<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BackBufferHeight">BackBufferHeight</a></span> - Variable in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BackBufferWidth">BackBufferWidth</a></span> - Variable in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#BeginDraw()">BeginDraw()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BeginDraw()">BeginDraw()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/IGraphicsDeviceManager.html#BeginDraw()">BeginDraw()</a></span> - Method in interface Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/IGraphicsDeviceManager.html"title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#BeginRun()">BeginRun()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameWindow.html#BeginScreenDeviceChange(boolean)">BeginScreenDeviceChange(boolean)</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameWindow.html"title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>
<divclass="block">Starts a device transition (windowed to full screen or vice versa).</div>