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IDrawable
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Microsoft.Xna.Framework</FONT>
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Interface IDrawable</H2>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</A></DD>
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<DT><PRE>public interface <B>IDrawable</B></DL>
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<P>
Defines the interface for a drawable game component.
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<DT><B>Author:</B></DT>
<DD>Halofreak1990</DD>
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<CODE>static&nbsp;System.Event&lt;System.EventArgs&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#DrawOrderChanged">DrawOrderChanged</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Raised when the DrawOrder property changes.</TD>
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<CODE>static&nbsp;System.Event&lt;System.EventArgs&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#VisibleChanged">VisibleChanged</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Raised when the Visible property changes.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw</A></B>(<A HREF="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>&nbsp;gameTime)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the IDrawable.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()">getDrawOrder</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The order in which to draw this object relative to other objects.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../Microsoft/Xna/Framework/IDrawable.html#getVisible()">getVisible</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.</TD>
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<A NAME="DrawOrderChanged"><!-- --></A><H3>
DrawOrderChanged</H3>
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static final System.Event&lt;System.EventArgs&gt; <B>DrawOrderChanged</B></PRE>
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<DD>Raised when the DrawOrder property changes.
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<A NAME="VisibleChanged"><!-- --></A><H3>
VisibleChanged</H3>
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static final System.Event&lt;System.EventArgs&gt; <B>VisibleChanged</B></PRE>
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<A NAME="getDrawOrder()"><!-- --></A><H3>
getDrawOrder</H3>
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int <B>getDrawOrder</B>()</PRE>
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<DD>The order in which to draw this object relative to other objects. Objects with a lower value are drawn first.
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getVisible</H3>
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boolean <B>getVisible</B>()</PRE>
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<DD>Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.
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<A NAME="Draw(Microsoft.Xna.Framework.GameTime)"><!-- --></A><H3>
Draw</H3>
<PRE>
void <B>Draw</B>(<A HREF="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>&nbsp;gameTime)</PRE>
<DL>
<DD>Draws the IDrawable. Reference page contains links to related conceptual articles.
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<DT><B>Parameters:</B><DD><CODE>gameTime</CODE> - Snapshot of the game's timing state.</DL>
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