#include "dxwnd.h"

SupportedRes_Type SupportedSVGARes[12]= {
	{320,200},
	{320,240},
	{512,384},		// needed by "Outcast" loading screen
	{640,400},
	{640,480},
	{720,480},
	{800,600},
	{1024,768},		// XGA
	{1280,800},		// WXGA
	{1280,1024},	
	{1600,1200},	// UXGA, needed by "LEGO Star Wars" in high res mode
	{0,0}
};

SupportedRes_Type SupportedHDTVRes[11]= {
	{640,360},		// nHD
	{720,480},		// DVD
	{720,576},		// DV-PAL
	{960,540},		// qHD
	{1176,1000},
	{1280,720},		// HD
	{1440,900},		// Swat 3 hack
	{1440,960},
	{1600,900},		// HD+
	{1920,1080},	// FHD
	{0,0}
};

int SupportedDepths[5]={8,16,24,32,0};