1
0
mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00
DxWnd.reloaded/help/Colormanagement.html
gho tik 9a7dfdeaa8 v2_03_78_srcfix1
Former-commit-id: 722280f412e9f9921a3bac6cf11d2763615c1315
2017-03-06 11:46:40 -05:00

117 lines
5.7 KiB
HTML

<html>
<head>
<title>Color management</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta name="generator" content="HelpNDoc Personal Edition 4.6.2.573">
<meta name="keywords" content="">
<link type="text/css" rel="stylesheet" media="all" href="css/reset.css" />
<link type="text/css" rel="stylesheet" media="all" href="css/base.css" />
<link type="text/css" rel="stylesheet" media="all" href="css/hnd.css" />
<!--[if lte IE 8]>
<link type="text/css" rel="stylesheet" media="all" href="css/ielte8.css" />
<![endif]-->
<style type="text/css">
#topic_header
{
background-color: #EFEFEF;
}
</style>
<script type="text/javascript" src="js/jquery.min.js"></script>
<script type="text/javascript" src="js/hnd.js"></script>
<script type="text/javascript">
$(document).ready(function()
{
if (top.frames.length == 0)
{
var sTopicUrl = top.location.href.substring(top.location.href.lastIndexOf("/") + 1, top.location.href.length);
top.location.href = "DxWnd.html?" + sTopicUrl;
}
else if (top && top.FrameTOC && top.FrameTOC.SelectTocItem)
{
top.FrameTOC.SelectTocItem("Colormanagement");
}
});
</script>
</head>
<body>
<div id="topic_header">
<div id="topic_header_content">
<h1 id="topic_header_text">Color management</h1>
<div id="topic_breadcrumb">
<a href="Theconfigurationpanel.html">The configuration panel</a> &rsaquo;&rsaquo; <a href="Video.html">Video</a> &rsaquo;&rsaquo; </div>
</div>
<div id="topic_header_nav">
<a href="Video.html"><img src="img/arrow_up.png" alt="Parent"/></a>
<a href="Initialvirtualcolorsetting.html"><img src="img/arrow_left.png" alt="Previous"/></a>
<a href="Screenresolution.html"><img src="img/arrow_right.png" alt="Next"/></a>
</div>
<div class="clear"></div>
</div>
<div id="topic_content">
<p></p>
<div class="rvps2"><table width="100%" border="1" cellpadding="1" cellspacing="2" style="border-color: #000000; border-style: solid; border-spacing: 2px;">
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Simulate BW monitor</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">BLACKWHITE</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Activate a tweak in the palette handling that causes all colors to be replaced with the corresponding grayscale color. It works only on 8BPP palettized games or while emulating 16BPP on a 32BPP desktop.</span></p>
</td>
</tr>
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Set 16BPP RGB565 encoding</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">USERGB565</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">By default, DxWnd emulates 16BPP color with RGB555 encoding. The option forces RGB565. This option only impacts the video in emulation mode and with 16BPP color depth.</span></p>
</td>
</tr>
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Lock Sys Colors</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">LOCKSYSCOLORS</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Suppresses the SetSysColors API that changes the colors of system elements, such as window borders and panel backgrounds. Some fullscreen games change these colors when they start and revert them when they exit, which is unnoticeable when these games run in fullscreen mode but very noticeable when they are run in a window. The only known game that needs this option is Western Front.</span></p>
</td>
</tr>
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Lock reserved palette entries</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">LOCKRESERVEDPALETTE</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">This option simulates a lock on the system palette entries (usually 20 colors, corresponding to 0-9 and 246-255 in the 8-bit, 256-color palette entries), preventing DirectDraw calls from updating these values.</span></p>
</td>
</tr>
<tr valign="top">
<td width="197" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Disable setting gamma ramp</span></p>
</td>
<td width="161" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">DISABLEGAMMARAMP</span></p>
</td>
<td width="1179" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Prevents the API from altering the default gamma ramp, making the screen lighter or darker. Since the API affects the whole screen, this flag is mainly useful to prevent a game's gamma settings from affecting your entire desktop.</span></p>
</td>
</tr>
</table>
</div>
<p></p>
</div>
<div id="topic_footer">
<div id="topic_footer_content">
Copyright &copy; 2016 by GHO. All Rights Reserved.</div>
</div>
</body>
</html>