// TabOpenGL.cpp : implementation file // #include "stdafx.h" #include "TargetDlg.h" #include "TabOpenGL.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTabOpenGL dialog CTabOpenGL::CTabOpenGL(CWnd* pParent /*=NULL*/) : CDialog(CTabOpenGL::IDD, pParent) { //{{AFX_DATA_INIT(CTabOpenGL) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CTabOpenGL::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); CTargetDlg *cTarget = ((CTargetDlg *)(this->GetParent()->GetParent())); DDX_Check(pDX, IDC_HOOKOPENGL, cTarget->m_HookOpenGL); DDX_Check(pDX, IDC_FORCEHOOKOPENGL, cTarget->m_ForceHookOpenGL); DDX_Text(pDX, IDC_OPENGLLIB, cTarget->m_OpenGLLib); } BOOL CTabOpenGL::OnInitDialog() { AfxEnableControlContainer(); CDialog::OnInitDialog(); return TRUE; } BEGIN_MESSAGE_MAP(CTabOpenGL, CDialog) //{{AFX_MSG_MAP(CTabOpenGL) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTabOpenGL message handlers