diff --git a/build/dxwnd.dll b/build/dxwnd.dll index f4ccd46..40e48b8 100644 --- a/build/dxwnd.dll +++ b/build/dxwnd.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eca050e2e867b9ccd61ce1e78b991f48504d208b1454e486e76ace04e7763b5f +oid sha256:e35a6dc22468717d75b50c1374ba43157b43668ba28417be5e8201d0d8c0d010 size 700928 diff --git a/build/exports/Tony Hawk's Pro Skater 3.dxw b/build/exports/Tony Hawk's Pro Skater 3.dxw new file mode 100644 index 0000000..53226e9 --- /dev/null +++ b/build/exports/Tony Hawk's Pro Skater 3.dxw @@ -0,0 +1,35 @@ +[target] +title0=Tony Hawk's Pro Skater 3 +path0=F:\Games\Tony Hawk's Pro Skater 3\Skate3.exe +startfolder0= +launchpath0= +module0= +opengllib0= +notes0= +registry0= +ver0=0 +monitorid0=-1 +coord0=0 +flag0=136314914 +flagg0=1207959552 +flagh0=20 +flagi0=134217732 +flagj0=4224 +flagk0=65536 +flagl0=0 +flagm0=0 +tflag0=0 +dflag0=0 +posx0=50 +posy0=50 +sizx0=800 +sizy0=600 +maxfps0=0 +initts0=0 +winver0=0 +maxres0=-1 +swapeffect0=0 +maxddinterface0=7 +slowratio0=2 +initresw0=800 +initresh0=600 diff --git a/build/exports/Warhammer 40K Rites of War.dxw b/build/exports/Warhammer 40K Rites of War.dxw index aec7e30..0429b8f 100644 --- a/build/exports/Warhammer 40K Rites of War.dxw +++ b/build/exports/Warhammer 40K Rites of War.dxw @@ -1,20 +1,20 @@ [target] title0=Warhammer 40K Rites of War -path0=D:\Games\Warhammer 40K Rites Of War\game\RoW.exe +path0=F:\Games\Warhammer 40K Rites Of War\RoW.exe launchpath0= module0= opengllib0= -notes0=After installing the game copy the "Map" -folder from the CD to the \nRites of War\ directory on your hard drive.\n\nThis will fix the issue where the game crashes when starting a campaign. +notes0=Courtesy of Riitaoja:\n\nAfter installing the game copy the "Map" -folder from the CD to the \nRites of War\ directory on your hard drive.\n\nThis will fix the issue where the game crashes when starting a campaign.\n\nSetting Time limit to 1mSec together with "Updates bigger than 1/4 screen size" \nslows down the battle scrolling without affecting the mouse or animations speed,\nnor reducing the FPS rate.\nVery adviseable. registry0= ver0=0 coord0=0 -flag0=685772838 -flagg0=1207959680 +flag0=136335394 +flagg0=1207963776 flagh0=20 flagi0=138412036 -flagj0=4224 +flagj0=4480 flagk0=65536 -flagl0=0 +flagl0=1073741824 flagm0=0 tflag0=0 dflag0=0 @@ -22,10 +22,14 @@ posx0=50 posy0=50 sizx0=800 sizy0=600 -maxfps0=0 +maxfps0=1 initts0=0 winver0=0 maxres0=-1 swapeffect0=0 maxddinterface0=7 slowratio0=2 +startfolder0= +monitorid0=-1 +initresw0=800 +initresh0=600 diff --git a/build/exports/dxwnd.ini b/build/exports/dxwnd.ini new file mode 100644 index 0000000..f08cfa6 --- /dev/null +++ b/build/exports/dxwnd.ini @@ -0,0 +1,5 @@ +[window] +posx=1235 +posy=551 +sizx=320 +sizy=200 diff --git a/build/help/Compatibility.html b/build/help/Compatibility.html index 8b2fd33..abbf4ff 100644 --- a/build/help/Compatibility.html +++ b/build/help/Compatibility.html @@ -59,7 +59,7 @@

-

+

diff --git a/build/help/Ddrawtweaks.html b/build/help/Ddrawtweaks.html index e9a0ef6..031ba6a 100644 --- a/build/help/Ddrawtweaks.html +++ b/build/help/Ddrawtweaks.html @@ -81,7 +81,7 @@

FIXPITCH

-

Some programs ignore the pitch value returned by the DirectDrawSurface::Lock method and fill the graphics buffer according to an incorrect predetermined pitch value. This discrepancy is caused when DxWnd creates virtual surfaces with varying pitch values that may not correspond to the original values when creating the surface on a different memory type (system memory and video memory). When this is happening to a hooked program, some elements may appear diagonally skewed. Note how the left border of the text widget in the figure below goes down and to the right rather than straight down, distorting the contained text as well. This flag resolves the issue by copying the graphic scan lines to the proper memory offset.

+

Some programs ignore the pitch value returned by the DirectDrawSurface::Lock method and fill the graphics buffer according to an incorrect predetermined pitch value. This discrepancy is caused when DxWnd creates virtual surfaces with varying pitch values that may not correspond to the original values when creating the surface on a different memory type (system memory and video memory). When this is happening to a hooked program, some elements may appear diagonally skewed. Note how the left border of the text widget in the figure below goes down and to the right rather than straight down, distorting the contained text as well. This flag resolves the issue by copying the graphic scan lines to the proper memory offset. For additional examples, see Examples > SnowBoard: Racer.


diff --git a/build/help/Direct3Dtweaks.html b/build/help/Direct3Dtweaks.html index 920d85c..e97664b 100644 --- a/build/help/Direct3Dtweaks.html +++ b/build/help/Direct3Dtweaks.html @@ -73,7 +73,7 @@

ZBUFFER0CLEAN

-

Some games don't properly clear the zeta buffer between frames, producing incorrect surface z-ordering and other issues. This flag fixes this problem.

+

Some games don't properly clear the zeta buffer between frames, producing incorrect surface z-ordering and other issues. This flag fixes this problem. For an example, see Examples > SnowBoard: Racer.

@@ -105,7 +105,7 @@

ENUM16BITMODES

-

On Windows 10, the list of available video modes (see DirectDraw8/9::EnumAdapterModes) may not include those with color depths lower than 32bpp while no fullscreen programs are running (known as "desktop composition mode"). This may impact games that need 8- or 16-bit color depth. This flag forces the inclusion of modes with 16-bit color depth.

+

On Windows 10, the list of available video modes (see DirectDraw8/9::EnumAdapterModes) may not include those with color depths lower than 32bpp while no fullscreen programs are running (known as "desktop composition mode"). This may impact games that need 8- or 16-bit color depth. This flag forces the inclusion of modes with 16-bit color depth. This option may help when a Direct3D8/9 program running on Windows 10 lacks the proper video mode and terminates.

diff --git a/build/help/DirectDrawSurfacehandling.html b/build/help/DirectDrawSurfacehandling.html index 131bf53..0b89f4f 100644 --- a/build/help/DirectDrawSurfacehandling.html +++ b/build/help/DirectDrawSurfacehandling.html @@ -85,11 +85,11 @@ -

Make Backbuf attachable

+

Lock color depth

-

BACKBUFATTACH

+

LOCKCOLORDEPTH

-

Alters the size specification of the created backbuffer so that it copes with the actual primary surface, so that it may be attachable to a ZBUFFER surface. It makes “Dave Mirra Freestyle BMX” playable.

+

Locks the DirectDraw color depth to the current desktop value (used in SetDisplayMode). If a game's color depth can't be corrected in any other way, use this flag. This option is used for the game "Ahlgrens Bilspelet."

@@ -185,7 +185,7 @@

NOFLIPEMULATION

-

By default, the Flip operation doesn't take into account the existing background. In several cases (mostly involving mouse cursor movement), this simplified method leaves trails on the screen. This option switches to a slower but more accurate method of Flip emulation that resolves this issue.

+

By default, the Flip operation doesn't take into account the existing background. In several cases (mostly involving mouse cursor movement), this simplified method leaves trails on the screen. This option switches to a slower but more accurate method of Flip emulation that resolves this issue. For an example, see Examples > Robin Hood - The Legend of Sherwood.

diff --git a/build/help/DirectInput.html b/build/help/DirectInput.html index 64479c7..9e019b2 100644 --- a/build/help/DirectInput.html +++ b/build/help/DirectInput.html @@ -95,17 +95,17 @@

Skip HID device type

-

???

+

SKIPDEVTYPEHID

-

???

+

Newer versions of Windows may have access to new types of HID (human interface device) that can interfere with old games that can only recognize the three traditional devices (mouse, keyboard, and joystick). This flag masks the presence of such devices. It fixes a crash in the game "Jetboat Superchamps 2," the only known game that requires this setting.

Suppress DI common errors

-

???

+

SUPPRESSDIERRORS

-

???

+

This flag forces some DirectInput operations to return a successful completion rather than an error even in the event of a failure. Some programs work more reliably with this flag turned on.

@@ -113,7 +113,7 @@

SHAREDKEYBOARD

-

Forces DirectInput cooperative level to NONEXCLUSIVE mode for the keyboard.

+

Forces DirectInput cooperative level to NONEXCLUSIVE mode for the keyboard. Use this flag when the program shows DirectInput errors related to keyboard access. The game "Planet of the Apes" can't process the PrintScreen key without this flag.

diff --git a/build/help/Examples.html b/build/help/Examples.html new file mode 100644 index 0000000..70f7f78 --- /dev/null +++ b/build/help/Examples.html @@ -0,0 +1,70 @@ + + + + Examples + + + + + + + + + + + + + + + + + +
+
+

Examples

+ +
+
+ Previous + + Next + +
+
+
+
+ +

+

Here you will find examples of common problems and DxWnd options that resolve them.

+

+
+ + + + + + diff --git a/build/help/Injectionmode.html b/build/help/Injectionmode.html index a4bd50a..1687d6b 100644 --- a/build/help/Injectionmode.html +++ b/build/help/Injectionmode.html @@ -73,7 +73,7 @@

STARTDEBUG

-

This basic hook technique intercepts the first window creation event. By this point, the program may have taken unwanted actions already, such as changing the video mode, detecting bad conditions, or crashing. Checking this flag injects DxWnd's logic right at the beginning of task execution, allowing DxWnd to intercept all events. The drawback is that this only works when the task is activated from the DxWnd interface (see the yellow icon). Another drawback is that the injection process closely resembles the activation of a debugger, which some games will detect and intercept, shutting down the program.

+

This basic hook technique intercepts the first window creation event. By this point, the program may have taken unwanted actions already, such as changing the video mode, detecting bad conditions, or crashing. Checking this flag injects DxWnd's logic right at the beginning of task execution, allowing DxWnd to intercept all events. The drawback is that this only works when the task is activated from the DxWnd interface (indicated by a yellow icon; see The Interface). Another drawback is that the injection process closely resembles the activation of a debugger, which some games will detect and intercept, shutting down the program.

diff --git a/build/help/Keymapping.html b/build/help/Keymapping.html index f4496f6..545da04 100644 --- a/build/help/Keymapping.html +++ b/build/help/Keymapping.html @@ -51,7 +51,7 @@ Previous - Next + Next
diff --git a/build/help/Libs.html b/build/help/Libs.html index 6e03e44..717c0cf 100644 --- a/build/help/Libs.html +++ b/build/help/Libs.html @@ -59,7 +59,7 @@

-

+

diff --git a/build/help/MMmultimedia.html b/build/help/MMmultimedia.html index d739c82..a0429f5 100644 --- a/build/help/MMmultimedia.html +++ b/build/help/MMmultimedia.html @@ -49,7 +49,7 @@
Parent - Previous + Previous Next diff --git a/build/help/OpenGL.html b/build/help/OpenGL.html index 96718c5..397b37d 100644 --- a/build/help/OpenGL.html +++ b/build/help/OpenGL.html @@ -51,7 +51,7 @@ Previous - Next + Next
@@ -93,6 +93,14 @@ +

Hook glut32

+ +

HOOKGLUT32

+ +

This flag hooks the glut32.dll OpenGL extension library to fix issues with some OpenGL games.

+ + +

Custom OpenGL library


diff --git a/build/help/Position.html b/build/help/Position.html index d0a9eff..15f735c 100644 --- a/build/help/Position.html +++ b/build/help/Position.html @@ -91,9 +91,9 @@

Monitor

-

???

+


-

??? Allows you to choose the default monitor or a specific one from the drop-down menu.

+

For almost all window position modes (except the "X,Y coordinates" mode), multi-screen configurations require you to specify which monitor the configuration refers to. For instance, if you select "centered," you probably want it centered on a specific monitor rather than in the entire extended desktop. The drop-down selector has a "def." ("default") option, referring to the primary monitor, and a number for each specific monitor.

diff --git a/build/help/RobinHoodTheLegendofSherwood.html b/build/help/RobinHoodTheLegendofSherwood.html new file mode 100644 index 0000000..b628dc0 --- /dev/null +++ b/build/help/RobinHoodTheLegendofSherwood.html @@ -0,0 +1,80 @@ + + + + Robin Hood - The Legend of Sherwood + + + + + + + + + + + + + + + + + +
+
+

Robin Hood - The Legend of Sherwood

+ +
+ Examples ››
+
+
+ Parent + + Previous + + Next + +
+
+
+
+ +

+

The image below shows the menu for the game "Robin Hood - The Legend of Sherwood."

+


+

+


+

The cursor leaves a trail. The Compensate Flip emulation option (see DirectX > DirectDraw Surface Handling) fixes this issue:

+


+

+

+
+ + + + + + diff --git a/build/help/Screenresolution.html b/build/help/Screenresolution.html index e9e4915..9232d73 100644 --- a/build/help/Screenresolution.html +++ b/build/help/Screenresolution.html @@ -65,33 +65,49 @@

SVGA modes

-

SUPPORTSVGA

+

SUPPORTSVGA

-

The classic 4:3 screen resolutions starting from 320x200 up to 1280x800.

+

The classic 4:3 screen resolutions starting from 320x200 up to 1280x800.

HDMI modes

-

SUPPORTHDMI

+

SUPPORTHDMI

-

The typical 16:9 resolutions from 640x360 up to 1980x1080.

+

The typical 16:9 resolutions from 640x360 up to 1980x1080.

Monitor native modes

-

NATIVERES

+

NATIVERES

-

Whatever resolution is returned from the video card.

+

Whatever resolution is returned from the video card.

+ + + +

Initial resolution

+ +

INITIALRES

+ +

Set the initial screen resolution to the width and height given in the adjacent text fields.

+ + + +

Max resolution

+ +

MAXIMUMRES

+ +

Set the maximum screen resolution to the width and height given in the adjacent text fields.

Limit resolution

-

LIMITSCREENRES

+

LIMITSCREENRES

-

Disables any resolution higher than the selected value. By default, the choice is "unlimited", that means no resolution is disabled.

+

Disables any resolution higher than the selected value. By default, the choice is "unlimited", that means no resolution is disabled.

diff --git a/build/help/Smack.html b/build/help/Smack.html new file mode 100644 index 0000000..07787a8 --- /dev/null +++ b/build/help/Smack.html @@ -0,0 +1,92 @@ + + + + Smack + + + + + + + + + + + + + + + + + +
+
+

Smack

+ +
+ The configuration panel ›› Libs ››
+
+
+ Parent + + Previous + + Next + +
+
+
+
+ +

+
+ + + + + + + + + + +

Hook Smackw32

+

HOOKSMACKW32

+

Enables Smack API hooking.

+

Fix Smack loop

+

FIXSMACKLOOP

+

Fixes a Smack loop by inserting processmessage and blit operations between frames. During the playback of Smack movies (which typically have a .smk extension), the screen may not get updated, which is detected by the OS and killed as a nonresponsive program. The intro movies in the game "Galapagos" benefit from this flag.

+
+
+

+
+ + + + + + diff --git a/build/help/SnowBoardRacer.html b/build/help/SnowBoardRacer.html new file mode 100644 index 0000000..9c64044 --- /dev/null +++ b/build/help/SnowBoardRacer.html @@ -0,0 +1,84 @@ + + + + SnowBoard: Racer + + + + + + + + + + + + + + + + + +
+
+

SnowBoard: Racer

+ +
+ Examples ››
+
+
+ Parent + + Previous + + Next + +
+
+
+
+ +

+

The image below shows the menu for the game "SnowBoard: Racer."

+


+

+


+

The menu options appear heavily slanted. The Lock/Unlock Pitch Fix option (see DirectX(2) > Ddraw tweaks) fixes this issue:

+


+

+


+

The snowboard above the menu options is partially invisible. The Clean ZBUFFER @0.0 option (see Direct3D > Direct3D tweaks) fixes this issue:

+


+

+

+
+ + + + + + diff --git a/build/help/Specialkeys.html b/build/help/Specialkeys.html index 894af33..5c8c69b 100644 --- a/build/help/Specialkeys.html +++ b/build/help/Specialkeys.html @@ -45,7 +45,7 @@
- Previous + Previous Next diff --git a/build/help/TheInterface.html b/build/help/TheInterface.html index 6be1814..daa7945 100644 --- a/build/help/TheInterface.html +++ b/build/help/TheInterface.html @@ -65,25 +65,25 @@


- - - - diff --git a/build/help/Tweaks.html b/build/help/Tweaks.html index 140a00b..d969177 100644 --- a/build/help/Tweaks.html +++ b/build/help/Tweaks.html @@ -196,6 +196,14 @@ + + + + +

+

blank icon: the program's given path cannot be found and the entry won't work until the path is corrected.

+

gray icon: the hook is not enabled: this program can be activated by the DxWnd menu, but won't be windowed.

+

green icon: the hook is enabled and the program will be windowed when run from the DxWnd interface or from its normal executable or shortcut.

+

red icon: the program requires code injection, so it will need to be activated from the DxWnd interface only.

Fixes a reported problem of the 16-bit GlobalUnock() API's 32-bit port. In some cases, it never returns the expected value, causing game crashes or endless loops.

Fix FreeLibrary

+

FIXFREELIBRARY

+

Fix FreeLibrary, simulating a return code of 0 (error) when attempting to free an unallocated module as Windows 95 and 98 would. Use this flag to fix the endless loop problem in "Heavy Gear" version 1.2.

+

diff --git a/build/help/Video.html b/build/help/Video.html index 9a48595..c6f0e27 100644 --- a/build/help/Video.html +++ b/build/help/Video.html @@ -59,7 +59,7 @@

-

+

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differ diff --git a/build/help/lib/lockfix1.png b/build/help/lib/lockfix1.png new file mode 100644 index 0000000..721e486 Binary files /dev/null and b/build/help/lib/lockfix1.png differ diff --git a/build/help/lib/lockfix2.png b/build/help/lib/lockfix2.png new file mode 100644 index 0000000..48f021e Binary files /dev/null and b/build/help/lib/lockfix2.png differ diff --git a/build/help/toc.html b/build/help/toc.html index f76a260..39b3f01 100644 --- a/build/help/toc.html +++ b/build/help/toc.html @@ -642,11 +642,11 @@ target="FrameMain"> OpenGL -
  • +
  • - Glide (3DFX) + Smack
  • Keymapping +
  • + + Examples + +
  • =2 ! // Be aware that it may perhaps become <=3, if we get the same problem elsewhere - // if((dxw.dwDDVersion<=2) && dxw.Windowize) lpdd->AddRef(); + // v2.3.96: deleted the if(Windowized) condition: AddRef is needed also in fullscreen mode. if(dxw.dwDDVersion<=2) lpdd->AddRef(); return DD_OK; @@ -3671,7 +3671,6 @@ HRESULT WINAPI PrimaryStretchBlt(int dxversion, Blt_Type pBlt, LPDIRECTDRAWSURFA res= (*pBlt)(lpdds, lpdestrect, lpddsTmp, &TmpRect, DDBLT_WAIT, 0); } if(res) OutTraceE("PrimaryStretchBlt: BltFast ERROR %x(%s) at %d\n", res, ExplainDDError(res), __LINE__); - //if(res && !dxw.Windowize) RestoreDDrawSurfaces(); if(res == DDERR_SURFACELOST){ if(lpdds->IsLost()) { res = lpdds->Restore(); @@ -5542,25 +5541,38 @@ HRESULT WINAPI cbDump(LPDDSURFACEDESC lpDDSurfaceDesc, LPVOID lpContext) return 1; } +// BEWARE!!! +// in order to meet Direct3D expectations, it seems that we require this policy: +// when a ZBUFFER surface is created, its dwCaps value must be saved and restored identically on GetSurfaceDesc and GetCaps +// A surface is known to be virtually a primary or backbuffer only by looking at the surfaces stack dxwss +// On the contrary, a surface is known to be a ZBUFFER only after retrieving its capabilities with pGetCaps or pGetSurfaceDesc +// hence the IsZBuf flag is set after the query and can't be reflected in the first log line! +// The same comment / logic is valid also for extGetSurfaceDesc wrapper + static HRESULT WINAPI extGetCapsS(int dxInterface, GetCapsS_Type pGetCapsS, LPDIRECTDRAWSURFACE lpdds, LPDDSCAPS caps) { HRESULT res; - BOOL IsPrim, IsBack, IsFixed; + BOOL IsPrim, IsBack, IsZBuf, IsFixed; IsPrim=dxwss.IsAPrimarySurface(lpdds); IsBack=dxwss.IsABackBufferSurface(lpdds); IsFixed=FALSE; char *sLabel; - sLabel = IsPrim?"(PRIM)":(IsBack ? "(BACK)" : ""); + sLabel = ""; + if(IsPrim) sLabel="(PRIM)"; + if(IsBack) sLabel="(BACK)"; + res=(*pGetCapsS)(lpdds, caps); if(res) OutTraceE("GetCaps(S%d): ERROR lpdds=%x%s err=%x(%s)\n", dxInterface, lpdds, sLabel, res, ExplainDDError(res)); else OutTraceDDRAW("GetCaps(S%d): lpdds=%x%s caps=%x(%s)\n", dxInterface, lpdds, sLabel, caps->dwCaps, ExplainDDSCaps(caps->dwCaps)); + IsZBuf=(caps->dwCaps & DDSCAPS_ZBUFFER); + if(IsZBuf) sLabel="(ZBUFFER)"; + if (IsPrim) { IsFixed=TRUE; - sLabel="PRIMARYSURFACE"; caps->dwCaps |= DDSD_Prim.ddsCaps.dwCaps; caps->dwCaps |= DDSCAPS_PRIMARYSURFACE|DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_VISIBLE; // primary surfaces must be this way caps->dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // primary surfaces can't be this way @@ -5569,7 +5581,6 @@ static HRESULT WINAPI extGetCapsS(int dxInterface, GetCapsS_Type pGetCapsS, LPDI if (IsBack) { IsFixed=TRUE; - sLabel="BACKBUFFER"; // v2.03.11: added DDSCAPS_FLIP capability to backbuffer surface: "Ignition" checks for it before Flip-ping to primary caps->dwCaps |= (DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_FLIP|DDSCAPS_LOCALVIDMEM); // you never know.... caps->dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN); // backbuffer surfaces can't be this way @@ -5578,22 +5589,23 @@ static HRESULT WINAPI extGetCapsS(int dxInterface, GetCapsS_Type pGetCapsS, LPDI // v2.03.82: fixed logic for ZBUFFER capabilities: "The Creed" may have two, in SYSTEMMEMORY or in VIDEOMEMORY ... // v2.03.90: "Galapagos" fix - if there's a DDSCAPS_SYSTEMMEMORY or DDSCAPS_VIDEOMEMORY spec, let it be. - if ((caps->dwCaps & DDSCAPS_ZBUFFER) && !(caps->dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY))) { + // v2.03.97: "Galapagos" fix erased. + if (IsZBuf) { DWORD dwCaps; + IsFixed=TRUE; dwCaps = dxwcdb.GetCaps(lpdds); // beware! the ZBUFFER surface could have never been registered! // in this case better keep the original capabilities (or adapt to the primary/backbuffer ones?) if(dwCaps) { + sLabel="(REG.ZBUFFER)"; caps->dwCaps = dwCaps; - OutTraceDW("GetCaps: FIXED ZBUFFER caps=%x(%s)\n", caps->dwCaps, ExplainDDSCaps(caps->dwCaps)); - } - else { - OutTraceDW("GetCaps: UNREGISTERED ZBUFFER caps=%x(%s)\n", caps->dwCaps, ExplainDDSCaps(caps->dwCaps)); } } // v2.03.78: fix for "Gothik 2": pretend that 3DDEVICE surface are ALWAYS in video memory if (caps->dwCaps & DDSCAPS_3DDEVICE){ + IsFixed=TRUE; + sLabel="(3DDEVICE)"; caps->dwCaps |= (DDSCAPS_VIDEOMEMORY|DDSCAPS_LOCALVIDMEM); caps->dwCaps &= ~DDSCAPS_SYSTEMMEMORY; } @@ -5773,10 +5785,11 @@ HRESULT WINAPI extSetHWnd(LPDIRECTDRAWCLIPPER lpddClip, DWORD w, HWND hwnd) static HRESULT WINAPI extGetSurfaceDesc(int dxversion, GetSurfaceDesc_Type pGetSurfaceDesc, LPDIRECTDRAWSURFACE lpdds, LPDDSURFACEDESC lpddsd) { HRESULT res; - BOOL IsPrim, IsBack, IsFixed; + BOOL IsPrim, IsBack, IsZBuf, IsFixed; IsPrim=dxwss.IsAPrimarySurface(lpdds); IsBack=dxwss.IsABackBufferSurface(lpdds); IsFixed=FALSE; + char *sLabel; if (!pGetSurfaceDesc) { OutTraceE("GetSurfaceDesc: ERROR no hooked function\n"); @@ -5805,10 +5818,16 @@ static HRESULT WINAPI extGetSurfaceDesc(int dxversion, GetSurfaceDesc_Type pGetS OutTraceE("GetSurfaceDesc(%d): ERROR err=%x(%s)\n", dxversion, res, ExplainDDError(res)); return res; } + IsZBuf=(lpddsd->ddsCaps.dwCaps & DDSCAPS_ZBUFFER); + sLabel=""; + if(IsPrim) sLabel="(PRIM)"; + if(IsBack) sLabel="(BACK)"; + if(IsZBuf) sLabel="(ZBUFFER)"; - OutTraceDDRAW("GetSurfaceDesc(%d): lpdds=%x%s %s\n", dxversion, lpdds, IsPrim?"(PRIM)":(IsBack?"(BACK)":""), LogSurfaceAttributes(lpddsd, "GetSurfaceDesc", __LINE__)); + OutTraceDDRAW("GetSurfaceDesc(%d): lpdds=%x%s %s\n", dxversion, lpdds, sLabel, LogSurfaceAttributes(lpddsd, "GetSurfaceDesc", __LINE__)); if (IsPrim) { + IsFixed=TRUE; if (dxw.dwFlags1 & EMULATESURFACE) lpddsd->ddpfPixelFormat = dxw.VirtualPixelFormat; lpddsd->ddsCaps.dwCaps |= DDSD_Prim.ddsCaps.dwCaps; lpddsd->ddsCaps.dwCaps |= (DDSCAPS_PRIMARYSURFACE|DDSCAPS_FLIP|DDSCAPS_FRONTBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_VISIBLE); // primary surfaces must be this way @@ -5817,21 +5836,29 @@ static HRESULT WINAPI extGetSurfaceDesc(int dxversion, GetSurfaceDesc_Type pGetS lpddsd->dwBackBufferCount=DDSD_Prim.dwBackBufferCount; lpddsd->dwHeight=dxw.GetScreenHeight(); lpddsd->dwWidth=dxw.GetScreenWidth(); - OutTraceDW("GetSurfaceDesc: FIXED lpdds=%x %s\n", lpdds, LogSurfaceAttributes(lpddsd, "PRIMARY", __LINE__)); } if (IsBack) { + IsFixed=TRUE; // flags that backbuffer surfaces must have set lpddsd->ddsCaps.dwCaps |= (DDSCAPS_3DDEVICE|DDSCAPS_BACKBUFFER|DDSCAPS_VIDEOMEMORY|DDSCAPS_LOCALVIDMEM); // flags that backbuffer surfaces can't have set lpddsd->ddsCaps.dwCaps &= ~(DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN|DDSCAPS_COMPLEX|DDSCAPS_FLIP); - OutTraceDW("GetSurfaceDesc: FIXED lpdds=%x %s\n", lpdds, LogSurfaceAttributes(lpddsd, "BACKBUFFER", __LINE__)); } // v2.03.82: fixed logic for ZBUFFER capabilities: "The Creed" may have two, in SYSTEMMEMORY or in VIDEOMEMORY ... - if(lpddsd->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) { - lpddsd->ddsCaps.dwCaps = dxwcdb.GetCaps(lpdds); - OutTraceDW("GetSurfaceDesc: FIXED lpdds=%x %s\n", lpdds, LogSurfaceAttributes(lpddsd, "ZBUFFER", __LINE__)); + if(IsZBuf) { + DWORD dwCaps; + IsFixed=TRUE; + dwCaps = dxwcdb.GetCaps(lpdds); + if(dwCaps) { + sLabel="(REG.ZBUFFER)"; + lpddsd->ddsCaps.dwCaps = dwCaps; + } + } + + if(IsFixed){ + OutTraceDW("GetSurfaceDesc: FIXED lpdds=%x %s\n", lpdds, LogSurfaceAttributes(lpddsd, sLabel, __LINE__)); } return DD_OK; @@ -5872,7 +5899,7 @@ HRESULT WINAPI extReleaseP(LPDIRECTDRAWPALETTE lpddPalette) if (ref <= 0) { ref = 0; OutTraceDW("Release(P): clearing lpDDP=%x->NULL\n", lpDDP); - lpDDP=NULL; + lpDDP=NULL; } if(dxw.dwFlags4 & RETURNNULLREF) ref = 0; } diff --git a/dll/dxwnd.cpp b/dll/dxwnd.cpp index 959d2fd..7565069 100644 --- a/dll/dxwnd.cpp +++ b/dll/dxwnd.cpp @@ -27,7 +27,7 @@ along with this program. If not, see . #include "TlHelp32.h" -#define VERSION "2.03.96" +#define VERSION "2.03.97.rc1" #define DDTHREADLOCK 1 //#define LOCKTHREADS diff --git a/dll/dxwnd.vs2008.sln b/dll/dxwnd.vs2008.sln new file mode 100644 index 0000000..0d2e531 --- /dev/null +++ b/dll/dxwnd.vs2008.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dxwnd", "dxwnd.vs2008.vcproj", "{579E7FE7-2745-4100-A802-23511711FCDE}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {579E7FE7-2745-4100-A802-23511711FCDE}.Debug|Win32.ActiveCfg = Debug|Win32 + {579E7FE7-2745-4100-A802-23511711FCDE}.Debug|Win32.Build.0 = Debug|Win32 + {579E7FE7-2745-4100-A802-23511711FCDE}.Release|Win32.ActiveCfg = Release|Win32 + {579E7FE7-2745-4100-A802-23511711FCDE}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/dll/dxwnd.vs2008.suo b/dll/dxwnd.vs2008.suo index ede2fbc..0a11e32 100644 Binary files a/dll/dxwnd.vs2008.suo and b/dll/dxwnd.vs2008.suo differ diff --git a/dll/imagehlp.cpp b/dll/imagehlp.cpp index 8de0ba6..e0cedd1 100644 --- a/dll/imagehlp.cpp +++ b/dll/imagehlp.cpp @@ -59,3 +59,4 @@ BOOL WINAPI extUnmapDebugInformation(PIMAGE_DEBUG_INFORMATION DebugInfo) OutTrace("UnmapDebugInformation: DebugInfo=%x\n", DebugInfo); return TRUE; } + diff --git a/dll/user32.cpp b/dll/user32.cpp index 15565cf..0e38d73 100644 --- a/dll/user32.cpp +++ b/dll/user32.cpp @@ -136,6 +136,9 @@ BOOL WINAPI extIsWindow(HWND); typedef HWND (WINAPI *SetFocus_Type)(HWND); SetFocus_Type pSetFocus; HWND WINAPI extSetFocus(HWND); +typedef HBITMAP (WINAPI *LoadBitmapA_Type)(HINSTANCE, LPCSTR); +LoadBitmapA_Type pLoadBitmapA; +HBITMAP WINAPI extLoadBitmapA(HINSTANCE, LPCSTR); @@ -245,6 +248,8 @@ static HookEntryEx_Type Hooks[]={ {HOOK_HOT_CANDIDATE, 0, "EnumDisplayDevicesA", (FARPROC)EnumDisplayDevicesA, (FARPROC *)&pEnumDisplayDevicesA, (FARPROC)extEnumDisplayDevicesA}, {HOOK_HOT_CANDIDATE, 0, "EnumDisplayDevicesW", (FARPROC)EnumDisplayDevicesW, (FARPROC *)&pEnumDisplayDevicesW, (FARPROC)extEnumDisplayDevicesW}, + //{HOOK_IAT_CANDIDATE, 0, "LoadBitmapA", (FARPROC)NULL, (FARPROC *)&pLoadBitmapA, (FARPROC)extLoadBitmapA}, + {HOOK_IAT_CANDIDATE, 0, 0, NULL, 0, 0} // terminator }; @@ -4017,6 +4022,20 @@ INT_PTR WINAPI extDialogBoxIndirectParamA(HINSTANCE hInstance, LPCDLGTEMPLATE hD return (*pDialogBoxIndirectParamA)(hInstance, hDialogTemplate, hWndParent, lpDialogFunc, dwInitParam); } +HBITMAP WINAPI extLoadBitmapA(HINSTANCE hInstance, LPCSTR lpBitmapName) +{ + HBITMAP ret; + OutTrace("LoadBitmapA: hinst=%x name=%s\n", hInstance, lpBitmapName); + ret = (*pLoadBitmapA)(hInstance, lpBitmapName); + if(ret){ + OutTrace("LoadBitmapA: hbitmap=%x\n", ret); + } + else{ + OutTrace("LoadBitmapA: ERROR err=%d\n", GetLastError()); + } + return ret; +} + // To do: // GrayStringA // GrayStringW \ No newline at end of file diff --git a/dll/winproc.cpp b/dll/winproc.cpp index 7ffd2e7..3574fab 100644 --- a/dll/winproc.cpp +++ b/dll/winproc.cpp @@ -325,7 +325,8 @@ LRESULT CALLBACK extWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lp } break; case WM_ERASEBKGND: - if(dxw.Windowize && dxw.IsDesktop(hwnd)){ + // v2.03.97: fix for Adrenix lost backgrounds, thanks to Riitaoja hunt! + if(dxw.Windowize && dxw.IsRealDesktop(hwnd)){ OutTraceDW("WindowProc: WM_ERASEBKGND(%x,%x) - suppressed\n", wparam, lparam); return 1; // 1 == OK, erased }