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mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00
DxWnd.reloaded/dll/hd3d7.cpp
gho tik 59d70d43db v2_03_60_src
Former-commit-id: 24ef75f92ead3d9ea0b1a6c8e13290f0e352eed1
2017-03-06 11:45:32 -05:00

1632 lines
66 KiB
C++

#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <d3d.h>
#include <stdio.h>
#include "dxwnd.h"
#include "dxwcore.hpp"
#include "dxhook.h"
#include "syslibs.h"
#include "dxhelper.h"
//#undef OutTraceD3D
//#define OutTraceD3D OutTrace
// exported API
typedef HRESULT (WINAPI *Direct3DCreateDevice_Type)(GUID FAR *, LPDIRECT3D, LPDIRECTDRAWSURFACE, LPDIRECT3D *, LPUNKNOWN);
typedef HRESULT (WINAPI *Direct3DCreate_Type)(UINT, LPDIRECT3D *, LPUNKNOWN);
Direct3DCreateDevice_Type pDirect3DCreateDevice = NULL;
Direct3DCreate_Type pDirect3DCreate = NULL;
HRESULT WINAPI extDirect3DCreateDevice(GUID FAR *, LPDIRECT3D, LPDIRECTDRAWSURFACE, LPDIRECT3D *, LPUNKNOWN);
HRESULT WINAPI extDirect3DCreate(UINT, LPDIRECT3D *, LPUNKNOWN);
// IDirect3D-n interfaces
typedef HRESULT (WINAPI *QueryInterfaceD3_Type)(void *, REFIID, LPVOID *);
typedef HRESULT (WINAPI *Initialize_Type)(void *);
typedef HRESULT (WINAPI *EnumDevices_Type)(void *, LPD3DENUMDEVICESCALLBACK, LPVOID);
typedef HRESULT (WINAPI *EnumDevices7_Type)(void *, LPD3DENUMDEVICESCALLBACK7, LPVOID);
typedef HRESULT (WINAPI *CreateLight_Type)(void *, LPDIRECT3DLIGHT *, IUnknown *);
#ifdef TRACEMATERIAL
typedef HRESULT (WINAPI *CreateMaterial1_Type)(void *, LPDIRECT3DMATERIAL *, IUnknown *);
typedef HRESULT (WINAPI *CreateMaterial2_Type)(void *, LPDIRECT3DMATERIAL2 *, IUnknown *);
typedef HRESULT (WINAPI *CreateMaterial3_Type)(void *, LPDIRECT3DMATERIAL3 *, IUnknown *);
#endif
typedef HRESULT (WINAPI *CreateViewport1_Type)(void *, LPDIRECT3DVIEWPORT *, IUnknown *);
typedef HRESULT (WINAPI *CreateViewport2_Type)(void *, LPDIRECT3DVIEWPORT2 *, IUnknown *);
typedef HRESULT (WINAPI *CreateViewport3_Type)(void *, LPDIRECT3DVIEWPORT3 *, IUnknown *);
typedef HRESULT (WINAPI *FindDevice_Type)(void *, LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT);
typedef HRESULT (WINAPI *CreateDevice2_Type)(void *, REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *);
typedef HRESULT (WINAPI *CreateDevice3_Type)(void *, REFCLSID, LPDIRECTDRAWSURFACE4, LPDIRECT3DDEVICE3 *, LPUNKNOWN);
typedef HRESULT (WINAPI *CreateDevice7_Type)(void *, REFCLSID, LPDIRECTDRAWSURFACE7, LPDIRECT3DDEVICE7 *);
typedef HRESULT (WINAPI *EnumZBufferFormats_Type)(void *, REFCLSID, LPD3DENUMPIXELFORMATSCALLBACK, LPVOID);
QueryInterfaceD3_Type pQueryInterfaceD3 = NULL;
Initialize_Type pInitialize = NULL;
EnumDevices_Type pEnumDevices = NULL;
EnumDevices7_Type pEnumDevices7 = NULL;
CreateLight_Type pCreateLight = NULL;
#ifdef TRACEMATERIAL
CreateMaterial1_Type pCreateMaterial1 = NULL;
CreateMaterial2_Type pCreateMaterial2 = NULL;
CreateMaterial3_Type pCreateMaterial3 = NULL;
#endif
CreateViewport1_Type pCreateViewport1 = NULL;
CreateViewport2_Type pCreateViewport2 = NULL;
CreateViewport3_Type pCreateViewport3 = NULL;
FindDevice_Type pFindDevice = NULL;
CreateDevice2_Type pCreateDevice2 = NULL;
CreateDevice3_Type pCreateDevice3 = NULL;
CreateDevice7_Type pCreateDevice7 = NULL;
EnumZBufferFormats_Type pEnumZBufferFormats = NULL;
HRESULT WINAPI extEnumZBufferFormats(void *, REFCLSID, LPD3DENUMPIXELFORMATSCALLBACK, LPVOID);
// Direct3DDevice-n interfaces
typedef HRESULT (WINAPI *QueryInterfaceD3D_Type)(void *, REFIID, LPVOID *);
typedef HRESULT (WINAPI *D3DInitialize_Type)(void *, LPDIRECT3D , LPGUID, LPD3DDEVICEDESC);
typedef HRESULT (WINAPI *D3DGetCaps_Type)(void *, LPD3DDEVICEDESC ,LPD3DDEVICEDESC);
typedef HRESULT (WINAPI *D3DGetCaps3_Type)(void *, LPD3DDEVICEDESC, LPD3DDEVICEDESC);
typedef HRESULT (WINAPI *AddViewport1_Type)(void *, LPDIRECT3DVIEWPORT);
typedef HRESULT (WINAPI *AddViewport2_Type)(void *, LPDIRECT3DVIEWPORT2);
typedef HRESULT (WINAPI *AddViewport3_Type)(void *, LPDIRECT3DVIEWPORT3);
typedef HRESULT (WINAPI *Scene3_Type)(void *); // BeginScene, EndScene
typedef HRESULT (WINAPI *SetRenderState3_Type)(void *, D3DRENDERSTATETYPE, DWORD);
typedef HRESULT (WINAPI *GetViewport7_Type)(void *, LPD3DVIEWPORT7);
typedef HRESULT (WINAPI *SetViewport7_Type)(void *, LPD3DVIEWPORT7);
typedef HRESULT (WINAPI *SetLightState_Type)(void *, D3DLIGHTSTATETYPE, DWORD);
typedef HRESULT (WINAPI *GetCurrentViewport2_Type)(void *, LPDIRECT3DVIEWPORT2 *);
typedef HRESULT (WINAPI *SetCurrentViewport2_Type)(void *, LPDIRECT3DVIEWPORT2);
typedef HRESULT (WINAPI *GetCurrentViewport3_Type)(void *, LPDIRECT3DVIEWPORT3 *);
typedef HRESULT (WINAPI *SetCurrentViewport3_Type)(void *, LPDIRECT3DVIEWPORT3);
typedef HRESULT (WINAPI *SetTexture3_Type)(void *, DWORD, LPDIRECT3DTEXTURE2);
typedef HRESULT (WINAPI *SetTexture7_Type)(void *, DWORD, LPDIRECTDRAWSURFACE7);
typedef HRESULT (WINAPI *SwapTextureHandles_Type)(void *, LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE);
typedef HRESULT (WINAPI *SwapTextureHandles2_Type)(void *, LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2);
QueryInterfaceD3_Type pQueryInterfaceD3D = NULL;
D3DInitialize_Type pD3DInitialize = NULL;
D3DGetCaps_Type pD3DGetCaps = NULL;
D3DGetCaps3_Type pGetCaps3 = NULL;
AddViewport1_Type pAddViewport1 = NULL;
AddViewport2_Type pAddViewport2 = NULL;
AddViewport3_Type pAddViewport3 = NULL;
Scene3_Type pBeginScene1 = NULL;
Scene3_Type pBeginScene2 = NULL;
Scene3_Type pBeginScene3 = NULL;
Scene3_Type pBeginScene7 = NULL;
Scene3_Type pEndScene1 = NULL;
Scene3_Type pEndScene2 = NULL;
Scene3_Type pEndScene3 = NULL;
Scene3_Type pEndScene7 = NULL;
SetRenderState3_Type pSetRenderState2 = NULL;
SetRenderState3_Type pSetRenderState3 = NULL;
SetRenderState3_Type pSetRenderState7 = NULL;
GetViewport7_Type pGetViewport7 = NULL;
SetViewport7_Type pSetViewport7 = NULL;
SetLightState_Type pSetLightState3 = NULL;
GetCurrentViewport2_Type pGetCurrentViewport2 = NULL;
SetCurrentViewport2_Type pSetCurrentViewport2 = NULL;
GetCurrentViewport3_Type pGetCurrentViewport3 = NULL;
SetCurrentViewport3_Type pSetCurrentViewport3 = NULL;
SetTexture3_Type pSetTexture3 = NULL;
SetTexture7_Type pSetTexture7 = NULL;
SwapTextureHandles_Type pSwapTextureHandles = NULL;
SwapTextureHandles2_Type pSwapTextureHandles2 = NULL;
// IDirect3DViewport-n interfaces
typedef HRESULT (WINAPI *InitializeVP_Type)(void *, LPDIRECT3D);
typedef HRESULT (WINAPI *SetViewport_Type)(void *, LPD3DVIEWPORT);
typedef HRESULT (WINAPI *GetViewport_Type)(void *, LPD3DVIEWPORT);
typedef HRESULT (WINAPI *GetViewport2_Type)(void *, LPD3DVIEWPORT);
typedef HRESULT (WINAPI *SetViewport2_Type)(void *, LPD3DVIEWPORT);
typedef HRESULT (WINAPI *GetViewport3_Type)(void *, LPD3DVIEWPORT);
typedef HRESULT (WINAPI *SetViewport3_Type)(void *, LPD3DVIEWPORT);
typedef HRESULT (WINAPI *GetViewport2_3_Type)(void *, LPD3DVIEWPORT2);
typedef HRESULT (WINAPI *SetViewport2_3_Type)(void *, LPD3DVIEWPORT2);
typedef HRESULT (WINAPI *DeleteViewport1_Type)(void *, LPDIRECT3DVIEWPORT);
typedef HRESULT (WINAPI *NextViewport1_Type)(void *, LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT *, DWORD);
typedef HRESULT (WINAPI *DeleteViewport2_Type)(void *, LPDIRECT3DVIEWPORT2);
typedef HRESULT (WINAPI *NextViewport2_Type)(void *, LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2 *, DWORD);
typedef HRESULT (WINAPI *ViewportClear_Type)(void *, DWORD, LPD3DRECT, DWORD);
#ifdef TRACEMATERIAL
// IDirect3DMaterial interfaces
typedef HRESULT (WINAPI *SetMaterial_Type)(void *, LPD3DMATERIAL);
typedef HRESULT (WINAPI *GetMaterial_Type)(void *, LPD3DMATERIAL);
#endif
InitializeVP_Type pInitializeVP = NULL;
SetViewport_Type pSetViewport = NULL;
GetViewport_Type pGetViewport = NULL;
GetViewport2_Type pGetViewport2 = NULL;
SetViewport2_Type pSetViewport2 = NULL;
GetViewport2_3_Type pGetViewport2_3 = NULL;
SetViewport2_3_Type pSetViewport2_3 = NULL;
GetViewport3_Type pGetViewport3 = NULL;
SetViewport3_Type pSetViewport3 = NULL;
DeleteViewport1_Type pDeleteViewport1 = NULL;
NextViewport1_Type pNextViewport1 = NULL;
DeleteViewport2_Type pDeleteViewport2 = NULL;
NextViewport2_Type pNextViewport2 = NULL;
ViewportClear_Type pViewportClear = NULL;
#ifdef TRACEMATERIAL
SetMaterial_Type pSetMaterial = NULL;
GetMaterial_Type pGetMaterial = NULL;
#endif
HRESULT WINAPI extInitialize(void *);
HRESULT WINAPI extEnumDevices(void *, LPD3DENUMDEVICESCALLBACK, LPVOID);
HRESULT WINAPI extEnumDevices7(void *, LPD3DENUMDEVICESCALLBACK7, LPVOID);
HRESULT WINAPI extCreateLight(void *, LPDIRECT3DLIGHT *, IUnknown *);
#ifdef TRACEMATERIAL
HRESULT WINAPI extCreateMaterial1(void *, LPDIRECT3DMATERIAL *, IUnknown *);
HRESULT WINAPI extCreateMaterial2(void *, LPDIRECT3DMATERIAL2 *, IUnknown *);
HRESULT WINAPI extCreateMaterial3(void *, LPDIRECT3DMATERIAL3 *, IUnknown *);
#endif
HRESULT WINAPI extCreateViewport1(void *, LPDIRECT3DVIEWPORT *, IUnknown *);
HRESULT WINAPI extCreateViewport2(void *, LPDIRECT3DVIEWPORT2 *, IUnknown *);
HRESULT WINAPI extCreateViewport3(void *, LPDIRECT3DVIEWPORT3 *, IUnknown *);
HRESULT WINAPI extFindDevice(void *, LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT);
HRESULT WINAPI extCreateDevice2(void *, REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *);
HRESULT WINAPI extCreateDevice3(void *, REFCLSID, LPDIRECTDRAWSURFACE4, LPDIRECT3DDEVICE3 *, LPUNKNOWN);
HRESULT WINAPI extCreateDevice7(void *, REFCLSID, LPDIRECTDRAWSURFACE7, LPDIRECT3DDEVICE7 *);
HRESULT WINAPI extDeleteViewport1(void *, LPDIRECT3DVIEWPORT);
HRESULT WINAPI extNextViewport1(void *, LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT *, DWORD);
HRESULT WINAPI extDeleteViewport2(void *, LPDIRECT3DVIEWPORT2);
HRESULT WINAPI extNextViewport2(void *, LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2 *, DWORD);
HRESULT WINAPI extViewportClear(void *, DWORD, LPD3DRECT, DWORD);
HRESULT WINAPI extInitializeVP(void *, LPDIRECT3D);
HRESULT WINAPI extSetViewport(void *, LPD3DVIEWPORT);
HRESULT WINAPI extGetViewport(void *, LPD3DVIEWPORT);
#ifdef TRACEMATERIAL
HRESULT WINAPI extSetMaterial(void *, LPD3DMATERIAL);
HRESULT WINAPI extGetMaterial(void *, LPD3DMATERIAL);
#endif
HRESULT WINAPI extQueryInterfaceD3(void *, REFIID, LPVOID *);
HRESULT WINAPI extQueryInterfaceD3D(void *, REFIID, LPVOID *);
HRESULT WINAPI extD3DInitialize(void *, LPDIRECT3D , LPGUID, LPD3DDEVICEDESC);
HRESULT WINAPI extD3DGetCaps(void *, LPD3DDEVICEDESC ,LPD3DDEVICEDESC);
HRESULT WINAPI extBeginScene1(void *);
HRESULT WINAPI extEndScene1(void *);
HRESULT WINAPI extBeginScene2(void *);
HRESULT WINAPI extEndScene2(void *);
HRESULT WINAPI extBeginScene3(void *);
HRESULT WINAPI extEndScene3(void *);
HRESULT WINAPI extBeginScene7(void *);
HRESULT WINAPI extEndScene7(void *);
HRESULT WINAPI extSetRenderState2(void *, D3DRENDERSTATETYPE, DWORD);
HRESULT WINAPI extSetRenderState3(void *, D3DRENDERSTATETYPE, DWORD);
HRESULT WINAPI extSetRenderState7(void *, D3DRENDERSTATETYPE, DWORD);
HRESULT WINAPI extGetCaps3(void *, LPD3DDEVICEDESC, LPD3DDEVICEDESC);
HRESULT WINAPI extSetLightState3(void *d3dd, D3DLIGHTSTATETYPE d3dls, DWORD t);
HRESULT WINAPI extSetViewport3(void *, LPD3DVIEWPORT);
HRESULT WINAPI extGetViewport3(void *, LPD3DVIEWPORT);
HRESULT WINAPI extAddViewport1(void *, LPDIRECT3DVIEWPORT);
HRESULT WINAPI extAddViewport2(void *, LPDIRECT3DVIEWPORT2);
HRESULT WINAPI extAddViewport3(void *, LPDIRECT3DVIEWPORT3);
HRESULT WINAPI extGetViewport2(void *, LPD3DVIEWPORT);
HRESULT WINAPI extSetViewport2(void *, LPD3DVIEWPORT);
HRESULT WINAPI extGetViewport2_3(void *, LPD3DVIEWPORT2);
HRESULT WINAPI extSetViewport2_3(void *, LPD3DVIEWPORT2);
HRESULT WINAPI extSetCurrentViewport2(void *, LPDIRECT3DVIEWPORT2);
HRESULT WINAPI extGetCurrentViewport2(void *, LPDIRECT3DVIEWPORT2 *);
HRESULT WINAPI extSetCurrentViewport3(void *, LPDIRECT3DVIEWPORT3);
HRESULT WINAPI extGetCurrentViewport3(void *, LPDIRECT3DVIEWPORT3 *);
HRESULT WINAPI extSetViewport7(void *, LPD3DVIEWPORT7);
HRESULT WINAPI extGetViewport7(void *, LPD3DVIEWPORT7);
HRESULT WINAPI extSetTexture3(void *, DWORD, LPDIRECT3DTEXTURE2);
HRESULT WINAPI extSetTexture7(void *, DWORD, LPDIRECTDRAWSURFACE7);
HRESULT WINAPI extSwapTextureHandles(void *, LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE);
HRESULT WINAPI extSwapTextureHandles2(void *, LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2);
// Texture
typedef HRESULT (WINAPI *TexInitialize_Type)(void *, LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE);
typedef HRESULT (WINAPI *TexGetHandle_Type)(void *, LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE);
typedef HRESULT (WINAPI *TexPaletteChanged_Type)(void *, DWORD, DWORD);
typedef HRESULT (WINAPI *TexLoad_Type)(void *, LPDIRECT3DTEXTURE);
typedef HRESULT (WINAPI *TexUnload_Type)(void *);
TexInitialize_Type pTInitialize = NULL;
TexGetHandle_Type pTGetHandle = NULL;
TexPaletteChanged_Type pTPaletteChanged = NULL;
TexLoad_Type pTLoad = NULL;
TexUnload_Type pTUnload = NULL;
HRESULT WINAPI extTexInitialize(void *, LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE);
HRESULT WINAPI extTexGetHandle(void *, LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE);
HRESULT WINAPI extTexPaletteChanged(void *, DWORD, DWORD);
HRESULT WINAPI extTexLoad(void *, LPDIRECT3DTEXTURE);
HRESULT WINAPI extTexUnload(void *);
extern char *ExplainDDError(DWORD);
int GD3DDeviceVersion;
static char *sFourCC(DWORD fcc)
{
static char sRet[5];
char c;
int i;
char *t=&sRet[0];
for(i=0; i<4; i++){
c = fcc & (0xFF);
*t++ = isprint(c) ? c : '.';
c = c >> 8;
}
*t = 0;
return sRet;
}
char *DumpPixelFormat(LPDDPIXELFORMAT ddpfPixelFormat)
{
static char sBuf[512];
char sItem[256];
DWORD flags=ddpfPixelFormat->dwFlags;
sprintf(sBuf, " PixelFormat flags=%x(%s) BPP=%d",
flags, ExplainPixelFormatFlags(flags), ddpfPixelFormat->dwRGBBitCount);
if (flags & DDPF_RGB) {
if (flags & DDPF_ALPHAPIXELS) {
sprintf(sItem, " RGBA=(%x,%x,%x,%x)",
ddpfPixelFormat->dwRBitMask,
ddpfPixelFormat->dwGBitMask,
ddpfPixelFormat->dwBBitMask,
ddpfPixelFormat->dwRGBAlphaBitMask);
}
else {
sprintf(sItem, " RGB=(%x,%x,%x)",
ddpfPixelFormat->dwRBitMask,
ddpfPixelFormat->dwGBitMask,
ddpfPixelFormat->dwBBitMask);
}
strcat(sBuf, sItem);
}
if (flags & DDPF_YUV) {
sprintf(sItem, " YUVA=(%x,%x,%x,%x)",
ddpfPixelFormat->dwYBitMask,
ddpfPixelFormat->dwUBitMask,
ddpfPixelFormat->dwVBitMask,
ddpfPixelFormat->dwYUVAlphaBitMask);
strcat(sBuf, sItem);
}
if (flags & DDPF_ZBUFFER) {
sprintf(sItem, " SdZSbL=(%x,%x,%x,%x)",
ddpfPixelFormat->dwStencilBitDepth,
ddpfPixelFormat->dwZBitMask,
ddpfPixelFormat->dwStencilBitMask,
ddpfPixelFormat->dwLuminanceAlphaBitMask);
strcat(sBuf, sItem);
}
if (flags & DDPF_ALPHA) {
sprintf(sItem, " LBdBlZ=(%x,%x,%x,%x)",
ddpfPixelFormat->dwLuminanceBitMask,
ddpfPixelFormat->dwBumpDvBitMask,
ddpfPixelFormat->dwBumpLuminanceBitMask,
ddpfPixelFormat->dwRGBZBitMask);
strcat(sBuf, sItem);
}
if (flags & DDPF_LUMINANCE) {
sprintf(sItem, " BMbMF=(%x,%x,%x,%x)",
ddpfPixelFormat->dwBumpDuBitMask,
ddpfPixelFormat->MultiSampleCaps.wBltMSTypes,
ddpfPixelFormat->MultiSampleCaps.wFlipMSTypes,
ddpfPixelFormat->dwYUVZBitMask);
strcat(sBuf, sItem);
}
if (flags & DDPF_BUMPDUDV) {
sprintf(sItem, " O=(%x)",
ddpfPixelFormat->dwOperations);
strcat(sBuf, sItem);
}
if (flags & DDPF_FOURCC) {
sprintf(sItem, " FourCC=%x(%s)",
ddpfPixelFormat->dwFourCC, sFourCC(ddpfPixelFormat->dwFourCC));
strcat(sBuf, sItem);
}
return sBuf;
}
int HookDirect3D7(HMODULE module, int version){
void *tmp;
HINSTANCE hinst;
LPDIRECT3D lpd3d=NULL;
HRESULT res;
switch(version){
case 0:
case 1:
tmp = HookAPI(module, "d3dim.dll", NULL, "Direct3DCreate", extDirect3DCreate);
if(tmp) pDirect3DCreate = (Direct3DCreate_Type)tmp;
tmp = HookAPI(module, "d3dim.dll", NULL, "Direct3DCreateDevice", extDirect3DCreateDevice);
if(tmp) pDirect3DCreateDevice = (Direct3DCreateDevice_Type)tmp;
tmp = HookAPI(module, "d3dim700.dll", NULL, "Direct3DCreate", extDirect3DCreate);
if(tmp) pDirect3DCreate = (Direct3DCreate_Type)tmp;
tmp = HookAPI(module, "d3dim700.dll", NULL, "Direct3DCreateDevice", extDirect3DCreateDevice);
if(tmp) pDirect3DCreateDevice = (Direct3DCreateDevice_Type)tmp;
break;
case 7:
hinst = (*pLoadLibraryA)("d3dim.dll");
if (hinst){
pDirect3DCreate =
(Direct3DCreate_Type)(*pGetProcAddress)(hinst, "Direct3DCreate");
if(pDirect3DCreate){
res = extDirect3DCreate(0x0700, &lpd3d, NULL);
if(res == DD_OK) lpd3d->Release();
}
}
else {
hinst = (*pLoadLibraryA)("d3dim700.dll");
pDirect3DCreate =
(Direct3DCreate_Type)(*pGetProcAddress)(hinst, "Direct3DCreate");
if(pDirect3DCreate){
res = extDirect3DCreate(0x0700, &lpd3d, NULL);
if(res == DD_OK) lpd3d->Release();
}
}
break;
}
return 0;
}
FARPROC Remap_d3d7_ProcAddress(LPCSTR proc, HMODULE hModule)
{
if (!strcmp(proc,"Direct3DCreate") && !pDirect3DCreate){
pDirect3DCreate=(Direct3DCreate_Type)(*pGetProcAddress)(hModule, proc);
OutTraceD3D("GetProcAddress: hooking proc=%s at addr=%x\n", ProcToString(proc), pDirect3DCreate);
return (FARPROC)extDirect3DCreate;
}
if (!strcmp(proc,"Direct3DCreateDevice") && !pDirect3DCreateDevice){
pDirect3DCreateDevice=(Direct3DCreateDevice_Type)(*pGetProcAddress)(hModule, proc);
OutTraceD3D("GetProcAddress: hooking proc=%s at addr=%x\n", ProcToString(proc), pDirect3DCreateDevice);
return (FARPROC)extDirect3DCreateDevice;
}
// NULL -> keep the original call address
return NULL;
}
void HookDirect3DSession(LPDIRECTDRAW *lplpdd, int d3dversion)
{
OutTraceD3D("HookDirect3DSession: d3d=%x d3dversion=%d\n", *lplpdd, d3dversion);
switch(d3dversion){
case 1:
SetHook((void *)(**(DWORD **)lplpdd + 0), extQueryInterfaceD3, (void **)&pQueryInterfaceD3, "QueryInterface(D3S)");
SetHook((void *)(**(DWORD **)lplpdd + 12), extInitialize, (void **)&pInitialize, "Initialize(1)");
SetHook((void *)(**(DWORD **)lplpdd + 16), extEnumDevices, (void **)&pEnumDevices, "EnumDevices");
SetHook((void *)(**(DWORD **)lplpdd + 20), extCreateLight, (void **)&pCreateLight, "CreateLight");
#ifdef TRACEMATERIAL
SetHook((void *)(**(DWORD **)lplpdd + 24), extCreateMaterial1, (void **)&pCreateMaterial1, "CreateMaterial(1)");
#endif
SetHook((void *)(**(DWORD **)lplpdd + 28), extCreateViewport1, (void **)&pCreateViewport1, "CreateViewport(1)");
SetHook((void *)(**(DWORD **)lplpdd + 32), extFindDevice, (void **)&pFindDevice, "FindDevice");
break;
case 2:
SetHook((void *)(**(DWORD **)lplpdd + 0), extQueryInterfaceD3, (void **)&pQueryInterfaceD3, "QueryInterface(D3S)");
SetHook((void *)(**(DWORD **)lplpdd + 12), extEnumDevices, (void **)&pEnumDevices, "EnumDevices(2)");
SetHook((void *)(**(DWORD **)lplpdd + 16), extCreateLight, (void **)&pCreateLight, "CreateLight");
#ifdef TRACEMATERIAL
SetHook((void *)(**(DWORD **)lplpdd + 20), extCreateMaterial2, (void **)&pCreateMaterial2, "CreateMaterial(2)");
#endif
SetHook((void *)(**(DWORD **)lplpdd + 24), extCreateViewport2, (void **)&pCreateViewport2, "CreateViewport(2)");
SetHook((void *)(**(DWORD **)lplpdd + 28), extFindDevice, (void **)&pFindDevice, "FindDevice");
SetHook((void *)(**(DWORD **)lplpdd + 32), extCreateDevice2, (void **)&pCreateDevice2, "CreateDevice(D3D2)");
break;
case 3:
SetHook((void *)(**(DWORD **)lplpdd + 0), extQueryInterfaceD3, (void **)&pQueryInterfaceD3, "QueryInterface(D3S)");
SetHook((void *)(**(DWORD **)lplpdd + 12), extEnumDevices, (void **)&pEnumDevices, "EnumDevices(3)");
SetHook((void *)(**(DWORD **)lplpdd + 16), extCreateLight, (void **)&pCreateLight, "CreateLight");
#ifdef TRACEMATERIAL
SetHook((void *)(**(DWORD **)lplpdd + 20), extCreateMaterial3, (void **)&pCreateMaterial3, "CreateMaterial(3)");
#endif
SetHook((void *)(**(DWORD **)lplpdd + 24), extCreateViewport3, (void **)&pCreateViewport3, "CreateViewport(3)");
SetHook((void *)(**(DWORD **)lplpdd + 28), extFindDevice, (void **)&pFindDevice, "FindDevice");
SetHook((void *)(**(DWORD **)lplpdd + 32), extCreateDevice3, (void **)&pCreateDevice3, "CreateDevice(D3D3)");
SetHook((void *)(**(DWORD **)lplpdd + 40), extEnumZBufferFormats, (void **)&pEnumZBufferFormats, "EnumZBufferFormats(D3D3)");
break;
case 7:
SetHook((void *)(**(DWORD **)lplpdd + 0), extQueryInterfaceD3, (void **)&pQueryInterfaceD3, "QueryInterface(D3S)");
SetHook((void *)(**(DWORD **)lplpdd + 12), extEnumDevices7, (void **)&pEnumDevices7, "EnumDevices(7)");
SetHook((void *)(**(DWORD **)lplpdd + 16), extCreateDevice7, (void **)&pCreateDevice7, "CreateDevice(D3D7)");
SetHook((void *)(**(DWORD **)lplpdd + 24), extEnumZBufferFormats, (void **)&pEnumZBufferFormats, "EnumZBufferFormats(D3D3)");
break;
}
}
void HookDirect3DDevice(void **lpd3ddev, int d3dversion)
{
OutTraceD3D("HookDirect3DDevice: d3ddev=%x d3dversion=%d\n", lpd3ddev, d3dversion);
GD3DDeviceVersion = d3dversion;
switch(d3dversion){
case 1:
//SetHook((void *)(**(DWORD **)lpd3ddev + 0), extQueryInterfaceD3D, (void **)&pQueryInterfaceD3D, "QueryInterface(D3D)");
//SetHook((void *)(**(DWORD **)lpd3ddev + 16), extGetCaps1, (void **)&pGetCaps1, "GetCaps(1)");
SetHook((void *)(**(DWORD **)lpd3ddev + 20), extSwapTextureHandles, (void **)&pSwapTextureHandles, "SwapTextureHandles(1)");
SetHook((void *)(**(DWORD **)lpd3ddev + 36), extAddViewport1, (void **)&pAddViewport1, "AddViewport(1)");
SetHook((void *)(**(DWORD **)lpd3ddev + 40), extDeleteViewport1, (void **)&pDeleteViewport1, "DeleteViewport(1)");
SetHook((void *)(**(DWORD **)lpd3ddev + 44), extNextViewport1, (void **)&pNextViewport1, "NextViewport(1)");
SetHook((void *)(**(DWORD **)lpd3ddev + 76), extBeginScene1, (void **)&pBeginScene1, "BeginScene(1)");
SetHook((void *)(**(DWORD **)lpd3ddev + 80), extEndScene1, (void **)&pEndScene1, "EndScene(1)");
break;
case 2:
//SetHook((void *)(**(DWORD **)lpd3ddev + 0), extQueryInterfaceD3D, (void **)&pQueryInterfaceD3D, "QueryInterface(D3D)");
//SetHook((void *)(**(DWORD **)lpd3ddev + 12), extGetCaps2, (void **)&pGetCaps2, "GetCaps(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 16), extSwapTextureHandles, (void **)&pSwapTextureHandles, "SwapTextureHandles(1)");
SetHook((void *)(**(DWORD **)lpd3ddev + 24), extAddViewport2, (void **)&pAddViewport2, "AddViewport(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 28), extDeleteViewport2, (void **)&pDeleteViewport2, "DeleteViewport(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 32), extNextViewport2, (void **)&pNextViewport2, "NextViewport(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 40), extBeginScene2, (void **)&pBeginScene2, "BeginScene(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 44), extEndScene2, (void **)&pEndScene2, "EndScene(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 52), extSetCurrentViewport2, (void **)&pSetCurrentViewport2, "SetCurrentViewport(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 56), extGetCurrentViewport2, (void **)&pGetCurrentViewport2, "GetCurrentViewport(2)");
SetHook((void *)(**(DWORD **)lpd3ddev + 92), extSetRenderState2, (void **)&pSetRenderState2, "SetRenderState(2)");
if(pSetRenderState2){
if(dxw.dwFlags2 & WIREFRAME)(*pSetRenderState2)(*lpd3ddev, D3DRENDERSTATE_FILLMODE, D3DFILL_WIREFRAME);
if(dxw.dwFlags4 & DISABLEFOGGING) (*pSetRenderState2)(*lpd3ddev, D3DRENDERSTATE_FOGENABLE, FALSE);
if(dxw.dwFlags4 & ZBUFFERALWAYS) (*pSetRenderState2)(*lpd3ddev, D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS);
}
break;
case 3:
//SetHook((void *)(**(DWORD **)lpd3ddev + 0), extQueryInterfaceD3D, (void **)&pQueryInterfaceD3D, "QueryInterface(D3D)");
SetHook((void *)(**(DWORD **)lpd3ddev + 12), extGetCaps3, (void **)&pGetCaps3, "GetCaps(3)");
SetHook((void *)(**(DWORD **)lpd3ddev + 20), extAddViewport3, (void **)&pAddViewport3, "AddViewport(3)");
SetHook((void *)(**(DWORD **)lpd3ddev + 36), extBeginScene3, (void **)&pBeginScene3, "BeginScene(3)");
SetHook((void *)(**(DWORD **)lpd3ddev + 40), extEndScene3, (void **)&pEndScene3, "EndScene(3)");
SetHook((void *)(**(DWORD **)lpd3ddev + 48), extSetCurrentViewport3, (void **)&pSetCurrentViewport3, "SetCurrentViewport(3)");
SetHook((void *)(**(DWORD **)lpd3ddev + 52), extGetCurrentViewport3, (void **)&pGetCurrentViewport3, "GetCurrentViewport(3)");
SetHook((void *)(**(DWORD **)lpd3ddev + 88), extSetRenderState3, (void **)&pSetRenderState3, "SetRenderState(3)");
SetHook((void *)(**(DWORD **)lpd3ddev + 96), extSetLightState3, (void **)&pSetLightState3, "SetLightState(3)");
if (dxw.dwFlags4 & NOTEXTURES) SetHook((void *)(**(DWORD **)lpd3ddev + 152), extSetTexture3, (void **)&pSetTexture3, "SetTexture(D3)");
if(pSetRenderState3){
if(dxw.dwFlags2 & WIREFRAME)(*pSetRenderState3)(*lpd3ddev, D3DRENDERSTATE_FILLMODE, D3DFILL_WIREFRAME);
if(dxw.dwFlags4 & DISABLEFOGGING) (*pSetRenderState3)(*lpd3ddev, D3DRENDERSTATE_FOGENABLE, FALSE);
if(dxw.dwFlags4 & ZBUFFERALWAYS) (*pSetRenderState3)(*lpd3ddev, D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS);
}
break;
case 7:
//SetHook((void *)(**(DWORD **)lpd3ddev + 0), extQueryInterfaceD3D, (void **)&pQueryInterfaceD3D, "QueryInterface(D3D)");
//SetHook((void *)(**(DWORD **)lpd3ddev + 20), extBeginScene7, (void **)&pBeginScene7, "BeginScene(7)");
//SetHook((void *)(**(DWORD **)lpd3ddev + 24), extEndScene7, (void **)&pEndScene7, "EndScene(7)");
//SetHook((void *)(**(DWORD **)lpd3ddev + 52), extSetViewport7, (void **)&pSetViewport7, "SetViewport(7)");
//SetHook((void *)(**(DWORD **)lpd3ddev + 60), extGetViewport7, (void **)&pGetViewport7, "GetViewport(7)");
SetHook((void *)(**(DWORD **)lpd3ddev + 80), extSetRenderState7, (void **)&pSetRenderState7, "SetRenderState(7)");
if (dxw.dwFlags4 & NOTEXTURES) SetHook((void *)(**(DWORD **)lpd3ddev + 140), extSetTexture7, (void **)&pSetTexture7, "SetTexture(D7)");
if(pSetRenderState7){
if(dxw.dwFlags2 & WIREFRAME)(*pSetRenderState7)(*lpd3ddev, D3DRENDERSTATE_FILLMODE, D3DFILL_WIREFRAME);
if(dxw.dwFlags4 & DISABLEFOGGING) (*pSetRenderState7)(*lpd3ddev, D3DRENDERSTATE_FOGENABLE, FALSE);
if(dxw.dwFlags4 & ZBUFFERALWAYS) (*pSetRenderState7)(*lpd3ddev, D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS);
}
break;
}
}
HRESULT WINAPI extDirect3DCreate(UINT SDKVersion, LPDIRECT3D *lplpd3d, LPUNKNOWN pUnkOuter)
{
HRESULT res;
UINT d3dversion;
OutTraceD3D("Direct3DCreate: SDKVersion=%x UnkOuter=%x\n", SDKVersion, pUnkOuter);
res=(*pDirect3DCreate)(SDKVersion, lplpd3d, pUnkOuter);
if(res) {
OutTraceE("Direct3DCreate ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
return res;
}
d3dversion = 1;
if(SDKVersion >= 0x0500) d3dversion = 2;
if(SDKVersion >= 0x0600) d3dversion = 3;
if(SDKVersion >= 0x0700) d3dversion = 7;
HookDirect3DSession((LPDIRECTDRAW *)lplpd3d, d3dversion);
OutTraceD3D("Direct3DCreate: d3d=%x\n", *lplpd3d);
return res;
}
HRESULT WINAPI extDirect3DCreateDevice(GUID FAR *lpGUID, LPDIRECT3D lpd3ddevice, LPDIRECTDRAWSURFACE surf, LPDIRECT3D *lplpd3ddevice, LPUNKNOWN pUnkOuter)
{
HRESULT res;
OutTraceD3D("Direct3DCreateDevice: guid=%x d3ddevice=%x dds=%x%s UnkOuter=%x\n",
lpGUID, lpd3ddevice, surf, dxwss.ExplainSurfaceRole(surf), pUnkOuter);
res=(*pDirect3DCreateDevice)(lpGUID, lpd3ddevice, surf, lplpd3ddevice, pUnkOuter);
if(res) OutTraceE("Direct3DCreateDevice ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("Direct3DCreateDevice: d3ddevice=%x\n", *lplpd3ddevice);
switch(lpGUID->Data1){
case 0x64108800: // IID_IDirect3DDevice
HookDirect3DDevice((void **)lplpd3ddevice, 1);
break;
case 0x93281501: // IID_IDirect3DDevice2
HookDirect3DDevice((void **)lplpd3ddevice, 2);
break;
case 0xb0ab3b60: // IID_IDirect3DDevice3
HookDirect3DDevice((void **)lplpd3ddevice, 3);
break;
case 0xf5049e79: // IID_IDirect3DDevice7
HookDirect3DDevice((void **)lplpd3ddevice, 7);
break;
}
return res;
}
void HookViewport(LPDIRECT3DVIEWPORT *lpViewport, int d3dversion)
{
OutTraceD3D("HookViewport: Viewport=%x d3dversion=%d\n", *lpViewport, d3dversion);
switch(d3dversion){
case 1:
SetHook((void *)(**(DWORD **)lpViewport + 12), extInitializeVP, (void **)&pInitializeVP, "Initialize(VP1)");
SetHook((void *)(**(DWORD **)lpViewport + 16), extGetViewport, (void **)&pGetViewport, "GetViewport(1)");
SetHook((void *)(**(DWORD **)lpViewport + 20), extSetViewport, (void **)&pSetViewport, "SetViewport(1)");
// to do: why Clear method crashes in "Forsaken" in emulation and GDI mode???
// SetHook((void *)(**(DWORD **)lpViewport + 48), extViewportClear, (void **)&pViewportClear, "Clear(1)");
break;
case 2:
SetHook((void *)(**(DWORD **)lpViewport + 12), extInitializeVP, (void **)&pInitializeVP, "Initialize(VP2)");
SetHook((void *)(**(DWORD **)lpViewport + 16), extGetViewport, (void **)&pGetViewport, "GetViewport(2)");
SetHook((void *)(**(DWORD **)lpViewport + 20), extSetViewport, (void **)&pSetViewport, "SetViewport(2)");
SetHook((void *)(**(DWORD **)lpViewport + 64), extGetViewport2_3, (void **)&pGetViewport2_3, "GetViewport2(2)");
SetHook((void *)(**(DWORD **)lpViewport + 68), extSetViewport2_3, (void **)&pSetViewport2_3, "SetViewport2(2)");
break;
case 3:
SetHook((void *)(**(DWORD **)lpViewport + 12), extInitializeVP, (void **)&pInitializeVP, "Initialize(VP3)");
SetHook((void *)(**(DWORD **)lpViewport + 16), extGetViewport, (void **)&pGetViewport, "GetViewport(3)");
SetHook((void *)(**(DWORD **)lpViewport + 20), extSetViewport, (void **)&pSetViewport, "SetViewport(3)");
SetHook((void *)(**(DWORD **)lpViewport + 64), extGetViewport2_3, (void **)&pGetViewport2_3, "GetViewport2(3)");
SetHook((void *)(**(DWORD **)lpViewport + 68), extSetViewport2_3, (void **)&pSetViewport2_3, "SetViewport2(3)");
break;
case 7:
break;
}
}
#ifdef TRACEMATERIAL
void HookMaterial(LPDIRECT3DMATERIAL *lpMaterial, int d3dversion)
{
OutTraceD3D("HookMaterial: Material=%x d3dversion=%d\n", *lpMaterial, d3dversion);
switch(d3dversion){
case 1:
SetHook((void *)(**(DWORD **)lpMaterial + 16), extSetMaterial, (void **)&pSetMaterial, "SetMaterial");
SetHook((void *)(**(DWORD **)lpMaterial + 20), extGetMaterial, (void **)&pGetMaterial, "GetMaterial");
break;
default:
SetHook((void *)(**(DWORD **)lpMaterial + 12), extSetMaterial, (void **)&pSetMaterial, "SetMaterial");
SetHook((void *)(**(DWORD **)lpMaterial + 16), extGetMaterial, (void **)&pGetMaterial, "GetMaterial");
break;
}
}
#endif
void HookTexture(LPVOID *lpTexture, int version)
{
OutTraceD3D("HookTexture: Texture=%x version=%d\n", *lpTexture, version);
switch(version){
case 1:
SetHook((void *)(**(DWORD **)lpTexture + 12), extTexInitialize, (void **)&pTInitialize, "Initialize(T1)");
SetHook((void *)(**(DWORD **)lpTexture + 16), extTexGetHandle, (void **)&pTGetHandle, "GetHandle(T1)");
SetHook((void *)(**(DWORD **)lpTexture + 20), extTexPaletteChanged, (void **)&pTPaletteChanged, "PaletteChanged(T1)");
SetHook((void *)(**(DWORD **)lpTexture + 24), extTexLoad, (void **)&pTLoad, "Load(T1)");
SetHook((void *)(**(DWORD **)lpTexture + 28), extTexUnload, (void **)&pTUnload, "Unload(T1)");
break;
case 2:
SetHook((void *)(**(DWORD **)lpTexture + 12), extTexGetHandle, (void **)&pTGetHandle, "GetHandle(T2)");
SetHook((void *)(**(DWORD **)lpTexture + 16), extTexPaletteChanged, (void **)&pTPaletteChanged, "PaletteChanged(T2)");
SetHook((void *)(**(DWORD **)lpTexture + 20), extTexLoad, (void **)&pTLoad, "Load(T2)");
break;
}
}
HRESULT WINAPI extQueryInterfaceD3(void *lpd3d, REFIID riid, LPVOID *ppvObj)
{
HRESULT res;
int d3dversion;
OutTraceD3D("QueryInterface(D3): d3d=%x REFIID=%x obj=%x\n", lpd3d, riid.Data1, ppvObj);
d3dversion=0;
res=(*pQueryInterfaceD3)(lpd3d, riid, ppvObj);
switch(riid.Data1){
case 0x3BBA0080: d3dversion=1; break;
case 0x6aae1ec1: d3dversion=2; break;
case 0xbb223240: d3dversion=3; break;
case 0xf5049e77: d3dversion=7; break;
}
if(d3dversion) OutTraceD3D("QueryInterface(D3): hooking version=%d\n", d3dversion);
switch(d3dversion){
case 1:
SetHook((void *)(**(DWORD **)ppvObj + 12), extInitialize, (void **)&pInitialize, "Initialize");
SetHook((void *)(**(DWORD **)ppvObj + 16), extEnumDevices, (void **)&pEnumDevices, "EnumDevices");
SetHook((void *)(**(DWORD **)ppvObj + 20), extCreateLight, (void **)&pCreateLight, "CreateLight");
#ifdef TRACEMATERIAL
SetHook((void *)(**(DWORD **)ppvObj + 24), extCreateMaterial1, (void **)&pCreateMaterial1, "CreateMaterial(1)");
#endif
SetHook((void *)(**(DWORD **)ppvObj + 28), extCreateViewport1, (void **)&pCreateViewport1, "CreateViewport(1)");
SetHook((void *)(**(DWORD **)ppvObj + 32), extFindDevice, (void **)&pFindDevice, "FindDevice");
break;
case 2:
SetHook((void *)(**(DWORD **)ppvObj + 12), extEnumDevices, (void **)&pEnumDevices, "EnumDevices");
SetHook((void *)(**(DWORD **)ppvObj + 16), extCreateLight, (void **)&pCreateLight, "CreateLight");
#ifdef TRACEMATERIAL
SetHook((void *)(**(DWORD **)ppvObj + 20), extCreateMaterial2, (void **)&pCreateMaterial2, "CreateMaterial(2)");
#endif
SetHook((void *)(**(DWORD **)ppvObj + 24), extCreateViewport2, (void **)&pCreateViewport2, "CreateViewport(2)");
SetHook((void *)(**(DWORD **)ppvObj + 28), extFindDevice, (void **)&pFindDevice, "FindDevice");
break;
case 3:
SetHook((void *)(**(DWORD **)ppvObj + 12), extEnumDevices, (void **)&pEnumDevices, "EnumDevices");
SetHook((void *)(**(DWORD **)ppvObj + 16), extCreateLight, (void **)&pCreateLight, "CreateLight");
#ifdef TRACEMATERIAL
SetHook((void *)(**(DWORD **)ppvObj + 20), extCreateMaterial3, (void **)&pCreateMaterial3, "CreateMaterial(3)");
#endif
SetHook((void *)(**(DWORD **)ppvObj + 24), extCreateViewport3, (void **)&pCreateViewport3, "CreateViewport(3)");
SetHook((void *)(**(DWORD **)ppvObj + 28), extFindDevice, (void **)&pFindDevice, "FindDevice");
break;
case 7:
SetHook((void *)(**(DWORD **)ppvObj + 12), extEnumDevices7, (void **)&pEnumDevices7, "EnumDevices(7)");
SetHook((void *)(**(DWORD **)ppvObj + 32), extCreateDevice7, (void **)&pCreateDevice7, "CreateDevice(D3D7)");
break;
}
return res;
}
HRESULT WINAPI extQueryInterfaceD3D(void *lpd3ddev, REFIID riid, LPVOID *ppvObj)
{
HRESULT res;
OutTraceD3D("QueryInterface(D3D): d3ddev=%x REFIID=%x obj=%x\n", lpd3ddev, riid.Data1, ppvObj);
res=(*pQueryInterfaceD3)(lpd3ddev, riid, ppvObj);
return res;
}
HRESULT WINAPI extInitialize(void *lpd3d)
{
HRESULT res;
OutTraceD3D("Initialize: d3d=%x\n", lpd3d);
res=(*pInitialize)(lpd3d);
if(res) OutTraceE("Initialize ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("Initialize: OK\n");
return res;
}
typedef struct {
LPD3DENUMDEVICESCALLBACK *cb;
LPVOID arg;
} CallbackArg;
typedef struct {
LPD3DENUMDEVICESCALLBACK7 *cb;
LPVOID arg;
} CallbackArg7;
static void DumpD3DDevideDesc(LPD3DDEVICEDESC d3, char *label)
{
if(IsTraceD3D){
if(d3){
OutTrace("EnumDevices: CALLBACK dev=%s Size=%d Flags=%x ", label, d3->dwSize, d3->dwFlags);
if(d3->dwFlags & D3DDD_COLORMODEL) OutTrace("ColorModel=%x ", d3->dcmColorModel);
if(d3->dwFlags & D3DDD_DEVCAPS) OutTrace("DevCaps=%x ", d3->dwDevCaps);
if(d3->dwFlags & D3DDD_TRANSFORMCAPS) OutTrace("TransformCaps=%x ", d3->dtcTransformCaps.dwCaps);
if(d3->dwFlags & D3DDD_LIGHTINGCAPS) OutTrace("LightingCaps=%x ", d3->dlcLightingCaps);
if(d3->dwFlags & D3DDD_BCLIPPING) OutTrace("Clipping=%x ", d3->bClipping);
if(d3->dwFlags & D3DDD_LINECAPS) OutTrace("LineCaps=%x ", d3->dpcLineCaps);
if(d3->dwFlags & D3DDD_TRICAPS) OutTrace("TriCaps=%x ", d3->dpcTriCaps);
if(d3->dwFlags & D3DDD_DEVICERENDERBITDEPTH) OutTrace("DeviceRenderBitDepth=%d ", d3->dwDeviceRenderBitDepth);
if(d3->dwFlags & D3DDD_DEVICEZBUFFERBITDEPTH) OutTrace("DeviceZBufferBitDepth=%d ", d3->dwDeviceZBufferBitDepth);
if(d3->dwFlags & D3DDD_MAXBUFFERSIZE) OutTrace("MaxBufferSize=%d ", d3->dwMaxBufferSize);
if(d3->dwFlags & D3DDD_MAXVERTEXCOUNT) OutTrace("MaxVertexCount=%d ", d3->dwMaxVertexCount);
OutTrace("Texture min=(%dx%d) max=(%dx%d)\n", d3->dwMinTextureWidth, d3->dwMinTextureHeight, d3->dwMaxTextureWidth, d3->dwMaxTextureHeight);
//OutTrace("\n");
}
else
OutTrace("EnumDevices: CALLBACK dev=%s ddesc=NULL\n", label);
}
}
HRESULT WINAPI extDeviceProxy(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC lpd3ddd1, LPD3DDEVICEDESC lpd3ddd2, LPVOID arg)
{
HRESULT res;
OutTraceD3D("EnumDevices: CALLBACK GUID=%x(%s) DeviceDescription=\"%s\", DeviceName=\"%s\", arg=%x\n", lpGuid->Data1, ExplainGUID(lpGuid), lpDeviceDescription, lpDeviceName, ((CallbackArg *)arg)->arg);
DumpD3DDevideDesc(lpd3ddd1, "HWDEV");
DumpD3DDevideDesc(lpd3ddd2, "SWDEV");
if(dxw.dwFlags4 & NOPOWER2FIX){
D3DDEVICEDESC lpd3ddd1fix, lpd3ddd2fix;
if(lpd3ddd1) memcpy(&lpd3ddd1fix, lpd3ddd1, sizeof(D3DDEVICEDESC));
if(lpd3ddd2) memcpy(&lpd3ddd2fix, lpd3ddd2, sizeof(D3DDEVICEDESC));
lpd3ddd1fix.dpcLineCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
lpd3ddd1fix.dpcTriCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
lpd3ddd2fix.dpcLineCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
lpd3ddd2fix.dpcTriCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
res = (*(((CallbackArg *)arg)->cb))(lpGuid, lpDeviceDescription, lpDeviceName, lpd3ddd1?&lpd3ddd1fix:NULL, lpd3ddd2?&lpd3ddd2fix:NULL, ((CallbackArg *)arg)->arg);
}
else {
res = (*(((CallbackArg *)arg)->cb))(lpGuid, lpDeviceDescription, lpDeviceName, lpd3ddd1, lpd3ddd2, ((CallbackArg *)arg)->arg);
}
OutTraceD3D("EnumDevices: CALLBACK ret=%x\n", res);
return res;
}
HRESULT WINAPI extDeviceProxy7(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpd3ddd, LPVOID arg)
{
HRESULT res;
OutTraceD3D("EnumDevices(D3D7): CALLBACK DeviceDescription=\"%s\", DeviceName=\"%s\", arg=%x\n", lpDeviceDescription, lpDeviceName, ((CallbackArg *)arg)->arg);
DumpD3DDevideDesc((LPD3DDEVICEDESC)lpd3ddd, "DEV");
if(dxw.dwFlags4 & NOPOWER2FIX){
D3DDEVICEDESC7 lpd3dddfix;
if(lpd3ddd) memcpy(&lpd3dddfix, lpd3ddd, sizeof(D3DDEVICEDESC7));
lpd3dddfix.dpcLineCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
lpd3dddfix.dpcTriCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
res = (*(((CallbackArg7 *)arg)->cb))(lpDeviceDescription, lpDeviceName, lpd3ddd?&lpd3dddfix:NULL, ((CallbackArg7 *)arg)->arg);
}
else {
res = (*(((CallbackArg7 *)arg)->cb))(lpDeviceDescription, lpDeviceName, lpd3ddd, ((CallbackArg7 *)arg)->arg);
}
OutTraceD3D("EnumDevices: CALLBACK ret=%x\n", res);
return res;
}
HRESULT WINAPI extEnumDevices(void *lpd3d, LPD3DENUMDEVICESCALLBACK cb, LPVOID arg)
{
HRESULT res;
CallbackArg Arg;
OutTraceD3D("EnumDevices: d3d=%x arg=%x\n", lpd3d, arg);
Arg.cb= &cb;
Arg.arg=arg;
res=(*pEnumDevices)(lpd3d, (LPD3DENUMDEVICESCALLBACK)extDeviceProxy, (LPVOID)&Arg);
if(res) OutTraceE("EnumDevices ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("EnumDevices: OK\n");
return res;
}
HRESULT WINAPI extEnumDevices7(void *lpd3d, LPD3DENUMDEVICESCALLBACK7 cb, LPVOID arg)
{
HRESULT res;
CallbackArg7 Arg;
OutTraceD3D("EnumDevices: d3d=%x arg=%x\n", lpd3d, arg);
Arg.cb= &cb;
Arg.arg=arg;
res=(*pEnumDevices7)(lpd3d, (LPD3DENUMDEVICESCALLBACK7)extDeviceProxy7, (LPVOID)&Arg);
if(res) OutTraceE("EnumDevices ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("EnumDevices: OK\n");
return res;
}
HRESULT WINAPI extCreateLight(void *lpd3d, LPDIRECT3DLIGHT *lpLight, IUnknown *p0)
{
HRESULT res;
OutTraceD3D("CreateLight: d3d=%x\n", lpd3d);
res=(*pCreateLight)(lpd3d, lpLight, p0);
if(res) OutTraceE("CreateLight ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("CreateLight: OK\n");
return res;
}
#ifdef TRACEMATERIAL
HRESULT WINAPI extCreateMaterial1(void *lpd3d, LPDIRECT3DMATERIAL *lpMaterial, IUnknown *p0)
{
HRESULT res;
OutTraceD3D("CreateMaterial(1): d3d=%x\n", lpd3d);
res=(*pCreateMaterial1)(lpd3d, lpMaterial, p0);
if(res) OutTraceE("CreateMaterial ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("CreateMaterial: OK\n");
HookMaterial(lpMaterial, GD3DDeviceVersion);
return res;
}
HRESULT WINAPI extCreateMaterial2(void *lpd3d, LPDIRECT3DMATERIAL2 *lpMaterial, IUnknown *p0)
{
HRESULT res;
OutTraceD3D("CreateMaterial(2): d3d=%x\n", lpd3d);
res=(*pCreateMaterial2)(lpd3d, lpMaterial, p0);
if(res) OutTraceE("CreateMaterial ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("CreateMaterial: OK\n");
//HookMaterial(lpMaterial, GD3DDeviceVersion);
return res;
}
HRESULT WINAPI extCreateMaterial3(void *lpd3d, LPDIRECT3DMATERIAL3 *lpMaterial, IUnknown *p0)
{
HRESULT res;
OutTraceD3D("CreateMaterial(1): d3d=%x\n", lpd3d);
res=(*pCreateMaterial3)(lpd3d, lpMaterial, p0);
if(res) OutTraceE("CreateMaterial ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("CreateMaterial: OK\n");
//HookMaterial(lpMaterial, GD3DDeviceVersion);
return res;
}
#endif
HRESULT WINAPI extCreateViewport1(void *lpd3d, LPDIRECT3DVIEWPORT *lpViewport, IUnknown *p0)
{
HRESULT res;
OutTraceD3D("CreateViewport(1): d3d=%x\n", lpd3d);
res=(*pCreateViewport1)(lpd3d, lpViewport, p0);
if(res) OutTraceE("CreateViewport ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("CreateViewport: Viewport=%x\n", *lpViewport);
HookViewport(lpViewport, 1);
return res;
}
HRESULT WINAPI extCreateViewport2(void *lpd3d, LPDIRECT3DVIEWPORT2 *lpViewport, IUnknown *p0)
{
HRESULT res;
OutTraceD3D("CreateViewport(2): d3d=%x\n", lpd3d);
res=(*pCreateViewport2)(lpd3d, lpViewport, p0);
if(res) OutTraceE("CreateViewport(2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("CreateViewport(2): Viewport=%x\n", *lpViewport);
HookViewport((LPDIRECT3DVIEWPORT *)lpViewport, 2);
return res;
}
HRESULT WINAPI extCreateViewport3(void *lpd3d, LPDIRECT3DVIEWPORT3 *lpViewport, IUnknown *p0)
{
HRESULT res;
OutTraceD3D("CreateViewport(3): d3d=%x\n", lpd3d);
res=(*pCreateViewport3)(lpd3d, lpViewport, p0);
if(res) OutTraceE("CreateViewport(3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("CreateViewport(3): Viewport=%x\n", *lpViewport);
HookViewport((LPDIRECT3DVIEWPORT *)lpViewport, 3);
if(IsDebug){
HRESULT res2;
D3DVIEWPORT2 vpdesc;
vpdesc.dwSize = sizeof(D3DVIEWPORT2);
res2=(*pGetViewport2_3)(*lpViewport, &vpdesc);
if(res)
OutTraceE("CreateViewport(3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else
OutTraceD3D("CreateViewport(3): size=%d pos=(%d,%d) dim=(%dx%d)\n",
vpdesc.dwSize, vpdesc.dwX, vpdesc.dwY, vpdesc.dwWidth, vpdesc.dwHeight);
}
return res;
}
HRESULT WINAPI extFindDevice(void *lpd3d, LPD3DFINDDEVICESEARCH p1, LPD3DFINDDEVICERESULT p2)
{
HRESULT res;
OutTraceD3D("FindDevice: d3d=%x devsearch=%x (size=%d flags=%x caps=%x primcaps=%x colormodel=%x hw=%x guid=%x) p2=%x\n",
lpd3d, p1, p1->dwSize, p1->dwFlags, p1->dwCaps, p1->dpcPrimCaps, p1->dcmColorModel, p1->bHardware, p1->guid, p2);
res=(*pFindDevice)(lpd3d, p1, p2);
if(res) OutTraceE("FindDevice ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else {
OutTraceD3D("FindDevice: GUID=%x.%x.%x.%x\n", p2->guid.Data1, p2->guid.Data2, p2->guid.Data3, p2->guid.Data4);
DumpD3DDevideDesc(&(p2->ddHwDesc), "HWDEV");
DumpD3DDevideDesc(&(p2->ddSwDesc), "SWDEV");
}
return res;
}
HRESULT WINAPI extSetViewport(void *lpvp, LPD3DVIEWPORT vpd)
{
HRESULT res;
OutTraceD3D("SetViewport: viewport=%x viewportd=%x size=%d pos=(%d,%d) dim=(%dx%d) scale=(%fx%f) maxXYZ=(%f,%f,%f) minZ=%f\n",
lpvp, vpd, vpd->dwSize, vpd->dwX, vpd->dwY, vpd->dwWidth, vpd->dwHeight, vpd->dvScaleX, vpd->dvScaleY,
vpd->dvMaxX, vpd->dvMaxY, vpd->dvMaxZ, vpd->dvMinZ);
// v2.03.48: scaled dvScaleX/Y fields. Fixes "Dark Vengeance" viewport size when using D3D interface.
// no.... see Forsaken
//dxw.MapClient(&vpd->dvScaleX, &vpd->dvScaleY);
//OutTraceDW("SetViewport: FIXED scale=(%fx%f)\n", vpd->dvScaleX, vpd->dvScaleY);
res=(*pSetViewport)(lpvp, vpd);
if(res) OutTraceE("SetViewport ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("SetViewport: OK\n");
return res;
}
HRESULT WINAPI extGetViewport(void *lpvp, LPD3DVIEWPORT vpd)
{
HRESULT res;
OutTraceD3D("GetViewport: viewport=%x viewportd=%x\n", lpvp, vpd);
res=(*pGetViewport)(lpvp, vpd);
// v2.03.48: should the dvScaleX/Y fields be unscaled?
if(res) OutTraceE("GetViewport ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("GetViewport: OK size=%d pos=(%d,%d) dim=(%dx%d) scale=(%fx%f) maxXYZ=(%f,%f,%f) minZ=%f\n",
vpd->dwSize, vpd->dwX, vpd->dwY, vpd->dwWidth, vpd->dwHeight, vpd->dvScaleX, vpd->dvScaleY,
vpd->dvMaxX, vpd->dvMaxY, vpd->dvMaxZ, vpd->dvMinZ);
return res;
}
HRESULT WINAPI extInitializeVP(void *lpvp, LPDIRECT3D lpd3d)
{
HRESULT res;
OutTraceD3D("Initialize(VP): viewport=%x d3d=%x\n", lpvp, lpd3d);
res=(*pInitializeVP)(lpvp, lpd3d);
if(res) OutTraceE("Initialize(VP) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("Initialize(VP): OK \n");
return res;
}
HRESULT WINAPI extCreateDevice2(void *lpd3d, REFCLSID Guid, LPDIRECTDRAWSURFACE lpdds, LPDIRECT3DDEVICE2 *lplpd3dd)
{
HRESULT res;
OutTraceD3D("CreateDevice(D3D2): d3d=%x GUID=%x(%s) lpdds=%x%s\n",
lpd3d, Guid.Data1, ExplainGUID((GUID *)&Guid), lpdds, dxwss.ExplainSurfaceRole((LPDIRECTDRAWSURFACE)lpdds));
res=(*pCreateDevice2)(lpd3d, Guid, lpdds, lplpd3dd);
if(res!=DD_OK) {
OutTraceE("CreateDevice(D3D2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
}
else{
OutTraceD3D("CreateDevice(D3D2): lpd3dd=%x\n", lpd3d, *lplpd3dd);
HookDirect3DDevice((void **)lplpd3dd, 2);
}
return res;
}
HRESULT WINAPI extCreateDevice3(void *lpd3d, REFCLSID Guid, LPDIRECTDRAWSURFACE4 lpdds, LPDIRECT3DDEVICE3 *lplpd3dd, LPUNKNOWN unk)
{
HRESULT res;
OutTraceD3D("CreateDevice(D3D3): d3d=%x GUID=%x(%s) lpdds=%x%s\n",
lpd3d, Guid.Data1, ExplainGUID((GUID *)&Guid), lpdds, dxwss.ExplainSurfaceRole((LPDIRECTDRAWSURFACE)lpdds));
res=(*pCreateDevice3)(lpd3d, Guid, lpdds, lplpd3dd, unk);
if(res!=DD_OK) {
OutTraceE("CreateDevice(D3D3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
}
else{
OutTraceD3D("CreateDevice(D3D3): lpd3dd=%x\n", lpd3d, *lplpd3dd);
HookDirect3DDevice((void **)lplpd3dd, 3);
}
return res;
}
HRESULT WINAPI extCreateDevice7(void *lpd3d, REFCLSID Guid, LPDIRECTDRAWSURFACE7 lpdds, LPDIRECT3DDEVICE7 *lplpd3dd)
{
// v2.02.83: D3D CreateDevice (version 7? all versions?) internally calls the Release method upon the backbuffer
// surface, and this has to be avoided since it causes a crash.
HRESULT res;
OutTraceD3D("CreateDevice(D3D7): d3d=%x GUID=%x(%s) lpdds=%x%s\n",
lpd3d, Guid.Data1, ExplainGUID((GUID *)&Guid), lpdds, dxwss.ExplainSurfaceRole((LPDIRECTDRAWSURFACE)lpdds));
res=(*pCreateDevice7)(lpd3d, Guid, lpdds, lplpd3dd);
if(res == DD_OK){
OutTraceD3D("CreateDevice(D3D7): lpd3dd=%x\n", lpd3d, *lplpd3dd);
HookDirect3DDevice((void **)lplpd3dd, 7);
}
else
OutTraceE("CreateDevice(D3D7) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
return res;
}
HRESULT WINAPI extD3DInitialize(void *d3dd, LPDIRECT3D lpd3d, LPGUID lpGuid, LPD3DDEVICEDESC lpd3dd)
{
HRESULT res;
OutTraceD3D("Initialize: d3dd=%x lpd3d=%x GUID=%x lpd3ddd=%x\n", d3dd, lpd3d, lpGuid->Data1, lpd3dd);
res=(*pD3DInitialize)(d3dd, lpd3d, lpGuid, lpd3dd);
if(res) OutTraceE("Initialize ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
DumpD3DDevideDesc(lpd3dd, "INIT");
return res;
}
HRESULT WINAPI extD3DGetCaps(void *d3dd, LPD3DDEVICEDESC lpd3dd ,LPD3DDEVICEDESC lpd3dd2)
{
HRESULT res;
OutTraceD3D("GetCaps(D3D): d3dd=%x lpd3dd=%x lpd3dd2=%x \n", d3dd, lpd3dd, lpd3dd2);
res=(*pD3DGetCaps)(d3dd, lpd3dd, lpd3dd2);
if(res) OutTraceE("GetCaps(D3D) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
DumpD3DDevideDesc(lpd3dd, "HWDEV");
DumpD3DDevideDesc(lpd3dd2, "SWDEV");
return res;
}
HRESULT WINAPI extSetRenderState(SetRenderState3_Type pSetRenderState, int version, void *d3dd, D3DRENDERSTATETYPE State, DWORD Value)
{
HRESULT res;
OutTraceB("SetRenderState(%d): d3dd=%x State=%x(%s) Value=%x\n", version, d3dd, State, ExplainD3DRenderState(State), Value);
if((dxw.dwFlags4 & ZBUFFERALWAYS) && (State == D3DRENDERSTATE_ZFUNC)) {
OutTraceD3D("SetRenderState: FIXED State=ZFUNC Value=%s->D3DCMP_ALWAYS\n", ExplainRenderstateValue(Value));
Value = D3DCMP_ALWAYS;
}
if((dxw.dwFlags2 & WIREFRAME) && (State == D3DRENDERSTATE_FILLMODE)){
OutTraceD3D("SetRenderState: FIXED State=FILLMODE Value=%x->D3DFILL_WIREFRAME\n", Value);
Value = D3DFILL_WIREFRAME;
}
if((dxw.dwFlags4 & DISABLEFOGGING) && (State == D3DRENDERSTATE_FOGENABLE)){
OutTraceD3D("SetRenderState: FIXED State=FOGENABLE Value=%x->FALSE\n", Value);
Value = FALSE;
}
res=(*pSetRenderState)(d3dd, State, Value);
if(res) OutTraceE("SetRenderState: res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extSetRenderState2(void *d3dd, D3DRENDERSTATETYPE State, DWORD Value)
{
return extSetRenderState(pSetRenderState2, 2, d3dd, State, Value);
}
HRESULT WINAPI extSetRenderState3(void *d3dd, D3DRENDERSTATETYPE State, DWORD Value)
{
return extSetRenderState(pSetRenderState3, 3, d3dd, State, Value);
}
HRESULT WINAPI extSetRenderState7(void *d3dd, D3DRENDERSTATETYPE State, DWORD Value)
{
return extSetRenderState(pSetRenderState7, 7, d3dd, State, Value);
}
HRESULT WINAPI extBeginScene1(void *d3dd)
{
HRESULT res;
OutTraceD3D("BeginScene(1): d3dd=%x\n", d3dd);
res=(*pBeginScene1)(d3dd);
if(res) OutTraceE("BeginScene(1): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extBeginScene2(void *d3dd)
{
HRESULT res;
OutTraceD3D("BeginScene(2): d3dd=%x\n", d3dd);
if((dxw.dwFlags4 & ZBUFFERCLEAN) || (dxw.dwFlags5 & CLEARTARGET)){
HRESULT res2;
LPDIRECT3DVIEWPORT2 vp;
D3DVIEWPORT vpd;
res2=((LPDIRECT3DDEVICE2)d3dd)->GetCurrentViewport(&vp);
if(!res2){
D3DRECT d3dRect;
vpd.dwSize=sizeof(D3DVIEWPORT);
vp->GetViewport(&vpd);
d3dRect.x1 = vpd.dwX;
d3dRect.y1 = vpd.dwY;
d3dRect.x2 = vpd.dwX + vpd.dwWidth;
d3dRect.y2 = vpd.dwY + vpd.dwHeight;
OutTraceD3D("d3dRect=(%d,%d)-(%d,%d)\n", d3dRect.x1, d3dRect.y1, d3dRect.x2, d3dRect.y2);
if(dxw.dwFlags4 & ZBUFFERCLEAN) vp->Clear(1, &d3dRect, D3DCLEAR_ZBUFFER);
if(dxw.dwFlags5 & CLEARTARGET) vp->Clear(1, &d3dRect, D3DCLEAR_TARGET);
}
}
res=(*pBeginScene2)(d3dd);
if(res) OutTraceE("BeginScene(2): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extBeginScene3(void *d3dd)
{
HRESULT res;
OutTraceD3D("BeginScene(3): d3dd=%x\n", d3dd);
if((dxw.dwFlags4 & (ZBUFFERCLEAN|ZBUFFER0CLEAN)) || (dxw.dwFlags5 & CLEARTARGET)){
HRESULT res2;
LPDIRECT3DVIEWPORT3 vp;
D3DVIEWPORT vpd;
res2=((LPDIRECT3DDEVICE3)d3dd)->GetCurrentViewport(&vp);
if(!res2){
D3DRECT d3dRect;
vpd.dwSize=sizeof(D3DVIEWPORT);
vp->GetViewport(&vpd);
d3dRect.x1 = vpd.dwX;
d3dRect.y1 = vpd.dwY;
d3dRect.x2 = vpd.dwX + vpd.dwWidth;
d3dRect.y2 = vpd.dwY + vpd.dwHeight;
OutTraceD3D("d3dRect=(%d,%d)-(%d,%d)\n", d3dRect.x1, d3dRect.y1, d3dRect.x2, d3dRect.y2);
if(dxw.dwFlags4 & ZBUFFERCLEAN )vp->Clear2(1, &d3dRect, D3DCLEAR_ZBUFFER, 0, 1.0, 0);
if(dxw.dwFlags4 & ZBUFFER0CLEAN)vp->Clear2(1, &d3dRect, D3DCLEAR_ZBUFFER, 0, 0.0, 0);
if(dxw.dwFlags5 & CLEARTARGET) vp->Clear(1, &d3dRect, D3DCLEAR_TARGET);
}
}
res=(*pBeginScene3)(d3dd);
if(res) OutTraceE("BeginScene(3): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extBeginScene7(void *d3dd)
{
HRESULT res;
OutTraceD3D("BeginScene(7): d3dd=%x\n", d3dd);
// there is no Clear method for Viewport object in D3D7 !!!
res=(*pBeginScene7)(d3dd);
if(res) OutTraceE("BeginScene(7): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extEndScene1(void *d3dd)
{
HRESULT res;
OutTraceD3D("EndScene(1): d3dd=%x\n", d3dd);
res=(*pEndScene1)(d3dd);
//dxw.ShowOverlay();
if(res) OutTraceE("EndScene(1): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extEndScene2(void *d3dd)
{
HRESULT res;
OutTraceD3D("EndScene(2): d3dd=%x\n", d3dd);
res=(*pEndScene2)(d3dd);
//dxw.ShowOverlay();
if(res) OutTraceE("EndScene(2): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extEndScene3(void *d3dd)
{
HRESULT res;
OutTraceD3D("EndScene(3): d3dd=%x\n", d3dd);
res=(*pEndScene3)(d3dd);
//dxw.ShowOverlay();
if(res) OutTraceE("EndScene(3): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extEndScene7(void *d3dd)
{
HRESULT res;
OutTraceD3D("EndScene(7): d3dd=%x\n", d3dd);
res=(*pEndScene7)(d3dd);
//dxw.ShowOverlay();
if(res) OutTraceE("EndScene(7): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extGetCaps3(void *d3dd, LPD3DDEVICEDESC hd, LPD3DDEVICEDESC sd)
{
HRESULT res;
OutTraceD3D("GetCaps(3): d3dd=%x hd=%x sd=%x\n", d3dd, hd, sd);
res=(*pGetCaps3)(d3dd, hd, sd);
if(res) {
OutTraceE("GetCaps(3): res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
if(dxw.dwFlags4 & NOPOWER2FIX){
if(hd) {
hd->dpcLineCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
hd->dpcTriCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
}
if(sd) {
sd->dpcLineCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
sd->dpcTriCaps.dwTextureCaps|=D3DPTEXTURECAPS_NONPOW2CONDITIONAL|D3DPTEXTURECAPS_POW2;
}
}
return res;
}
HRESULT WINAPI extSetLightState3(void *d3dd, D3DLIGHTSTATETYPE d3dls, DWORD t)
{
HRESULT res;
OutTraceD3D("SetLightState(3): d3d=%x lightstate=%x t=%x\n", d3dd, d3dls, t);
res=(*pSetLightState3)(d3dd, d3dls, t);
if(res) OutTraceE("SetLightState(3): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extSetViewport2(void *d3dd, LPD3DVIEWPORT lpd3dvp)
{
HRESULT res;
OutTraceD3D("SetViewport(2): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pSetViewport2)(d3dd, lpd3dvp);
if(res) OutTraceE("SetViewport(2): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extGetViewport2(void *d3dd, LPD3DVIEWPORT lpd3dvp)
{
HRESULT res;
OutTraceD3D("GetViewport(2): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pGetViewport2)(d3dd, lpd3dvp);
if(res) OutTraceE("GetViewport(2): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extSetViewport3(void *d3dd, LPD3DVIEWPORT lpd3dvp)
{
HRESULT res;
OutTraceD3D("SetViewport(3): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pSetViewport3)(d3dd, lpd3dvp);
if(res) OutTraceE("SetViewport(3): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extGetViewport3(void *d3dd, LPD3DVIEWPORT lpd3dvp)
{
HRESULT res;
OutTraceD3D("GetViewport(3): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pGetViewport3)(d3dd, lpd3dvp);
if(res) OutTraceE("GetViewport(3): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extSetViewport7(void *d3dd, LPD3DVIEWPORT7 lpd3dvp)
{
HRESULT res;
OutTraceD3D("SetViewport(7): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pSetViewport7)(d3dd, lpd3dvp);
if(res) OutTraceE("SetViewport(7): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extGetViewport7(void *d3dd, LPD3DVIEWPORT7 lpd3dvp)
{
HRESULT res;
OutTraceD3D("GetViewport(7): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pGetViewport7)(d3dd, lpd3dvp);
if(res) OutTraceE("GetViewport(7): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extAddViewport1(void *d3dd, LPDIRECT3DVIEWPORT lpd3dvp)
{
HRESULT res;
OutTraceD3D("AddViewport(1): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pAddViewport1)(d3dd, lpd3dvp);
if(res) {
OutTraceE("AddViewport(1): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HookViewport(&lpd3dvp, 1);
return res;
}
HRESULT WINAPI extAddViewport2(void *d3dd, LPDIRECT3DVIEWPORT2 lpd3dvp)
{
HRESULT res;
OutTraceD3D("AddViewport(2): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pAddViewport2)(d3dd, lpd3dvp);
if(res) {
OutTraceE("AddViewport(2): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HookViewport((LPDIRECT3DVIEWPORT *)&lpd3dvp, 2);
return res;
}
HRESULT WINAPI extAddViewport3(void *d3dd, LPDIRECT3DVIEWPORT3 lpd3dvp)
{
HRESULT res;
OutTraceD3D("AddViewport(3): d3d=%x d3dvp=%x\n", d3dd, lpd3dvp);
res=(*pAddViewport3)(d3dd, lpd3dvp);
if(res) {
OutTraceE("AddViewport(3): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HookViewport((LPDIRECT3DVIEWPORT *)&lpd3dvp, 3);
return res;
}
HRESULT WINAPI extSetViewport2_3(void *lpvp, LPD3DVIEWPORT2 vpd)
{
HRESULT res;
OutTraceD3D("SetViewport2(VP3): viewport=%x viewportd=%x size=%d pos=(%d,%d) dim=(%dx%d)\n",
lpvp, vpd, vpd->dwSize, vpd->dwX, vpd->dwY, vpd->dwWidth, vpd->dwHeight);
res=(*pSetViewport2_3)(lpvp, vpd);
if(res) OutTraceE("SetViewport2(VP3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("SetViewport2(VP3): OK\n");
return res;
}
HRESULT WINAPI extGetViewport2_3(void *lpvp, LPD3DVIEWPORT2 vpd)
{
HRESULT res;
OutTraceD3D("GetViewport2(VP3): viewport=%x viewportd=%x\n", lpvp, vpd);
res=(*pGetViewport2_3)(lpvp, vpd);
if(res) OutTraceE("GetViewport2(VP3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("GetViewport2(VP3): OK size=%d pos=(%d,%d) dim=(%dx%d)\n",
vpd->dwSize, vpd->dwX, vpd->dwY, vpd->dwWidth, vpd->dwHeight);
return res;
}
HRESULT WINAPI extGetCurrentViewport2(void *d3dd, LPDIRECT3DVIEWPORT2 *lpd3dvp)
{
HRESULT res;
OutTraceD3D("GetCurrentViewport(D3DD2): d3dd=%x viewportd=%x\n", d3dd, lpd3dvp);
res=(*pGetCurrentViewport2)(d3dd, lpd3dvp);
if(res) {
OutTraceE("GetCurrentViewport(D3DD2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
return res;
}
HookViewport((LPDIRECT3DVIEWPORT *)lpd3dvp, 2);
return res;
}
HRESULT WINAPI extSetCurrentViewport2(void *d3dd, LPDIRECT3DVIEWPORT2 lpd3dvp)
{
HRESULT res;
OutTraceD3D("SetCurrentViewport(D3DD2): d3dd=%x viewportd=%x\n", d3dd, lpd3dvp);
res=(*pSetCurrentViewport2)(d3dd, lpd3dvp);
if(res) OutTraceE("SetCurrentViewport(D3DD2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("SetCurrentViewport(D3DD2): OK\n");
return res;
}
HRESULT WINAPI extGetCurrentViewport3(void *d3dd, LPDIRECT3DVIEWPORT3 *lpd3dvp)
{
HRESULT res;
OutTraceD3D("GetCurrentViewport(D3DD3): d3dd=%x viewportd=%x\n", d3dd, lpd3dvp);
res=(*pGetCurrentViewport3)(d3dd, lpd3dvp);
if(res) {
OutTraceE("GetCurrentViewport(D3DD3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
return res;
}
HookViewport((LPDIRECT3DVIEWPORT *)lpd3dvp, 3);
if(IsDebug){
HRESULT res2;
D3DVIEWPORT2 vpdesc;
vpdesc.dwSize = sizeof(D3DVIEWPORT2);
res2=(*pGetViewport2_3)(lpd3dvp, &vpdesc);
if(res)
OutTraceE("GetCurrentViewport(D3DD3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else
OutTraceD3D("GetCurrentViewport(D3DD3): size=%d pos=(%d,%d) dim=(%dx%d)\n",
vpdesc.dwSize, vpdesc.dwX, vpdesc.dwY, vpdesc.dwWidth, vpdesc.dwHeight);
}
return res;
}
HRESULT WINAPI extSetCurrentViewport3(void *lpvp, LPDIRECT3DVIEWPORT3 lpd3dvp)
{
HRESULT res;
OutTraceD3D("SetCurrentViewport(D3DD3): viewport=%x\n", lpvp, lpd3dvp);
res=(*pSetCurrentViewport3)(lpvp, lpd3dvp);
if(res) OutTraceE("SetCurrentViewport(D3DD3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("SetCurrentViewport(D3DD3): OK\n");
if(IsDebug){
HRESULT res2;
D3DVIEWPORT2 vpdesc;
vpdesc.dwSize = sizeof(D3DVIEWPORT2);
res2=(*pGetViewport2_3)(lpd3dvp, &vpdesc);
if(res)
OutTraceE("SetCurrentViewport(D3DD3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else
OutTraceD3D("SetCurrentViewport(D3DD3): size=%d pos=(%d,%d) dim=(%dx%d)\n",
vpdesc.dwSize, vpdesc.dwX, vpdesc.dwY, vpdesc.dwWidth, vpdesc.dwHeight);
}
return res;
}
HRESULT WINAPI extDeleteViewport1(void *d3dd, LPDIRECT3DVIEWPORT lpd3dvp)
{
HRESULT res;
OutTraceD3D("DeletetViewport(D3DD1): d3dd=%x viewport=%x\n", d3dd, lpd3dvp);
res=(*pDeleteViewport1)(d3dd, lpd3dvp);
if(res) OutTraceE("DeletetViewport(D3DD1) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("DeletetViewport(D3DD1): OK\n");
return res;
}
HRESULT WINAPI extNextViewport1(void *d3dd, LPDIRECT3DVIEWPORT lpd3dvp, LPDIRECT3DVIEWPORT *vpnext, DWORD dw)
{
HRESULT res;
OutTraceD3D("NextViewport(D3DD1): d3dd=%x viewport=%x dw=%x\n", d3dd, lpd3dvp);
res=(*pNextViewport1)(d3dd, lpd3dvp, vpnext, dw);
if(res) OutTraceE("NextViewport(D3DD1) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("NextViewport(D3DD1): next=%x\n", *vpnext);
return res;
}
HRESULT WINAPI extDeleteViewport2(void *d3dd, LPDIRECT3DVIEWPORT2 lpd3dvp)
{
HRESULT res;
OutTraceD3D("DeletetViewport(D3DD2): d3dd=%x viewport=%x\n", d3dd, lpd3dvp);
res=(*pDeleteViewport2)(d3dd, lpd3dvp);
if(res) OutTraceE("DeletetViewport(D3DD2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("DeletetViewport(D3DD2): OK\n");
return res;
}
HRESULT WINAPI extNextViewport2(void *d3dd, LPDIRECT3DVIEWPORT2 lpd3dvp, LPDIRECT3DVIEWPORT2 *vpnext, DWORD dw)
{
HRESULT res;
OutTraceD3D("NextViewport(D3DD2): d3dd=%x viewport=%x dw=%x\n", d3dd, lpd3dvp);
res=(*pNextViewport2)(d3dd, lpd3dvp, vpnext, dw);
if(res) OutTraceE("NextViewport(D3DD2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
else OutTraceD3D("NextViewport(D3DD2): next=%x\n", *vpnext);
return res;
}
HRESULT WINAPI extSetTexture3(void *d3dd, DWORD flags, LPDIRECT3DTEXTURE2 lptex)
{
HRESULT res;
OutTraceD3D("SetTexture(3): d3dd=%x flags=%x tex=%x\n", d3dd, flags, lptex);
if (dxw.dwFlags4 & NOTEXTURES) return DD_OK;
res=(*pSetTexture3)(d3dd, flags, lptex);
if(res) OutTraceD3D("SetTexture(3): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extSetTexture7(void *d3dd, DWORD flags, LPDIRECTDRAWSURFACE7 lptex)
{
HRESULT res;
OutTraceD3D("SetTexture(7): d3dd=%x, flags=%x, tex=%x\n", d3dd, flags, lptex);
if (dxw.dwFlags4 & NOTEXTURES) return DD_OK;
res=(*pSetTexture7)(d3dd, flags, lptex);
if(res) OutTraceD3D("SetTexture(7): ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
#ifdef TRACEMATERIAL
HRESULT WINAPI extSetMaterial(void *d3dd, LPD3DMATERIAL lpMaterial)
{
HRESULT res;
OutTraceD3D("SetMaterial: d3dd=%x material=%x\n", d3dd, lpMaterial);
if(lpMaterial && IsDebug){
OutTraceD3D("Material: Size=%d Texture=%x diffuse=(%f,%f,%f,%f) ambient=(%f,%f,%f,%f) specular=(%f,%f,%f,%f) emissive=(%f,%f,%f,%f) power=%f\n",
lpMaterial->dwSize, lpMaterial->hTexture,
lpMaterial->diffuse.a, lpMaterial->diffuse.r, lpMaterial->diffuse.g, lpMaterial->diffuse.b,
lpMaterial->ambient.a, lpMaterial->ambient.r, lpMaterial->ambient.g, lpMaterial->ambient.b,
lpMaterial->specular.a, lpMaterial->specular.r, lpMaterial->specular.g, lpMaterial->specular.b,
lpMaterial->emissive.a, lpMaterial->emissive.r, lpMaterial->emissive.g, lpMaterial->emissive.b,
lpMaterial->power
);
}
res=(*pSetMaterial)(d3dd, lpMaterial);
if(res) OutTraceD3D("SetMaterial: ERROR res=%x\n", res);
return res;
}
HRESULT WINAPI extGetMaterial(void *d3dd, LPD3DMATERIAL lpMaterial)
{
HRESULT res;
res=(*pGetMaterial)(d3dd, lpMaterial);
OutTraceD3D("GetMaterial: d3dd=%x material=%x res=%x\n", d3dd, lpMaterial, res);
if(lpMaterial && IsDebug && (res==DD_OK)){
OutTraceD3D("Material: Size=%d diffuse=(%f,%f,%f,%f) ambient=(%f,%f,%f,%f) specular=(%f,%f,%f,%f) emissive=(%f,%f,%f,%f) power=%f\n",
lpMaterial->dwSize,
lpMaterial->diffuse.a, lpMaterial->diffuse.r, lpMaterial->diffuse.g, lpMaterial->diffuse.b,
lpMaterial->ambient.a, lpMaterial->ambient.r, lpMaterial->ambient.g, lpMaterial->ambient.b,
lpMaterial->specular.a, lpMaterial->specular.r, lpMaterial->specular.g, lpMaterial->specular.b,
lpMaterial->emissive.a, lpMaterial->emissive.r, lpMaterial->emissive.g, lpMaterial->emissive.b,
lpMaterial->power
);
}
return res;
}
#endif
HRESULT WINAPI extSwapTextureHandles(void *d3dd, LPDIRECT3DTEXTURE t1, LPDIRECT3DTEXTURE t2)
{
HRESULT res;
OutTraceD3D("SwapTextureHandles(1): d3dd=%x t1=%x t2=%x\n", d3dd, t1, t2);
if (dxw.dwFlags4 & NOTEXTURES) return DD_OK;
res=(*pSwapTextureHandles)(d3dd, t1, t2);
if(res) OutTraceD3D("SwapTextureHandles(1): ERROR res=%x\n", res);
return res;
}
HRESULT WINAPI extSwapTextureHandles2(void *d3dd, LPDIRECT3DTEXTURE2 t1, LPDIRECT3DTEXTURE2 t2)
{
HRESULT res;
OutTraceD3D("SwapTextureHandles(2): d3dd=%x t1=%x t2=%x\n", d3dd, t1, t2);
if (dxw.dwFlags4 & NOTEXTURES) return DD_OK;
res=(*pSwapTextureHandles2)(d3dd, t1, t2);
if(res) OutTraceD3D("SwapTextureHandles(2): ERROR res=%x\n", res);
return res;
}
HRESULT WINAPI extTexInitialize(void *t, LPDIRECT3DDEVICE lpd3dd, LPDIRECTDRAWSURFACE lpdds)
{
OutTrace("Texture::Initialize\n");
return (*pTInitialize)(t, lpd3dd, lpdds);
}
HRESULT WINAPI extTexGetHandle(void *t, LPDIRECT3DDEVICE lpd3dd, LPD3DTEXTUREHANDLE lpth)
{
HRESULT ret;
OutTrace("Texture::GetHandle lpt=%x lpd3dd=%x lpth=%x\n", t, lpd3dd, lpth);
ret = (*pTGetHandle)(t, lpd3dd, lpth);
if(ret) OutTraceE("Texture::Load ERROR res=%x(%s)\n", ret, ExplainDDError(ret));
return ret;
}
HRESULT WINAPI extTexPaletteChanged(void *t, DWORD dw1, DWORD dw2)
{
HRESULT ret;
OutTrace("Texture::PaletteChanged lpt=%x dw1=%x dw2=%x\n", t, dw1, dw2);
ret = (*pTPaletteChanged)(t, dw1, dw2);
if(ret) OutTraceE("Texture::PaletteChanged ERROR res=%x(%s)\n", ret, ExplainDDError(ret));
return ret;
}
HRESULT WINAPI extTexLoad(void *t, LPDIRECT3DTEXTURE lpt)
{
HRESULT ret;
OutTrace("Texture::Load lpt=%x lpd3dt=%x\n", t, lpt);
ret = (*pTLoad)(t, lpt);
if(ret) OutTraceE("Texture::Load ERROR res=%x(%s)\n", ret, ExplainDDError(ret));
return ret;
}
HRESULT WINAPI extTexUnload(void *t)
{
HRESULT ret;
OutTrace("Texture::Unload lpt=%x\n", t);
ret = (*pTUnload)(t);
if(ret) OutTraceE("Texture::Load ERROR res=%x(%s)\n", ret, ExplainDDError(ret));
return ret;
}
typedef struct {
LPD3DENUMPIXELFORMATSCALLBACK *cb;
LPVOID arg;
} CallbackZBufArg;
HRESULT WINAPI extZBufferProxy(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext)
{
HRESULT res;
OutTraceD3D("EnumZBufferFormats: CALLBACK context=%x %s \n", ((CallbackZBufArg *)lpContext)->arg, ExplainPixelFormat(lpDDPixFmt));
res = (*(((CallbackZBufArg *)lpContext)->cb))(lpDDPixFmt, ((CallbackZBufArg *)lpContext)->arg);
OutTraceD3D("EnumZBufferFormats: CALLBACK ret=%x\n", res);
return res;
}
HRESULT WINAPI extEnumZBufferFormats(void *lpd3d, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext)
{
HRESULT ret;
CallbackZBufArg Arg;
OutTraceD3D("Direct3D::EnumZBufferFormats d3d=%x clsid=%x context=%x\n", lpd3d, riidDevice.Data1, lpContext);
Arg.cb= &lpEnumCallback;
Arg.arg=lpContext;
ret = (*pEnumZBufferFormats)(lpd3d, riidDevice, (LPD3DENUMPIXELFORMATSCALLBACK)extZBufferProxy, (LPVOID)&Arg);
OutTraceE("Direct3D::EnumZBufferFormats res=%x(%s)\n", ret, ExplainDDError(ret));
return ret;
}
// Beware: using service surfaces with DDSCAPS_SYSTEMMEMORY capability may lead to crashes in D3D operations
// like Vievport::Clear() in "Forsaken" set in emulation AERO-friendly mode. To avoid the problem, you can
// suppress the offending cap by use of the NOSYSMEMPRIMARY or NOSYSMEMBACKBUF flags
HRESULT WINAPI extViewportClear(void *lpd3dvp, DWORD p1, LPD3DRECT lpRect, DWORD p2)
{
HRESULT ret;
if(IsTraceD3D){
char sRect[81];
if (lpRect) sprintf(sRect, "(%d,%d)-(%d,%d)", lpRect->x1, lpRect->y1, lpRect->x2, lpRect->y2);
else strcpy(sRect, "(NULL)");
OutTrace("Viewport::Clear lpd3dvp=%x p1=%x p2=%x rect=%s\n", lpd3dvp, p1, p2, sRect);
}
// proxying the call ....
ret = (*pViewportClear)(lpd3dvp, p1, lpRect, p2);
OutTraceD3D("Viewport::Clear ret=%x\n", ret);
return ret;
}