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DxWnd.reloaded/help/Direct3Dtweaks.html
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<h1 id="topic_header_text">Direct3D tweaks</h1>
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<a href="Theconfigurationpanel.html">The configuration panel</a> &rsaquo;&rsaquo; <a href="Direct3D.html">Direct3D</a> &rsaquo;&rsaquo; </div>
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<a href="Direct3D.html"><img src="img/arrow_up.png" alt="Parent"/></a>
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<p></p>
<div class="rvps2"><table width="100%" border="1" cellpadding="1" cellspacing="2" style="border-color: #000000; border-style: solid; border-spacing: 2px;">
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<td width="186" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Textures not power of 2 fix</span></p>
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<td width="127" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">NOPOWER2FIX</span></p>
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<td width="1224" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Some games don't properly check whether the hardware can properly manage textures whose sizes are not a power of 2 (e.g. 16, 32, 64, 128 bits). If textures of a different size are processed by hardware without this capability, you get diagonal effects on the rendered image. The option fixes this problem.</span></p>
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<td width="186" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Clean ZBUFFER @0.0 fix</span></p>
</td>
<td width="127" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">ZBUFFER0CLEAN</span></p>
</td>
<td width="1224" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Some games don't properly clear the zeta buffer between frames, producing incorrect surface z-ordering and other issues. This flag fixes this problem.</span></p>
</td>
</tr>
<tr valign="top">
<td width="186" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Clean ZBUFFER @1.0 fix</span></p>
</td>
<td width="127" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">ZBUFFERCLEAN</span></p>
</td>
<td width="1224" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Some games don't properly clear the zeta buffer between frames, producing incorrect surface z-ordering and other issues. This flag fixes this problem. It is similar to </span><span class="rvts15">ZBUFFER0CLEAN</span><span class="rvts6">, but it works in different contexts.</span></p>
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<td width="186" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Suppress D3D8/9 Reset</span></p>
</td>
<td width="127" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">NOD3DRESET</span></p>
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<td width="1224" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Do not perform the D3D reset operation.</span></p>
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<td width="186" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Suppress d3d9 extensions</span></p>
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<td width="127" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">SUPPRESSD3DEXT</span></p>
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<td width="1224" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">D3d9.dll comes in different versions depending on the platform: on older windows releases it exports the Direct3DCreate API, while in more recent versions there are many further exported calls. This flag suppresses the additional entries.</span></p>
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Copyright &copy; 2016 by GHO. All Rights Reserved.</div>
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