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<li>java.lang.Enum<<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a>></li>
<dd>java.io.Serializable, java.lang.Comparable<<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a>></dd>
extends java.lang.Enum<<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a>></pre>
<divclass="block">Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GamePad.GetState.</div>
<tableclass="overviewSummary"border="0"cellpadding="3"cellspacing="0"summary="Enum Constant Summary table, listing enum constants, and an explanation">
<thclass="colFirst"scope="col">Modifier and Type</th>
<thclass="colLast"scope="col">Method and Description</th>
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<tdclass="colFirst"><code>static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a></code></td>
<divclass="block">Returns the enum constant of this type with the specified name.</div>
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<tdclass="colFirst"><code>static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a>[]</code></td>
<pre>public static final <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a> None</pre>
<divclass="block">The values of each stick are not processed and are returned by GamePad.GetState as "raw" values. This is best if you intend to implement your own dead zone processing.</div>
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<pre>public static final <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a> IndependantAxes</pre>
<divclass="block">The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GamePad.GetState.</div>
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<h4>Circular</h4>
<pre>public static final <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a> Circular</pre>
<divclass="block">The combined X and Y position of each stick is compared against the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character's view in a first-person game.</div>
<pre>public static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a>[] values()</pre>
<divclass="block">Returns an array containing the constants of this enum type, in
<dl><dt><spanclass="strong">Returns:</span></dt><dd>an array containing the constants of this enum type, in
the order they are declared</dd></dl>
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<pre>public static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a> valueOf(java.lang.String name)</pre>
<divclass="block">Returns the enum constant of this type with the specified name.
The string must match <i>exactly</i> an identifier used to declare an
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