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<h2 class="title">D</h2>
<dl>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#Deactivated">Deactivated</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<div class="block">Raised when the game loses focus.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DefaultBackBufferHeight">DefaultBackBufferHeight</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>
<div class="block">Specifies the default minimum back-buffer height.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DefaultBackBufferWidth">DefaultBackBufferWidth</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>
<div class="block">Specifies the default minimum back-buffer width.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DepthStencilFormat">DepthStencilFormat</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceCreated">DeviceCreated</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceCreated">DeviceCreated</a></span> - Static variable in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a></dt>
<dd>
<div class="block">The event that occurs when a graphics device is created.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceDisposing">DeviceDisposing</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceDisposing">DeviceDisposing</a></span> - Static variable in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a></dt>
<dd>
<div class="block">The event that occurs when a graphics device is disposing.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceReset">DeviceReset</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceReset">DeviceReset</a></span> - Static variable in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a></dt>
<dd>
<div class="block">The event that occurs when a graphics device is reset.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceResetting">DeviceResetting</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html#DeviceResetting">DeviceResetting</a></span> - Static variable in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a></dt>
<dd>
<div class="block">The event that occurs when a graphics device is in the process of resetting.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html#Dispose(boolean)">Dispose(boolean)</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<div class="block">Releases the unmanaged resources used by the DrawableGameComponent and optionally releases the managed resources.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#Dispose()">Dispose()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#Dispose(boolean)">Dispose(boolean)</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponent.html#Dispose()">Dispose()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<div class="block">Immediately releases the unmanaged resources used by this object.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponent.html#Dispose(boolean)">Dispose(boolean)</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<div class="block">Releases the unmanaged resources used by the GameComponent and optionally releases the managed resources.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Dispose()">Dispose()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Dispose(boolean)">Dispose(boolean)</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#Disposed">Disposed</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<div class="block">Raised when the game is being disposed.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponent.html#Disposed">Disposed</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<div class="block">Raised when the GameComponent is disposed.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Disposed">Disposed</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw(GameTime)</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<div class="block">Called when the DrawableGameComponent needs to be drawn.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw(GameTime)</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IDrawable.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw(GameTime)</a></span> - Method in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></dt>
<dd>
<div class="block">Draws the IDrawable.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework"><span class="strong">DrawableGameComponent</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">A game component that is notified when it needs to draw itself.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html#DrawableGameComponent(Microsoft.Xna.Framework.Game)">DrawableGameComponent(Game)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<div class="block">Creates a new instance of DrawableGameComponent.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html#DrawOrderChanged">DrawOrderChanged</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<div class="block">Raised when the DrawOrder property changes.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IDrawable.html#DrawOrderChanged">DrawOrderChanged</a></span> - Static variable in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></dt>
<dd>
<div class="block">Raised when the DrawOrder property changes.</div>
</dd>
</dl>
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