// TabDirect3D.cpp : implementation file // #include "stdafx.h" #include "TargetDlg.h" #include "TabDirect3D.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTabDirect3D dialog CTabDirect3D::CTabDirect3D(CWnd* pParent /*=NULL*/) : CDialog(CTabDirect3D::IDD, pParent) { //{{AFX_DATA_INIT(CTabDirect3D) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CTabDirect3D::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); CTargetDlg *cTarget = ((CTargetDlg *)(this->GetParent()->GetParent())); // Direct3D tweaks DDX_Check(pDX, IDC_ZBUFFERCLEAN, cTarget->m_ZBufferClean); DDX_Check(pDX, IDC_ZBUFFER0CLEAN, cTarget->m_ZBuffer0Clean); DDX_Check(pDX, IDC_NOPOWER2FIX, cTarget->m_NoPower2Fix); DDX_Check(pDX, IDC_NOD3DRESET, cTarget->m_NoD3DReset); DDX_Check(pDX, IDC_SUPPRESSD3DEXT, cTarget->m_SuppressD3DExt); DDX_Check(pDX, IDC_FORCESHEL, cTarget->m_ForcesHEL); DDX_Check(pDX, IDC_SETZBUFFERBITDEPTHS, cTarget->m_SetZBufferBitDepths); // Ddraw tweaks DDX_Check(pDX, IDC_NOSYSMEMPRIMARY, cTarget->m_NoSysMemPrimary); DDX_Check(pDX, IDC_NOSYSMEMBACKBUF, cTarget->m_NoSysMemBackBuf); DDX_Check(pDX, IDC_FIXPITCH, cTarget->m_FixPitch); DDX_Check(pDX, IDC_POWER2WIDTH, cTarget->m_Power2Width); DDX_Check(pDX, IDC_FIXREFCOUNTER, cTarget->m_FixRefCounter); DDX_Check(pDX, IDC_RETURNNULLREF, cTarget->m_ReturnNullRef); DDX_Check(pDX, IDC_FULLRECTBLT, cTarget->m_FullRectBlt); DDX_Check(pDX, IDC_CENTERTOWIN, cTarget->m_CenterToWin); DDX_Check(pDX, IDC_DEINTERLACE, cTarget->m_Deinterlace); // Texture management DDX_Radio(pDX, IDC_TEXTURENONE, cTarget->m_TextureHandling); // 3D Effects DDX_Check(pDX, IDC_NOTEXTURES, cTarget->m_NoTextures); DDX_Check(pDX, IDC_WIREFRAME, cTarget->m_WireFrame); DDX_Check(pDX, IDC_DISABLEFOGGING, cTarget->m_DisableFogging); DDX_Check(pDX, IDC_CLEARTARGET, cTarget->m_ClearTarget); // Swap Effect DDX_Check(pDX, IDC_FORCESWAPEFFECT, cTarget->m_ForcesSwapEffect); DDX_Radio(pDX, IDC_SWAP_DISCARD, cTarget->m_SwapEffect); } BEGIN_MESSAGE_MAP(CTabDirect3D, CDialog) //{{AFX_MSG_MAP(CTabDirect3D) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTabDirect3D message handlers