Block process priority class |
??? |
??? |
Set single core process affinity |
SINGLEPROCAFFINITY |
Some games are not properly synchronized to run on physically separated multiple core CPUs, or simply don't properly handle powerful CPUs. This option sets the program's core affinity so that the program is run by a single core (the first one). |
Set last core affinity |
USELASTCORE |
Same as SINGLEPROCAFFINITY, but picks the last CPU core. |
Limit available resources |
LIMITRESOURCES |
Causes the query for available resources (RAM, hard disk space, and so on) to return a limited value: some old games can't handle a very big integer number and see it as a negative value, refusing to start. |
Disable performance counter |
??? |
??? |
Bypass font unsupported api |
FONTBYPASS |
Some games may attempt to manage old font styles that were present by default on legacy platforms and are no longer supported. This flag simulates a success operation to let the program continue. Of course, the font will be wrong, but Windows will approximate the choice with the most similar available font. |
Replace privileged opcodes |
??? |
??? |
Suppress IME |
SUPPRESSIME |
The flag tries to suppress IME windows. This feature is not yet fully functional. |
Handle exceptions |
HANDLEEXCEPTIONS |
Setting this flag causes DxWnd to set its own exception handler that tries (often successfully) to fix several common exceptions, such as the divide by zero exception in old games that were trying to calculate the CPU speed. |
Diablo tweak |
??? |
??? |
Intercept Imagehlp.dll |
??? |
??? |
EA Sports hack |
??? |
??? |
Reserve legacy memory segments |
??? |
??? |
Disable Max Windowed Mode |
??? |
??? |
Disable "disable Alt-Tab" |
??? |
??? |
Win7 color fix |
??? |
??? |
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