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GraphicsDeviceManager
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Microsoft.Xna.Framework</FONT>
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Class GraphicsDeviceManager</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>Microsoft.Xna.Framework.GraphicsDeviceManager</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</A>, <A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</A>, System.IDisposable</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GraphicsDeviceManager</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</A>, System.IDisposable, <A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</A></DL>
</PRE>
<P>
Handles the configuration and management of the graphics device.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Halofreak1990</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BackBufferHeight">BackBufferHeight</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BackBufferWidth">BackBufferWidth</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DefaultBackBufferHeight">DefaultBackBufferHeight</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the default minimum back-buffer height.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DefaultBackBufferWidth">DefaultBackBufferWidth</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the default minimum back-buffer width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Microsoft.Xna.Framework.Graphics.DepthFormat</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DepthStencilFormat">DepthStencilFormat</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;System.Event&lt;System.EventArgs&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Disposed">Disposed</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#IsFullScreen">IsFullScreen</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Microsoft.Xna.Framework.Graphics.ShaderProfile</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#MinimumPixelShaderProfile">MinimumPixelShaderProfile</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Microsoft.Xna.Framework.Graphics.ShaderProfile</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#MinimumVertexShaderProfile">MinimumVertexShaderProfile</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#PreferMultiSampling">PreferMultiSampling</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Microsoft.Xna.Framework.Graphics.SurfaceFormat</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#PreferredBackBufferFormat">PreferredBackBufferFormat</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#SynchronizeWithVerticalRetrace">SynchronizeWithVerticalRetrace</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;Microsoft.Xna.Framework.Graphics.SurfaceFormat[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ValidAdapterFormats">ValidAdapterFormats</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;Microsoft.Xna.Framework.Graphics.SurfaceFormat[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ValidBackBufferFormats">ValidBackBufferFormats</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;Microsoft.Xna.Framework.Graphics.DeviceType[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ValidDeviceTypes">ValidDeviceTypes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_Microsoft.Xna.Framework.IGraphicsDeviceService"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface Microsoft.Xna.Framework.<A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceCreated">DeviceCreated</A>, <A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceDisposing">DeviceDisposing</A>, <A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceReset">DeviceReset</A>, <A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceResetting">DeviceResetting</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#GraphicsDeviceManager(Microsoft.Xna.Framework.Game)">GraphicsDeviceManager</A></B>(<A HREF="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ApplyChanges()">ApplyChanges</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applies any changes to device-related properties, changing the graphics device as necessary.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BeginDraw()">BeginDraw</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#CreateDevice()">CreateDevice</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to ensure that the device manager has created a valid device.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Dispose()">Dispose</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#EndDraw()">EndDraw</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Microsoft.Xna.Framework.Graphics.GraphicsDevice</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsDevice()">getGraphicsDevice</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves a GraphicsDevice.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;Microsoft.Xna.Framework.Graphics.GraphicsProfile</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsProfile()">getGraphicsProfile</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#setGraphicsProfile(Microsoft.Xna.Framework.Graphics.GraphicsProfile)">setGraphicsProfile</A></B>(Microsoft.Xna.Framework.Graphics.GraphicsProfile&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ToggleFullScreen()">ToggleFullScreen</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Toggles between full screen and windowed mode.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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</TABLE>
<A NAME="DefaultBackBufferWidth"><!-- --></A><H3>
DefaultBackBufferWidth</H3>
<PRE>
public static final int <B>DefaultBackBufferWidth</B></PRE>
<DL>
<DD>Specifies the default minimum back-buffer width.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#Microsoft.Xna.Framework.GraphicsDeviceManager.DefaultBackBufferWidth">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DefaultBackBufferHeight"><!-- --></A><H3>
DefaultBackBufferHeight</H3>
<PRE>
public static final int <B>DefaultBackBufferHeight</B></PRE>
<DL>
<DD>Specifies the default minimum back-buffer height.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#Microsoft.Xna.Framework.GraphicsDeviceManager.DefaultBackBufferHeight">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="ValidAdapterFormats"><!-- --></A><H3>
ValidAdapterFormats</H3>
<PRE>
public static final Microsoft.Xna.Framework.Graphics.SurfaceFormat[] <B>ValidAdapterFormats</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="ValidBackBufferFormats"><!-- --></A><H3>
ValidBackBufferFormats</H3>
<PRE>
public static final Microsoft.Xna.Framework.Graphics.SurfaceFormat[] <B>ValidBackBufferFormats</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="ValidDeviceTypes"><!-- --></A><H3>
ValidDeviceTypes</H3>
<PRE>
public static final Microsoft.Xna.Framework.Graphics.DeviceType[] <B>ValidDeviceTypes</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="MinimumPixelShaderProfile"><!-- --></A><H3>
MinimumPixelShaderProfile</H3>
<PRE>
public Microsoft.Xna.Framework.Graphics.ShaderProfile <B>MinimumPixelShaderProfile</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="MinimumVertexShaderProfile"><!-- --></A><H3>
MinimumVertexShaderProfile</H3>
<PRE>
public Microsoft.Xna.Framework.Graphics.ShaderProfile <B>MinimumVertexShaderProfile</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="PreferMultiSampling"><!-- --></A><H3>
PreferMultiSampling</H3>
<PRE>
public boolean <B>PreferMultiSampling</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="PreferredBackBufferFormat"><!-- --></A><H3>
PreferredBackBufferFormat</H3>
<PRE>
public Microsoft.Xna.Framework.Graphics.SurfaceFormat <B>PreferredBackBufferFormat</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="BackBufferHeight"><!-- --></A><H3>
BackBufferHeight</H3>
<PRE>
public int <B>BackBufferHeight</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="BackBufferWidth"><!-- --></A><H3>
BackBufferWidth</H3>
<PRE>
public int <B>BackBufferWidth</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="SynchronizeWithVerticalRetrace"><!-- --></A><H3>
SynchronizeWithVerticalRetrace</H3>
<PRE>
public boolean <B>SynchronizeWithVerticalRetrace</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="IsFullScreen"><!-- --></A><H3>
IsFullScreen</H3>
<PRE>
public boolean <B>IsFullScreen</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="DepthStencilFormat"><!-- --></A><H3>
DepthStencilFormat</H3>
<PRE>
public Microsoft.Xna.Framework.Graphics.DepthFormat <B>DepthStencilFormat</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="Disposed"><!-- --></A><H3>
Disposed</H3>
<PRE>
public final System.Event&lt;System.EventArgs&gt; <B>Disposed</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GraphicsDeviceManager(Microsoft.Xna.Framework.Game)"><!-- --></A><H3>
GraphicsDeviceManager</H3>
<PRE>
public <B>GraphicsDeviceManager</B>(<A HREF="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>&nbsp;game)</PRE>
<DL>
<DD>Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - Game the GraphicsDeviceManager should be associated with.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getGraphicsDevice()"><!-- --></A><H3>
getGraphicsDevice</H3>
<PRE>
public Microsoft.Xna.Framework.Graphics.GraphicsDevice <B>getGraphicsDevice</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#getGraphicsDevice()">IGraphicsDeviceService</A></CODE></B></DD>
<DD>Retrieves a GraphicsDevice.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#getGraphicsDevice()">getGraphicsDevice</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGraphicsProfile()"><!-- --></A><H3>
getGraphicsProfile</H3>
<PRE>
public Microsoft.Xna.Framework.Graphics.GraphicsProfile <B>getGraphicsProfile</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setGraphicsProfile(Microsoft.Xna.Framework.Graphics.GraphicsProfile)"><!-- --></A><H3>
setGraphicsProfile</H3>
<PRE>
public void <B>setGraphicsProfile</B>(Microsoft.Xna.Framework.Graphics.GraphicsProfile&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="ApplyChanges()"><!-- --></A><H3>
ApplyChanges</H3>
<PRE>
public void <B>ApplyChanges</B>()</PRE>
<DL>
<DD>Applies any changes to device-related properties, changing the graphics device as necessary.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="BeginDraw()"><!-- --></A><H3>
BeginDraw</H3>
<PRE>
public boolean <B>BeginDraw</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html#BeginDraw()">BeginDraw</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="CreateDevice()"><!-- --></A><H3>
CreateDevice</H3>
<PRE>
public void <B>CreateDevice</B>()</PRE>
<DL>
<DD>Called to ensure that the device manager has created a valid device.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html#CreateDevice()">CreateDevice</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="Dispose()"><!-- --></A><H3>
Dispose</H3>
<PRE>
public void <B>Dispose</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>Dispose</CODE> in interface <CODE>System.IDisposable</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="EndDraw()"><!-- --></A><H3>
EndDraw</H3>
<PRE>
public void <B>EndDraw</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html#EndDraw()">EndDraw</A></CODE> in interface <CODE><A HREF="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="ToggleFullScreen()"><!-- --></A><H3>
ToggleFullScreen</H3>
<PRE>
public void <B>ToggleFullScreen</B>()</PRE>
<DL>
<DD>Toggles between full screen and windowed mode.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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