mirror of
https://github.com/DxWnd/DxWnd.reloaded
synced 2024-12-30 09:25:35 +01:00
485 lines
29 KiB
C
485 lines
29 KiB
C
#include <ddraw.h>
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//#include "dxwcore.hpp"
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#define DXW_IDLE 0
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#define DXW_ACTIVE 1
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#define DXW_RUNNING 2
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#define MAXTARGETS 256
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#define ONEPIXELFIX 1
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#define HOOKDDRAWNONE 12
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// first flags DWORD dwFlags1:
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#define UNNOTIFY 0x00000001
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#define EMULATESURFACE 0x00000002
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#define CLIPCURSOR 0x00000004 // Force cursor clipping within window
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#define NEEDADMINCAPS 0x00000008 // DxWnd needs administrator's privileges to hook this program
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#define HOOKDI 0x00000010
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#define MODIFYMOUSE 0x00000020
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#define HANDLEEXCEPTIONS 0x00000040 // Handles exceptions: Div by 0 ....
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#define SAVELOAD 0x00000080
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#define EMULATEBUFFER 0x00000100
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#define HOOKDI8 0x00000200
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#define BLITFROMBACKBUFFER 0x00000400
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#define SUPPRESSCLIPPING 0x00000800
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#define AUTOREFRESH 0x00001000
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#define FIXWINFRAME 0x00002000
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#define HIDEHWCURSOR 0x00004000
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#define SLOWDOWN 0x00008000
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#define DISABLECLIPPING 0x00010000
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#define LOCKWINSTYLE 0x00020000
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#define MAPGDITOPRIMARY 0x00040000
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#define FIXTEXTOUT 0x00080000
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#define KEEPCURSORWITHIN 0x00100000
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#define USERGB565 0x00200000
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#define SUPPRESSDXERRORS 0x00400000 // suppresses some common dx errors (BUSY)
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#define PREVENTMAXIMIZE 0x00800000 // struggle to avoid window maximize
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#define LOCKEDSURFACE 0x01000000 // emulates the buffer of the primary surface when locked and written directly
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#define FIXPARENTWIN 0x02000000 // fixes parent window size & position
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#define SWITCHVIDEOMEMORY 0x04000000 // when VIDEO memory is over, switches to SYSTEM memory
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#define CLIENTREMAPPING 0x08000000 // hooks ClientToRect, RectToClient, GetClientRect, GetWinRect
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#define HANDLEALTF4 0x10000000 // forces quitting the program when receiving Alt-F4 key
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#define LOCKWINPOS 0x20000000 // prevent the program to change its own windows properties
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#define HOOKCHILDWIN 0x40000000 // hook CHILD windows to alter placement coordinates
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#define MESSAGEPROC 0x80000000 // process peek/get messages
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// second flags DWORD dxw.dwFlags2:
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#define RECOVERSCREENMODE 0x00000001 // actively set screen mode to initial state after hooking
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#define REFRESHONRESIZE 0x00000002 // forces a refresh (blitting from backbuffer to primary) upon win resize
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#define BACKBUFATTACH 0x00000004 // sets backbuf wxh dim. equal to primary surface so that ZBUFFER is attachable.....
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#define MODALSTYLE 0x00000008 // window with no borders
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#define KEEPASPECTRATIO 0x00000010 // when resizing, keep original aspect ratio
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#define INIT8BPP 0x00000020 // simulate a 8BPP initial desktop setting (in GetDeviceCaps API)
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#define FORCEWINRESIZE 0x00000040 // adds NCMOUSEUP/DOWN processing to the win procedure if missing
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#define INIT16BPP 0x00000080 // simulate a 16BPP initial desktop setting (in GetDeviceCaps API)
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#define KEEPCURSORFIXED 0x00000100 // inhibit SetCursorPos operation
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#define DISABLEGAMMARAMP 0x00000200 // let the application retrieve the desktop DC (for capability queries)
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#define INDEPENDENTREFRESH 0x00000400 // Makes automatic primary surface refresh but independently from the message loop processing
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#define FIXNCHITTEST 0x00000800 // fixes WM_NCHITTEST message X,Y coordinates
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#define LIMITFPS 0x00001000 // delays primary blit operations to limit FPS
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#define SKIPFPS 0x00002000 // skips primary blit operations up to limit
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#define SHOWFPS 0x00004000 // shows FPS value to status win / log / title bar
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#define HIDEMULTIMONITOR 0x00008000 // hide multimonitor configurations: GetAdapterCount returns 1.
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#define TIMESTRETCH 0x00010000 // make system time stretchable
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#define HOOKOPENGL 0x00020000 // Hook OpenGL calls
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#define LOCKEDSIZE 0x00040000 // window resizzing is not allowed
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#define SHOWHWCURSOR 0x00080000 // enable hardware cursor
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#define GDISTRETCHED 0x00100000 // Stretch GDI/user32 coordinates to adapt to window size
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#define SHOWFPSOVERLAY 0x00200000 // shows FPS value to status win / log / screen overlay
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#define FAKEVERSION 0x00400000 // pretends the platvorm is a given window version / subversion
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#define FULLRECTBLT 0x00800000 // blit to primary surface using NULL source & dest rect
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#define NOPALETTEUPDATE 0x01000000 // Do not refresh primary surface on palette updates
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#define SUPPRESSIME 0x02000000 // suppress IME
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#define NOBANNER 0x04000000 // suppress fancy logo & banneer effects
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#define WINDOWIZE 0x08000000 // Run in a Window (default TRUE)
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#define LIMITRESOURCES 0x10000000 // Limit resources to fit an old program's expectations
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#define STARTDEBUG 0x20000000 // Start in DEBUG mode
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#define SETCOMPATIBILITY 0x40000000 // invoke ddraw SetAppCompatData to set aero compatibility mode
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#define WIREFRAME 0x80000000 // forces wireframe display for D3D and Glide games
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// third flags DWORD dxw.dwFlags3:
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#define FORCEHOOKOPENGL 0x00000001 // loads OpenGL32.dll and hooks it
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#define MARKBLIT 0x00000002 // higlights the blit to primary surface operation by surroundig the rect in color
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#define HOOKDLLS 0x00000004 // Hook all DLLs referenced in PE
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#define SUPPRESSD3DEXT 0x00000008 // Disables extended d3d APIs for Vista/Win7/Win8 platforms
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#define HOOKENABLED 0x00000010 // Enables task hooking
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#define FIXD3DFRAME 0x00000020 // Preserve windows frame in D3D9 programs
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#define FORCE16BPP 0x00000040 // Forces 16BPP desktop color depth
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#define BLACKWHITE 0x00000080 // Simulate a B&W screen monitor mapping colors to grayscales
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#define MARKLOCK 0x00000100 // higlights the locked/unlocked surfaces by surroundig the rect in color
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#define SINGLEPROCAFFINITY 0x00000200 // Set Process Affinity to a single core
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#define EMULATEREGISTRY 0x00000400 // Emulate registry api to read extra keys
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#define CDROMDRIVETYPE 0x00000800 // Pretends that GetDriveType() always returns DRIVE_CDROM
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#define NOWINDOWMOVE 0x00001000 // Do not try to update window position & size on D3D rendering
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#define FORCECLIPPER 0x00002000 // Set ddraw clipping for real primary surface and primary window - but FastBlt cannot be used!
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#define LOCKSYSCOLORS 0x00004000 // Lock Sys Colors changes by SetSysColors() call
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#define GDIEMULATEDC 0x00008000 // Map GDI/user32 calls to primary to a memory surface to be stretch-blitted to the primary
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#define FULLSCREENONLY 0x00010000 // assume that the program is always in fullscreen mode
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#define FONTBYPASS 0x00020000 // bypass font unsupported API
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#define MINIMALCAPS 0x00040000 // Simulate minimal HW caps (copied from VMWare virtual screen)
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#define DEFAULTMESSAGES 0x00080000 // peocess offending messages that are typical of a window with default action
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#define BUFFEREDIOFIX 0x00100000 // fix buffered IO incompatibilities between pre-Win98 and post-WinNT
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#define FILTERMESSAGES 0x00200000 // ignore offending messages that are typical of a window and are hot handled by a fullscreeen app
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#define PEEKALLMESSAGES 0x00400000 // force Peek-ing all sort of messages to avoid Win7 message queue saturation that leads to program halt
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#define SURFACEWARN 0x00800000 // warn when a unclassified surface capability is met (debug only!)
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#define ANALYTICMODE 0x01000000 // activate analytic mode (debug only!)
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#define FORCESHEL 0x02000000 // Forces HEL (DDCREATE_EMULATIONONLY)
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#define CAPMASK 0x04000000 // Enable capability mask (according to ini file)
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#define COLORFIX 0x08000000 // Win7 color fix for 8bpp paletized modes
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#define NODDRAWBLT 0x10000000 // Suppress ddraw Blt to primary
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#define NODDRAWFLIP 0x20000000 // Suppress ddraw Flip to primary
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#define NOGDIBLT 0x40000000 // Suppress GDI Blt to video device
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#define NOPIXELFORMAT 0x80000000 // Don't fix the pixel format for plain surfaces
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// fourth flags DWORD dxw.dwFlags4:
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#define NOALPHACHANNEL 0x00000001 // By default, create surfaces with no DDPF_ALPHAPIXELS capability
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#define SUPPRESSCHILD 0x00000002 // suppress child process generation (CreateProcessA, ...?)
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#define FIXREFCOUNTER 0x00000004 // fixes the reference counter for the main directdraw session (the one connected to primary surfaces)
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#define SHOWTIMESTRETCH 0x00000008 // Shows time stretching multiplier on screen overlay
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#define ZBUFFERCLEAN 0x00000010 // Clean ZBUFFER upon (fix for "Star Wars Ep. I - Racer")
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#define ZBUFFER0CLEAN 0x00000020 // Clean ZBUFFER upon (fix for "Star Wars Ep. I - Racer")
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#define ZBUFFERALWAYS 0x00000040 // Forces ZBUFFER D3DCMP_ALWAYS condition to show all planes....
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#define DISABLEFOGGING 0x00000080 // Disable D3D fogging
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#define NOPOWER2FIX 0x00000100 // Handle textures whose size is not a power of 2 (32, 64, 128 ...)
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#define NOPERFCOUNTER 0x00000200 // Disables the GetPerfCounter performance metrics API,as if it was not supported....
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#define BILINEAR2XFILTER 0x00000400 // attempt to smooth low-res graphic by applying simplified bilinear filtering in emulation mode
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#define INTERCEPTRDTSC 0x00000800 // Intercapts RDTSC opcodes to hook at assembly level
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#define LIMITSCREENRES 0x00001000 // Limit available screen resolution up to defined maximum
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#define NOFILLRECT 0x00002000 // Suppress FillRect calls
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#define HOOKGLIDE 0x00004000 // Hook glide calls
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#define HIDEDESKTOP 0x00008000 // Hide desktop background
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#define STRETCHTIMERS 0x00010000 // Enables timers stretching when TIMESTRETCH is on
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#define NOFLIPEMULATION 0x00020000 // Compensate the effect of Flip-ping through Blt operations
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#define NOTEXTURES 0x00040000 // Disabled (whitened) textures
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#define RETURNNULLREF 0x00080000 // IDirectDraw::Release and IDDrawSurface::Release will always return 0 ref. counter
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#define FINETIMING 0x00100000 // Fine timeslider coarse, by 10% steps ranging from about :2 to x2
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#define NATIVERES 0x00200000 // Supports hardware native resolutions (depending on your PC)
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#define SUPPORTSVGA 0x00400000 // Supports SVGA standard resolutions
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#define SUPPORTHDTV 0x00800000 // Supports HDTV standard resolutions
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#define RELEASEMOUSE 0x01000000 // GetCursorPos returns centered coordinates when the mouse cursor is moved outside the window
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#define ENABLETIMEFREEZE 0x02000000 // Enable Time Freeze functionality and toggle key
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#define HOTPATCH 0x04000000 // Use hot patching technique to handle obfuscated IAT
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#define ENABLEHOTKEYS 0x08000000 // Enables hot keys
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#define HOTPATCHALWAYS 0x10000000 // Force hot patching to every call
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#define NOD3DRESET 0x20000000 // Disables D3D8/9 D3DDevice::Reset method
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#define OVERRIDEREGISTRY 0x40000000 // same as EMULATEREGISTRY, but fake keys takeprecedence
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#define HIDECDROMEMPTY 0x80000000 // hide empty CDROM drivers
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// fifth flags DWORD dxw.dwFlags5:
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#define DIABLOTWEAK 0x00000001 // ... ??? ...
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#define CLEARTARGET 0x00000002 // forces a D3D clean on target surface upon each BeginScene invocation
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#define NOWINPOSCHANGES 0x00000004 // suppress WM_WINDOWPOSCHANGING/CHANGED messages (RollerCoaster Tycoon...)
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#define ANSIWIDE 0x00000008 // by default uses Widechar version of API intead od ANSI
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#define NOBLT 0x00000010 // suppress blit to primary surface
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#define USELASTCORE 0x00000020 // Same as single core process affinity, but using the last availabe core instead of first one
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#define DOFASTBLT 0x00000040 // use FastBlt to primary surface
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#define AEROBOOST 0x00000080 // Optimize for AERO environment: does all stretching in sysmemory surfaces
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#define QUARTERBLT 0x00000100 // Consider a screen update (to count or limit FPS) only blt operations bigger than a quarter of the whole primary surface
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#define NOIMAGEHLP 0x00000200 // Interceptd Imagehlp.dll unsupported calls (used by "the 5th element")
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#define BILINEARFILTER 0x00000400 // experimental bilinear filtering
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#define REPLACEPRIVOPS 0x00000800 // replace privileged opcodes, such as IN (Ubik)
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#define REMAPMCI 0x00001000 // remap MCI calls coordinates in mciSendString
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#define TEXTUREHIGHLIGHT 0x00002000 // highlight textures with random color & grid
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#define TEXTUREDUMP 0x00004000 // dump textures to file system as bmp files
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#define TEXTUREHACK 0x00008000 // load (replace) hacked textures from file system (bmp files)
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#define TEXTURETRANSP 0x00010000 // transparent textures (unimplemented)
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#define NORMALIZEPERFCOUNT 0x00020000 // Normalize Performance Counter to a Performance Frequency of 1MHz
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#define HYBRIDMODE 0x00040000 // ?????
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#define GDICOLORCONV 0x00080000 // do color conversion using GDI
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#define INJECTSON 0x00100000 // when starting a son process, inject dxwnd.dll at the beginning of execution
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#define ENABLESONHOOK 0x00200000 // forward hooking capability to son processes
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#define FREEZEINJECTEDSON 0x00400000 // BEWARE!!!! you must know what you're doing. Leaves the injected son in an endless loop
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#define GDIMODE 0x00800000 // Use GDI to both stretch and color conversion. It seems faster....
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#define CENTERTOWIN 0x01000000 // do NOT stretch the image to the whole window client area, but center to it.
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#define STRESSRESOURCES 0x02000000 // simulates a lack of resources condition, for testing (debug opt.)
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#define MESSAGEPUMP 0x04000000 // inserts a "message pump" loop between repeated operation that may stop the task on Win7 and greater
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#define TEXTUREFORMAT 0x08000000 // Apply virtual pixel format to texture surfaces without DDSD_PIXELFORMAT attribute
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#define DEINTERLACE 0x10000000 // Deinterlace movies / screens that have black odd lines by interpolating even lines
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#define LOCKRESERVEDPALETTE 0x20000000 // lock the reserved palette entries (usually 20: 0-9 and 246-255)
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#define UNLOCKZORDER 0x40000000 // Inhibit attempts to keep the main win on top of ZORDER by stripping BringWindowToTop and SetForegroundWindow calls
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#define EASPORTSHACK 0X80000000 // Hack to intercept and neutralize some of the hooks set internally by EA Sports games
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// sixth flags DWORD dxw.dwFlags6:
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#define FORCESWAPEFFECT 0x00000001 // in D3D8/9, forces the SwapEffect value in CreateDevice/Reset operations
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#define LEGACYALLOC 0x00000002 // reserve legacy memory segments
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#define NODESTROYWINDOW 0x00000004 // suppress the main window destruction
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#define NOMOVIES 0x00000008 // suppress MCI Movies
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#define SUPPRESSRELEASE 0x00000010 // Avoid releasing critical emulated surfaces - the backbuffer
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#define FIXMOVIESCOLOR 0x00000020 // Fixes vfw movies color depth forcing the virtual value
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#define WOW64REGISTRY 0x00000040 // Sets KEY_WOW64_64KEY registry flag
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#define DISABLEMAXWINMODE 0x00000080 // invoke ddraw SetAppCompatData(12,0) to set DisableMaxWindowedMode
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#define FIXPITCH 0x00000100 // Fixes surface filling made with no concern to actual pitch value
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#define POWER2WIDTH 0x00000200 // Fixes .....
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#define HIDETASKBAR 0x00000400 // Hides taskbar & start menu during game execution
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#define ACTIVATEAPP 0x00000800 // sends WM_ACTIVATEAPP message after every WM_WINPOSCHANGED message
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#define NOSYSMEMPRIMARY 0x00001000 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on emulated primary surface
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#define NOSYSMEMBACKBUF 0x00002000 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on emulated backbuffer surface
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#define CONFIRMONCLOSE 0x00004000 // on close button, ask the user before closing the window / terminating the program
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#define TERMINATEONCLOSE 0x00008000 // on WM_CLOSE message, also terminates the program
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#define FLIPEMULATION 0x00010000 // create virtual primary and backbuffer as un-attached surfaces and replace Flip with Blt
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#define SETZBUFFERBITDEPTHS 0x00020000 // when not set, set the legacy dwZBufferBitDepths field in the directdraw capability from GetCaps()
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#define SHAREDDC 0x00040000 // enable sharing window DC and primary surface DC
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#define WOW32REGISTRY 0x00080000 // Sets KEY_WOW32_64KEY registry flag
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#define STRETCHMOVIES 0x00100000 // Stretches ActiveMovie Windows to the whole window size
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#define BYPASSMCI 0x00200000 // bypass all MCI calls returning OK.
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#define FIXPIXELZOOM 0x00400000
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#define REUSEEMULATEDDC 0x00800000
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#define CREATEDESKTOP 0x01000000 // creates a virtual desktop window to replace the real one
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#define NOWINDOWHOOKS 0x02000000 // do not intercept window callback routines
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#define SYNCPALETTE 0x04000000 // Syncronize GDI to DDRAW palette
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#define VIRTUALJOYSTICK 0x08000000 // Enables the DxWnd virtual joystick
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#define UNACQUIRE 0x10000000 // Unacquire DirectInput devices when losing focus and acquire back when gaining focus
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#define HOOKGOGLIBS 0x20000000 // Hook additional libraries provided by GOG with different names but same functionalities as system ones
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#define BYPASSGOGLIBS 0x40000000 // Bypass GOG proxy system libraries loading directly the system libraries from the system folder
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#define EMULATERELMOUSE 0x80000000 // Emulates the dinput detection of relative mouse position by keeping the mouse at the center of window and looking for movements
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// seventh flags DWORD dxw.dwFlags7:
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#define LIMITDDRAW 0x00000001 // Limit the maximum available ddraw object version
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#define DISABLEDISABLEALTTAB 0x00000002 // Disables the compatibility patch that disables the Alt-Tab key and other special combinations
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#define FIXCLIPPERAREA 0x00000004 // fix clipper area in ddraw & GDI shared DC mode
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#define HOOKDIRECTSOUND 0x00000008 // Hook DirectSound dll
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#define HOOKSMACKW32 0x00000010 // hook Smackw32 functions
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#define BLOCKPRIORITYCLASS 0x00000020 // blocks attempts to change the process priority class
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#define CPUSLOWDOWN 0x00000040 // reduces CPU time dedicated to non time critical threads
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#define CPUMAXUSAGE 0x00000080 // reduces CPU time to non time critical threads that consume more than the given ratio
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#define NOWINERRORS 0x00000100 // suppress some possible window errors returning OK also in case of failure
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#define SUPPRESSOVERLAY 0x00000200 // Supress ddraw overlay capabilities (moto racer 2)
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#define INIT24BPP 0x00000400 // simulate a 24BPP initial desktop setting (in GetDeviceCaps API)
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#define INIT32BPP 0x00000800 // simulate a 24BPP initial desktop setting (in GetDeviceCaps API)
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#define FIXGLOBALUNLOCK 0x00001000 // Fix GlobalUnlock kernel32 API when it keeps returning the 1 retcode.
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#define SHOWHINTS 0x00002000 // show configuration hints at runtime
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#define SKIPDEVTYPEHID 0x00004000 // do not enumerate HID device types, some programs are not properly coded!
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#define INJECTSUSPENDED 0x00008000 // Inject the suspended process while running infinite loop ad starting address
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#define SUPPRESSDIERRORS 0x00010000 // Suppress DirectInput common errors
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#define HOOKNORUN 0x00020000 // Hook process but don't start it from DxWnd interface
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#define FIXBINDTEXTURE 0x00040000 // Fix the problems caused by the lack of glActiveTexture on some Windows OpenGL32.dll versions
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#define ENUM16BITMODES 0x00080000 // Enumerates 16 bit video modes when using DirectDraw8/9::EnumAdapterModes on a Win10 OS
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#define SHAREDKEYBOARD 0x00100000 // Forces DirectInput cooperative level to NONEXCLUSIVE mode for the keyboard
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#define HOOKNOUPDATE 0x00200000 // Updates the original addresses when changed
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#define HOOKGLUT32 0x00400000 // Hook glut32.dll opengl extension library
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#define INITIALRES 0x00800000 // Set initial screen resolution accorting to sizw x sizh fields
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#define MAXIMUMRES 0x01000000 // Set maximum screen resolution accorting to sizw x sizh fields
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#define LOCKCOLORDEPTH 0x02000000 // lock ddraw color depth to current desktop value (used in SetDisplayMode)
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#define FIXSMACKLOOP 0x04000000 // fix Smack loop by insert processmessage and blit between frames
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#define FIXFREELIBRARY 0x08000000 // fix FreeLibrary simulating retcode 0(error) when attempting free of unallocated module
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#define ANCHORED 0x10000000 // Anchored position & size, mo stretching or sliding is allowed
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#define CLEARTEXTUREFOURCC 0x20000000 // Clear DDSCAPS2_FOURCC bit and makes texture load without codec
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#define NODDEXCLUSIVEMODE 0x40000000 // Do not allow ddraw EXCLUSIVE mode also in non windowed mode
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#define COPYNOSHIMS 0x80000000 // Create a hiden and temporary copy of the target exe so that shims are not applied
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// eighth flags DWORD dxw.dwFlags8:
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#define FORCEWAIT 0x00000001 // Forces DDBLT/DDFLIP WAIT flags
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#define FORCENOWAIT 0x00000002 // Forces DDBLT/DDFLIP NOWAIT flags
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#define FORCEVSYNC 0x00000004 // Forces hardware VSync
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#define FORCENOVSYNC 0x00000008 // Forces NO hardware VSync
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#define VSYNCSCANLINE 0x00000010 // Activates WaitForVerticalBlank algorythm based on reaching a given scan line
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#define TRIMTEXTUREFORMATS 0x00000020 // Emulates "DirectXTrimTextureFormats" shim to fix textures in Heavy Gear II
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#define NOHALDEVICE 0x00000040 // Simulates a situation of lack of 3D hardware support, like in presence of remote desktop
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#define CLIPLOCKED 0x00000080 // never destroy cursor clipper on window move events ....
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#define PRETENDVISIBLE 0x00000100 // Pretend the main window is visible (IsWindowVisible) and on Z-order top (GetTopWindow)
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#define RAWFORMAT 0x00000200 // texture dump / hack are performed in raw format, compression / decompression to be made offline
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#define WININSULATION 0x00000400 // EnumerateWin finds no windows!
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#define FIXMOUSEHOOK 0x00000800 // fixes mouse coordinates retrieved through MouseProc routine associated to SetWindowsHook(WH_MOUSE,..)
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#define DDSFORMAT 0x00001000 // texture dump / hack are performed in MS DDS format
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#define HOOKWING32 0x00002000 // Hook WinG32.dll
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#define SEQUENCEDIAT 0x00004000 // IFT has sequential format, DLL entries before and API next
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#define D3D8BACK16 0x00008000 // D3D8 emulate 16 bpp backbuffer on a 32 bpp desktop (Win8-10 needed feature)
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#define MARKWING32 0x00010000 // Marks (highlights with colored frames) all WinG32 operations
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#define DYNAMICZCLEAN 0x00020000 // Performs ZBUFFER cleaning also every time the ZBUFFER is activated
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#define MARKGDI32 0x00040000 // Marks (highlights with colored frames) the main GDI32 operations
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#define DUMPDIBSECTION 0x00080000 // dumps DIBs to BMP files for debugging purposes
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#define DUMPDEVCONTEXT 0x00100000 // dumps source HDC to BMP files for debugging purposes
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#define QUALITYFONTS 0x00200000 // Forces adoption of high quality fonts (CLEARTYPE_NATURAL_QUALITY)
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#define ALLOWSYSMEMON3DDEV 0x00400000 // Suppress DDSCAPS_SYSTEMMEMORY option when DDSCAPS_3DDEVICE is set
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#define CLIPMENU 0x00800000 // Include window menu in mouse clipper area
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#define BACKGROUNDPRIORITY 0x01000000 // Lower process priority when in background state
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#define OFFSCREENZBUFFER 0x02000000 // Allow building plain surfaces and ZBuffer on offscreen videomemory surfaces
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#define VIRTUALHEAP 0x04000000 // Remap heap calls to C library memory allocation routines
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#define ZBUFFERHARDCLEAN 0x08000000 // Clean ZBUFFER the hard way (memset 0xFF on whole surface buffer ....)
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#define LOADLIBRARYERR 0x10000000 // When LoadLibrary* fail for missing file returns ... instead of ....
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#define SHAREDDCHYBRID 0x20000000 // Hybrid mode for shared dc GDI emulation - blits both on ddraw surface and window surface
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#define FIXADJUSTWINRECT 0x40000000 // Hybrid mode for shared dc GDI emulation - blits both on ddraw surface and window surface
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#define HOOKDLGWIN 0x80000000 // Hook dialog WindowProc
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// 9th flags DWORD dxw.dwFlags9:
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#define FIXTHINFRAME 0x00000001 // Fix window style like OVERLAPPEDWINDOW but with thin border
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// 10th flags DWORD dxw.dwFlags10:
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// logging Tflags DWORD:
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#define OUTTRACE 0x00000001 // enables tracing to dxwnd.log in general
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#define OUTDDRAWTRACE 0x00000002 // traces DxWnd directdraw screen handling
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#define OUTWINMESSAGES 0x00000004 // traces windows messages
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#define OUTCURSORTRACE 0x00000008 // traces cursor positions & operations
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#define OUTSEPARATED 0x00000010 // write the log on a separate file named dxwnd(n).log where n is the figure of first non-existent file
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//#define DXPROXED 0x00000020 // hook DX proxy methods to log each call in original behaviour
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#define ASSERTDIALOG 0x00000040 // show assert messages in Dialog Box
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#define OUTIMPORTTABLE 0x00000080 // dump import table contents
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#define OUTDEBUG 0x00000100 // detailed debugging information
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#define OUTREGISTRY 0x00000200 // log registry operations
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#define TRACEHOOKS 0x00000400 // log hook operations
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#define OUTD3DTRACE 0x00000800 // traces DxWnd direct3d screen handling
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#define OUTDXWINTRACE 0x00001000 // traces DxWnd internal operations
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#define OUTWINGTRACE 0x00002000 // traces WinG32 hooked calls
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#define OUTOGLTRACE 0x00004000 // traces OpenGL hooked calls
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#define ADDRELATIVETIME 0x08000000 // log timestamp is relative to previous line
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//#define NOLOGCLOSE 0x10000000 // avoid closing the log file handle ("Riven, during CD changes ...)
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#define ADDTIMESTAMP 0x20000000 // add timestamp (GetTickCount) to log file
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#define OUTDEBUGSTRING 0x40000000 // duplicate logs through OutputDebugString()
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#define ERASELOGFILE 0x80000000 // clears old trace file before writing new logs
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#define EMULATEFLAGS (EMULATEBUFFER | EMULATESURFACE | LOCKEDSURFACE)
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#define HANDLEFPS (SHOWFPS | SHOWFPSOVERLAY | LIMITFPS | SKIPFPS)
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#define TEXTUREMASK (TEXTUREHIGHLIGHT|TEXTUREDUMP|TEXTUREHACK|TEXTURETRANSP)
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// DxWnd host app data to be passed to the hook callback
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typedef struct TARGETMAP
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{
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int index;
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char path[MAX_PATH+1];
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char module[60+1];
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char OpenGLLib[20+1];
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int dxversion;
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int coordinates;
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int flags;
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int flags2;
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int flags3;
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int flags4;
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int flags5;
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int flags6;
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int flags7;
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int flags8;
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int flags9;
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int flags10;
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int tflags; // trace flags (cleared when exported/imported)
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int dflags; // debug flags (cleared when exported/imported)
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int monitorid;
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short posx;
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short posy;
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short sizx;
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short sizy;
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short resw;
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short resh;
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short MaxFPS;
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short InitTS;
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short FakeVersionId;
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short MaxScreenRes;
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short SwapEffect;
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short MaxDdrawInterface;
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short SlowRatio;
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short ScanLine;
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}TARGETMAP;
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// VJoyStatus flags
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#define VJOYPRESENT 0x00000001 // Virtual joystick configured for the program
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#define VJOYENABLED 0x00000002 // Virtual Joystick enabled and sending input coordinates
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#define CROSSENABLED 0x00000004 // Crossfire display enabled
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#define INVERTYAXIS 0x00000008 // Invert virtual joystick Y axis
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#define INVERTXAXIS 0x00000010 // Invert virtual joystick X axis
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#define B1AUTOFIRE 0x00000020 // Button 1 auto fire
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#define B2AUTOFIRE 0x00000040 // Button 2 auto fire
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#define VJAUTOCENTER 0x00000080 // auto-center feature
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#define VJKEYBOARDMAP 0x00000100 // mapvirtual joystick lever & buttons to keyboard
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#define VJMOUSEMAP 0x00000200 // mapvirtual joystick lever & buttons to mouse
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#define VJSENSIVITY 0x00000400 // tune sensibility through mouse wheel
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#define VJMOUSEWHEEL 0x00000800 // tune sensibility through mouse wheel
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typedef struct
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{
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short Status;
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short TaskIdx;
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short OrigIdx;
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short IsFullScreen;
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short Width, Height;
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short ColorDepth;
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DDPIXELFORMAT pfd;
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short DXVersion;
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HWND hWnd;
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DWORD dwPid;
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BOOL isLogging;
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DWORD FPSCount;
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int TimeShift;
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short CursorX, CursorY;
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PALETTEENTRY Palette[256];
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BOOL AllowMultiTask;
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DWORD VJoyStatus;
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DWORD VJoySensivity;
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short joyposx;
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short joyposy;
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} DXWNDSTATUS;
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extern DXWNDSTATUS DxWndStatus;
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int SetTarget(DXWNDSTATUS *, TARGETMAP *);
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int StartHook(void);
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int EndHook(void);
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void GetDllVersion(char *);
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int GetHookStatus(DXWNDSTATUS *);
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DXWNDSTATUS *GetHookInfo();
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void HookInit(TARGETMAP *, HWND);
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void ShowHint(int);
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LPCSTR GetFlagCaption(int, int);
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char *GetDxWndPath();
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void *SetHook(void *, void *);
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void SetHook(void *, void *, void **, char *);
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void OutTrace(const char *, ...);
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void OutTraceHex(BYTE *, int);
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void *HookAPI(HMODULE, char *, void *, const char *, void *);
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void AdjustWindowFrame(HWND, DWORD, DWORD);
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char *hexdump(unsigned char *, int);
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void HexTrace(unsigned char *, int);
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LRESULT CALLBACK extWindowProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK extChildWindowProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK extDialogWindowProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK dw_Hider_Message_Handler(HWND, UINT, WPARAM, LPARAM);
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// defines below to condition debug message handling
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#define OutTraceW if(dxw.dwTFlags & OUTWINMESSAGES) OutTrace
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//#define OutTraceX if(dxw.dwTFlags & OUTPROXYTRACE) OutTrace
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#define OutTraceDW if(dxw.dwTFlags & OUTDXWINTRACE) OutTrace
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#define OutTraceDDRAW if(dxw.dwTFlags & OUTDDRAWTRACE) OutTrace
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#define OutTraceD3D if(dxw.dwTFlags & OUTD3DTRACE) OutTrace
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#define OutTraceC if(dxw.dwTFlags & OUTCURSORTRACE) OutTrace
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#define OutTraceB if(dxw.dwTFlags & OUTDEBUG) OutTrace
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#define OutTraceR if(dxw.dwTFlags & OUTREGISTRY) OutTrace
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#define OutTraceH if(dxw.dwTFlags & TRACEHOOKS) OutTrace
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#define OutTraceP OutTrace
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#define OutTraceE OutTrace
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#define OutTraceWG if(dxw.dwTFlags & OUTWINGTRACE) OutTrace
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#define OutTraceOGL if(dxw.dwTFlags & OUTOGLTRACE) OutTrace
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#define IsTraceW (dxw.dwTFlags & OUTWINMESSAGES)
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//#define IsTraceX (dxw.dwTFlags & OUTPROXYTRACE)
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#define IsTraceDW (dxw.dwTFlags & OUTDXWINTRACE)
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#define IsTraceDDRAW (dxw.dwTFlags & OUTDDRAWTRACE)
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#define IsTraceD3D (dxw.dwTFlags & OUTD3DTRACE)
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#define IsTraceC (dxw.dwTFlags & OUTCURSORTRACE)
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#define IsTraceR (dxw.dwTFlags & OUTREGISTRY)
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#define IsTraceH (dxw.dwTFlags & TRACEHOOKS)
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#define IsTraceP (TRUE)
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#define IsTraceE (TRUE)
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#define IsTraceWG (dxw.dwTFlags & OUTWINGTRACE)
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#define IsTraceOGL (dxw.dwTFlags & OUTOGLTRACE)
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#define IsDebug (dxw.dwTFlags & OUTDEBUG)
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#define IsAssertEnabled (dxw.dwTFlags & ASSERTDIALOG)
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#define STEP OutTrace("STEP at %s:%d\n", __FILE__, __LINE__)
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typedef enum {
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DXW_SET_COORDINATES = 0,
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DXW_DESKTOP_CENTER,
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DXW_DESKTOP_WORKAREA,
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DXW_DESKTOP_FULL
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} Coordinates_Types;
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typedef enum {
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DXW_NO_LIMIT = 0,
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DXW_LIMIT_320x200,
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DXW_LIMIT_400x300,
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DXW_LIMIT_640x480,
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DXW_LIMIT_800x600,
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DXW_LIMIT_1024x768,
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DXW_LIMIT_1280x960,
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DXW_LIMIT_1280x1024
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} ResolutionLimits_Types;
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typedef enum {
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TIMER_TYPE_NONE = 0,
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TIMER_TYPE_USER32,
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TIMER_TYPE_WINMM
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} Timer_Types;
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typedef struct {
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int w;
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int h;
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} SupportedRes_Type;
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extern SupportedRes_Type SupportedSVGARes[];
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extern SupportedRes_Type SupportedHDTVRes[];
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extern int SupportedDepths[];
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#define SUPPORTED_DEPTHS_NUMBER 4
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