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mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00
DxWnd.reloaded/d3d9proxy/proxydll.cpp
gho tik d38799715a v2_02_49_src
Former-commit-id: 5c236b9df56bdded7a137dc0a99efa043028ac41
2017-03-06 11:38:36 -05:00

117 lines
2.9 KiB
C++

// proxydll.cpp
#include "stdafx.h"
#include "proxydll.h"
#include "stdio.h"
// global variables
#pragma data_seg (".d3d9_shared")
myIDirect3DDevice9* gl_pmyIDirect3DDevice9;
myIDirect3D9* gl_pmyIDirect3D9;
HINSTANCE gl_hOriginalDll;
HINSTANCE gl_hThisInstance;
FILE *log;
#pragma data_seg ()
#define trace if(log) fprintf
BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
// to avoid compiler lvl4 warnings
LPVOID lpDummy = lpReserved;
lpDummy = NULL;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH: InitInstance(hModule); break;
case DLL_PROCESS_DETACH: ExitInstance(); break;
case DLL_THREAD_ATTACH: break;
case DLL_THREAD_DETACH: break;
}
return TRUE;
}
// Exported function (faking d3d9.dll's one-and-only export)
IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
{
trace(log, "Direct3DCreate9\n");
if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right d3d9.dll"
// Hooking IDirect3D Object from Original Library
typedef IDirect3D9 *(WINAPI* D3D9_Type)(UINT SDKVersion);
D3D9_Type D3DCreate9_fn = (D3D9_Type) GetProcAddress( gl_hOriginalDll, "Direct3DCreate9");
// Debug
if (!D3DCreate9_fn)
{
OutputDebugString("PROXYDLL: Pointer to original D3DCreate9 function not received ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
// Request pointer from Original Dll.
IDirect3D9 *pIDirect3D9_orig = D3DCreate9_fn(SDKVersion);
// Create my IDirect3D8 object and store pointer to original object there.
// note: the object will delete itself once Ref count is zero (similar to COM objects)
gl_pmyIDirect3D9 = new myIDirect3D9(pIDirect3D9_orig);
// Return pointer to hooking Object instead of "real one"
return (gl_pmyIDirect3D9);
}
void InitInstance(HANDLE hModule)
{
char *logpath;
OutputDebugString("PROXYDLL: InitInstance called.\r\n");
// Initialisation
gl_hOriginalDll = NULL;
gl_hThisInstance = NULL;
gl_pmyIDirect3D9 = NULL;
gl_pmyIDirect3DDevice9 = NULL;
// Storing Instance handle into global var
gl_hThisInstance = (HINSTANCE) hModule;
log=NULL;
logpath=getenv("d3d9log");
if(logpath) log=fopen(logpath, "a+");
}
void LoadOriginalDll(void)
{
char buffer[MAX_PATH];
// Getting path to system dir and to d3d8.dll
::GetSystemDirectory(buffer,MAX_PATH);
// Append dll name
strcat(buffer,"\\d3d9.dll");
// try to load the system's d3d9.dll, if pointer empty
if (!gl_hOriginalDll) gl_hOriginalDll = ::LoadLibrary(buffer);
// Debug
if (!gl_hOriginalDll)
{
OutputDebugString("PROXYDLL: Original d3d9.dll not loaded ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
}
void ExitInstance()
{
OutputDebugString("PROXYDLL: ExitInstance called.\r\n");
// Release the system's d3d9.dll
if (gl_hOriginalDll)
{
::FreeLibrary(gl_hOriginalDll);
gl_hOriginalDll = NULL;
}
fclose(log);
}