<li><ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input"><spanclass="strong">Prev Class</span></a></li>
<li><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html"title="class in Microsoft.Xna.Framework.Input"><spanclass="strong">Next Class</span></a></li>
<thclass="colFirst"scope="col">Modifier and Type</th>
<thclass="colLast"scope="col">Method and Description</th>
</tr>
<trclass="altColor">
<tdclass="colFirst"><code>static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html"title="class in Microsoft.Xna.Framework.Input">GamePadCapabilities</a></code></td>
<tdclass="colLast"><code><strong><ahref="../../../../Microsoft/Xna/Framework/Input/GamePad.html#GetCapabilities(Microsoft.Xna.Framework.PlayerIndex)">GetCapabilities</a></strong>(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex)</code>
<divclass="block">Retrieves the capabilities of an Xbox 360 Controller.</div>
</td>
</tr>
<trclass="rowColor">
<tdclass="colFirst"><code>static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadState.html"title="class in Microsoft.Xna.Framework.Input">GamePadState</a></code></td>
<tdclass="colLast"><code><strong><ahref="../../../../Microsoft/Xna/Framework/Input/GamePad.html#GetState(Microsoft.Xna.Framework.PlayerIndex)">GetState</a></strong>(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex)</code>
<divclass="block">Gets the current state of an Xbox 360 Controller.</div>
</td>
</tr>
<trclass="altColor">
<tdclass="colFirst"><code>static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadState.html"title="class in Microsoft.Xna.Framework.Input">GamePadState</a></code></td>
<tdclass="colLast"><code><strong><ahref="../../../../Microsoft/Xna/Framework/Input/GamePad.html#GetState(Microsoft.Xna.Framework.PlayerIndex, Microsoft.Xna.Framework.Input.GamePadDeadZone)">GetState</a></strong>(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex,
<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a> deadZoneMode)</code>
<divclass="block">Gets the current state of an Xbox 360 Controller, using a specified dead zone on analog stick positions.</div>
<tdclass="colLast"><code><strong><ahref="../../../../Microsoft/Xna/Framework/Input/GamePad.html#SetVibration(Microsoft.Xna.Framework.PlayerIndex, float, float)">SetVibration</a></strong>(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex,
float leftMotor,
float rightMotor)</code>
<divclass="block">Sets the vibration motor speeds on an Xbox 360 Controller.</div>
<pre>public static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadCapabilities.html"title="class in Microsoft.Xna.Framework.Input">GamePadCapabilities</a> GetCapabilities(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex)</pre>
<divclass="block">Retrieves the capabilities of an Xbox 360 Controller.</div>
<dl><dt><spanclass="strong">Parameters:</span></dt><dd><code>playerIndex</code> - Index of the controller to query.</dd>
<dt><spanclass="strong">Returns:</span></dt><dd>The capabilities of the controller.</dd></dl>
<pre>public static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadState.html"title="class in Microsoft.Xna.Framework.Input">GamePadState</a> GetState(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex)</pre>
<divclass="block">Gets the current state of an Xbox 360 Controller.</div>
<dl><dt><spanclass="strong">Parameters:</span></dt><dd><code>playerIndex</code> - Player index for the controller you want to query.</dd>
<dt><spanclass="strong">Returns:</span></dt><dd>The current state of the controller.</dd></dl>
<pre>public static <ahref="../../../../Microsoft/Xna/Framework/Input/GamePadState.html"title="class in Microsoft.Xna.Framework.Input">GamePadState</a> GetState(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex,
<ahref="../../../../Microsoft/Xna/Framework/Input/GamePadDeadZone.html"title="enum in Microsoft.Xna.Framework.Input">GamePadDeadZone</a> deadZoneMode)</pre>
<divclass="block">Gets the current state of an Xbox 360 Controller, using a specified dead zone on analog stick positions.</div>
<dl><dt><spanclass="strong">Parameters:</span></dt><dd><code>playerIndex</code> - Player index for the controller you want to query.</dd><dd><code>deadZoneMode</code> - Enumerated value that specifies what dead zone type to use.</dd>
<dt><spanclass="strong">Returns:</span></dt><dd>The current state of the controller.</dd></dl>
<pre>public static boolean SetVibration(<ahref="../../../../Microsoft/Xna/Framework/PlayerIndex.html"title="enum in Microsoft.Xna.Framework">PlayerIndex</a> playerIndex,
float leftMotor,
float rightMotor)</pre>
<divclass="block">Sets the vibration motor speeds on an Xbox 360 Controller. Reference page contains links to related code samples.</div>
<dl><dt><spanclass="strong">Parameters:</span></dt><dd><code>playerIndex</code> - Player index that identifies the controller to set.</dd><dd><code>leftMotor</code> - The speed of the left motor, between 0.0 and 1.0. This motor is a low-frequency motor.</dd><dd><code>rightMotor</code> - The speed of the right motor, between 0.0 and 1.0. This motor is a high-frequency motor.</dd>
<dt><spanclass="strong">Returns:</span></dt><dd>true if successful, false otherwise.</dd></dl>
<li><ahref="../../../../Microsoft/Xna/Framework/Input/ButtonState.html"title="enum in Microsoft.Xna.Framework.Input"><spanclass="strong">Prev Class</span></a></li>
<li><ahref="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html"title="class in Microsoft.Xna.Framework.Input"><spanclass="strong">Next Class</span></a></li>