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DxWnd.reloaded/build/help/OpenGL.html
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<title>OpenGL</title>
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<h1 id="topic_header_text">OpenGL</h1>
<div id="topic_breadcrumb">
<a href="Theconfigurationpanel.html">The configuration panel</a> &rsaquo;&rsaquo; <a href="Libs.html">Libs</a> &rsaquo;&rsaquo; </div>
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<a href="Libs.html"><img src="img/arrow_up.png" alt="Parent"/></a>
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<p></p>
<div class="rvps2"><table width="100%" border="1" cellpadding="1" cellspacing="2" style="border-color: #000000; border-style: solid; border-spacing: 2px;">
<tr valign="top">
<td width="168" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Hook OpenGL</span></p>
</td>
<td width="141" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">HOOKOPENGL</span></p>
</td>
<td width="1228" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Enables OpenGL API hooking.</span></p>
</td>
</tr>
<tr valign="top">
<td width="168" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Force Hook</span></p>
</td>
<td width="141" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">FORCEHOOKOPENGL</span></p>
</td>
<td width="1228" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Experimental probably unnecessary.</span></p>
</td>
</tr>
<tr valign="top">
<td width="168" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Fix glPixelZoom args</span></p>
</td>
<td width="141" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">FIXPIXELZOOM</span></p>
</td>
<td width="1228" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Scales the </span><span class="rvts17">xfactor</span><span class="rvts6"> and </span><span class="rvts17">yfactor</span><span class="rvts6"> parameters of the </span><span class="rvts17">glPixelZoom</span><span class="rvts6"> OpenGL call. Use this flag if the OpenGL screen is not properly scaled to fit the main window.</span></p>
</td>
</tr>
<tr valign="top">
<td width="168" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Fix glBindTexture texture</span></p>
</td>
<td width="141" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">FIXBINDTEXTURE</span></p>
</td>
<td width="1228" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Recent OpenGL releases for Windows omit the </span><span class="rvts17">glActiveTexture</span><span class="rvts6"> function, preventing the application from correctly switching textures. The visible effect is a replication of a single texture instead of the coordinated use of multiple textures to compose a screen.</span></p>
</td>
</tr>
<tr valign="top">
<td width="168" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Hook glut32</span></p>
</td>
<td width="141" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17">HOOKGLUT32</span></p>
</td>
<td width="1228" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">This flag hooks the glut32.dll OpenGL extension library to fix issues with some OpenGL games.</span></p>
</td>
</tr>
<tr valign="top">
<td width="168" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Custom OpenGL library</span></p>
</td>
<td width="141" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts17"><br/></span></p>
</td>
<td width="1228" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">By default, DxWnd detects OpenGL APIs within the standard OpenGL32.dll library. This field allows you to set a different filename for any custom OpenGL implementation that may refer to a different library name.</span></p>
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Copyright &copy; 2016 by GHO. All Rights Reserved.</div>
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