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< h1 title = "Uses of Package Microsoft.Xna.Framework.Input" class = "title" > Uses of Package< br > Microsoft.Xna.Framework.Input< / h1 >
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< td class = "colFirst" > < a href = "#Microsoft.Xna.Framework.Input" > Microsoft.Xna.Framework.Input< / a > < / td >
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< caption > < span > Classes in < a href = "../../../../Microsoft/Xna/Framework/Input/package-summary.html" > Microsoft.Xna.Framework.Input< / a > used by < a href = "../../../../Microsoft/Xna/Framework/Input/package-summary.html" > Microsoft.Xna.Framework.Input< / a > < / span > < span class = "tabEnd" > < / span > < / caption >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/Buttons.html#Microsoft.Xna.Framework.Input" > Buttons< / a >
< div class = "block" > Enumerates input device buttons.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/ButtonState.html#Microsoft.Xna.Framework.Input" > ButtonState< / a >
< div class = "block" > Identifies the state of a controller button.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/GamePadButtons.html#Microsoft.Xna.Framework.Input" > GamePadButtons< / a >
< div class = "block" > Identifies whether the buttons on an Xbox 360 Controller are pressed or released.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/GamePadCapabilities.html#Microsoft.Xna.Framework.Input" > GamePadCapabilities< / a >
< div class = "block" > Describes the capabilities of an Xbox 360 Controller, including controller type and whether the controller supports voice.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/GamePadDeadZone.html#Microsoft.Xna.Framework.Input" > GamePadDeadZone< / a >
< div class = "block" > Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GamePad.GetState.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/GamePadDPad.html#Microsoft.Xna.Framework.Input" > GamePadDPad< / a >
< div class = "block" > Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/GamePadState.html#Microsoft.Xna.Framework.Input" > GamePadState< / a >
< div class = "block" > Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/GamePadThumbSticks.html#Microsoft.Xna.Framework.Input" > GamePadThumbSticks< / a >
< div class = "block" > Structure that represents the position of left and right sticks (thumbsticks) on an Xbox 360 Controller.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/GamePadTriggers.html#Microsoft.Xna.Framework.Input" > GamePadTriggers< / a >
< div class = "block" > Structure that defines the position of the left and right triggers on an Xbox 360 Controller.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/KeyboardState.html#Microsoft.Xna.Framework.Input" > KeyboardState< / a >
< div class = "block" > Represents a state of keystrokes recorded by a keyboard input device.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/Keys.html#Microsoft.Xna.Framework.Input" > Keys< / a >
< div class = "block" > Identifies a particular key on a keyboard.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/KeyState.html#Microsoft.Xna.Framework.Input" > KeyState< / a >
< div class = "block" > Identifies the state of a keyboard key.< / div >
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< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Input/class-use/MouseState.html#Microsoft.Xna.Framework.Input" > MouseState< / a >
< div class = "block" > Represents the state of a mouse input device, including mouse cursor position and buttons pressed.< / div >
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