These flags determine the strategy to manage pure GDI programs or, in the most complicated case, hybrid games that mix GDI calls with other renderers like DirectDraw or Direct3D.
No GDI handling |
GDINONE |
Disables video-related GDI / user32 API hooking. |
Scaled GDI calls |
HOOKGDI |
Scales GDI API coordinates to fit the window stretching. |
Emulated Device Context |
EMULATEDC |
Handle an emulated GDI DC. |
Map DC to Primary Surface |
GDIEMULATEDC |
Use the ddraw primary surface DC for GDI operations. |
Scale font parameters |
FIXTEXTOUT |
Tries to scale font parameters to fit the window stretching. |