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AudioEmitter
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Microsoft.Xna.Framework.Audio</FONT>
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Class AudioEmitter</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.Audio.AudioEmitter</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>AudioEmitter</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Halofreak1990</DD>
</DL>
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<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#AudioEmitter()">AudioEmitter</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getDopplerScale()">getDopplerScale</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getForward()">getForward</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the forward orientation vector for this emitter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getPosition()">getPosition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the position of this emitter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getUp()">getUp</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the upward orientation vector for this emitter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#getVelocity()">getVelocity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the velocity vector of this emitter.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setDopplerScale(float)">setDopplerScale</A></B>(float&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setForward(Microsoft.Xna.Framework.Vector3)">setForward</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the forward orientation vector for this emitter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setPosition(Microsoft.Xna.Framework.Vector3)">setPosition</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position of this emitter.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setUp(Microsoft.Xna.Framework.Vector3)">setUp</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the upward orientation vector for this emitter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../Microsoft/Xna/Framework/Audio/AudioEmitter.html#setVelocity(Microsoft.Xna.Framework.Vector3)">setVelocity</A></B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the velocity vector of this emitter.</TD>
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</TABLE>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="AudioEmitter()"><!-- --></A><H3>
AudioEmitter</H3>
<PRE>
public <B>AudioEmitter</B>()</PRE>
<DL>
</DL>
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<A NAME="getDopplerScale()"><!-- --></A><H3>
getDopplerScale</H3>
<PRE>
public float <B>getDopplerScale</B>()</PRE>
<DL>
<DD>Gets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDopplerScale(float)"><!-- --></A><H3>
setDopplerScale</H3>
<PRE>
public void <B>setDopplerScale</B>(float&nbsp;value)</PRE>
<DL>
<DD>Sets a scalar applied to the level of Doppler effect calculated between this and any AudioListener.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getForward()"><!-- --></A><H3>
getForward</H3>
<PRE>
public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getForward</B>()</PRE>
<DL>
<DD>Gets the forward orientation vector for this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setForward(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
setForward</H3>
<PRE>
public void <B>setForward</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</PRE>
<DL>
<DD>Sets the forward orientation vector for this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPosition()"><!-- --></A><H3>
getPosition</H3>
<PRE>
public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getPosition</B>()</PRE>
<DL>
<DD>Gets the position of this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setPosition(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
setPosition</H3>
<PRE>
public void <B>setPosition</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</PRE>
<DL>
<DD>Sets the position of this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getUp()"><!-- --></A><H3>
getUp</H3>
<PRE>
public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getUp</B>()</PRE>
<DL>
<DD>Gets the upward orientation vector for this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setUp(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
setUp</H3>
<PRE>
public void <B>setUp</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</PRE>
<DL>
<DD>Sets the upward orientation vector for this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVelocity()"><!-- --></A><H3>
getVelocity</H3>
<PRE>
public <A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A> <B>getVelocity</B>()</PRE>
<DL>
<DD>Gets the velocity vector of this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setVelocity(Microsoft.Xna.Framework.Vector3)"><!-- --></A><H3>
setVelocity</H3>
<PRE>
public void <B>setVelocity</B>(<A HREF="../../../../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>&nbsp;value)</PRE>
<DL>
<DD>Sets the velocity vector of this emitter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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