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mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00

v2_03_31_src

Former-commit-id: b12d111cc7010081998adb437ffb88864664d076
This commit is contained in:
gho tik 2015-07-27 12:41:11 -04:00 committed by Refael ACkermann
parent 5c563db5dc
commit 45dd6cab93
32 changed files with 252 additions and 68 deletions

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@ -150,9 +150,9 @@
#define DIABLOTWEAK 0x00000001 // ... ??? ...
#define CLEARTARGET 0x00000002 // forces a D3D clean on target surface upon each BeginScene invocation
#define NOWINPOSCHANGES 0x00000004 // suppress WM_WINDOWPOSCHANGING/CHANGED messages (RollerCoaster Tycoon...)
#define NOSYSTEMMEMORY 0x00000008 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on surfaces
//#define NOSYSTEMMEMORY 0x00000008 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on surfaces
#define NOBLT 0x00000010 // suppress blit to primary surface
#define NOSYSTEMEMULATED 0x00000020 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on emulated front & backbuffer surfaces
//#define NOSYSTEMEMULATED 0x00000020 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on emulated front & backbuffer surfaces
#define DOFASTBLT 0x00000040 // use FastBlt to primary surface
#define AEROBOOST 0x00000080 // Optimize for AERO environment: does all stretching in sysmemory surfaces
#define QUARTERBLT 0x00000100 // Consider a screen update (to count or limit FPS) only blt operations bigger than a quarter of the whole primary surface
@ -193,6 +193,8 @@
#define POWER2WIDTH 0x00000200 // Fixes .....
#define HIDETASKBAR 0x00000400 // Hides taskbar & start menu during game execution
#define ACTIVATEAPP 0x00000800 // sends WM_ACTIVATEAPP message after every WM_WINPOSCHANGED message
#define NOSYSMEMPRIMARY 0x00001000 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on emulated primary surface
#define NOSYSMEMBACKBUF 0x00002000 // forces suppression of DDSCAPS_SYSTEMMEMORY capability on emulated backbuffer surface
// logging Tflags DWORD:
#define OUTTRACE 0x00000001 // enables tracing to dxwnd.log in general

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@ -1,3 +1,3 @@
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@ -1,3 +1,3 @@
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@ -27,3 +27,5 @@ maxfps0=0
initts0=0
winver0=0
maxres0=-1
flagk0=0
swapeffect0=0

31
build/exports/Adrenix.dxw Normal file
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@ -0,0 +1,31 @@
[target]
title0=Adrenix
path0=D:\Games\Adrenix\Adrenix.exe
launchpath0=
module0=
opengllib0=
notes0=
ver0=0
coord0=0
flag0=136314918
flagg0=1207959552
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maxy0=0
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posy0=50
sizx0=800
sizy0=600
maxfps0=0
initts0=0
winver0=0
maxres0=-1
swapeffect0=0

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@ -0,0 +1,31 @@
[target]
title0=Dark Disciples 1
path0=D:\Games\Dark Disciples 1\DarkDisciples.exe
launchpath0=
module0=
opengllib0=
notes0=
ver0=0
coord0=0
flag0=136314914
flagg0=1207959552
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minx0=0
miny0=0
maxx0=0
maxy0=0
posx0=50
posy0=50
sizx0=800
sizy0=600
maxfps0=0
initts0=0
winver0=0
maxres0=-1
swapeffect0=0

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@ -0,0 +1,31 @@
[target]
title0=Dark Disciples 2
path0=D:\Games\Dark Disciples 2\DarkDisciples2.exe
launchpath0=
module0=
opengllib0=
notes0=
ver0=0
coord0=0
flag0=136314914
flagg0=1207959552
flagh0=20
flagi0=134217732
flagj0=4224
flagk0=0
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minx0=0
miny0=0
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maxy0=0
posx0=50
posy0=50
sizx0=800
sizy0=600
maxfps0=0
initts0=0
winver0=0
maxres0=-1
swapeffect0=0

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@ -10,7 +10,7 @@ flag0=134217762
flagg0=1207959552
flagh0=20
flagi0=138412036
flagj0=168
flagj0=128
tflag0=0
initx0=0
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@ -26,3 +26,6 @@ maxfps0=0
initts0=0
winver0=0
maxres0=-1
notes0=
flagk0=0
swapeffect0=0

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@ -7,12 +7,12 @@ opengllib0=
notes0=
ver0=7
coord0=0
flag0=746602528
flagg0=1209008128
flag0=681590816
flagg0=1207959552
flagh0=16
flagi0=138412036
flagj0=142610600
tflag0=6402
flagj0=142606464
tflag0=0
initx0=0
inity0=0
minx0=0

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@ -0,0 +1,31 @@
[target]
title0=Ground Control
path0=D:\Games\GC\gc.exe
launchpath0=
module0=
opengllib0=
notes0=
ver0=0
coord0=0
flag0=681574434
flagg0=1744830464
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sizy0=600
maxfps0=0
initts0=0
winver0=0
maxres0=-1
swapeffect0=0

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@ -0,0 +1,31 @@
[target]
title0=Microsoft Motocross Madness 2 (emu)
path0=D:\Games\Motocross Madness 2\mcm2.exe
launchpath0=
module0=
opengllib0=
notes0=Run the game in emulation mode\nDoesn't work on all video cards, and works only chosing the accelerated video card, \nnot the software mode.\nIn case of troubles, it may be necessary to delete the registry entries to force a \nnew clean configuration.
ver0=0
coord0=0
flag0=136314914
flagg0=1207959552
flagh0=20
flagi0=138412036
flagj0=4224
flagk0=8192
tflag0=0
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minx0=0
miny0=0
maxx0=0
maxy0=0
posx0=50
posy0=50
sizx0=800
sizy0=600
maxfps0=0
initts0=0
winver0=0
maxres0=-1
swapeffect0=0

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@ -10,7 +10,7 @@ flag0=671088674
flagg0=1207975936
flagh0=2097172
flagi0=138412036
flagj0=8328
flagj0=8320
tflag0=0
initx0=0
inity0=0
@ -26,3 +26,6 @@ maxfps0=0
initts0=0
winver0=0
maxres0=-1
notes0=
flagk0=0
swapeffect0=0

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@ -8,9 +8,9 @@ ver0=0
coord0=0
flag0=679493671
flagg0=1210056720
flagh0=8212
flagh0=20
flagi0=2097172
flagj0=136
flagj0=128
tflag0=0
initx0=0
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@ -26,3 +26,6 @@ maxfps0=0
initts0=0
winver0=0
maxres0=0
notes0=
flagk0=0
swapeffect0=0

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@ -1,15 +1,15 @@
[target]
title0=Syberia
path0=D:\Games\Syberia\Syberia.exe
module0=Syberia ck2_3d ck2
module0=
opengllib0=
ver0=0
coord0=2
flag0=1610694673
flagg0=1207959576
coord0=0
flag0=1610694675
flagg0=1207959552
flagh0=20
flagi0=4
tflag0=6418
flagi0=4194308
tflag0=0
initx0=300
inity0=300
minx0=0
@ -24,3 +24,8 @@ maxfps0=0
initts0=0
winver0=0
maxres0=-1
launchpath0=
notes0=
flagj0=128
flagk0=4096
swapeffect0=0

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@ -5,10 +5,10 @@ module0=
opengllib0=
ver0=0
coord0=0
flag0=134217760
flag0=134217762
flagg0=1207959552
flagh0=20
flagi0=0
flagi0=4194304
tflag0=0
initx0=0
inity0=0
@ -22,3 +22,10 @@ sizx0=800
sizy0=600
maxfps0=0
initts0=0
launchpath0=
notes0=
flagj0=128
flagk0=0
winver0=0
maxres0=0
swapeffect0=0

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@ -10,7 +10,7 @@ flag0=136314915
flagg0=1242038528
flagh0=65552
flagi0=136314885
flagj0=136
flagj0=128
tflag0=0
initx0=0
inity0=0

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@ -855,4 +855,9 @@ add: "hide taskbar" option. A little experimental, so far. If the game crashes,
v2.03.30:
fix: reset for flipped DC retrieved from ddraw interface after ddraw creation. Fixes "Powerslide".
add: added "Send WM_ACTIVATEAPP message" flag: fixes "Championship Manager 03 04" mouse and "Thorgal" lock
fix: FillRect hooker. Good for "Premier Manager 98" and "Premier Manager 97".
fix: FillRect hooker. Good for "Premier Manager 98" and "Premier Manager 97".
fix: revised the DDSCAPS_SYSTEMMEMORY suppression, now separated for primary & backbuffer surfaces
v2.03.31:
fix: handling of "No SYSTEMMEMORY on BackBuffer" flag for no-emulation mode: necessary to run "Microsoft Motocross Madness 2" in this mode.
fix: allowing hot patching to GetCursorPos() user32.dll call. This allows correct mouse control with obfuscated exes, like the chinese RPG "Paladin 3".

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@ -2203,7 +2203,7 @@ static HRESULT BuildPrimaryEmu(LPDIRECTDRAW lpdd, CreateSurface_Type pCreateSurf
// DDSCAPS_OFFSCREENPLAIN seems required to support the palette in memory surfaces
ddsd.ddsCaps.dwCaps |= (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY);
// on WinXP Fifa 99 doesn't like DDSCAPS_SYSTEMMEMORY cap, so better to leave a way to unset it....
if(dxw.dwFlags5 & NOSYSTEMEMULATED) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY;
if(dxw.dwFlags6 & NOSYSMEMPRIMARY) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY;
extern BOOL bInCreateDevice;
//if (bInCreateDevice) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY;
@ -2249,7 +2249,7 @@ static HRESULT BuildPrimaryEmu(LPDIRECTDRAW lpdd, CreateSurface_Type pCreateSurf
dwBackBufferCaps = (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY);
// on WinXP Fifa 99 doesn't like DDSCAPS_SYSTEMMEMORY cap, so better to leave a way to unset it....
// this is important to avoid that certain D3D operations will abort - see "Forsaken" problem
if(dxw.dwFlags5 & NOSYSTEMEMULATED) dwBackBufferCaps = DDSCAPS_OFFSCREENPLAIN;
if(dxw.dwFlags6 & NOSYSMEMBACKBUF) dwBackBufferCaps = DDSCAPS_OFFSCREENPLAIN;
if(dxw.dwFlags5 & GDIMODE) return DD_OK;
@ -2393,7 +2393,7 @@ static HRESULT BuildBackBufferEmu(LPDIRECTDRAW lpdd, CreateSurface_Type pCreateS
ddsd.ddsCaps.dwCaps |= (DDSCAPS_SYSTEMMEMORY|DDSCAPS_OFFSCREENPLAIN);
if(ddsd.ddsCaps.dwCaps & DDSCAPS_3DDEVICE) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY; // necessary: Martian Gotic crashes otherwise
// on WinXP Fifa 99 doesn't like DDSCAPS_SYSTEMMEMORY cap, so better to leave a way to unset it....
if(dxw.dwFlags5 & NOSYSTEMMEMORY) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY;
if(dxw.dwFlags6 & NOSYSMEMBACKBUF) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY;
ddsd.dwWidth = dxw.GetScreenWidth();
ddsd.dwHeight = dxw.GetScreenHeight();
GetPixFmt(&ddsd);
@ -2431,6 +2431,7 @@ static HRESULT BuildBackBufferDir(LPDIRECTDRAW lpdd, CreateSurface_Type pCreateS
else
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
if (dxversion >= 4) ddsd.ddsCaps.dwCaps |= DDSCAPS_OFFSCREENPLAIN;
if(dxw.dwFlags6 & NOSYSMEMBACKBUF) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY;
ddsd.dwWidth = dxw.GetScreenWidth();
ddsd.dwHeight = dxw.GetScreenHeight();
if (dxw.dwFlags2 & BACKBUFATTACH) {
@ -2480,8 +2481,6 @@ static HRESULT BuildGenericEmu(LPDIRECTDRAW lpdd, CreateSurface_Type pCreateSurf
// with the same type, so that assuming an identical lPitch and memcopy-ing from one buffer to the
// other is a legitimate operation.
if(ddsd.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY; // v2.03.03 !!
// on WinXP Fifa 99 doesn't like DDSCAPS_SYSTEMMEMORY cap, so better to leave a way to unset it....
if(dxw.dwFlags5 & NOSYSTEMMEMORY) ddsd.ddsCaps.dwCaps &= ~DDSCAPS_SYSTEMMEMORY;
if(dxw.dwFlags6 & POWER2WIDTH){ // v2.03.28: POWER2WIDTH to fix "Midtown Madness" in surface emulation mode
if(((ddsd.dwFlags & (DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH)) == (DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH)) &&
@ -3184,7 +3183,6 @@ HRESULT WINAPI extFlip(LPDIRECTDRAWSURFACE lpdds, LPDIRECTDRAWSURFACE lpddssrc,
if (res) OutTraceDW("Flip: GetSurfaceDesc res=%x at %d\n",res, __LINE__);
// replace these CAPS (good for seven kingdoms II) with same as lpdds surface
//ddsc.dwCaps=DDSCAPS_OFFSCREENPLAIN+DDSCAPS_SYSTEMMEMORY;
ddsc.dwCaps=sd.ddsCaps.dwCaps;
res=lpdds->GetAttachedSurface(&ddsc, &lpddsAttached);

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@ -94,8 +94,8 @@ static char *Flag4Names[32]={
};
static char *Flag5Names[32]={
"DIABLOTWEAK", "CLEARTARGET", "NOWINPOSCHANGES", "NOSYSTEMMEMORY",
"NOBLT", "NOSYSTEMEMULATED", "DOFASTBLT", "AEROBOOST",
"DIABLOTWEAK", "CLEARTARGET", "NOWINPOSCHANGES", "--NOSYSTEMMEMORY--",
"NOBLT", "--NOSYSTEMEMULATED--", "DOFASTBLT", "AEROBOOST",
"QUARTERBLT", "NOIMAGEHLP", "BILINEARFILTER", "REPLACEPRIVOPS",
"REMAPMCI", "TEXTUREHIGHLIGHT", "TEXTUREDUMP", "TEXTUREHACK",
"TEXTURETRANSP", "NORMALIZEPERFCOUNT", "HYBRIDMODE", "GDICOLORCONV",
@ -108,7 +108,7 @@ static char *Flag6Names[32]={
"FORCESWAPEFFECT", "LEGACYALLOC", "NODESTROYWINDOW", "NOMOVIES",
"SUPPRESSRELEASE", "FIXMOVIESCOLOR", "WOW64REGISTRY", "DISABLEMAXWINMODE",
"FIXPITCH", "POWER2WIDTH", "HIDETASKBAR", "ACTIVATEAPP",
"", "", "", "",
"NOSYSMEMPRIMARY", "NOSYSMEMBACKBUF", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",

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@ -27,7 +27,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "TlHelp32.h"
#define VERSION "2.03.30"
#define VERSION "2.03.31"
#define DDTHREADLOCK 1
//#define LOCKTHREADS

Binary file not shown.

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@ -904,15 +904,15 @@ HRESULT WINAPI extCreateDevice2(void *lpd3d, REFCLSID Guid, LPDIRECTDRAWSURFACE
if(!(dxw.dwFlags1 & EMULATESURFACE)) break; // no more tricks ....
if(!(dxw.dwFlags1 & AUTOMATIC)) break;
OutTraceD3D("CreateDevice(D3D2): SYSMEMORY OFF\n");
dxw.dwFlags5 |= NOSYSTEMEMULATED;
res=(*pCreateDevice2)(lpd3d, Guid, lpdds, lplpd3dd);
if(res==DD_OK) break;
OutTraceE("CreateDevice(D3D2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
if(!(dxw.dwFlags1 & AUTOMATIC)) break;
//OutTraceD3D("CreateDevice(D3D2): SYSMEMORY OFF\n");
//dxw.dwFlags6 |= NOSYSMEMPRIMARY;
//res=(*pCreateDevice2)(lpd3d, Guid, lpdds, lplpd3dd);
//if(res==DD_OK) break;
//OutTraceE("CreateDevice(D3D2) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
//if(!(dxw.dwFlags1 & AUTOMATIC)) break;
OutTraceD3D("CreateDevice(D3D2): Emulation OFF\n");
dxw.dwFlags5 &= ~NOSYSTEMEMULATED;
//dxw.dwFlags5 &= ~NOSYSTEMEMULATED;
dxw.dwFlags1 &= ~EMULATESURFACE;
dxw.dwFlags1 |= LOCKEDSURFACE;
res=(*pCreateDevice2)(lpd3d, Guid, lpdds, lplpd3dd);
@ -943,15 +943,15 @@ HRESULT WINAPI extCreateDevice3(void *lpd3d, REFCLSID Guid, LPDIRECTDRAWSURFACE4
if(!(dxw.dwFlags1 & EMULATESURFACE)) break; // no more tricks ....
if(!(dxw.dwFlags1 & AUTOMATIC)) break;
OutTraceD3D("CreateDevice(D3D3): SYSMEMORY OFF\n");
dxw.dwFlags5 |= NOSYSTEMEMULATED;
res=(*pCreateDevice3)(lpd3d, Guid, lpdds, lplpd3dd, unk);
if(res==DD_OK) break;
OutTraceE("CreateDevice(D3D3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
if(!(dxw.dwFlags1 & AUTOMATIC)) break;
//OutTraceD3D("CreateDevice(D3D3): SYSMEMORY OFF\n");
//dxw.dwFlags5 |= NOSYSTEMEMULATED;
//res=(*pCreateDevice3)(lpd3d, Guid, lpdds, lplpd3dd, unk);
//if(res==DD_OK) break;
//OutTraceE("CreateDevice(D3D3) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
//if(!(dxw.dwFlags1 & AUTOMATIC)) break;
OutTraceD3D("CreateDevice(D3D3): Emulation OFF\n");
dxw.dwFlags5 &= ~NOSYSTEMEMULATED;
//dxw.dwFlags5 &= ~NOSYSTEMEMULATED;
dxw.dwFlags1 &= ~EMULATESURFACE;
dxw.dwFlags1 |= LOCKEDSURFACE;
res=(*pCreateDevice3)(lpd3d, Guid, lpdds, lplpd3dd, unk);
@ -986,15 +986,15 @@ HRESULT WINAPI extCreateDevice7(void *lpd3d, REFCLSID Guid, LPDIRECTDRAWSURFACE7
if(!(dxw.dwFlags1 & EMULATESURFACE)) break; // no more tricks ....
if(!(dxw.dwFlags1 & AUTOMATIC)) break;
OutTraceD3D("CreateDevice(D3D7): SYSMEMORY OFF\n");
dxw.dwFlags5 |= NOSYSTEMEMULATED;
res=(*pCreateDevice7)(lpd3d, Guid, lpdds, lplpd3dd);
if(res==DD_OK) break;
OutTraceE("CreateDevice(D3D7) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
if(!(dxw.dwFlags1 & AUTOMATIC)) break;
//OutTraceD3D("CreateDevice(D3D7): SYSMEMORY OFF\n");
//dxw.dwFlags5 |= NOSYSTEMEMULATED;
//res=(*pCreateDevice7)(lpd3d, Guid, lpdds, lplpd3dd);
//if(res==DD_OK) break;
//OutTraceE("CreateDevice(D3D7) ERROR: err=%x(%s) at %d\n", res, ExplainDDError(res), __LINE__);
//if(!(dxw.dwFlags1 & AUTOMATIC)) break;
OutTraceD3D("CreateDevice(D3D7): Emulation OFF\n");
dxw.dwFlags5 &= ~NOSYSTEMEMULATED;
//dxw.dwFlags5 &= ~NOSYSTEMEMULATED;
dxw.dwFlags1 &= ~EMULATESURFACE;
dxw.dwFlags1 |= LOCKEDSURFACE;
res=(*pCreateDevice7)(lpd3d, Guid, lpdds, lplpd3dd);
@ -1599,7 +1599,7 @@ HRESULT WINAPI extEnumZBufferFormats(void *lpd3d, REFCLSID riidDevice, LPD3DENUM
// Beware: using service surfaces with DDSCAPS_SYSTEMMEMORY capability may lead to crashes in D3D operations
// like Vievport::Clear() in "Forsaken" set in emulation AERO-friendly mode. To avoid the problem, you can
// suppress the offending cap by use of the NOSYSTEMEMULATED flag
// suppress the offending cap by use of the NOSYSMEMPRIMARY or NOSYSMEMBACKBUF flags
HRESULT WINAPI extViewportClear(void *lpd3dvp, DWORD p1, LPD3DRECT lpRect, DWORD p2)
{

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@ -205,7 +205,7 @@ static HookEntry_Type PeekAllHooks[]={
};
static HookEntry_Type MouseHooks[]={
{HOOK_IAT_CANDIDATE, "GetCursorPos", (FARPROC)GetCursorPos, (FARPROC *)&pGetCursorPos, (FARPROC)extGetCursorPos},
{HOOK_HOT_CANDIDATE, "GetCursorPos", (FARPROC)GetCursorPos, (FARPROC *)&pGetCursorPos, (FARPROC)extGetCursorPos},
{HOOK_IAT_CANDIDATE, "GetCursorInfo", (FARPROC)GetCursorInfo, (FARPROC *)&pGetCursorInfo, (FARPROC)extGetCursorInfo},
{HOOK_IAT_CANDIDATE, "SetCursor", (FARPROC)SetCursor, (FARPROC *)&pSetCursor, (FARPROC)extSetCursor},
{HOOK_IAT_CANDIDATE, "SendMessageA", (FARPROC)SendMessageA, (FARPROC *)&pSendMessageA, (FARPROC)extSendMessageA},

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@ -47,7 +47,7 @@ void CTabDebug::DoDataExchange(CDataExchange* pDX)
DDX_Check(pDX, IDC_HOTPATCHALWAYS, cTarget->m_HotPatchAlways);
DDX_Check(pDX, IDC_FREEZEINJECTEDSON, cTarget->m_FreezeInjectedSon);
DDX_Check(pDX, IDC_STRESSRESOURCES, cTarget->m_StressResources);
DDX_Check(pDX, IDC_NOSYSTEMMEMORY, cTarget->m_NoSystemMemory);
// DDX_Check(pDX, IDC_NOSYSTEMMEMORY, cTarget->m_NoSystemMemory);
}
BEGIN_MESSAGE_MAP(CTabDebug, CDialog)

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@ -36,7 +36,8 @@ void CTabDirect3D::DoDataExchange(CDataExchange* pDX)
DDX_Check(pDX, IDC_FORCESHEL, cTarget->m_ForcesHEL);
// Ddraw tweaks
DDX_Check(pDX, IDC_NOSYSTEMEMULATED, cTarget->m_NoSystemEmulated);
DDX_Check(pDX, IDC_NOSYSMEMPRIMARY, cTarget->m_NoSysMemPrimary);
DDX_Check(pDX, IDC_NOSYSMEMBACKBUF, cTarget->m_NoSysMemBackBuf);
DDX_Check(pDX, IDC_FIXPITCH, cTarget->m_FixPitch);
DDX_Check(pDX, IDC_POWER2WIDTH, cTarget->m_Power2Width);

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@ -124,8 +124,8 @@ CTargetDlg::CTargetDlg(CWnd* pParent /*=NULL*/)
m_SuppressDXErrors = FALSE;
m_MarkBlit = FALSE;
m_MarkLock = FALSE;
m_NoSystemMemory = FALSE;
m_NoSystemEmulated = FALSE;
m_NoSysMemPrimary = FALSE;
m_NoSysMemBackBuf = FALSE;
m_NoBlt = FALSE;
m_BilinearBlt = FALSE;
m_FastBlt = FALSE;

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@ -97,8 +97,8 @@ public:
BOOL m_SuppressDXErrors;
BOOL m_MarkBlit;
BOOL m_MarkLock;
BOOL m_NoSystemMemory;
BOOL m_NoSystemEmulated;
BOOL m_NoSysMemPrimary;
BOOL m_NoSysMemBackBuf;
BOOL m_NoBlt;
BOOL m_BilinearBlt;
BOOL m_FastBlt;

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@ -325,8 +325,8 @@ static void SetTargetFromDlg(TARGETMAP *t, CTargetDlg *dlg)
if(dlg->m_SuppressDXErrors) t->flags |= SUPPRESSDXERRORS;
if(dlg->m_MarkBlit) t->flags3 |= MARKBLIT;
if(dlg->m_MarkLock) t->flags3 |= MARKLOCK;
if(dlg->m_NoSystemMemory) t->flags5 |= NOSYSTEMMEMORY;
if(dlg->m_NoSystemEmulated) t->flags5 |= NOSYSTEMEMULATED;
if(dlg->m_NoSysMemPrimary) t->flags6 |= NOSYSMEMPRIMARY;
if(dlg->m_NoSysMemBackBuf) t->flags6 |= NOSYSMEMBACKBUF;
if(dlg->m_NoBlt) t->flags5 |= NOBLT;
if(dlg->m_FastBlt) t->flags5 |= DOFASTBLT;
if(dlg->m_GDIColorConv) t->flags5 |= GDICOLORCONV;
@ -551,8 +551,8 @@ static void SetDlgFromTarget(TARGETMAP *t, CTargetDlg *dlg)
dlg->m_SuppressDXErrors = t->flags & SUPPRESSDXERRORS ? 1 : 0;
dlg->m_MarkBlit = t->flags3 & MARKBLIT ? 1 : 0;
dlg->m_MarkLock = t->flags3 & MARKLOCK ? 1 : 0;
dlg->m_NoSystemMemory = t->flags5 & NOSYSTEMMEMORY ? 1 : 0;
dlg->m_NoSystemEmulated = t->flags5 & NOSYSTEMEMULATED ? 1 : 0;
dlg->m_NoSysMemPrimary = t->flags6 & NOSYSMEMPRIMARY ? 1 : 0;
dlg->m_NoSysMemBackBuf = t->flags6 & NOSYSMEMBACKBUF ? 1 : 0;
dlg->m_NoBlt = t->flags5 & NOBLT ? 1 : 0;
dlg->m_FastBlt = t->flags5 & DOFASTBLT ? 1 : 0;
dlg->m_GDIColorConv = t->flags5 & GDICOLORCONV ? 1 : 0;

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