
|
|||
|
int length)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array.<DD><CODE>sourceIndex</CODE> - The index in the source array at which to start.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - The existing destination array.<DD><CODE>destinationIndex</CODE> - The index in the destination array at which to start.<DD><CODE>length</CODE> - The number of Vector3s to transform.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="Transform(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3[], int, int)"><!-- --></A><H3>
|
|||
|
Transform</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>Transform</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
int sourceIndex,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A> rotation,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
|||
|
int destinationIndex,
|
|||
|
int length)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array.<DD><CODE>sourceIndex</CODE> - The index in the source array at which to start.<DD><CODE>rotation</CODE> - The Quaternion rotation to apply.<DD><CODE>destinationArray</CODE> - The existing destination array.<DD><CODE>destinationIndex</CODE> - The index in the destination array at which to start.<DD><CODE>length</CODE> - The number of Vector3s to transform.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)"><!-- --></A><H3>
|
|||
|
TransformNormal</H3>
|
|||
|
<PRE>
|
|||
|
public static <A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a 3D vector normal by a matrix.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>normal</CODE> - The source vector.<DD><CODE>matrix</CODE> - The transformation matrix.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])"><!-- --></A><H3>
|
|||
|
TransformNormal</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms an array of 3D vector normals by a specified Matrix.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The array of Vector3 normals to transform.<DD><CODE>matrix</CODE> - The transform matrix to apply.<DD><CODE>destinationArray</CODE> - An existing Vector3 array into which the results of the transforms are written.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
|||
|
TransformNormal</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> normal,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> result)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a vector normal by a matrix.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>normal</CODE> - The source vector.<DD><CODE>matrix</CODE> - The transformation Matrix.<DD><CODE>result</CODE> - [OutAttribute] The Vector3 resulting from the transformation.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<HR>
|
|||
|
|
|||
|
<A NAME="TransformNormal(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)"><!-- --></A><H3>
|
|||
|
TransformNormal</H3>
|
|||
|
<PRE>
|
|||
|
public static void <B>TransformNormal</B>(<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] sourceArray,
|
|||
|
int sourceIndex,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A> matrix,
|
|||
|
<A HREF="../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>[] destinationArray,
|
|||
|
int destinationIndex,
|
|||
|
int length)</PRE>
|
|||
|
<DL>
|
|||
|
<DD>Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
|
|||
|
<P>
|
|||
|
<DD><DL>
|
|||
|
</DL>
|
|||
|
</DD>
|
|||
|
<DD><DL>
|
|||
|
<DT><B>Parameters:</B><DD><CODE>sourceArray</CODE> - The source array of Vector3 normals.<DD><CODE>sourceIndex</CODE> - The starting index in the source array.<DD><CODE>matrix</CODE> - The transform Matrix to apply.<DD><CODE>destinationArray</CODE> - The destination Vector3 array.<DD><CODE>destinationIndex</CODE> - The starting index in the destination array.<DD><CODE>length</CODE> - The number of vectors to transform.</DL>
|
|||
|
</DD>
|
|||
|
</DL>
|
|||
|
<!-- ========= END OF CLASS DATA ========= -->
|
|||
|
<HR>
|
|||
|
|
|||
|
|
|||
|
<!-- ======= START OF BOTTOM NAVBAR ====== -->
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|
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