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DxWnd.reloaded/build/help/Colormanagement.html
gho tik 0e0ef465dc v2_03_98_src
Former-commit-id: 0ccae4566e2686b634ad5e56617ca947993f1d28
2017-03-06 11:48:21 -05:00

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HTML

<html>
<head>
<title>Color management</title>
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<h1 id="topic_header_text">Color management</h1>
<div id="topic_breadcrumb">
<a href="Theconfigurationpanel.html">The configuration panel</a> &rsaquo;&rsaquo; <a href="Video.html">Video</a> &rsaquo;&rsaquo; </div>
</div>
<div id="topic_header_nav">
<a href="Video.html"><img src="img/arrow_up.png" alt="Parent"/></a>
<a href="Initialvirtualcolorsetting.html"><img src="img/arrow_left.png" alt="Previous"/></a>
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<p></p>
<div class="rvps2"><table width="100%" border="1" cellpadding="1" cellspacing="2" style="border-color: #000000; border-style: solid; border-spacing: 2px;">
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Lock Sys Colors</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">LOCKSYSCOLORS</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Suppresses the SetSysColors API that changes the colors of system elements, such as window borders and panel backgrounds. Some fullscreen games change these colors when they start and revert them when they exit, which is unnoticeable when these games run in fullscreen mode but very noticeable when they are run in a window. The only known game that needs this option is Western Front.</span></p>
</td>
</tr>
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Lock reserved palette entries</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">LOCKRESERVEDPALETTE</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">This option simulates a lock on the system palette entries (usually 20 colors, corresponding to 0-9 and 246-255 in the 8-bit, 256-color palette entries), preventing DirectDraw calls from updating these values.</span></p>
</td>
</tr>
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Disable setting gamma ramp</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">DISABLEGAMMARAMP</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Prevents the API from altering the default gamma ramp, making the screen lighter or darker. Since the API affects the whole screen, this flag is mainly useful to prevent a game's gamma settings from affecting your entire desktop.</span></p>
</td>
</tr>
</table>
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<p></p>
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<div id="topic_footer_content">
Copyright &copy; 2016 by GHO. All Rights Reserved.</div>
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