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https://github.com/DxWnd/DxWnd.reloaded
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109 lines
4.6 KiB
HTML
109 lines
4.6 KiB
HTML
<html>
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<head>
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<title>3D effects</title>
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<body>
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<div id="topic_header">
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<div id="topic_header_content">
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<h1 id="topic_header_text">3D effects</h1>
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<div id="topic_breadcrumb">
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<a href="Theconfigurationpanel.html">The configuration panel</a> ›› <a href="Direct3D.html">Direct3D</a> ›› </div>
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<div id="topic_header_nav">
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<a href="Direct3D.html"><img src="img/arrow_up.png" alt="Parent"/></a>
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<a href="Texturehandling.html"><img src="img/arrow_left.png" alt="Previous"/></a>
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<p></p>
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<div class="rvps2"><table width="100%" border="1" cellpadding="1" cellspacing="2" style="border-color: #000000; border-style: solid; border-spacing: 2px;">
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<tr valign="top">
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<td width="126" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Disable Textures</span></p>
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</td>
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<td width="116" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">NOTEXTURES</span></p>
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</td>
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<td width="1295" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Remap all textures with a white texture (Direct3D only).</span></p>
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</td>
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</tr>
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<tr valign="top">
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<td width="126" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">3D wireframe</span></p>
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</td>
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<td width="116" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">WIREFRAME</span></p>
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</td>
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<td width="1295" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Show graphics in wireframe mode. This option works with Direct3D and OpenGL programs, but not with DirectDraw programs.</span></p>
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</td>
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</tr>
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<tr valign="top">
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<td width="126" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Disable Fogging</span></p>
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</td>
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<td width="116" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">DISABLEFOGGING</span></p>
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</td>
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<td width="1295" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Disables the fogging effect (Direct3D only).</span></p>
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</td>
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</tr>
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<tr valign="top">
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<td width="126" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Clear target viewport</span></p>
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</td>
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<td width="116" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">CLEARTARGET</span></p>
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</td>
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<td width="1295" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Forcefully invokes the Direct3D "Clean" method on the target surface every time the "BeginScene" method is invoked. Most games already do this, but some omit it because there were no undesired effects on the computers that were in use at the time. Running these games in windowed mode on modern platforms may show trails of previous frames. This flag cleans up graphical artifacts from old frames, resolving this issue.</span></p>
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</td>
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</tr>
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</table>
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</div>
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<p></p>
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</div>
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<div id="topic_footer_content">
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Copyright © 2016 by GHO. All Rights Reserved.</div>
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</body>
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