#include "gl.h" extern void HookOpenGL(HMODULE, char *); typedef GLenum (WINAPI *glGetError_Type)(); typedef void (WINAPI *glViewport_Type)(GLint, GLint, GLsizei, GLsizei); typedef void (WINAPI *glScissor_Type)(GLint, GLint, GLsizei, GLsizei); typedef void (WINAPI *glGetIntegerv_Type)(GLenum, GLint *); typedef void (WINAPI *glFinish_Type)(void); typedef void (WINAPI *glFlush_Type)(void); typedef void (WINAPI *glDrawBuffer_Type)(GLenum); typedef void (WINAPI *glPolygonMode_Type)(GLenum, GLenum); typedef void (WINAPI *glGetFloatv_Type)(GLenum, GLboolean *); typedef void (WINAPI *glClear_Type)(GLbitfield); typedef HGLRC (WINAPI *wglCreateContext_Type)(HDC); typedef PROC (WINAPI *wglGetProcAddress_Type)(LPCSTR); typedef BOOL (WINAPI *wglMakeCurrent_Type)(HDC, HGLRC); typedef void (WINAPI *glTexImage2D_Type)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); typedef void (WINAPI *glPixelZoom_Type)(GLfloat, GLfloat); typedef void (WINAPI *glBegin_Type)(GLenum); typedef void (WINAPI *glBindTexture_Type)(GLenum, GLuint); typedef void (WINAPI *glPixelStorei_Type)(GLenum, GLint); typedef void (WINAPI *glCopyTexImage2D_Type)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); extern GLenum WINAPI extglGetError(); extern void WINAPI extglViewport(GLint, GLint, GLsizei, GLsizei); extern void WINAPI extglScissor(GLint, GLint, GLsizei, GLsizei); extern void WINAPI extglGetIntegerv(GLenum, GLint *); extern void WINAPI extglFinish(void); extern void WINAPI extglFlush(void); extern void WINAPI extglDrawBuffer(GLenum); extern void WINAPI extglPolygonMode(GLenum, GLenum); extern void WINAPI extglGetFloatv(GLenum, GLboolean *); extern void WINAPI extglClear(GLbitfield); extern HGLRC WINAPI extwglCreateContext(HDC); extern PROC WINAPI extwglGetProcAddress(LPCSTR); extern BOOL WINAPI extwglMakeCurrent(HDC, HGLRC); extern void WINAPI extglTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void WINAPI extglPixelZoom(GLfloat, GLfloat); extern void WINAPI extglBegin(GLenum); extern void WINAPI extglBindTexture(GLenum, GLuint); extern void WINAPI extglPixelStorei(GLenum, GLint); extern void WINAPI extglCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #ifdef DXWDECLARATIONS #undef DXWEXTERN #undef DXWINITIALIZED #define DXWEXTERN #define DXWINITIALIZED = NULL #else #undef DXWEXTERN #undef DXWINITIALIZED #define DXWEXTERN extern #define DXWINITIALIZED #endif // GDI32.dll: DXWEXTERN glGetError_Type pglGetError; DXWEXTERN glViewport_Type pglViewport; DXWEXTERN glScissor_Type pglScissor; DXWEXTERN glGetIntegerv_Type pglGetIntegerv; //DXWEXTERN glFinish_Type pglFinish; //DXWEXTERN glFlush_Type pglFlush; DXWEXTERN glDrawBuffer_Type pglDrawBuffer; DXWEXTERN glPolygonMode_Type pglPolygonMode; DXWEXTERN glGetFloatv_Type pglGetFloatv; DXWEXTERN glClear_Type pglClear; DXWEXTERN wglCreateContext_Type pwglCreateContext; DXWEXTERN wglGetProcAddress_Type pwglGetProcAddress; DXWEXTERN wglMakeCurrent_Type pwglMakeCurrent; DXWEXTERN glTexImage2D_Type pglTexImage2D; DXWEXTERN glPixelZoom_Type pglPixelZoom; DXWEXTERN glBegin_Type pglBegin; DXWEXTERN glBindTexture_Type pglBindTexture; DXWEXTERN glPixelStorei_Type pglPixelStorei; DXWEXTERN glCopyTexImage2D_Type pglCopyTexImage2D;