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< h1 title = "Uses of Package Microsoft.Xna.Framework" class = "title" > Uses of Package< br > Microsoft.Xna.Framework< / h1 >
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< th class = "colFirst" scope = "col" > Package< / th >
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< td class = "colFirst" > < a href = "#Microsoft.Xna.Framework" > Microsoft.Xna.Framework< / a > < / td >
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< td class = "colFirst" > < a href = "#Microsoft.Xna.Framework.GamerServices" > Microsoft.Xna.Framework.GamerServices< / a > < / td >
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< th class = "colOne" scope = "col" > Class and Description< / th >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Game.html#Microsoft.Xna.Framework" > Game< / a >
< div class = "block" > Provides basic graphics device initialization, game logic, and rendering code.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GameComponent.html#Microsoft.Xna.Framework" > GameComponent< / a >
< div class = "block" > Base class for all XNA Framework game components.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GameComponentCollectionEventArgs.html#Microsoft.Xna.Framework" > GameComponentCollectionEventArgs< / a >
< div class = "block" > Arguments used with events from the GameComponentCollection.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GameServiceContainer.html#Microsoft.Xna.Framework" > GameServiceContainer< / a >
< div class = "block" > A collection of game services.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GameTime.html#Microsoft.Xna.Framework" > GameTime< / a >
< div class = "block" > Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GameWindow.html#Microsoft.Xna.Framework" > GameWindow< / a >
< div class = "block" > The system window associated with a Game.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GraphicsDeviceInformation.html#Microsoft.Xna.Framework" > GraphicsDeviceInformation< / a >
< div class = "block" > Holds the settings for creating a graphics device on Windows.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/IDrawable.html#Microsoft.Xna.Framework" > IDrawable< / a >
< div class = "block" > Defines the interface for a drawable game component.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/IGameComponent.html#Microsoft.Xna.Framework" > IGameComponent< / a >
< div class = "block" > Defines an interface for game components.< / div >
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< / tr >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/IGraphicsDeviceManager.html#Microsoft.Xna.Framework" > IGraphicsDeviceManager< / a >
< div class = "block" > Defines the interface for an object that manages a GraphicsDevice.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/IGraphicsDeviceService.html#Microsoft.Xna.Framework" > IGraphicsDeviceService< / a >
< div class = "block" > Defines a mechanism for retrieving GraphicsDevice objects.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/PreparingDeviceSettingsEventArgs.html#Microsoft.Xna.Framework" > PreparingDeviceSettingsEventArgs< / a >
< div class = "block" > Arguments for the GraphicsDeviceManager.PreparingDeviceSettings event.< / div >
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< th class = "colOne" scope = "col" > Class and Description< / th >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Game.html#Microsoft.Xna.Framework.GamerServices" > Game< / a >
< div class = "block" > Provides basic graphics device initialization, game logic, and rendering code.< / div >
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< / tr >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GameComponent.html#Microsoft.Xna.Framework.GamerServices" > GameComponent< / a >
< div class = "block" > Base class for all XNA Framework game components.< / div >
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< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/GameTime.html#Microsoft.Xna.Framework.GamerServices" > GameTime< / a >
< div class = "block" > Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.< / div >
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< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/IGameComponent.html#Microsoft.Xna.Framework.GamerServices" > IGameComponent< / a >
< div class = "block" > Defines an interface for game components.< / div >
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