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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/BoundingBox.html#Microsoft.Xna.Framework" > BoundingBox< / a >
< div class = "block" > Defines an axis-aligned box-shaped 3D volume.< / div >
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< div class = "block" > Defines a sphere.< / div >
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< div class = "block" > Represents a four-component color using red, green, blue, and alpha data.< / div >
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< div class = "block" > Indicates the extent to which bounding volumes intersect or contain one another.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/DisplayOrientation.html#Microsoft.Xna.Framework" > DisplayOrientation< / a >
< div class = "block" > Defines the display orientation.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Matrix.html#Microsoft.Xna.Framework" > Matrix< / a >
< div class = "block" > Defines a matrix.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Plane.html#Microsoft.Xna.Framework" > Plane< / a >
< div class = "block" > Defines a plane.< / div >
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< div class = "block" > Describes the intersection between a plane and a bounding volume.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/PlayerIndex.html#Microsoft.Xna.Framework" > PlayerIndex< / a >
< div class = "block" > Specifies the game controller associated with a player.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Point.html#Microsoft.Xna.Framework" > Point< / a >
< div class = "block" > Defines a point in 2D space.< / div >
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< div class = "block" > Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Ray.html#Microsoft.Xna.Framework" > Ray< / a >
< div class = "block" > Defines a ray.< / div >
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< div class = "block" > Defines a rectangle.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Vector2.html#Microsoft.Xna.Framework" > Vector2< / a >
< div class = "block" > Defines a vector with two components.< / div >
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< div class = "block" > Defines a vector with three components.< / div >
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< div class = "block" > Defines a vector with four components.< / div >
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< div class = "block" > Represents a four-component color using red, green, blue, and alpha data.< / div >
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< div class = "block" > Defines a matrix.< / div >
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< div class = "block" > Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).< / div >
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< div class = "block" > Defines a vector with two components.< / div >
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< div class = "block" > Defines a vector with three components.< / div >
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< div class = "block" > Defines a vector with four components.< / div >
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< div class = "block" > Specifies the game controller associated with a player.< / div >
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< div class = "block" > Defines a sphere.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Color.html#Microsoft.Xna.Framework.Graphics" > Color< / a >
< div class = "block" > Represents a four-component color using red, green, blue, and alpha data.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/DisplayOrientation.html#Microsoft.Xna.Framework.Graphics" > DisplayOrientation< / a >
< div class = "block" > Defines the display orientation.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Matrix.html#Microsoft.Xna.Framework.Graphics" > Matrix< / a >
< div class = "block" > Defines a matrix.< / div >
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< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Quaternion.html#Microsoft.Xna.Framework.Graphics" > Quaternion< / a >
< div class = "block" > Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Rectangle.html#Microsoft.Xna.Framework.Graphics" > Rectangle< / a >
< div class = "block" > Defines a rectangle.< / div >
< / td >
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< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Vector2.html#Microsoft.Xna.Framework.Graphics" > Vector2< / a >
< div class = "block" > Defines a vector with two components.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Vector3.html#Microsoft.Xna.Framework.Graphics" > Vector3< / a >
< div class = "block" > Defines a vector with three components.< / div >
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< div class = "block" > Defines a vector with four components.< / div >
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< div class = "block" > Specifies the game controller associated with a player.< / div >
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< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Vector2.html#Microsoft.Xna.Framework.Input" > Vector2< / a >
< div class = "block" > Defines a vector with two components.< / div >
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< div class = "block" > Defines a vector with two components.< / div >
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< div class = "block" > Represents a four-component color using red, green, blue, and alpha data.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Matrix.html#Microsoft.Xna.Framework.Net" > Matrix< / a >
< div class = "block" > Defines a matrix.< / div >
< / td >
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< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../Microsoft/Xna/Framework/class-use/Quaternion.html#Microsoft.Xna.Framework.Net" > Quaternion< / a >
< div class = "block" > Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).< / div >
< / td >
< / tr >
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< div class = "block" > Defines a vector with two components.< / div >
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< div class = "block" > Defines a vector with three components.< / div >
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< div class = "block" > Specifies the game controller associated with a player.< / div >
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