GDI

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These flags determine the strategy to manage pure GDI programs or, in the most complicated case, hybrid games that mix GDI calls with other renderers like DirectDraw or Direct3D.


No GDI handling

GDINONE

Disables video-related GDI / user32 API hooking.

Scaled GDI calls

HOOKGDI

Scales GDI API coordinates to fit the window stretching.

Emulated Device Context

EMULATEDC

Handle an emulated GDI DC.

Map DC to Primary Surface

GDIEMULATEDC

Use the ddraw primary surface DC for GDI operations.

Scale font parameters

FIXTEXTOUT

Tries to scale font parameters to fit the window stretching.