<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePad.html"title="class in Microsoft.Xna.Framework.Input">GamePad</a></td>
<tdclass="colLast">
<divclass="block">Allows retrieval of user interaction with an Xbox 360 Controller and setting of controller vibration motors.</div>
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<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html"title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a></td>
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<divclass="block">Identifies whether the buttons on an Xbox 360 Controller are pressed or released.</div>
</td>
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<trclass="altColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html"title="class in Microsoft.Xna.Framework.Input">GamePadCapabilities</a></td>
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<divclass="block">Describes the capabilities of an Xbox 360 Controller, including controller type and whether the controller supports voice.</div>
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<trclass="rowColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html"title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a></td>
<tdclass="colLast">
<divclass="block">Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed.</div>
</td>
</tr>
<trclass="altColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadState.html"title="class in Microsoft.Xna.Framework.Input">GamePadState</a></td>
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<divclass="block">Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks.</div>
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</tr>
<trclass="rowColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html"title="class in Microsoft.Xna.Framework.Input">GamePadThumbSticks</a></td>
<tdclass="colLast">
<divclass="block">Structure that represents the position of left and right sticks (thumbsticks) on an Xbox 360 Controller.</div>
</td>
</tr>
<trclass="altColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadTriggers.html"title="class in Microsoft.Xna.Framework.Input">GamePadTriggers</a></td>
<tdclass="colLast">
<divclass="block">Structure that defines the position of the left and right triggers on an Xbox 360 Controller.</div>
</td>
</tr>
<trclass="rowColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/Keyboard.html"title="class in Microsoft.Xna.Framework.Input">Keyboard</a></td>
<tdclass="colLast">
<divclass="block">Allows retrieval of keystrokes from a keyboard input device.</div>
</td>
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<trclass="altColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/KeyboardState.html"title="class in Microsoft.Xna.Framework.Input">KeyboardState</a></td>
<tdclass="colLast">
<divclass="block">Represents a state of keystrokes recorded by a keyboard input device.</div>
</td>
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<trclass="rowColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/Mouse.html"title="class in Microsoft.Xna.Framework.Input">Mouse</a></td>
<tdclass="colLast">
<divclass="block">Allows retrieval of position and button clicks from a mouse input device.</div>
</td>
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<trclass="altColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/MouseState.html"title="class in Microsoft.Xna.Framework.Input">MouseState</a></td>
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<divclass="block">Represents the state of a mouse input device, including mouse cursor position and buttons pressed.</div>
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<tableclass="packageSummary"border="0"cellpadding="3"cellspacing="0"summary="Enum Summary table, listing enums, and an explanation">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></td>
<tdclass="colLast">
<divclass="block">Identifies the state of a controller button.</div>
</td>
</tr>
<trclass="altColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a></td>
<tdclass="colLast">
<divclass="block">Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GamePad.GetState.</div>
</td>
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<trclass="rowColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/Keys.html"title="enum in Microsoft.Xna.Framework.Input">Keys</a></td>
<tdclass="colLast">
<divclass="block">Identifies a particular key on a keyboard.</div>
</td>
</tr>
<trclass="altColor">
<tdclass="colFirst"><ahref="../../../../Microsoft/Xna/Framework/Input/KeyState.html"title="enum in Microsoft.Xna.Framework.Input">KeyState</a></td>
<tdclass="colLast">
<divclass="block">Identifies the state of a keyboard key.</div>