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AudioEmitter
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Microsoft.Xna.Framework.Audio</FONT>
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<BR>
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Class AudioEmitter</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Audio.AudioEmitter</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>AudioEmitter</B><DT>extends java.lang.Object</DL>
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</PRE>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Halofreak1990</DD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#AudioEmitter()">AudioEmitter</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getDopplerScale()">getDopplerScale</A></B>()</CODE>
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<BR>
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Gets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getForward()">getForward</A></B>()</CODE>
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<BR>
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Gets the forward orientation vector for this emitter.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getPosition()">getPosition</A></B>()</CODE>
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<BR>
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Gets the position of this emitter.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getUp()">getUp</A></B>()</CODE>
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<BR>
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Gets the upward orientation vector for this emitter.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getVelocity()">getVelocity</A></B>()</CODE>
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<BR>
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Gets the velocity vector of this emitter.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setDopplerScale(float)">setDopplerScale</A></B>(float value)</CODE>
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<BR>
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Sets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setForward(Microsoft.Xna.Framework.Vector3)">setForward</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</CODE>
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<BR>
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Sets the forward orientation vector for this emitter.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setPosition(Microsoft.Xna.Framework.Vector3)">setPosition</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</CODE>
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<BR>
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Sets the position of this emitter.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setUp(Microsoft.Xna.Framework.Vector3)">setUp</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</CODE>
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<BR>
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Sets the upward orientation vector for this emitter.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setVelocity(Microsoft.Xna.Framework.Vector3)">setVelocity</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</CODE>
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<BR>
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Sets the velocity vector of this emitter.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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|
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="AudioEmitter()"><!-- --></A><H3>
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AudioEmitter</H3>
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<PRE>
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public <B>AudioEmitter</B>()</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="getDopplerScale()"><!-- --></A><H3>
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getDopplerScale</H3>
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<PRE>
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public float <B>getDopplerScale</B>()</PRE>
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<DL>
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<DD>Gets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.
|
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<P>
|
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
|
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|
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<A NAME="setDopplerScale(float)"><!-- --></A><H3>
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setDopplerScale</H3>
|
||
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<PRE>
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||
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public void <B>setDopplerScale</B>(float value)</PRE>
|
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<DL>
|
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<DD>Sets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.
|
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<P>
|
||
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<DD><DL>
|
||
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</DL>
|
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</DD>
|
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</DL>
|
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<HR>
|
||
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|
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<A NAME="getForward()"><!-- --></A><H3>
|
||
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getForward</H3>
|
||
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<PRE>
|
||
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public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getForward</B>()</PRE>
|
||
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<DL>
|
||
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<DD>Gets the forward orientation vector for this emitter.
|
||
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<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
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</DD>
|
||
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</DL>
|
||
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<HR>
|
||
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|
||
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<A NAME="setForward(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
||
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setForward</H3>
|
||
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<PRE>
|
||
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public void <B>setForward</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</PRE>
|
||
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<DL>
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<DD>Sets the forward orientation vector for this emitter.
|
||
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<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
|
</DD>
|
||
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</DL>
|
||
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<HR>
|
||
|
|
||
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<A NAME="getPosition()"><!-- --></A><H3>
|
||
|
getPosition</H3>
|
||
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<PRE>
|
||
|
public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getPosition</B>()</PRE>
|
||
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<DL>
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<DD>Gets the position of this emitter.
|
||
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<P>
|
||
|
<DD><DL>
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||
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</DL>
|
||
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</DD>
|
||
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</DL>
|
||
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<HR>
|
||
|
|
||
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<A NAME="setPosition(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
|
||
|
setPosition</H3>
|
||
|
<PRE>
|
||
|
public void <B>setPosition</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</PRE>
|
||
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<DL>
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||
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<DD>Sets the position of this emitter.
|
||
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<P>
|
||
|
<DD><DL>
|
||
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</DL>
|
||
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</DD>
|
||
|
</DL>
|
||
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<HR>
|
||
|
|
||
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<A NAME="getUp()"><!-- --></A><H3>
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||
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getUp</H3>
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||
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<PRE>
|
||
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public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getUp</B>()</PRE>
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||
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<DL>
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||
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<DD>Gets the upward orientation vector for this emitter.
|
||
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<P>
|
||
|
<DD><DL>
|
||
|
</DL>
|
||
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</DD>
|
||
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</DL>
|
||
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<HR>
|
||
|
|
||
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<A NAME="setUp(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
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||
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setUp</H3>
|
||
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<PRE>
|
||
|
public void <B>setUp</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</PRE>
|
||
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<DL>
|
||
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<DD>Sets the upward orientation vector for this emitter.
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||
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<P>
|
||
|
<DD><DL>
|
||
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</DL>
|
||
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</DD>
|
||
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</DL>
|
||
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<HR>
|
||
|
|
||
|
<A NAME="getVelocity()"><!-- --></A><H3>
|
||
|
getVelocity</H3>
|
||
|
<PRE>
|
||
|
public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getVelocity</B>()</PRE>
|
||
|
<DL>
|
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<DD>Gets the velocity vector of this emitter.
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<P>
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<DD><DL>
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</DD>
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<A NAME="setVelocity(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
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setVelocity</H3>
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<PRE>
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||
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public void <B>setVelocity</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> value)</PRE>
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<DL>
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<DD>Sets the velocity vector of this emitter.
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<DD><DL>
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