mirror of
https://github.com/DxWnd/DxWnd.reloaded
synced 2024-12-30 09:25:35 +01:00
75 lines
4.2 KiB
Plaintext
75 lines
4.2 KiB
Plaintext
v2.2.00/01
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major code rewriting - introduced dxwCore class
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preliminary FPS handling: Limit, Skip & Count with configurable delay
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Hide Multi Monitor configuration flag - used for "Dream Acquarium" on multimonitor PC.
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v2.2.02
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preliminary time stretching: so far applies to GetTickCount() only, and is controlled by Alt-F5 / F6 keys.
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Fixed bug in GDI BitBlt call: stretching must be made on screen DC only, or it's made twice.
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v2.02.03/04:
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code cleanup - see syslib calls hooking
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new configuration flags: Hook GDI and Hook OpenGL
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OpenGL custom library field
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API hooking fix with module specification
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Time stretching by keyboard control (Alt F5/F6) and/or Time Slider dialog
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v2.02.05:
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hooked winmm timeGetTime() API: makes time stretching work for Age of Empires series
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changed time stretching grain: now it's not the coarse grained 2x, 4x,... series in 9 possible values but the fine grained series 1.5x, 2x, 3x,.... in 17 possible values
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added status and time stretching view panels to tray icon menu
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v2.02.06:
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preliminary FPS counter overlapped on game screen, Alt-F7 to toggle display on/off.
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fixed buf on time stretch logging (and possible game crash).
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revised GetDC handling with 8BPP paletized surfaces: avoided need to emulate reverse-blitting and got an impressive speed improvement for games such as Age of Empires I & II and Hyperblade.
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v2.02.07:
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many fixes on the FPS and time control features.
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v2.02.08:
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fixed some errors in the main directdraw palette descriptor. That gives better compatibility and less complicated source code.
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added Fake Version feature: now Dungeon Keeper II (original version, not GOG hack) can detect a fake Win2000 / WinXP environment on Win7 and newer. Tested and working on Win7. Many thanks to Maxim for pushing me hard to win my lazyness and implement this new feature.
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v2.02.09:
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Fixed some x,y window coordinates bugs
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Fixed some proxy log messages (missing \n line terminator)
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Fixed Trace "DirectX" flag.
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improved GetDC handling in 8BPP palette mode: AddPalette called on demand, and on any surface (including backbuffers): makes Emergency work with no "Handle DC" flag set. Beware: this may affect the "Map GDI HDC on Primary DC" flag causing surface locks.
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Fixed limit FPS timing issues: now the max possible FPS is 1000/delay.
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Fixed EndPaint bug causing HDC lock in "Map GDI HDC to Primary DC" mode.
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v2.02.10:
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Added "Full RECT Blit" mode: may be useful to handle problematic situations (e.g. "Urban Assault" intro movies)
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Fixed ClientToScreen and ScreenToClient hookers to properly handle scaled windows. This makes "Postal" working.
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Fixed global palette reference count (??) in DirectDraw::Release hook
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Fixed Window messages handling for SWP_NOMOVE, SWP_NOSIZE modes.
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v2.02.11:
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Added debug messages for GetSystemMetrics() modes, MapWindowPoints() points, DirectDrawEnumerate/Ex() devices.
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ompiled with #define _WIN32_WINNT 0x0600 -> handles Vista modes
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Added NOPALETTEUPDATE ("Palette update don't Blit" flag) to eliminate flickering when ddraw and GDI methods conflict
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Hooked all LoadLibraryA/W
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and LoadLibraryExA/W calls
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Hooked
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extDirectDrawEnumerate/Ex ddraw calls to handle Hide multi-monitor option.
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Detected directshow activation through CoCreateInstance and hooked quartz.dll segment: now Urban Assault movies don't require "Full RECT Blit" option to be set.
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Updated DDSurface::Release hook
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v2.02.12
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GUI: Tabbed setup panel. More space for more future options.
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DLL: (optional) splash screen
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probably, some regression bugs....
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v2.02.13
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Added decoding of WINDOWPOS.flags field in trace log
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revised whole hooking procedures to use HMODULE handle instead of module name
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Added WM_GETMINMAXINFO and WM_NCCALCSIZE handling in WinProcess hook
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Attempt to handle double buffering through surface attach to backbuffer (???)
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Fixed CHILD window positioning for BIG windows in CreateWindowExA hook
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Added GlobalMemoryStatus hook to fix huge values when value exceeds DWORD range. Fixes Nocturne intro warning message.
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V2.02.14
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Started dll injection to handle startup code
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Fixed directx CreateSurface hook to fix "Wargames" error in emulated mode
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Fixed directx SetClipper hook to properly handle backbuffer clipping and fix "Wargames" clipping problems
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