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RasterizerState
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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Microsoft.Xna.Framework.Graphics</FONT>
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Class RasterizerState</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics.GraphicsResource</A>
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Graphics.RasterizerState</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../System/IDisposable.html" title="interface in System">IDisposable</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>RasterizerState</B><DT>extends <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></DL>
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</PRE>
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<P>
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Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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</DL>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#CullClockwise">CullClockwise</A></B></CODE>
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<BR>
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A built-in state object with settings for culling primitives with clockwise winding order.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#CullCounterClockwise">CullCounterClockwise</A></B></CODE>
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<BR>
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A built-in state object with settings for culling primitives with counter-clockwise winding order.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#CullNone">CullNone</A></B></CODE>
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<BR>
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A built-in state object with settings for not culling any primitives.</TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_Microsoft.Xna.Framework.Graphics.GraphicsResource"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class Microsoft.Xna.Framework.Graphics.<A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#_parent">_parent</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Disposing">Disposing</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Name">Name</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Tag">Tag</A></CODE></TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getCullMode()">getCullMode</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getDepthBias()">getDepthBias</A></B>()</CODE>
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<BR>
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Retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive to alleviate depth testing problems for primitives of similar
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depth.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getFillMode()">getFillMode</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getMultiSampleAntiAlias()">getMultiSampleAntiAlias</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getScissorTestEnable()">getScissorTestEnable</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#getSlopeScaleDepthBias()">getSlopeScaleDepthBias</A></B>()</CODE>
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<BR>
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Gets a bias value that takes into account the slope of a polygon.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setCullMode(Microsoft.Xna.Framework.Graphics.CullMode)">setCullMode</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</A> value)</CODE>
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<BR>
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Specifies the conditions for culling or removing triangles.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setDepthBias(float)">setDepthBias</A></B>(float value)</CODE>
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<BR>
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Sets the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive to alleviate depth testing problems for primitives of similar
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depth.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setFillMode(Microsoft.Xna.Framework.Graphics.FillMode)">setFillMode</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</A> value)</CODE>
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<BR>
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The fill mode, which defines how a triangle is filled during rendering.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setMultiSampleAntiAlias(boolean)">setMultiSampleAntiAlias</A></B>(boolean value)</CODE>
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<BR>
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Enables or disables multisample antialiasing.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setScissorTestEnable(boolean)">setScissorTestEnable</A></B>(boolean value)</CODE>
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||
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<BR>
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Enables or disables scissor testing.</TD>
|
||
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
|
||
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html#setSlopeScaleDepthBias(float)">setSlopeScaleDepthBias</A></B>(float value)</CODE>
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||
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|
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<BR>
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Sets a bias value that takes into account the slope of a polygon.</TD>
|
||
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</TR>
|
||
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</TABLE>
|
||
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<A NAME="methods_inherited_from_class_Microsoft.Xna.Framework.Graphics.GraphicsResource"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class Microsoft.Xna.Framework.Graphics.<A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose()">Dispose</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Dispose(boolean)">Dispose</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#finalize()">finalize</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#GraphicsDevice()">GraphicsDevice</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#IsDisposed()">IsDisposed</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#raise_disposing(java.lang.Object, System.EventArgs)">raise_disposing</A>, <A HREF="../../../../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#toString()">toString</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||
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</TR>
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||
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
|
||
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|
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<P>
|
||
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|
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<!-- ============ FIELD DETAIL =========== -->
|
||
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||
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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|
||
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<A NAME="CullClockwise"><!-- --></A><H3>
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CullClockwise</H3>
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<PRE>
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||
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public static final <A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A> <B>CullClockwise</B></PRE>
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<DL>
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<DD>A built-in state object with settings for culling primitives with clockwise winding order.
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<P>
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<DL>
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||
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</DL>
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</DL>
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<HR>
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<A NAME="CullCounterClockwise"><!-- --></A><H3>
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CullCounterClockwise</H3>
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<PRE>
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public static final <A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A> <B>CullCounterClockwise</B></PRE>
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||
|
<DL>
|
||
|
<DD>A built-in state object with settings for culling primitives with counter-clockwise winding order.
|
||
|
<P>
|
||
|
<DL>
|
||
|
</DL>
|
||
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</DL>
|
||
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<HR>
|
||
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|
||
|
<A NAME="CullNone"><!-- --></A><H3>
|
||
|
CullNone</H3>
|
||
|
<PRE>
|
||
|
public static final <A HREF="../../../../Microsoft/Xna/Framework/Graphics/RasterizerState.html" title="class in Microsoft.Xna.Framework.Graphics">RasterizerState</A> <B>CullNone</B></PRE>
|
||
|
<DL>
|
||
|
<DD>A built-in state object with settings for not culling any primitives.
|
||
|
<P>
|
||
|
<DL>
|
||
|
</DL>
|
||
|
</DL>
|
||
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|
||
|
<!-- ============ METHOD DETAIL ========== -->
|
||
|
|
||
|
<A NAME="method_detail"><!-- --></A>
|
||
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||
|
<B>Method Detail</B></FONT></TH>
|
||
|
</TR>
|
||
|
</TABLE>
|
||
|
|
||
|
<A NAME="getCullMode()"><!-- --></A><H3>
|
||
|
getCullMode</H3>
|
||
|
<PRE>
|
||
|
public <A HREF="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</A> <B>getCullMode</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setCullMode(Microsoft.Xna.Framework.Graphics.CullMode)"><!-- --></A><H3>
|
||
|
setCullMode</H3>
|
||
|
<PRE>
|
||
|
public void <B>setCullMode</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/CullMode.html" title="enum in Microsoft.Xna.Framework.Graphics">CullMode</A> value)</PRE>
|
||
|
<DL>
|
||
|
<DD>Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
<DT><B>Parameters:</B><DD><CODE>value</CODE> - </DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="getDepthBias()"><!-- --></A><H3>
|
||
|
getDepthBias</H3>
|
||
|
<PRE>
|
||
|
public float <B>getDepthBias</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD>Retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive to alleviate depth testing problems for primitives of similar
|
||
|
depth.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setDepthBias(float)"><!-- --></A><H3>
|
||
|
setDepthBias</H3>
|
||
|
<PRE>
|
||
|
public void <B>setDepthBias</B>(float value)</PRE>
|
||
|
<DL>
|
||
|
<DD>Sets the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive to alleviate depth testing problems for primitives of similar
|
||
|
depth. The default value is 0.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="getFillMode()"><!-- --></A><H3>
|
||
|
getFillMode</H3>
|
||
|
<PRE>
|
||
|
public <A HREF="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</A> <B>getFillMode</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setFillMode(Microsoft.Xna.Framework.Graphics.FillMode)"><!-- --></A><H3>
|
||
|
setFillMode</H3>
|
||
|
<PRE>
|
||
|
public void <B>setFillMode</B>(<A HREF="../../../../Microsoft/Xna/Framework/Graphics/FillMode.html" title="enum in Microsoft.Xna.Framework.Graphics">FillMode</A> value)</PRE>
|
||
|
<DL>
|
||
|
<DD>The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="getMultiSampleAntiAlias()"><!-- --></A><H3>
|
||
|
getMultiSampleAntiAlias</H3>
|
||
|
<PRE>
|
||
|
public boolean <B>getMultiSampleAntiAlias</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setMultiSampleAntiAlias(boolean)"><!-- --></A><H3>
|
||
|
setMultiSampleAntiAlias</H3>
|
||
|
<PRE>
|
||
|
public void <B>setMultiSampleAntiAlias</B>(boolean value)</PRE>
|
||
|
<DL>
|
||
|
<DD>Enables or disables multisample antialiasing. The default is true.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="getScissorTestEnable()"><!-- --></A><H3>
|
||
|
getScissorTestEnable</H3>
|
||
|
<PRE>
|
||
|
public boolean <B>getScissorTestEnable</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setScissorTestEnable(boolean)"><!-- --></A><H3>
|
||
|
setScissorTestEnable</H3>
|
||
|
<PRE>
|
||
|
public void <B>setScissorTestEnable</B>(boolean value)</PRE>
|
||
|
<DL>
|
||
|
<DD>Enables or disables scissor testing. The default is false.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="getSlopeScaleDepthBias()"><!-- --></A><H3>
|
||
|
getSlopeScaleDepthBias</H3>
|
||
|
<PRE>
|
||
|
public float <B>getSlopeScaleDepthBias</B>()</PRE>
|
||
|
<DL>
|
||
|
<DD>Gets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives to reduce aliasing and other rendering artifacts
|
||
|
caused by z-fighting.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
<HR>
|
||
|
|
||
|
<A NAME="setSlopeScaleDepthBias(float)"><!-- --></A><H3>
|
||
|
setSlopeScaleDepthBias</H3>
|
||
|
<PRE>
|
||
|
public void <B>setSlopeScaleDepthBias</B>(float value)</PRE>
|
||
|
<DL>
|
||
|
<DD>Sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives to reduce aliasing and other rendering artifacts
|
||
|
caused by z-fighting. The default is 0.
|
||
|
<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
|
</DL>
|
||
|
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