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mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00
DxWnd.reloaded/dll/dxwnd.cpp
gho tik 64c33d2cd4 v2_02_11_src
Former-commit-id: 275e627a95f350c13359361cfc6c57104f78f718
2017-03-06 11:17:06 -05:00

194 lines
5.1 KiB
C++

/*
DXWnd/dxwnd.cpp
DirectX Hook Module
Copyright(C) 2004-2011 SFB7/GHO
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include <stdlib.h>
#include <ctype.h>
#include <stdio.h>
#include "dxwnd.h"
#define VERSION "2.02.11"
LRESULT CALLBACK HookProc(int ncode, WPARAM wparam, LPARAM lparam);
HINSTANCE hInst;
HHOOK hHook;
HANDLE hMapping;
TARGETMAP *pMapping;
DXWNDSTATUS *pStatus;
HANDLE hMutex;
HANDLE hTraceMutex;
HANDLE hLockMutex;
HANDLE hKillMutex;
int HookStatus=DXW_IDLE;
static int TaskIndex=-1;
DXWNDSTATUS DxWndStatus;
BOOL APIENTRY DllMain( HANDLE hmodule,
DWORD dwreason,
LPVOID preserved
)
{
if(dwreason == DLL_PROCESS_DETACH){
UnmapViewOfFile(pMapping);
CloseHandle(hMapping);
}
if(dwreason != DLL_PROCESS_ATTACH) return TRUE;
hInst = (HINSTANCE)hmodule;
hMapping = CreateFileMapping((HANDLE)0xffffffff, NULL, PAGE_READWRITE,
0, sizeof(DxWndStatus)+sizeof(TARGETMAP)*MAXTARGETS, "UniWind_TargetList");
pStatus = (DXWNDSTATUS *)MapViewOfFile(hMapping, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(DXWNDSTATUS)+sizeof(TARGETMAP)*MAXTARGETS);
pMapping = (TARGETMAP *)((char *)pStatus + sizeof(DXWNDSTATUS));
hMutex = OpenMutex(MUTEX_ALL_ACCESS, FALSE, "UniWind_Mutex");
if(!hMutex) hMutex = CreateMutex(0, FALSE, "UniWind_Mutex");
hTraceMutex = OpenMutex(MUTEX_ALL_ACCESS, FALSE, "Trace_Mutex");
if(!hTraceMutex) hTraceMutex = CreateMutex(0, FALSE, "Trace_Mutex");
hLockMutex = OpenMutex(MUTEX_ALL_ACCESS, FALSE, "Lock_Mutex");
if(!hLockMutex) hLockMutex = CreateMutex(0, FALSE, "Lock_Mutex");
return true;
}
int SetTarget(TARGETMAP *targets){
int i, j;
WaitForSingleObject(hMutex, INFINITE);
pStatus->Status=DXW_IDLE;
pStatus->IsFullScreen=FALSE;
pStatus->TaskIdx=0;
pStatus->hWnd=NULL;
pStatus->ColorDepth=0;
pStatus->Height = pStatus->Width = 0;
pStatus->DXVersion = 0;
for(i = 0; targets[i].path[0]; i ++){
//OutTraceD("SetTarget entry %s\n",pMapping[i].path);
pMapping[i] = targets[i];
for(j = 0; pMapping[i].path[j]; j ++)
pMapping[i].path[j] = tolower(pMapping[i].path[j]);
}
pMapping[i].path[0] = 0;
ReleaseMutex(hMutex);
return i;
}
int StartHook(void)
{
hHook = SetWindowsHookEx(WH_CALLWNDPROC, HookProc, hInst, 0);
HookStatus=DXW_ACTIVE;
return 0;
}
int EndHook(void)
{
UnhookWindowsHookEx(hHook);
HookStatus=DXW_IDLE;
return 0;
}
void GetDllVersion(char *dest)
{
strcpy_s(dest, strlen(VERSION)+1, VERSION);
}
int GetHookStatus(DXWNDSTATUS *s)
{
DWORD ret;
ret=WaitForSingleObject(hLockMutex, 0);
ReleaseMutex(hLockMutex);
if(ret==WAIT_TIMEOUT) {
if (s) *s = *pStatus;
return DXW_RUNNING;
}
return HookStatus;
}
DXWNDSTATUS *GetHookInfo()
{
return pStatus;
}
void SetFPS(int fps)
{
pStatus->FPSCount=fps;
}
LRESULT CALLBACK HookProc(int ncode, WPARAM wparam, LPARAM lparam)
{
char name[MAX_PATH];
HWND hwnd;
int i;
static int DoOnce = FALSE;
// take care here: if anything stops or delays the execution logic, the whole
// operating system hangs, since it can't activate new windows!
// could use WM_NCCREATE insteas of WM_CREATE. Are there differences?
hwnd = ((CWPSTRUCT *)lparam)->hwnd;
if(((CWPSTRUCT *)lparam)->message == WM_CREATE){
GetModuleFileName(0, name, MAX_PATH);
for(i = 0; name[i]; i ++) name[i] = tolower(name[i]);
WaitForSingleObject(hMutex, INFINITE);
for(i = 0; pMapping[i].path[0]; i ++){
if(!strncmp(name, pMapping[i].path, strlen(name)))
{
// V.68 late fix:
// check for locking thread (and hook) just once per process.
// This callback is invoked per each process' thread.
if(DoOnce) break;
DoOnce = TRUE;
// V.68: concurrency check. One game at a time, or exiting.
// no good trying to insert fancy dialog boxes: the window
// isn't ready yet, and the operation fails.
#ifdef DXWACTIVATESINGLETASK
if(WaitForSingleObject(hLockMutex, 0)==WAIT_TIMEOUT){
ReleaseMutex(hMutex);
exit(0);
}
else {
pStatus->Status=DXW_RUNNING;
pStatus->TaskIdx=i;
pStatus->IsFullScreen=FALSE;
pStatus->hWnd=hwnd;
pStatus->dwPid=GetProcessId(GetCurrentProcess());
pStatus->TimeShift=pMapping[i].InitTS;
DxWndStatus = *pStatus;
HookInit(&pMapping[i], hwnd);
}
#else
pStatus->Status=DXW_RUNNING;
pStatus->TaskIdx=i;
pStatus->IsFullScreen=FALSE;
pStatus->hWnd=hwnd;
pStatus->dwPid=GetProcessId(GetCurrentProcess());
DxWndStatus = *pStatus;
WaitForSingleObject(hLockMutex, 0);
HookInit(&pMapping[i], hwnd);
#endif
}
}
ReleaseMutex(hMutex);
}
return CallNextHookEx(hHook, ncode, wparam, lparam);
}