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<dd><ahref="../../../../System/IEquatable.html"title="interface in System">IEquatable</a><<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html"title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a>></dd>
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<pre>public final class <spanclass="strong">GamePadDPad</span>
extends <ahref="../../../../System/ValueType.html"title="class in System">ValueType</a>
implements <ahref="../../../../System/IEquatable.html"title="interface in System">IEquatable</a><<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html"title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a>></pre>
<divclass="block">Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed.</div>
<thclass="colFirst"scope="col">Modifier and Type</th>
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<tdclass="colFirst"><code><ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td>
<divclass="block">Identifies whether the Down direction on the Xbox 360 Controller directional pad is pressed.</div>
</td>
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<tdclass="colFirst"><code><ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td>
<divclass="block">Identifies whether the Left direction on the Xbox 360 Controller directional pad is pressed.</div>
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<tdclass="colFirst"><code><ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td>
<divclass="block">Identifies whether the Right direction on the Xbox 360 Controller directional pad is pressed.</div>
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<tdclass="colFirst"><code><ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a></code></td>
<thclass="colOne"scope="col">Constructor and Description</th>
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<tdclass="colOne"><code><strong><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#GamePadDPad(Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState, Microsoft.Xna.Framework.Input.ButtonState)">GamePadDPad</a></strong>(<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> upValue,
<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> downValue,
<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> leftValue,
<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> rightValue)</code>
<divclass="block">Initializes a new instance of the GamePadDPad class.</div>
<thclass="colFirst"scope="col">Modifier and Type</th>
<thclass="colLast"scope="col">Method and Description</th>
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<tdclass="colFirst"><code>boolean</code></td>
<tdclass="colLast"><code><strong><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html#Equals(Microsoft.Xna.Framework.Input.GamePadDPad)">Equals</a></strong>(<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html"title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a> other)</code>
<divclass="block">Indicates whether the current object is equal to another object of the same type.</div>
<pre>public final <ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> Up</pre>
<divclass="block">Identifies whether the Up direction on the Xbox 360 Controller directional pad is pressed.</div>
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<h4>Right</h4>
<pre>public final <ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> Right</pre>
<divclass="block">Identifies whether the Right direction on the Xbox 360 Controller directional pad is pressed.</div>
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<h4>Down</h4>
<pre>public final <ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> Down</pre>
<divclass="block">Identifies whether the Down direction on the Xbox 360 Controller directional pad is pressed.</div>
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<h4>Left</h4>
<pre>public final <ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> Left</pre>
<divclass="block">Identifies whether the Left direction on the Xbox 360 Controller directional pad is pressed.</div>
<pre>public GamePadDPad(<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> upValue,
<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> downValue,
<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> leftValue,
<ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input">ButtonState</a> rightValue)</pre>
<divclass="block">Initializes a new instance of the GamePadDPad class.</div>
<dl><dt><spanclass="strong">Parameters:</span></dt><dd><code>upValue</code> - Directional pad up button state.</dd><dd><code>downValue</code> - Directional pad down button state.</dd><dd><code>leftValue</code> - Directional pad left button state.</dd><dd><code>rightValue</code> - Directional pad right button state.</dd></dl>
<pre>public boolean Equals(<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html"title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a> other)</pre>
<divclass="block"><strong>Description copied from interface: <code><ahref="../../../../System/IEquatable.html#Equals(T)">IEquatable</a></code></strong></div>
<divclass="block">Indicates whether the current object is equal to another object of the same type.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><ahref="../../../../System/IEquatable.html#Equals(T)">Equals</a></code> in interface <code><ahref="../../../../System/IEquatable.html"title="interface in System">IEquatable</a><<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html"title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a>></code></dd>
<dt><spanclass="strong">Parameters:</span></dt><dd><code>other</code> - An object to compare with this object.</dd>
<dt><spanclass="strong">Returns:</span></dt><dd>true if the current object is equal to the other parameter; otherwise, false.</dd></dl>
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<h4>hashCode</h4>
<pre>public int hashCode()</pre>
<divclass="block">Gets the hash code for this instance.</div>
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