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mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00
DxWnd.reloaded/dll/hd3d.cpp

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//#define D3D10_IGNORE_SDK_LAYERS 1
#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <d3d9.h>
#include <d3d8caps.h>
#include <D3D10_1.h>
#include <D3D10Misc.h>
#include <D3D11.h>
#include "dxwnd.h"
#include "dxwcore.hpp"
#include "dxhook.h"
#include "dxhelper.h"
#include "syslibs.h"
#include "stdio.h"
#include "hd3d.doc.hpp" // fake include to hold documentation
#define HOOKD3D10ANDLATER 1
#define TRACEALLMETHODS 1
extern void D3D9TextureHandling(void *, int);
extern void D3D8TextureHandling(void *, int);
void *lpD3DActiveDevice = NULL;
typedef HRESULT (WINAPI *QueryInterface_Type)(void *, REFIID riid, void** ppvObj);
// D3D8/9 API
typedef void* (WINAPI *Direct3DCreate8_Type)(UINT);
typedef void* (WINAPI *Direct3DCreate9_Type)(UINT);
typedef HRESULT (WINAPI *Direct3DCreate9Ex_Type)(UINT, IDirect3D9Ex **);
typedef HRESULT (WINAPI *CheckFullScreen_Type)(void);
typedef BOOL (WINAPI * DisableD3DSpy_Type)(void);
typedef void (WINAPI * D3DPERF_SetOptions_Type)(DWORD);
void* WINAPI extDirect3DCreate8(UINT);
void* WINAPI extDirect3DCreate9(UINT);
HRESULT WINAPI extDirect3DCreate9Ex(UINT, IDirect3D9Ex **);
HRESULT WINAPI extCheckFullScreen(void);
HRESULT WINAPI voidDirect3DShaderValidatorCreate9(void);
void WINAPI voidDebugSetLevel(void);
void WINAPI voidDebugSetMute(void);
BOOL WINAPI voidDisableD3DSpy(void);
BOOL WINAPI extDisableD3DSpy(void);
void WINAPI extD3DPERF_SetOptions(DWORD);
Direct3DCreate8_Type pDirect3DCreate8 = 0;
Direct3DCreate9_Type pDirect3DCreate9 = 0;
Direct3DCreate9Ex_Type pDirect3DCreate9Ex = 0;
CheckFullScreen_Type pCheckFullScreen = 0;
DisableD3DSpy_Type pDisableD3DSpy = 0;
D3DPERF_SetOptions_Type pD3DPERF_SetOptions = 0;
// IDirect3D8/9 methods
typedef UINT (WINAPI *GetAdapterCount_Type)(void *);
typedef HRESULT (WINAPI *GetAdapterIdentifier_Type)(void *, UINT, DWORD, D3DADAPTER_IDENTIFIER9 *);
typedef UINT (WINAPI *GetAdapterModeCount8_Type)(void *, UINT);
typedef UINT (WINAPI *GetAdapterModeCount9_Type)(void *, UINT, D3DFORMAT);
typedef HRESULT (WINAPI *EnumAdapterModes8_Type)(void *, UINT, UINT, D3DDISPLAYMODE *);
typedef HRESULT (WINAPI *EnumAdapterModes9_Type)(void *, UINT, D3DFORMAT ,UINT, D3DDISPLAYMODE *);
typedef HRESULT (WINAPI *GetAdapterDisplayMode_Type)(void *, UINT, D3DDISPLAYMODE *);
typedef HRESULT (WINAPI *CheckDeviceType_Type)(void *, UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT, BOOL);
typedef HRESULT (WINAPI *D3DGetDeviceCaps8_Type)(void *, UINT, D3DDEVTYPE, D3DCAPS8 *);
typedef HRESULT (WINAPI *D3DGetDeviceCaps9_Type)(void *, UINT, D3DDEVTYPE, D3DCAPS9 *);
typedef HMONITOR (WINAPI *GetAdapterMonitor_Type)(void *, UINT);
typedef HRESULT (WINAPI *CreateDevice_Type)(void *, UINT, D3DDEVTYPE, HWND, DWORD, void *, void **);
typedef HRESULT (WINAPI *CreateDeviceEx_Type)(void *, UINT, D3DDEVTYPE, HWND, DWORD, void *, D3DDISPLAYMODEEX *, void **);
typedef BOOL (WINAPI *DisableD3DSpy_Type)(void);
UINT WINAPI extGetAdapterCount8(void *);
UINT WINAPI extGetAdapterCount9(void *);
HRESULT WINAPI extGetAdapterIdentifier8(void *, UINT, DWORD, D3DADAPTER_IDENTIFIER9 *);
HRESULT WINAPI extGetAdapterIdentifier9(void *, UINT, DWORD, D3DADAPTER_IDENTIFIER9 *);
UINT WINAPI extGetAdapterModeCount8(void *, UINT);
UINT WINAPI extGetAdapterModeCount9(void *, UINT, D3DFORMAT);
HRESULT WINAPI extCheckDeviceType8(void *, UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT, BOOL);
HRESULT WINAPI extCheckDeviceType9(void *, UINT, D3DDEVTYPE, D3DFORMAT, D3DFORMAT, BOOL);
HRESULT WINAPI extD3DGetDeviceCaps8(void *, UINT, D3DDEVTYPE, D3DCAPS8 *);
HRESULT WINAPI extD3DGetDeviceCaps9(void *, UINT, D3DDEVTYPE, D3DCAPS9 *);
HMONITOR WINAPI extGetAdapterMonitor8(void *, UINT);
HMONITOR WINAPI extGetAdapterMonitor9(void *, UINT);
HRESULT WINAPI extCreateDevice8(void *, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS *, void **);
HRESULT WINAPI extCreateDevice9(void *, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS *, void **);
HRESULT WINAPI extCreateDeviceEx(void *, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS *, D3DDISPLAYMODEEX *, void **);
GetAdapterCount_Type pGetAdapterCount8, pGetAdapterCount9;
GetAdapterModeCount8_Type pGetAdapterModeCount8;
GetAdapterModeCount9_Type pGetAdapterModeCount9;
GetAdapterIdentifier_Type pGetAdapterIdentifier8, pGetAdapterIdentifier9;
CheckDeviceType_Type pCheckDeviceType8, pCheckDeviceType9;
D3DGetDeviceCaps8_Type pD3DGetDeviceCaps8 = 0;
D3DGetDeviceCaps9_Type pD3DGetDeviceCaps9 = 0;
GetAdapterMonitor_Type pGetAdapterMonitor8, pGetAdapterMonitor9;
CreateDevice_Type pCreateDevice8, pCreateDevice9;
CreateDeviceEx_Type pCreateDeviceEx = 0;
// IDirect3DDevice8/9 methods
typedef UINT (WINAPI *GetAvailableTextureMem_Type)(void *);
typedef HRESULT (WINAPI *TestCooperativeLevel_Type)(void *);
typedef HRESULT (WINAPI *GetDirect3D8_Type)(void *, void **);
typedef HRESULT (WINAPI *GetDirect3D9_Type)(void *, void **);
typedef HRESULT (WINAPI *GetDisplayMode8_Type)(void *, D3DDISPLAYMODE *);
typedef HRESULT (WINAPI *GetDisplayMode9_Type)(void *, UINT, D3DDISPLAYMODE *);
typedef void (WINAPI *SetCursorPosition9_Type)(void *, int, int, DWORD);
typedef void (WINAPI *SetCursorPosition8_Type)(void *, int, int, DWORD);
typedef BOOL (WINAPI *ShowCursor8_Type)(void *, BOOL);
typedef BOOL (WINAPI *ShowCursor9_Type)(void *, BOOL);
typedef HRESULT (WINAPI *CreateAdditionalSwapChain_Type)(void *, D3DPRESENT_PARAMETERS *, IDirect3DSwapChain9 **);
typedef HRESULT (WINAPI *GetSwapChain_Type)(void *, UINT, IDirect3DSwapChain9**);
typedef UINT (WINAPI *GetNumberOfSwapChains_Type)(void *);
typedef HRESULT (WINAPI *BeginStateBlock_Type)(void *);
typedef HRESULT (WINAPI *EndStateBlock8_Type)(void *, DWORD *);
typedef HRESULT (WINAPI *EndStateBlock9_Type)(void *, IDirect3DStateBlock9**);
typedef HRESULT (WINAPI *CreateTexture8_Type)(void *, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, void **);
typedef HRESULT (WINAPI *CreateTexture9_Type)(void *, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, void **, HANDLE *);
UINT WINAPI extGetAvailableTextureMem8(void *);
UINT WINAPI extGetAvailableTextureMem9(void *);
HRESULT WINAPI extTestCooperativeLevel8(void *);
HRESULT WINAPI extTestCooperativeLevel9(void *);
HRESULT WINAPI extGetDirect3D8(void *, void **);
HRESULT WINAPI extGetDirect3D9(void *, void **);
HRESULT WINAPI extGetDisplayMode8(void *, D3DDISPLAYMODE *);
HRESULT WINAPI extGetDisplayMode9(void *, UINT, D3DDISPLAYMODE *);
void WINAPI extSetCursorPosition9(void *, int, int, DWORD);
void WINAPI extSetCursorPosition8(void *, int, int, DWORD);
BOOL WINAPI extShowCursor8(void *, BOOL);
BOOL WINAPI extShowCursor9(void *, BOOL);
HRESULT WINAPI extCreateAdditionalSwapChain8(void *, D3DPRESENT_PARAMETERS *, IDirect3DSwapChain9 **);
HRESULT WINAPI extCreateAdditionalSwapChain9(void *, D3DPRESENT_PARAMETERS *, IDirect3DSwapChain9 **);
HRESULT WINAPI extGetSwapChain(void *, UINT, IDirect3DSwapChain9**);
UINT WINAPI extGetNumberOfSwapChains(void *);
HRESULT WINAPI extBeginStateBlock8(void *);
HRESULT WINAPI extBeginStateBlock9(void *);
HRESULT WINAPI extEndStateBlock8(void *, DWORD *);
HRESULT WINAPI extEndStateBlock9(void *, IDirect3DStateBlock9**);
HRESULT WINAPI extCreateTexture8(void *, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, void **);
HRESULT WINAPI extCreateTexture9(void *, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, void **, HANDLE *);
GetAvailableTextureMem_Type pGetAvailableTextureMem8, pGetAvailableTextureMem9;
TestCooperativeLevel_Type pTestCooperativeLevel8, pTestCooperativeLevel9;
GetDirect3D8_Type pGetDirect3D8 = 0;
GetDirect3D9_Type pGetDirect3D9 = 0;
GetDisplayMode8_Type pGetDisplayMode8 = 0;
GetDisplayMode9_Type pGetDisplayMode9 = 0;
SetCursorPosition9_Type pSetCursorPosition9 = 0;
SetCursorPosition8_Type pSetCursorPosition8 = 0;
ShowCursor8_Type pShowCursor8 = 0;
ShowCursor9_Type pShowCursor9 = 0;
CreateAdditionalSwapChain_Type pCreateAdditionalSwapChain8 = 0;
CreateAdditionalSwapChain_Type pCreateAdditionalSwapChain9 = 0;
GetSwapChain_Type pGetSwapChain = 0;
GetNumberOfSwapChains_Type pGetNumberOfSwapChains = 0;
BeginStateBlock_Type pBeginStateBlock8 = 0;
BeginStateBlock_Type pBeginStateBlock9 = 0;
EndStateBlock8_Type pEndStateBlock8 = 0;
EndStateBlock9_Type pEndStateBlock9 = 0;
CreateTexture8_Type pCreateTexture8 = 0;
CreateTexture9_Type pCreateTexture9 = 0;
// IDirect3DTexture8/9 methods
typedef HRESULT (WINAPI *LockRect_Type)(void *, UINT, D3DLOCKED_RECT *, CONST RECT *, DWORD);
typedef HRESULT (WINAPI *UnlockRect_Type)(void *, UINT);
HRESULT WINAPI extLockRect8(void *, UINT, D3DLOCKED_RECT *, CONST RECT *, DWORD);
HRESULT WINAPI extLockRect9(void *, UINT, D3DLOCKED_RECT *, CONST RECT *, DWORD);
HRESULT WINAPI extUnlockRect8(void *, UINT);
HRESULT WINAPI extUnlockRect9(void *, UINT);
LockRect_Type pLockRect8, pLockRect9;
UnlockRect_Type pUnlockRect8, pUnlockRect9;
// to sort ...
typedef HRESULT (WINAPI *Present_Type)(void *, CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *);
typedef HRESULT (WINAPI *SetRenderState_Type)(void *, D3DRENDERSTATETYPE, DWORD);
typedef HRESULT (WINAPI *GetRenderState_Type)(void *, D3DRENDERSTATETYPE, DWORD );
typedef HRESULT (WINAPI *GetViewport_Type)(void *, D3DVIEWPORT9 *);
typedef HRESULT (WINAPI *SetViewport_Type)(void *, D3DVIEWPORT9 *);
typedef void (WINAPI *SetGammaRamp_Type)(void *, UINT, DWORD, D3DGAMMARAMP *);
typedef void (WINAPI *GetGammaRamp_Type)(void *, UINT, D3DGAMMARAMP *);
typedef HRESULT (WINAPI *SetTexture8_Type)(void *, DWORD, void *);
typedef HRESULT (WINAPI *SetTexture9_Type)(void *, DWORD, void *);
//typedef ULONG (WINAPI *CreateRenderTarget8_Type)(void *, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, BOOL, IDirect3DSurface8**);
typedef ULONG (WINAPI *CreateRenderTarget8_Type)(void *, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, BOOL, void**);
typedef ULONG (WINAPI *CreateRenderTarget9_Type)(void *, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, BOOL, void**);
typedef ULONG (WINAPI *BeginScene_Type)(void *);
typedef ULONG (WINAPI *EndScene_Type)(void *);
typedef HRESULT (WINAPI *D3D10CreateDevice_Type)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, ID3D10Device **);
typedef HRESULT (WINAPI *D3D10CreateDeviceAndSwapChain_Type)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device **);
typedef HRESULT (WINAPI *D3D10CreateDevice1_Type)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device **);
typedef HRESULT (WINAPI *D3D10CreateDeviceAndSwapChain1_Type)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device **);
typedef HRESULT (WINAPI *D3D11CreateDevice_Type)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, const D3D_FEATURE_LEVEL *, UINT, UINT, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
typedef HRESULT (WINAPI *D3D11CreateDeviceAndSwapChain_Type)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, const D3D_FEATURE_LEVEL *, UINT, UINT, const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
typedef void (WINAPI *RSSetViewports10_Type)(void *, UINT, D3D10_VIEWPORT *);
typedef void (WINAPI *RSSetViewports11_Type)(void *, UINT, D3D11_VIEWPORT *);
typedef ULONG (WINAPI *AddRef_Type)(void *);
typedef ULONG (WINAPI *Release_Type)(void *);
typedef HRESULT (WINAPI *Reset_Type)(void *, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI extQueryInterfaceD3D8(void *, REFIID, void** );
HRESULT WINAPI extQueryInterfaceDev8(void *, REFIID, void** );
HRESULT WINAPI extQueryInterfaceD3D9(void *, REFIID, void** );
HRESULT WINAPI extQueryInterfaceDev9(void *, REFIID, void** );
HRESULT WINAPI extEnumAdapterModes8(void *, UINT, UINT , D3DDISPLAYMODE *);
HRESULT WINAPI extEnumAdapterModes9(void *, UINT, D3DFORMAT, UINT , D3DDISPLAYMODE *);
HRESULT WINAPI extGetAdapterDisplayMode8(void *, UINT, D3DDISPLAYMODE *);
HRESULT WINAPI extGetAdapterDisplayMode9(void *, UINT, D3DDISPLAYMODE *);
HRESULT WINAPI extPresent8(void *, CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *);
HRESULT WINAPI extPresent9(void *, CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *);
HRESULT WINAPI extSetRenderState8(void *, D3DRENDERSTATETYPE, DWORD);
HRESULT WINAPI extSetRenderState9(void *, D3DRENDERSTATETYPE, DWORD);
HRESULT WINAPI extGetRenderState8(void *, D3DRENDERSTATETYPE, DWORD);
HRESULT WINAPI extGetRenderState9(void *, D3DRENDERSTATETYPE, DWORD);
HRESULT WINAPI extGetViewport(void *, D3DVIEWPORT9 *);
HRESULT WINAPI extSetViewport(void *, D3DVIEWPORT9 *);
HRESULT WINAPI extReset8(void *, D3DPRESENT_PARAMETERS *);
HRESULT WINAPI extReset9(void *, D3DPRESENT_PARAMETERS *);
void WINAPI extSetGammaRamp8(void *, UINT, DWORD, D3DGAMMARAMP *);
void WINAPI extSetGammaRamp9(void *, UINT, DWORD, D3DGAMMARAMP *);
void WINAPI extGetGammaRamp8(void *, UINT, D3DGAMMARAMP *);
void WINAPI extGetGammaRamp9(void *, UINT, D3DGAMMARAMP *);
ULONG WINAPI extAddRef9(void *);
ULONG WINAPI extRelease9(void *);
BOOL WINAPI voidDisableD3DSpy(void);
ULONG WINAPI extCreateRenderTarget8(void *, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, BOOL, void**);
ULONG WINAPI extCreateRenderTarget9(void *, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, BOOL, void**);
ULONG WINAPI extBeginScene8(void *);
ULONG WINAPI extEndScene8(void *);
ULONG WINAPI extBeginScene9(void *);
ULONG WINAPI extEndScene9(void *);
ULONG WINAPI extSetTexture8(void *, DWORD, void *);
ULONG WINAPI extSetTexture9(void *, DWORD, void *);
HRESULT WINAPI extD3D10CreateDevice(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, ID3D10Device **);
HRESULT WINAPI extD3D10CreateDeviceAndSwapChain(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device **);
HRESULT WINAPI extD3D10CreateDevice1(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device **);
HRESULT WINAPI extD3D10CreateDeviceAndSwapChain1(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device **);
HRESULT WINAPI extD3D11CreateDevice(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, const D3D_FEATURE_LEVEL *, UINT, UINT, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
HRESULT WINAPI extD3D11CreateDeviceAndSwapChain(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, const D3D_FEATURE_LEVEL *, UINT, UINT, const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
void WINAPI extRSSetViewports10(void *, UINT, D3D10_VIEWPORT *);
void WINAPI extRSSetViewports11(ID3D11DeviceContext *, UINT, D3D11_VIEWPORT *);
extern char *ExplainDDError(DWORD);
QueryInterface_Type pQueryInterfaceD3D8 = 0;
QueryInterface_Type pQueryInterfaceDev8 = 0;
QueryInterface_Type pQueryInterfaceD3D9 = 0;
QueryInterface_Type pQueryInterfaceDev9 = 0;
EnumAdapterModes8_Type pEnumAdapterModes8 = 0;
EnumAdapterModes9_Type pEnumAdapterModes9 = 0;
GetAdapterDisplayMode_Type pGetAdapterDisplayMode8 = 0;
GetAdapterDisplayMode_Type pGetAdapterDisplayMode9 = 0;
Present_Type pPresent8 = 0;
Present_Type pPresent9 = 0;
SetRenderState_Type pSetRenderState8, pSetRenderState9;
GetRenderState_Type pGetRenderState8, pGetRenderState9;
GetViewport_Type pGetViewport = 0;
SetViewport_Type pSetViewport = 0;
SetGammaRamp_Type pSetGammaRamp8, pSetGammaRamp9;
GetGammaRamp_Type pGetGammaRamp8, pGetGammaRamp9;
CreateRenderTarget8_Type pCreateRenderTarget8 = 0;
CreateRenderTarget9_Type pCreateRenderTarget9 = 0;
BeginScene_Type pBeginScene8, pBeginScene9;
EndScene_Type pEndScene8, pEndScene9;
Reset_Type pReset8, pReset9;
SetTexture8_Type pSetTexture8 = 0;
SetTexture9_Type pSetTexture9 = 0;
D3D10CreateDevice_Type pD3D10CreateDevice = 0;
D3D10CreateDeviceAndSwapChain_Type pD3D10CreateDeviceAndSwapChain = 0;
D3D10CreateDevice1_Type pD3D10CreateDevice1 = 0;
D3D10CreateDeviceAndSwapChain1_Type pD3D10CreateDeviceAndSwapChain1 = 0;
D3D11CreateDevice_Type pD3D11CreateDevice = 0;
D3D11CreateDeviceAndSwapChain_Type pD3D11CreateDeviceAndSwapChain = 0;
RSSetViewports10_Type pRSSetViewports10 = 0;
RSSetViewports11_Type pRSSetViewports11 = 0;
AddRef_Type pAddRef9 = 0;
Release_Type pRelease9 = 0;
DWORD dwD3DVersion;
DWORD dwD3DSwapEffect;
static HookEntryEx_Type d3d8Hooks[]={
{HOOK_HOT_CANDIDATE, 0, "Direct3DCreate8", (FARPROC)NULL, (FARPROC *)&pDirect3DCreate8, (FARPROC)extDirect3DCreate8},
{HOOK_IAT_CANDIDATE, 0, 0, NULL, 0, 0} // terminator
};
static HookEntryEx_Type d3d9Hooks[]={
{HOOK_HOT_CANDIDATE, 0, "Direct3DCreate9", (FARPROC)NULL, (FARPROC *)&pDirect3DCreate9, (FARPROC)extDirect3DCreate9},
{HOOK_HOT_CANDIDATE, 0, "Direct3DCreate9Ex", (FARPROC)NULL, (FARPROC *)&pDirect3DCreate9Ex, (FARPROC)extDirect3DCreate9Ex},
{HOOK_HOT_CANDIDATE, 0, "CheckFullScreen", (FARPROC)NULL, (FARPROC *)&pCheckFullScreen, (FARPROC)extCheckFullScreen},
//{HOOK_HOT_CANDIDATE, 0, "DisableD3DSpy", (FARPROC)NULL, (FARPROC *)&pDisableD3DSpy, (FARPROC)extDisableD3DSpy},
{HOOK_HOT_CANDIDATE, 0, "D3DPERF_SetOptions", (FARPROC)NULL, (FARPROC *)&pD3DPERF_SetOptions, (FARPROC)extD3DPERF_SetOptions},
{HOOK_IAT_CANDIDATE, 0, 0, NULL, 0, 0} // terminator
};
static HookEntryEx_Type d3d9Extra[]={
{HOOK_HOT_CANDIDATE, 0, "Direct3DShaderValidatorCreate9", (FARPROC)NULL, (FARPROC *)NULL, (FARPROC)voidDirect3DShaderValidatorCreate9},
{HOOK_HOT_CANDIDATE, 0, "DebugSetLevel", (FARPROC)NULL, (FARPROC *)NULL, (FARPROC)voidDebugSetLevel},
{HOOK_HOT_CANDIDATE, 0, "DebugSetMute", (FARPROC)NULL, (FARPROC *)NULL, (FARPROC)voidDebugSetMute},
{HOOK_HOT_CANDIDATE, 0, "DisableD3DSpy", (FARPROC)NULL, (FARPROC *)NULL, (FARPROC)voidDisableD3DSpy},
{HOOK_IAT_CANDIDATE, 0, 0, NULL, 0, 0} // terminator
};
static HookEntryEx_Type d3d10Hooks[]={
{HOOK_HOT_CANDIDATE, 0, "D3D10CreateDevice", (FARPROC)NULL, (FARPROC *)&pD3D10CreateDevice, (FARPROC)extD3D10CreateDevice},
{HOOK_HOT_CANDIDATE, 0, "D3D10CreateDeviceAndSwapChain", (FARPROC)NULL, (FARPROC *)&pD3D10CreateDeviceAndSwapChain, (FARPROC)extD3D10CreateDeviceAndSwapChain},
{HOOK_HOT_CANDIDATE, 0, "CheckFullScreen", (FARPROC)NULL, (FARPROC *)&pCheckFullScreen, (FARPROC)extCheckFullScreen},
{HOOK_IAT_CANDIDATE, 0, 0, NULL, 0, 0} // terminator
};
static HookEntryEx_Type d3d10_1Hooks[]={
{HOOK_HOT_CANDIDATE, 0, "D3D11CreateDevice", (FARPROC)NULL, (FARPROC *)&pD3D11CreateDevice, (FARPROC)extD3D11CreateDevice},
{HOOK_HOT_CANDIDATE, 0, "D3D11CreateDeviceAndSwapChain", (FARPROC)NULL, (FARPROC *)&pD3D11CreateDeviceAndSwapChain, (FARPROC)extD3D11CreateDeviceAndSwapChain},
{HOOK_IAT_CANDIDATE, 0, 0, NULL, 0, 0} // terminator
};
static HookEntryEx_Type d3d11Hooks[]={
{HOOK_HOT_CANDIDATE, 0, "D3D10CreateDevice1", (FARPROC)NULL, (FARPROC *)&pD3D10CreateDevice1, (FARPROC)extD3D10CreateDevice1},
{HOOK_HOT_CANDIDATE, 0, "D3D10CreateDeviceAndSwapChain1", (FARPROC)NULL, (FARPROC *)&pD3D10CreateDeviceAndSwapChain1, (FARPROC)extD3D10CreateDeviceAndSwapChain1},
{HOOK_IAT_CANDIDATE, 0, 0, NULL, 0, 0} // terminator
};
FARPROC Remap_d3d8_ProcAddress(LPCSTR proc, HMODULE hModule)
{
FARPROC addr;
//if (dxw.dwTargetDDVersion == HOOKDDRAWNONE) return NULL;
if (addr=RemapLibraryEx(proc, hModule, d3d8Hooks)) return addr;
return NULL;
}
FARPROC Remap_d3d9_ProcAddress(LPCSTR proc, HMODULE hModule)
{
FARPROC addr;
//if (dxw.dwTargetDDVersion == HOOKDDRAWNONE) return NULL;
if (addr=RemapLibraryEx(proc, hModule, d3d9Hooks)) return addr;
if (dxw.dwFlags3 & SUPPRESSD3DEXT) if (addr=RemapLibraryEx(proc, hModule, d3d9Extra)) return addr;
return NULL;
}
FARPROC Remap_d3d10_ProcAddress(LPCSTR proc, HMODULE hModule)
{
FARPROC addr;
//if (dxw.dwTargetDDVersion == HOOKDDRAWNONE) return NULL;
if (addr=RemapLibraryEx(proc, hModule, d3d10Hooks)) return addr;
return NULL;
}
FARPROC Remap_d3d10_1_ProcAddress(LPCSTR proc, HMODULE hModule)
{
FARPROC addr;
//if (dxw.dwTargetDDVersion == HOOKDDRAWNONE) return NULL;
if (addr=RemapLibraryEx(proc, hModule, d3d10_1Hooks)) return addr;
return NULL;
}
FARPROC Remap_d3d11_ProcAddress(LPCSTR proc, HMODULE hModule)
{
FARPROC addr;
//if (dxw.dwTargetDDVersion == HOOKDDRAWNONE) return NULL;
if (addr=RemapLibraryEx(proc, hModule, d3d11Hooks)) return addr;
return NULL;
}
int HookDirect3D(HMODULE module, int version){
LPDIRECT3D9 lpd3d;
ID3D10Device *lpd3d10;
ID3D11Device *lpd3d11;
HRESULT res;
OutTraceDW("HookDirect3D: module=%x version=%d\n", module, version);
switch(version){
case 0:
HookLibraryEx(module, d3d8Hooks, "d3d8.dll");
HookLibraryEx(module, d3d9Hooks, "d3d9.dll");
#ifdef HOOKD3D10ANDLATER
HookLibraryEx(module, d3d10Hooks, "d3d10.dll");
HookLibraryEx(module, d3d10_1Hooks, "d3d10_1.dll");
HookLibraryEx(module, d3d11Hooks, "d3d11.dll");
#endif
break;
case 8:
PinLibraryEx(d3d8Hooks, "d3d8.dll"); // pin for "Port Royale 2"
HookLibraryEx(module, d3d8Hooks, "d3d8.dll");
if(pDirect3DCreate8){
lpd3d = (LPDIRECT3D9)extDirect3DCreate8(220);
if(lpd3d) lpd3d->Release();
}
break;
case 9:
PinLibraryEx(d3d9Hooks, "d3d9.dll");// pin for "Affari tuoi"
HookLibraryEx(module, d3d9Hooks, "d3d9.dll");
if(pDirect3DCreate9){
lpd3d = (LPDIRECT3D9)extDirect3DCreate9(31);
if(lpd3d) lpd3d->Release();
}
break;
#ifdef HOOKD3D10ANDLATER
case 10:
PinLibraryEx(d3d10Hooks, "d3d10.dll");
PinLibraryEx(d3d10_1Hooks, "d3d10_1.dll");
HookLibraryEx(module, d3d10Hooks, "d3d10.dll");
HookLibraryEx(module, d3d10_1Hooks, "d3d10_1.dll");
if(pD3D10CreateDevice){
res = extD3D10CreateDevice(
NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
0,
D3D10_SDK_VERSION,
&lpd3d10);
if(res==DD_OK) lpd3d10->Release();
}
break;
case 11:
PinLibraryEx(d3d11Hooks, "d3d11.dll");
HookLibraryEx(module, d3d11Hooks, "d3d11.dll");
if(pD3D11CreateDevice){
D3D_FEATURE_LEVEL FeatureLevel;
ID3D11DeviceContext *pImmediateContext;
res = extD3D11CreateDevice(
NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
0, // flags
NULL, // FeatureLevels
0,
D3D11_SDK_VERSION,
&lpd3d11,
&FeatureLevel,
&pImmediateContext);
if(res==DD_OK) lpd3d11->Release();
}
#endif
}
if(pDirect3DCreate8 || pDirect3DCreate9) return 1;
return 0;
}
void HookD3DDevice8(void** ppD3Ddev8)
{
OutTraceD3D("Device hook for IID_IDirect3DDevice8 interface\n");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 0), extQueryInterfaceDev8, (void **)&pQueryInterfaceDev8, "QueryInterface(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 12), extTestCooperativeLevel8, (void **)&pTestCooperativeLevel8, "TestCooperativeLevel(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 16), extGetAvailableTextureMem8, (void **)&pGetAvailableTextureMem8, "GetAvailableTextureMem(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 24), extGetDirect3D8, (void **)&pGetDirect3D8, "GetDirect3D(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 32), extGetDisplayMode8, (void **)&pGetDisplayMode8, "GetDisplayMode(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 44), extSetCursorPosition8, (void **)&pSetCursorPosition8, "SetCursorPosition(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 48), extShowCursor8, (void **)&pShowCursor8, "ShowCursor(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 52), extCreateAdditionalSwapChain8, (void **)&pCreateAdditionalSwapChain8, "CreateAdditionalSwapChain(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 56), extReset8, (void **)&pReset8, "Reset(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 60), extPresent8, (void **)&pPresent8, "Present(D8)");
if(dxw.dwFlags2 & DISABLEGAMMARAMP){
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 72), extSetGammaRamp8, (void **)&pSetGammaRamp8, "SetGammaRamp(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 76), extGetGammaRamp8, (void **)&pGetGammaRamp8, "GetGammaRamp(D8)");
}
if(dxw.dwFlags5 & TEXTUREMASK){
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 80), extCreateTexture8, (void **)&pCreateTexture8, "CreateTexture(D8)");
}
//SetHook((void *)(**(DWORD **)ppD3Ddev8 + 112), extCopyRects, (void **)&pCopyRects, "CopyRects(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 100), extCreateRenderTarget8, (void **)&pCreateRenderTarget8, "CreateRenderTarget(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 136), extBeginScene8, (void **)&pBeginScene8, "BeginScene(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 140), extEndScene8, (void **)&pEndScene8, "EndScene(D8)");
if((dxw.dwFlags2 & WIREFRAME) || (dxw.dwFlags4 & DISABLEFOGGING) || (dxw.dwFlags4 & ZBUFFERALWAYS)){
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 200), extSetRenderState8, (void **)&pSetRenderState8, "SetRenderState(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 204), extGetRenderState8, (void **)&pGetRenderState8, "GetRenderState(D8)");
if(dxw.dwFlags2 & WIREFRAME) (*pSetRenderState8)((void *)*ppD3Ddev8, D3DRS_FILLMODE, D3DFILL_WIREFRAME);
if(dxw.dwFlags4 & DISABLEFOGGING) (*pSetRenderState8)((void *)*ppD3Ddev8, D3DRS_FOGENABLE, FALSE);
if(dxw.dwFlags4 & ZBUFFERALWAYS) (*pSetRenderState8)((void *)*ppD3Ddev8, D3DRS_ZFUNC, D3DCMP_ALWAYS);
//if(1) (*pSetRenderState8)((void *)*ppD3Ddev8, D3DRS_SPECULARENABLE, TRUE);
}
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 208), extBeginStateBlock8, (void **)&pBeginStateBlock8, "BeginStateBlock(D8)");
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 212), extEndStateBlock8, (void **)&pEndStateBlock8, "EndStateBlock(D8)");
if((dxw.dwFlags5 & TEXTUREMASK) || (dxw.dwFlags4 & NOTEXTURES)){
SetHook((void *)(**(DWORD **)ppD3Ddev8 + 244), extSetTexture8, (void **)&pSetTexture8, "SetTexture(D8)");
}
//if (!(dxw.dwTFlags & OUTPROXYTRACE)) return;
//SetHook((void *)(**(DWORD **)ppD3Ddev8 + 4), extAddRef8, (void **)&pAddRef8, "AddRef(D8)");
//SetHook((void *)(**(DWORD **)ppD3Ddev8 + 8), extRelease8, (void **)&pRelease8, "Release(D8)");
}
void HookD3DDevice9(void** ppD3Ddev9)
{
OutTraceD3D("Device hook for IID_IDirect3DDevice9 interface\n");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 0), extQueryInterfaceDev9, (void **)&pQueryInterfaceDev9, "QueryInterface(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 12), extTestCooperativeLevel9, (void **)&pTestCooperativeLevel9, "TestCooperativeLevel(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 16), extGetAvailableTextureMem9, (void **)&pGetAvailableTextureMem9, "GetAvailableTextureMem(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 24), extGetDirect3D9, (void **)&pGetDirect3D9, "GetDirect3D(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 32), extGetDisplayMode9, (void **)&pGetDisplayMode9, "GetDisplayMode(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 44), extSetCursorPosition9, (void **)&pSetCursorPosition9, "SetCursorPosition(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 48), extShowCursor9, (void **)&pShowCursor9, "ShowCursor(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 52), extCreateAdditionalSwapChain9, (void **)&pCreateAdditionalSwapChain9, "CreateAdditionalSwapChain(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 56), extGetSwapChain, (void **)&pGetSwapChain, "GetSwapChain(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 60), extGetNumberOfSwapChains, (void **)&pGetNumberOfSwapChains, "extGetNumberOfSwapChains(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 64), extReset9, (void **)&pReset9, "Reset(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 68), extPresent9, (void **)&pPresent9, "Present(D9)");
if(dxw.dwFlags2 & DISABLEGAMMARAMP){
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 84), extSetGammaRamp9, (void **)&pSetGammaRamp9, "SetGammaRamp(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 88), extGetGammaRamp9, (void **)&pGetGammaRamp9, "GetGammaRamp(D9)");
}
if(dxw.dwFlags5 & TEXTUREMASK){
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 92), extCreateTexture9, (void **)&pCreateTexture9, "CreateTexture(D9)");
}
#ifdef DXWNDDISABLEDHOOKS
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 120), extUpdateSurface, (void **)&pUpdateSurface, "UpdateSurface(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 124), extUpdateTexture, (void **)&pUpdateTexture, "UpdateTexture(D9)");
#endif
//SetHook((void *)(**(DWORD **)ppD3Ddev9 + 112), extCreateRenderTarget9, (void **)&pCreateRenderTarget9, "CreateRenderTarget(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 164), extBeginScene9, (void **)&pBeginScene9, "BeginScene(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 168), extEndScene9, (void **)&pEndScene9, "EndScene(D9)");
//SetHook((void *)(**(DWORD **)ppD3Ddev9 +188), extSetViewport, (void **)&pSetViewport, "SetViewport(D9)");
//SetHook((void *)(**(DWORD **)ppD3Ddev9 +192), extGetViewport, (void **)&pGetViewport, "GetViewport(D9)");
if((dxw.dwFlags2 & WIREFRAME) || (dxw.dwFlags4 & DISABLEFOGGING) || (dxw.dwFlags4 & ZBUFFERALWAYS)){
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 228), extSetRenderState9, (void **)&pSetRenderState9, "SetRenderState(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 232), extGetRenderState9, (void **)&pGetRenderState9, "GetRenderState(D9)");
if(dxw.dwFlags2 & WIREFRAME) (*pSetRenderState9)((void *)*ppD3Ddev9, D3DRS_FILLMODE, D3DFILL_WIREFRAME);
if(dxw.dwFlags4 & DISABLEFOGGING) (*pSetRenderState9)((void *)*ppD3Ddev9, D3DRS_FOGENABLE, FALSE);
if(dxw.dwFlags4 & ZBUFFERALWAYS) (*pSetRenderState9)((void *)*ppD3Ddev9, D3DRS_ZFUNC, D3DCMP_ALWAYS);
//if(1) (*pSetRenderState9)((void *)*ppD3Ddev9, D3DRS_SPECULARENABLE, TRUE);
}
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 240), extBeginStateBlock9, (void **)&pBeginStateBlock9, "BeginStateBlock(D9)");
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 244), extEndStateBlock9, (void **)&pEndStateBlock9, "EndStateBlock(D9)");
if((dxw.dwFlags5 & TEXTUREMASK) || (dxw.dwFlags4 & NOTEXTURES)){
SetHook((void *)(**(DWORD **)ppD3Ddev9 + 260), extSetTexture9, (void **)&pSetTexture9, "SetTexture(D9)");
}
}
// WIP
void HookD3DTexture8(void** ppD3Dtex8)
{
OutTraceD3D("Device hook for IDirect3DTexture8 interface\n");
SetHook((void *)(**(DWORD **)ppD3Dtex8 + 64), extLockRect8, (void **)&pLockRect8, "LockRect(D8)");
SetHook((void *)(**(DWORD **)ppD3Dtex8 + 68), extUnlockRect8, (void **)&pUnlockRect8, "UnlockRect(D8)");
}
void HookD3DTexture9(void** ppD3Dtex9)
{
OutTraceD3D("Device hook for IDirect3DTexture9 interface\n");
SetHook((void *)(**(DWORD **)ppD3Dtex9 + 76), extLockRect9, (void **)&pLockRect9, "LockRect(T9)");
SetHook((void *)(**(DWORD **)ppD3Dtex9 + 80), extUnlockRect9, (void **)&pUnlockRect9, "UnlockRect(T9)");
}
void HookDirect3D8(void *lpd3d)
{
SetHook((void *)(*(DWORD *)lpd3d + 0), extQueryInterfaceD3D8, (void **)&pQueryInterfaceD3D8, "QueryInterface(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 16), extGetAdapterCount8, (void **)&pGetAdapterCount8, "GetAdapterCount(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 20), extGetAdapterIdentifier8, (void **)&pGetAdapterIdentifier8, "GetAdapterIdentifier(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 24), extGetAdapterModeCount8, (void **)&pGetAdapterModeCount8, "GetAdapterGetAdapterModeCount(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 28), extEnumAdapterModes8, (void **)&pEnumAdapterModes8, "EnumAdapterModes(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 32), extGetAdapterDisplayMode8, (void **)&pGetAdapterDisplayMode8, "GetAdapterDisplayMode(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 36), extCheckDeviceType8, (void **)&pCheckDeviceType8, "CheckDeviceType(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 52), extD3DGetDeviceCaps8, (void **)&pD3DGetDeviceCaps8, "GetDeviceCaps(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 56), extGetAdapterMonitor8, (void **)&pGetAdapterMonitor8, "GetAdapterMonitor(D8)");
SetHook((void *)(*(DWORD *)lpd3d + 60), extCreateDevice8, (void **)&pCreateDevice8, "CreateDevice(D8)");
}
BOOL WINAPI extDisableD3DSpy(void)
{
if(TRUE) return FALSE;
return (*pDisableD3DSpy)();
}
void* WINAPI extDirect3DCreate8(UINT sdkversion)
{
void *lpd3d;
OutTraceD3D("Direct3DCreate8: sdkversion=%x\n", sdkversion);
lpd3d = (*pDirect3DCreate8)(sdkversion);
if(!lpd3d) {
OutTraceE("Direct3DCreate8: ERROR err=%d\n", GetLastError());
return 0;
}
dwD3DVersion = 8;
HookDirect3D8(lpd3d);
OutTraceD3D("Direct3DCreate8: d3d=%x\n", lpd3d);
return lpd3d;
}
void HookDirect3D9(void *lpd3d, BOOL ex)
{
SetHook((void *)(*(DWORD *)lpd3d + 0), extQueryInterfaceD3D9, (void **)&pQueryInterfaceD3D9, "QueryInterface(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 16), extGetAdapterCount9, (void **)&pGetAdapterCount9, "GetAdapterCount(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 20), extGetAdapterIdentifier9, (void **)&pGetAdapterIdentifier9, "GetAdapterIdentifier(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 24), extGetAdapterModeCount9, (void **)&pGetAdapterModeCount9, "GetAdapterGetAdapterModeCount(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 28), extEnumAdapterModes9, (void **)&pEnumAdapterModes9, "EnumAdapterModes(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 32), extGetAdapterDisplayMode9, (void **)&pGetAdapterDisplayMode9, "GetAdapterDisplayMode(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 36), extCheckDeviceType9, (void **)&pCheckDeviceType9, "CheckDeviceType(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 56), extD3DGetDeviceCaps9, (void **)&pD3DGetDeviceCaps9, "GetDeviceCaps(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 60), extGetAdapterMonitor9, (void **)&pGetAdapterMonitor9, "GetAdapterMonitor(D9)");
SetHook((void *)(*(DWORD *)lpd3d + 64), extCreateDevice9, (void **)&pCreateDevice9, "CreateDevice(D9)");
if(ex) SetHook((void *)(*(DWORD *)lpd3d + 80), extCreateDeviceEx, (void **)&pCreateDeviceEx, "CreateDeviceEx(D9)");
}
void* WINAPI extDirect3DCreate9(UINT sdkversion)
{
void *lpd3d;
OutTraceD3D("Direct3DCreate9: sdkversion=%x\n", sdkversion);
lpd3d = (*pDirect3DCreate9)(sdkversion);
if(!lpd3d) {
OutTraceE("Direct3DCreate9: ERROR err=%d\n", GetLastError());
return 0;
}
dwD3DVersion = 9;
HookDirect3D9(lpd3d, FALSE);
OutTraceD3D("Direct3DCreate9: d3d=%x\n", lpd3d);
return lpd3d;
}
HRESULT WINAPI extDirect3DCreate9Ex(UINT sdkversion, IDirect3D9Ex **ppD3D)
{
void *lpd3d;
HRESULT res;
OutTraceD3D("Direct3DCreate9Ex: sdkversion=%x\n", sdkversion);
res = (*pDirect3DCreate9Ex)(sdkversion, ppD3D);
if(res) {
OutTraceE("Direct3DCreate9Ex: ERROR res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
dwD3DVersion = 9;
lpd3d = *ppD3D;
HookDirect3D9(lpd3d, TRUE);
OutTraceD3D("Direct3DCreate9Ex: d3d=%x\n", lpd3d);
return res;
}
UINT WINAPI extGetAdapterCount8(void *lpd3d)
{
UINT res;
res=(*pGetAdapterCount8)(lpd3d);
OutTraceD3D("GetAdapterCount(8): count=%d\n", res);
if(dxw.dwFlags2 & HIDEMULTIMONITOR) {
OutTraceD3D("GetAdapterCount: HIDEMULTIMONITOR count=1\n");
res=1;
}
return res;
}
UINT WINAPI extGetAdapterCount9(void *lpd3d)
{
UINT res;
res=(*pGetAdapterCount9)(lpd3d);
OutTraceD3D("GetAdapterCount(9): count=%d\n", res);
if(dxw.dwFlags2 & HIDEMULTIMONITOR) {
OutTraceD3D("GetAdapterCount: HIDEMULTIMONITOR count=1\n");
res=1;
}
return res;
}
HRESULT WINAPI extGetAdapterIdentifier8(void *pd3dd, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
{
HRESULT res;
OutTraceD3D("GetAdapterIdentifier(8): Adapter=%d flags=%x\n", Adapter, Flags);
res=pGetAdapterIdentifier8(pd3dd, Adapter, Flags, pIdentifier);
OutTraceD3D("GetAdapterIdentifier(8): ret=%x\n", res);
//if(pIdentifier){
// OutTraceD3D("\tDriver=%s\n", pIdentifier->Driver);
// OutTraceD3D("\tDescription=%s\n", pIdentifier->Description);
// OutTraceD3D("\tDeviceName=%s\n", pIdentifier->DeviceName);
// OutTraceD3D("\tVersion=%x\n", pIdentifier->DriverVersion);
//}
return res;
}
HRESULT WINAPI extGetAdapterIdentifier9(void *pd3dd, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
{
HRESULT res;
OutTraceD3D("GetAdapterIdentifier(9): Adapter=%d flags=%x\n", Adapter, Flags);
res=pGetAdapterIdentifier9(pd3dd, Adapter, Flags, pIdentifier);
OutTraceD3D("GetAdapterIdentifier(9): ret=%x\n", res);
if(pIdentifier){
OutTraceD3D("\tDriver=%s\n", pIdentifier->Driver);
OutTraceD3D("\tDescription=%s\n", pIdentifier->Description);
OutTraceD3D("\tDeviceName=%s\n", pIdentifier->DeviceName);
OutTraceD3D("\tVersion=%x\n", pIdentifier->DriverVersion);
OutTraceD3D("\tVendorId=%x\n", pIdentifier->VendorId);
OutTraceD3D("\tDeviceId=%x\n", pIdentifier->DeviceId);
OutTraceD3D("\tSubSysId=%x\n", pIdentifier->SubSysId);
OutTraceD3D("\tWHQLLevel=%x\n", pIdentifier->WHQLLevel);
}
return res;
}
static char *ExplainSwapEffect(DWORD f)
{
char *s;
switch(f){
case D3DSWAPEFFECT_DISCARD: s="DISCARD"; break;
case D3DSWAPEFFECT_FLIP: s="FLIP"; break;
case D3DSWAPEFFECT_COPY: s="COPY"; break;
case D3DSWAPEFFECT_OVERLAY: s="OVERLAY"; break;
case D3DSWAPEFFECT_FLIPEX: s="FLIPEX"; break;
default: s="unknown"; break;
}
return s;
}
static HRESULT WINAPI extReset(int dwD3DVersion, void *pd3dd, D3DPRESENT_PARAMETERS* pPresParam)
{
HRESULT res;
DWORD param[64], *tmp;
D3DDISPLAYMODE mode;
DWORD Windowed;
void *pD3D;
Reset_Type pReset;
memcpy(param, pPresParam, (dwD3DVersion == 9)?56:52);
dxw.SetScreenSize(param[0], param[1]);
if(IsTraceD3D){
tmp = param;
DWORD SwapEffect;
OutTrace("D3D%d::Reset\n", dwD3DVersion);
OutTrace(" BackBufferWidth = %i\n", *(tmp ++));
OutTrace(" BackBufferHeight = %i\n", *(tmp ++));
OutTrace(" BackBufferFormat = %i\n", *(tmp ++));
OutTrace(" BackBufferCount = %i\n", *(tmp ++));
OutTrace(" MultiSampleType = %i\n", *(tmp ++));
if(dwD3DVersion == 9) OutTrace(" MultiSampleQuality = %i\n", *(tmp ++));
SwapEffect = *(tmp ++);
OutTrace(" SwapEffect = 0x%x(%s)\n", SwapEffect, ExplainSwapEffect(SwapEffect));
OutTrace(" hDeviceWindow = 0x%x\n", *(tmp ++));
OutTrace(" Windowed = %i\n", *(tmp ++));
OutTrace(" EnableAutoDepthStencil = %i\n", *(tmp ++));
OutTrace(" AutoDepthStencilFormat = %i\n", *(tmp ++));
OutTrace(" Flags = 0x%x\n", *(tmp ++));
OutTrace(" FullScreen_RefreshRateInHz = %i\n", *(tmp ++));
OutTrace(" PresentationInterval = 0x%x\n", *(tmp ++));
}
Windowed = (dwD3DVersion == 8) ? param[7] : param[8];
pReset = (dwD3DVersion == 8) ? pReset8 : pReset9;
if(dxw.Windowize){
if(Windowed) {
// do not attempt to reset when returning to windowed mode: it is useless (you are windowed already)
// and the code below (GetDirect3D, ...) doesn't work.
OutTraceD3D("SKIPPED!\n");
return DD_OK;
}
if (dwD3DVersion == 9){
res=(*pGetDirect3D9)(pd3dd, &pD3D);
if(res) {
OutTraceD3D("GetDirect3D FAILED! %x\n", res);
return(DD_OK);
}
OutTraceD3D("GetDirect3D pd3d=%x\n", pD3D);
res=(*pGetAdapterDisplayMode9)(pD3D, 0, &mode);
if(res) {
OutTraceD3D("GetAdapterDisplayMode FAILED! %x\n", res);
return(DD_OK);
}
if(dxw.dwFlags6 & FORCESWAPEFFECT) param[6] = dxw.SwapEffect; //Swap effect;
dwD3DSwapEffect = param[6];
param[7] = 0; //hDeviceWindow
dxw.SetFullScreen(~param[8]?TRUE:FALSE);
param[8] = 1; //Windowed
//param[11] = D3DPRESENTFLAG_DEVICECLIP; //Flags;
param[12] = 0; //FullScreen_RefreshRateInHz;
param[13] = D3DPRESENT_INTERVAL_DEFAULT; //PresentationInterval
}
else{
res=(*pGetDirect3D8)(pd3dd, &pD3D);
if(res) {
OutTraceD3D("GetDirect3D FAILED! %x\n", res);
return(DD_OK);
}
OutTraceD3D("GetDirect3D pd3d=%x\n", pD3D);
res=(*pGetAdapterDisplayMode8)(pD3D, 0, &mode);
if(res) {
OutTraceD3D("GetAdapterDisplayMode FAILED! %x\n", res);
return(DD_OK);
}
if(dxw.dwFlags6 & FORCESWAPEFFECT) param[5] = dxw.SwapEffect; //Swap effect;
dwD3DSwapEffect = param[5];
param[6] = 0; //hDeviceWindow
dxw.SetFullScreen(~param[7]?TRUE:FALSE);
param[7] = 1; //Windowed
//param[10] = D3DPRESENTFLAG_DEVICECLIP; //Flags;
param[11] = 0; //FullScreen_RefreshRateInHz;
param[12] = D3DPRESENT_INTERVAL_DEFAULT; //PresentationInterval
}
}
if(!(dxw.dwFlags4 & NOD3DRESET)){
res = (*pReset)(pd3dd, (D3DPRESENT_PARAMETERS *)param);
if(res){
OutTraceD3D("switching to mode=%x\n", mode.Format);
param[2] = mode.Format; // first attempt: current screen mode
res = (*pReset)(pd3dd, (D3DPRESENT_PARAMETERS *)param);
}
if(res){
OutTraceD3D("switching to mode=D3DFMT_UNKNOWN\n");
param[2] = D3DFMT_UNKNOWN; // second attempt: unknown, good for windowed mode
res = (*pReset)(pd3dd, (D3DPRESENT_PARAMETERS *)param);
}
if(res == D3DERR_INVALIDCALL){
OutTraceD3D("FAILED! D3DERR_INVALIDCALL\n", res);
return D3DERR_INVALIDCALL;
}
if(res){
OutTraceD3D("FAILED! %x\n", res);
return res;
}
OutTraceD3D("SUCCESS!\n");
(dwD3DVersion == 8) ? HookD3DDevice8(&pd3dd) : HookD3DDevice9(&pd3dd);
}
else{
OutTraceD3D("SKIPPED!\n");
res=D3D_OK;
}
dxw.SetScreenSize(pPresParam->BackBufferWidth, pPresParam->BackBufferHeight);
dxw.SetVSyncDelays(mode.RefreshRate);
GetHookInfo()->IsFullScreen = dxw.IsFullScreen();
GetHookInfo()->DXVersion=(short)dwD3DVersion;
GetHookInfo()->Height=(short)dxw.GetScreenHeight();
GetHookInfo()->Width=(short)dxw.GetScreenWidth();
GetHookInfo()->ColorDepth=(short)dxw.VirtualPixelFormat.dwRGBBitCount;
return D3D_OK;
}
HRESULT WINAPI extReset8(void *pd3dd, D3DPRESENT_PARAMETERS* pPresParam)
{ return extReset(8, pd3dd, pPresParam); }
HRESULT WINAPI extReset9(void *pd3dd, D3DPRESENT_PARAMETERS* pPresParam)
{ return extReset(9, pd3dd, pPresParam); }
static HRESULT WINAPI extPresent(Present_Type pPresent, void *pd3dd, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
{
HRESULT res;
RECT RemappedSrcRect, RemappedDstRect;
if(IsDebug){
char sSourceRect[81];
char sDestRect[81];
if (pSourceRect) sprintf_s(sSourceRect, 80, "(%d,%d)-(%d,%d)", pSourceRect->left, pSourceRect->top, pSourceRect->right, pSourceRect->bottom);
else strcpy(sSourceRect, "(NULL)");
if (pDestRect) sprintf_s(sDestRect, 80, "(%d,%d)-(%d,%d)", pDestRect->left, pDestRect->top, pDestRect->right, pDestRect->bottom);
else strcpy(sDestRect, "(NULL)");
OutTraceB("Present: SourceRect=%s DestRect=%s hDestWndOverride=%x\n", sSourceRect, sDestRect, hDestWindowOverride);
}
// frame counter handling....
if (dxw.HandleFPS()) return D3D_OK;
if (dxw.dwFlags1 & SAVELOAD) dxw.VSyncWait();
if(dxw.dwFlags2 & FULLRECTBLT) pSourceRect = pDestRect = NULL;
if(dxw.Windowize){
// v2.03.15 - fix target RECT region
if ((dwD3DSwapEffect == D3DSWAPEFFECT_COPY) && (dxw.dwFlags2 & KEEPASPECTRATIO)) {
RemappedDstRect=dxw.MapClientRect((LPRECT)pDestRect);
pDestRect = &RemappedDstRect;
OutTraceB("Present: FIXED DestRect=(%d,%d)-(%d,%d)\n", RemappedDstRect.left, RemappedDstRect.top, RemappedDstRect.right, RemappedDstRect.bottom);
}
// in case of NOD3DRESET, remap source rect. Unfortunately, this doesn't work in fullscreen mode ....
if((dxw.dwFlags4 & NOD3DRESET) && (pSourceRect == NULL)){
RemappedSrcRect = dxw.GetScreenRect();
pSourceRect = &RemappedSrcRect;
OutTraceB("Present: NOD3DRESET FIXED SourceRect=(%d,%d)-(%d,%d)\n", RemappedSrcRect.left, RemappedSrcRect.top, RemappedSrcRect.right, RemappedSrcRect.bottom);
}
}
res=(*pPresent)(pd3dd, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
if(res) OutTraceE("Present: err=%x(%s)\n", res, ExplainDDError(res));
dxw.ShowOverlay();
return res;
}
HRESULT WINAPI extPresent8(void *pd3dd, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
{ return extPresent(pPresent8, pd3dd, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); }
HRESULT WINAPI extPresent9(void *pd3dd, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
{ return extPresent(pPresent9, pd3dd, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); }
HRESULT WINAPI extGetDisplayMode8(void *lpd3d, D3DDISPLAYMODE *pMode)
{
HRESULT res;
res=(*pGetDisplayMode8)(lpd3d, pMode);
OutTraceD3D("GetDisplayMode(8): size=(%dx%d) RefreshRate=%d Format=%d\n",
pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
if(dxw.dwFlags2 & KEEPASPECTRATIO){
pMode->Width=dxw.iSizX;
pMode->Height=dxw.iSizY;
}
else{
pMode->Width = dxw.GetScreenWidth();
pMode->Height = dxw.GetScreenHeight();
}
OutTraceD3D("GetDisplayMode(8): fixed size=(%dx%d)\n", pMode->Width, pMode->Height);
dxw.SetVSyncDelays(pMode->RefreshRate);
return res;
}
HRESULT WINAPI extGetDisplayMode9(void *lpd3d, UINT iSwapChain, D3DDISPLAYMODE *pMode)
{
HRESULT res;
res=(*pGetDisplayMode9)(lpd3d, iSwapChain, pMode);
OutTraceD3D("GetDisplayMode(9): SwapChain=%d size=(%dx%d) RefreshRate=%d Format=%d\n",
iSwapChain, pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
if(dxw.dwFlags2 & KEEPASPECTRATIO){
pMode->Width=dxw.iSizX;
pMode->Height=dxw.iSizY;
}
else{
pMode->Width = dxw.GetScreenWidth();
pMode->Height = dxw.GetScreenHeight();
}
OutTraceD3D("GetDisplayMode(9): fixed size=(%dx%d)\n", pMode->Width, pMode->Height);
dxw.SetVSyncDelays(pMode->RefreshRate);
return res;
}
HRESULT WINAPI extEnumAdapterModes8(void *lpd3d, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode)
{
HRESULT res;
OutTraceD3D("EnumAdapterModes(8): adapter=%d mode=%d pMode=%x\n", Adapter, Mode, pMode);
if(dxw.dwFlags7 & ENUM16BITMODES){
res=(*pEnumAdapterModes8)(lpd3d, Adapter, Mode/2, pMode);
if((res == D3D_OK) && (Mode % 2)){
pMode->Format = (dxw.dwFlags1 & USERGB565)? D3DFMT_R5G6B5 : D3DFMT_A1R5G5B5;
}
}
else
res=(*pEnumAdapterModes8)(lpd3d, Adapter, Mode, pMode);
if(res) {
OutTraceE("EnumAdapterModes ERROR: err=%x(%s)\n", res, ExplainDDError(res));
}
else {
OutTraceD3D("EnumAdapterModes(8): res=(%dx%d) refresh=%dHz format=%d(%s)\n",
pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, ExplainD3DSurfaceFormat(pMode->Format));
}
return res;
}
HRESULT WINAPI extEnumAdapterModes9(void *lpd3d, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
{
HRESULT res;
OutTraceD3D("EnumAdapterModes(9): adapter=%d format=%x mode=%d pMode=%x\n", Adapter, Format, Mode, pMode);
if(dxw.dwFlags7 & ENUM16BITMODES){
res=(*pEnumAdapterModes9)(lpd3d, Adapter, Format, Mode/2, pMode);
if((res == D3D_OK) && (Mode % 2)){
pMode->Format = (dxw.dwFlags1 & USERGB565)? D3DFMT_R5G6B5 : D3DFMT_A1R5G5B5;
}
}
else
res=(*pEnumAdapterModes9)(lpd3d, Adapter, Format, Mode, pMode);
if(res) {
OutTraceE("EnumAdapterModes ERROR: err=%x(%s)\n", res, ExplainDDError(res));
}
else {
OutTraceD3D("EnumAdapterModes(9): res=(%dx%d) refresh=%dHz format=%d(%s)\n",
pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, ExplainD3DSurfaceFormat(pMode->Format));
}
return res;
}
HRESULT WINAPI extGetAdapterDisplayMode8(void *lpd3d, UINT Adapter, D3DDISPLAYMODE *pMode)
{
HRESULT res;
res=(*pGetAdapterDisplayMode8)(lpd3d, Adapter, pMode);
OutTraceD3D("GetAdapterDisplayMode(8): size=(%dx%d) RefreshRate=%d Format=%d\n",
pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
if(dxw.dwFlags2 & KEEPASPECTRATIO){
pMode->Width=dxw.iSizX;
pMode->Height=dxw.iSizY;
}
else{
pMode->Width = dxw.GetScreenWidth();
pMode->Height = dxw.GetScreenHeight();
}
OutTraceD3D("GetAdapterDisplayMode(8): fixed size=(%dx%d)\n", pMode->Width, pMode->Height);
dxw.SetVSyncDelays(pMode->RefreshRate);
return res;
}
HRESULT WINAPI extGetAdapterDisplayMode9(void *lpd3d, UINT Adapter, D3DDISPLAYMODE *pMode)
{
HRESULT res;
res=(*pGetAdapterDisplayMode9)(lpd3d, Adapter, pMode);
OutTraceD3D("GetAdapterDisplayMode(9): size=(%dx%d) RefreshRate=%d Format=%d\n",
pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
if(dxw.dwFlags2 & KEEPASPECTRATIO){
pMode->Width=dxw.iSizX;
pMode->Height=dxw.iSizY;
}
else{
pMode->Width = dxw.GetScreenWidth();
pMode->Height = dxw.GetScreenHeight();
}
OutTraceD3D("GetAdapterDisplayMode(9): fixed size=(%dx%d)\n", pMode->Width, pMode->Height);
dxw.SetVSyncDelays(pMode->RefreshRate);
return res;
}
HWND FixD3DWindowFrame(HWND hFocusWin)
{
extern void HookWindowProc(HWND);
HWND hRetWnd = hFocusWin;
if(!(dxw.dwFlags3 & NOWINDOWMOVE))
AdjustWindowFrame(dxw.GethWnd(), dxw.GetScreenWidth(), dxw.GetScreenHeight());
if(dxw.dwFlags3 & FIXD3DFRAME){
char ClassName[81];
RECT workarea;
HWND hChildWin;
GetClassName(dxw.GethWnd(), ClassName, 80);
(*pGetClientRect)(dxw.GethWnd(), &workarea);
if (dxw.dwFlags2 & KEEPASPECTRATIO) dxw.FixWorkarea(&workarea);
hChildWin=(*pCreateWindowExA)(
0, ClassName, "child",
WS_CHILD|WS_VISIBLE,
//GetSystemMetrics(SM_CXSIZEFRAME), GetSystemMetrics(SM_CYSIZEFRAME)+GetSystemMetrics(SM_CYCAPTION),
workarea.left, workarea.top, workarea.right-workarea.left, workarea.bottom-workarea.top,
//workarea.left+20, workarea.top+20, workarea.right-workarea.left-40, workarea.bottom-workarea.top-40,
dxw.GethWnd(), NULL, NULL, NULL);
if (hChildWin)
OutTraceD3D("CreateDevice: ChildWin=%x pos=(%d,%d) size=(%d,%d)\n",
hChildWin, workarea.left, workarea.top, workarea.right-workarea.left, workarea.bottom-workarea.top);
else
OutTraceE("CreateDevice: CreateWindowEx ERROR err=%d\n", GetLastError());
dxw.SethWnd(hChildWin, dxw.GethWnd());
HookWindowProc(hChildWin);
hRetWnd = hChildWin;
}
return hRetWnd;
}
static HRESULT WINAPI extCreateDevice(void *lpd3d, UINT adapter, D3DDEVTYPE devicetype,
HWND hfocuswindow, DWORD behaviorflags, D3DPRESENT_PARAMETERS *ppresentparam, void **ppd3dd, int dwD3DVersion)
{
HRESULT res;
DWORD param[64], *tmp;
D3DDISPLAYMODE mode;
OutTraceD3D("CreateDevice(%d): lpd3d=%x adapter=%x hFocusWnd=%x behavior=%x, size=(%d,%d)\n",
dwD3DVersion, lpd3d, adapter, hfocuswindow, behaviorflags, ppresentparam->BackBufferWidth, ppresentparam->BackBufferHeight);
memcpy(param, ppresentparam, (dwD3DVersion == 9)?56:52);
dxw.SethWnd(hfocuswindow);
dxw.SetScreenSize(param[0], param[1]);
if(dxw.Windowize) hfocuswindow=FixD3DWindowFrame(hfocuswindow);
if(IsTraceD3D){
tmp = param;
DWORD SwapEffect;
OutTrace("D3D%d::CreateDevice\n", dwD3DVersion);
OutTrace(" Adapter = %i\n", adapter);
OutTrace(" DeviceType = %i\n", devicetype);
OutTrace(" hFocusWindow = 0x%x\n", hfocuswindow);
OutTrace(" BehaviorFlags = 0x%x\n", behaviorflags);
OutTrace(" BackBufferWidth = %i\n", *(tmp ++));
OutTrace(" BackBufferHeight = %i\n", *(tmp ++));
OutTrace(" BackBufferFormat = %i\n", *(tmp ++));
OutTrace(" BackBufferCount = %i\n", *(tmp ++));
OutTrace(" MultiSampleType = %i\n", *(tmp ++));
if(dwD3DVersion == 9) OutTrace(" MultiSampleQuality = %i\n", *(tmp ++));
SwapEffect = *(tmp ++);
OutTrace(" SwapEffect = 0x%x(%s)\n", SwapEffect, ExplainSwapEffect(SwapEffect));
OutTrace(" hDeviceWindow = 0x%x\n", *(tmp ++));
OutTrace(" Windowed = %i\n", *(tmp ++));
OutTrace(" EnableAutoDepthStencil = %i\n", *(tmp ++));
OutTrace(" AutoDepthStencilFormat = %i\n", *(tmp ++));
OutTrace(" Flags = 0x%x\n", *(tmp ++));
OutTrace(" FullScreen_RefreshRateInHz = %i\n", *(tmp ++));
OutTrace(" PresentationInterval = 0x%x\n", *(tmp ++));
}
if(dwD3DVersion == 9)
(*pGetAdapterDisplayMode9)(lpd3d, 0, &mode);
else
(*pGetAdapterDisplayMode8)(lpd3d, 0, &mode);
OutTraceD3D(" Current Format = 0x%x\n", mode.Format);
OutTraceD3D(" Current ScreenSize = (%dx%d)\n", mode.Width, mode.Height);
OutTraceD3D(" Current Refresh Rate = %d\n", mode.RefreshRate);
if((dxw.dwFlags4 & NOD3DRESET) && dxw.Windowize){
RECT desktop;
// Get a handle to the desktop window
const HWND hDesktop = (*pGetDesktopWindow)();
// Get the size of screen to the variable desktop
(*pGetWindowRect)(hDesktop, &desktop);
// The top left corner will have coordinates (0,0)
// and the bottom right corner will have coordinates
// (horizontal, vertical)
param[0] = desktop.right;
param[1] = desktop.bottom;
}
if(dwD3DVersion == 9){
if(dxw.Windowize){
if(dxw.dwFlags6 & FORCESWAPEFFECT) param[6] = dxw.SwapEffect; //Swap effect;
dwD3DSwapEffect = param[6];
param[7] = 0; //hDeviceWindow
dxw.SetFullScreen(~param[8]?TRUE:FALSE);
param[8] = 1; //Windowed
//param[11] = D3DPRESENTFLAG_DEVICECLIP; //Flags;
param[12] = 0; //FullScreen_RefreshRateInHz;
param[13] = D3DPRESENT_INTERVAL_DEFAULT; //PresentationInterval
}
res = (*pCreateDevice9)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, ppd3dd);
if(res){
OutTraceD3D("err=%x switching to mode=%x\n", res, mode.Format);
param[2] = mode.Format; // first attempt: current screen mode
res = (*pCreateDevice9)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, ppd3dd);
}
if(res){
OutTraceD3D("err=%x switching to mode=D3DFMT_UNKNOWN\n", res);
param[2] = D3DFMT_UNKNOWN; // second attempt: unknown, good for windowed mode
res = (*pCreateDevice9)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, ppd3dd);
}
}
else{
if(dxw.Windowize){
if(dxw.dwFlags6 & FORCESWAPEFFECT) param[5] = dxw.SwapEffect; //Swap effect;
dwD3DSwapEffect = param[5];
param[6] = 0; //hDeviceWindow
dxw.SetFullScreen(~param[7]?TRUE:FALSE);
param[7] = 1; //Windowed
//param[10] = D3DPRESENTFLAG_DEVICECLIP; //Flags;
param[11] = 0; //FullScreen_RefreshRateInHz;
param[12] = D3DPRESENT_INTERVAL_DEFAULT; //PresentationInterval
}
res = (*pCreateDevice8)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, ppd3dd);
if(res){
OutTraceD3D("err=%x switching to mode=%x\n", res, mode.Format);
param[2] = mode.Format; // first attempt: current screen mode
res = (*pCreateDevice8)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, ppd3dd);
}
if(res){
OutTraceD3D("err=%x switching to mode=D3DFMT_UNKNOWN\n", res);
param[2] = D3DFMT_UNKNOWN; // second attempt: unknown, good for windowed mode
res = (*pCreateDevice8)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, ppd3dd);
}
}
if(res){
OutTraceD3D("FAILED! err=%x\n", res);
return res;
}
OutTraceD3D("SUCCESS! device=%x\n", *ppd3dd);
lpD3DActiveDevice = *ppd3dd;
if(dwD3DVersion == 8){
HookD3DDevice8(ppd3dd);
}
else {
HookD3DDevice9(ppd3dd);
}
dxw.SetVSyncDelays(mode.RefreshRate);
GetHookInfo()->IsFullScreen = dxw.IsFullScreen();
GetHookInfo()->DXVersion=(short)dwD3DVersion;
GetHookInfo()->Height=(short)dxw.GetScreenHeight();
GetHookInfo()->Width=(short)dxw.GetScreenWidth();
GetHookInfo()->ColorDepth=(short)dxw.VirtualPixelFormat.dwRGBBitCount;
return DD_OK;
}
HRESULT WINAPI extCreateDevice8(void *lpd3d, UINT adapter, D3DDEVTYPE dt, HWND hfw, DWORD bf, D3DPRESENT_PARAMETERS *ppp, void **ppd3dd)
{ return extCreateDevice(lpd3d, adapter, dt, hfw, bf, ppp, ppd3dd, 8); }
HRESULT WINAPI extCreateDevice9(void *lpd3d, UINT adapter, D3DDEVTYPE dt, HWND hfw, DWORD bf, D3DPRESENT_PARAMETERS *ppp, void **ppd3dd)
{ return extCreateDevice(lpd3d, adapter, dt, hfw, bf, ppp, ppd3dd, 9); }
HRESULT WINAPI extCreateDeviceEx(void *lpd3d, UINT adapter, D3DDEVTYPE devicetype,
HWND hfocuswindow, DWORD behaviorflags, D3DPRESENT_PARAMETERS *ppresentparam, D3DDISPLAYMODEEX *pFullscreenDisplayMode, void **ppd3dd)
{
HRESULT res;
DWORD param[64], *tmp;
D3DDISPLAYMODE mode;
OutTraceD3D("CreateDeviceEx: D3DVersion=%d lpd3d=%x adapter=%x hFocusWnd=%x behavior=%x, size=(%d,%d)\n",
dwD3DVersion, lpd3d, adapter, hfocuswindow, behaviorflags, ppresentparam->BackBufferWidth, ppresentparam->BackBufferHeight);
memcpy(param, ppresentparam, 56);
dxw.SethWnd(hfocuswindow);
dxw.SetScreenSize(param[0], param[1]);
if(dxw.Windowize) hfocuswindow=FixD3DWindowFrame(hfocuswindow);
if(IsTraceD3D){
tmp = param;
DWORD SwapEffect;
OutTrace("D3D%d::CreateDeviceEx\n", dwD3DVersion);
OutTrace(" Adapter = %i\n", adapter);
OutTrace(" DeviceType = %i\n", devicetype);
OutTrace(" hFocusWindow = 0x%x\n", hfocuswindow);
OutTrace(" BehaviorFlags = 0x%x\n", behaviorflags);
OutTrace(" BackBufferWidth = %i\n", *(tmp ++));
OutTrace(" BackBufferHeight = %i\n", *(tmp ++));
OutTrace(" BackBufferFormat = %i\n", *(tmp ++));
OutTrace(" BackBufferCount = %i\n", *(tmp ++));
OutTrace(" MultiSampleType = %i\n", *(tmp ++));
OutTrace(" MultiSampleQuality = %i\n", *(tmp ++));
SwapEffect = *(tmp ++);
OutTrace(" SwapEffect = 0x%x(%s)\n", SwapEffect, ExplainSwapEffect(SwapEffect));
OutTrace(" hDeviceWindow = 0x%x\n", *(tmp ++));
OutTrace(" Windowed = %i\n", *(tmp ++));
OutTrace(" EnableAutoDepthStencil = %i\n", *(tmp ++));
OutTrace(" AutoDepthStencilFormat = %i\n", *(tmp ++));
OutTrace(" Flags = 0x%x\n", *(tmp ++));
OutTrace(" FullScreen_RefreshRateInHz = %i\n", *(tmp ++));
OutTrace(" PresentationInterval = 0x%x\n", *(tmp ++));
}
//((LPDIRECT3D9)lpd3d)->GetAdapterDisplayMode(0, &mode);
(*pGetAdapterDisplayMode9)(lpd3d, 0, &mode);
OutTraceD3D(" Current Format = 0x%x\n", mode.Format);
OutTraceD3D(" Current ScreenSize = (%dx%d)\n", mode.Width, mode.Height);
OutTraceD3D(" Current Refresh Rate = %d\n", mode.RefreshRate);
if((dxw.dwFlags4 & NOD3DRESET) && dxw.Windowize){
RECT desktop;
// Get a handle to the desktop window
const HWND hDesktop = (*pGetDesktopWindow)();
// Get the size of screen to the variable desktop
(*pGetWindowRect)(hDesktop, &desktop);
// The top left corner will have coordinates (0,0)
// and the bottom right corner will have coordinates
// (horizontal, vertical)
param[0] = desktop.right;
param[1] = desktop.bottom;
}
if(dxw.Windowize){
if(dxw.dwFlags6 & FORCESWAPEFFECT) param[6] = dxw.SwapEffect; //Swap effect;
dwD3DSwapEffect = param[6];
//param[7] = 0; //hDeviceWindow
param[7] = (DWORD)dxw.GethWnd(); //hDeviceWindow
dxw.SetFullScreen(~param[8]?TRUE:FALSE);
param[8] = 1; //Windowed
param[12] = 0; //FullScreen_RefreshRateInHz;
param[13] = D3DPRESENT_INTERVAL_DEFAULT; //PresentationInterval
// from MSDN:
// The display mode for when the device is set to fullscreen. See D3DDISPLAYMODEEX.
// If BehaviorFlags specifies D3DCREATE_ADAPTERGROUP_DEVICE, this parameter is an array.
// This parameter must be NULL for windowed mode.
pFullscreenDisplayMode = NULL;
}
res = (*pCreateDeviceEx)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, pFullscreenDisplayMode, ppd3dd);
if(res){
OutTraceD3D("err=%x switching to mode=%x\n", res, mode.Format);
param[2] = mode.Format; // first attempt: current screen mode
res = (*pCreateDeviceEx)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, pFullscreenDisplayMode, ppd3dd);
}
if(res){
OutTraceD3D("err=%x switching to mode=D3DFMT_UNKNOWN\n", res);
param[2] = D3DFMT_UNKNOWN; // second attempt: unknown, good for windowed mode
res = (*pCreateDeviceEx)(lpd3d, 0, devicetype, hfocuswindow, behaviorflags, param, pFullscreenDisplayMode, ppd3dd);
}
if(res){
OutTraceD3D("FAILED! err=%x\n", res);
return res;
}
OutTraceD3D("SUCCESS!\n");
lpD3DActiveDevice = *ppd3dd;
HookD3DDevice9(ppd3dd);
dxw.SetVSyncDelays(mode.RefreshRate);
GetHookInfo()->IsFullScreen = dxw.IsFullScreen();
GetHookInfo()->DXVersion=(short)dwD3DVersion;
GetHookInfo()->Height=(short)dxw.GetScreenHeight();
GetHookInfo()->Width=(short)dxw.GetScreenWidth();
GetHookInfo()->ColorDepth=(short)dxw.VirtualPixelFormat.dwRGBBitCount;
return DD_OK;
}
extern char *ExplainRenderstateValue(DWORD Value);
static HRESULT WINAPI extSetRenderState(SetRenderState_Type pSetRenderState, void *pd3dd, D3DRENDERSTATETYPE State, DWORD Value)
{
HRESULT res;
OutTraceD3D("SetRenderState: d3dd=%x State=%x(%s) Value=%x\n", pd3dd, State, ExplainD3DRenderState(State), Value);
if((dxw.dwFlags4 & ZBUFFERALWAYS) && (State == D3DRS_ZFUNC)) {
OutTraceD3D("SetRenderState: FIXED State=ZFUNC Value=%s->D3DCMP_ALWAYS\n", ExplainRenderstateValue(Value));
Value = D3DCMP_ALWAYS;
}
if((dxw.dwFlags2 & WIREFRAME) && (State == D3DRS_FILLMODE)){
OutTraceD3D("SetRenderState: FIXED State=FILLMODE Value=%x->D3DFILL_WIREFRAME\n", Value);
Value = D3DFILL_WIREFRAME;
}
if((dxw.dwFlags4 & DISABLEFOGGING) && (State == D3DRS_FOGENABLE)){
OutTraceD3D("SetRenderState: FIXED State=FOGENABLE Value=%x->FALSE\n", Value);
Value = FALSE;
}
res=(*pSetRenderState)(pd3dd, State, Value);
if(res) OutTraceE("SetRenderState: res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
HRESULT WINAPI extSetRenderState8(void *pd3dd, D3DRENDERSTATETYPE State, DWORD Value)
{ return extSetRenderState(pSetRenderState8, pd3dd, State, Value); }
HRESULT WINAPI extSetRenderState9(void *pd3dd, D3DRENDERSTATETYPE State, DWORD Value)
{ return extSetRenderState(pSetRenderState9, pd3dd, State, Value); }
static HRESULT WINAPI extGetRenderState(GetRenderState_Type pGetRenderState, void *pd3dd, D3DRENDERSTATETYPE State, DWORD Value)
{
return (*pGetRenderState)(pd3dd, State, Value);
}
HRESULT WINAPI extGetRenderState8(void *pd3dd, D3DRENDERSTATETYPE State, DWORD Value)
{ return extGetRenderState(pSetRenderState8, pd3dd, State, Value); }
HRESULT WINAPI extGetRenderState9(void *pd3dd, D3DRENDERSTATETYPE State, DWORD Value)
{ return extGetRenderState(pSetRenderState9, pd3dd, State, Value); }
HRESULT WINAPI extGetViewport(void *pd3dd, D3DVIEWPORT9 *pViewport)
{
return (*pGetViewport)(pd3dd, pViewport);
}
HRESULT WINAPI extSetViewport(void *pd3dd, D3DVIEWPORT9 *pViewport)
{
RECT client;
POINT p={0,0};
(*pGetClientRect)(dxw.GethWnd(), &client);
OutTraceD3D("SetViewport: declared pos=(%d,%d) size=(%d,%d) depth=(%f;%f)\n",
pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, pViewport->MinZ, pViewport->MaxZ);
if(IsDebug) OutTrace("SetViewport: DEBUG win=(%d,%d) screen=(%d,%d)\n",
client.right, client.bottom, dxw.GetScreenWidth(), dxw.GetScreenHeight());
pViewport->X = (pViewport->X * (int)client.right) / (int)dxw.GetScreenWidth();
pViewport->Y = (pViewport->Y * (int)client.bottom) / (int)dxw.GetScreenHeight();
pViewport->Width = (pViewport->Width * (int)client.right) / (int)dxw.GetScreenWidth();
pViewport->Height = (pViewport->Height * (int)client.bottom) / (int)dxw.GetScreenHeight();
OutTraceD3D("SetViewport: remapped pos=(%d,%d) size=(%d,%d)\n",
pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height);
return (*pSetViewport)(pd3dd, pViewport);
}
static HRESULT WINAPI extCreateAdditionalSwapChain(int dwD3DVersion, void *lpd3dd, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain)
{
HRESULT res, res2;
DWORD param[64], *tmp;
D3DDISPLAYMODE mode;
CreateAdditionalSwapChain_Type pCreateAdditionalSwapChain;
Reset_Type pReset;
GetAdapterDisplayMode_Type pGetAdapterDisplayMode;
OutTraceD3D("CreateAdditionalSwapChain(%d): d3d=%x\n", dwD3DVersion, lpd3dd);
pCreateAdditionalSwapChain = (dwD3DVersion == 8) ? pCreateAdditionalSwapChain8 : pCreateAdditionalSwapChain9;
pReset = (dwD3DVersion == 8) ? pReset8 : pReset9;
pGetAdapterDisplayMode = (dwD3DVersion == 8) ? pGetAdapterDisplayMode8 : pGetAdapterDisplayMode9;
memcpy(param, pPresentationParameters, (dwD3DVersion == 9)?56:52);
dxw.SetScreenSize(param[0], param[1]);
if(dxw.Windowize) FixD3DWindowFrame(dxw.GethWnd());
if(IsTraceD3D){
tmp = param;
DWORD SwapEffect;
OutTrace("D3D%d::CreateAdditionalSwapChain\n", dwD3DVersion);
OutTrace(" BackBufferWidth = %i\n", *(tmp ++));
OutTrace(" BackBufferHeight = %i\n", *(tmp ++));
OutTrace(" BackBufferFormat = %i\n", *(tmp ++));
OutTrace(" BackBufferCount = %i\n", *(tmp ++));
OutTrace(" MultiSampleType = %i\n", *(tmp ++));
if(dwD3DVersion == 9) OutTrace(" MultiSampleQuality = %i\n", *(tmp ++));
SwapEffect = *(tmp ++);
OutTrace(" SwapEffect = 0x%x(%s)\n", SwapEffect, ExplainSwapEffect(SwapEffect));
OutTrace(" hDeviceWindow = 0x%x\n", *(tmp ++));
OutTrace(" Windowed = %i\n", *(tmp ++));
OutTrace(" EnableAutoDepthStencil = %i\n", *(tmp ++));
OutTrace(" AutoDepthStencilFormat = %i\n", *(tmp ++));
OutTrace(" Flags = 0x%x\n", *(tmp ++));
OutTrace(" FullScreen_RefreshRateInHz = %i\n", *(tmp ++));
OutTrace(" PresentationInterval = 0x%x\n", *(tmp ++));
}
res2=(*pGetAdapterDisplayMode)(lpd3dd, D3DADAPTER_DEFAULT, &mode);
if(res2==DD_OK){
OutTraceD3D(" Current Format = 0x%x\n", mode.Format);
OutTraceD3D(" Current ScreenSize = (%dx%d)\n", mode.Width, mode.Height);
OutTraceD3D(" Current Refresh Rate = %d\n", mode.RefreshRate);
}
else
OutTraceE("CreateAdditionalSwapChain: GetAdapterDisplayMode err=%x(%s)\n", res2, ExplainDDError(res2));
if(dxw.Windowize){
if(dwD3DVersion == 9){
if(dxw.dwFlags6 & FORCESWAPEFFECT) param[6] = dxw.SwapEffect; //Swap effect;
dwD3DSwapEffect = param[6];
param[7] = 0; //hDeviceWindow
dxw.SetFullScreen(~param[8]?TRUE:FALSE);
param[8] = 1; //Windowed
param[12] = 0; //FullScreen_RefreshRateInHz;
param[13] = D3DPRESENT_INTERVAL_DEFAULT; //PresentationInterval
}
else{
if(dxw.dwFlags6 & FORCESWAPEFFECT) param[5] = dxw.SwapEffect; //Swap effect;
dwD3DSwapEffect = param[5];
param[6] = 0; //hDeviceWindow
dxw.SetFullScreen(~param[7]?TRUE:FALSE);
param[7] = 1; //Windowed
param[11] = 0; //FullScreen_RefreshRateInHz;
param[12] = D3DPRESENT_INTERVAL_DEFAULT; //PresentationInterval
}
}
if(res2 == D3DERR_DEVICELOST){
res2 = (*pReset)(lpd3dd, (D3DPRESENT_PARAMETERS *)param);
if(res2 != DD_OK) OutTraceE("CreateAdditionalSwapChain: Reset err=%x(%s)\n", res2, ExplainDDError(res2));
}
res=(*pCreateAdditionalSwapChain)(lpd3dd, (D3DPRESENT_PARAMETERS *)param, ppSwapChain);
if(res && (res2==DD_OK)){
OutTraceD3D("switching to mode=%x\n", mode.Format);
param[2] = mode.Format; // first attempt: current screen mode
res=(*pCreateAdditionalSwapChain)(lpd3dd, (D3DPRESENT_PARAMETERS *)param, ppSwapChain);
}
if(res){
OutTraceD3D("switching to mode=D3DFMT_UNKNOWN\n");
param[2] = D3DFMT_UNKNOWN; // second attempt: unknown, good for windowed mode
res=(*pCreateAdditionalSwapChain)(lpd3dd, (D3DPRESENT_PARAMETERS *)param, ppSwapChain);
}
//if(res){
// OutTraceD3D("switching to size=0,0\n");
// param[0] = param[1] = 0; // third attempt: unknown, good for windowed mode
// res=(*pCreateAdditionalSwapChain)(lpd3dd, (D3DPRESENT_PARAMETERS *)param, ppSwapChain);
//}
if(res) {
OutTraceE("CreateAdditionalSwapChain ERROR: res=%x(%s)\n", res, ExplainDDError(res));
}
(dwD3DVersion == 9) ? HookD3DDevice9(&lpd3dd) : HookD3DDevice8(&lpd3dd);
dxw.SetVSyncDelays(mode.RefreshRate);
return res;
}
HRESULT WINAPI extCreateAdditionalSwapChain8(void *lpd3dd, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain)
{ return extCreateAdditionalSwapChain(8, lpd3dd, pPresentationParameters, ppSwapChain); }
HRESULT WINAPI extCreateAdditionalSwapChain9(void *lpd3dd, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain)
{ return extCreateAdditionalSwapChain(9, lpd3dd, pPresentationParameters, ppSwapChain); }
// to do:
// hook SetCursorPosition ShowCursor to handle cursor
HRESULT WINAPI extD3D10CreateDevice(
IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
ID3D10Device **ppDevice)
{
HRESULT res;
//D3D10_VIEWPORT ViewPort;
OutTraceD3D("D3D10CreateDevice: DriverType=%x Flags=%x SDKVersion=%x\n", DriverType, Flags, SDKVersion);
//return 0x887a0004;
res=(*pD3D10CreateDevice)(pAdapter, DriverType, Software, Flags, SDKVersion, ppDevice);
if(res){
OutTraceE("D3D10CreateDevice: ret=%x(%s)\n", res, ExplainDDError(res));
return res;
}
// useless ....
//SetHook((void *)(*(DWORD *)*ppDevice + 120), extRSSetViewports10, (void **)&pRSSetViewports10, "RSSetViewports(D10)");
// useless ....
//if(dxw.Windowize){
// ViewPort.TopLeftX=dxw.iPosX;
// ViewPort.TopLeftY=dxw.iPosY;
// ViewPort.Width=dxw.iSizX;
// ViewPort.Height=dxw.iSizY;
// ViewPort.MinDepth=1.0;
// ViewPort.MaxDepth=1.0;
// (*pRSSetViewports10)((void *)*ppDevice, 1, (D3D10_VIEWPORT *)&ViewPort);
//}
OutTraceD3D("D3D10CreateDevice: ret=%x\n", res);
return res;
}
HRESULT WINAPI extD3D10CreateDevice1(
IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
D3D10_FEATURE_LEVEL1 HardwareLevel,
UINT SDKVersion,
ID3D10Device **ppDevice)
{
HRESULT res;
OutTraceD3D("D3D10CreateDevice1: DriverType=%x Flags=%x HardwareLevel=%x SDKVersion=%x\n", DriverType, Flags, HardwareLevel, SDKVersion);
res=(*pD3D10CreateDevice1)(pAdapter, DriverType, Software, Flags, HardwareLevel, SDKVersion, ppDevice);
SetHook((void *)(*(DWORD *)*ppDevice + 100), extRSSetViewports10, (void **)&pRSSetViewports10, "RSSetViewports(D10)");
OutTraceD3D("D3D10CreateDevice1: ret=%x\n", res);
return res;
}
HRESULT WINAPI extD3D10CreateDeviceAndSwapChain(
IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D10Device **ppDevice)
{
HRESULT res;
OutTraceD3D("D3D10CreateDeviceAndSwapChain: DriverType=%x Flags=%x SDKVersion=%x\n", DriverType, Flags, SDKVersion);
//return 0x887a0004;
if(dxw.Windowize){
pSwapChainDesc->OutputWindow = dxw.GethWnd();
pSwapChainDesc->Windowed = true;
}
res=(*pD3D10CreateDeviceAndSwapChain)(pAdapter, DriverType, Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice);
OutTraceD3D("D3D10CreateDeviceAndSwapChain ret=%x\n", res);
return res;
}
HRESULT WINAPI extD3D10CreateDeviceAndSwapChain1(
IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D10Device **ppDevice)
{
HRESULT res;
OutTraceD3D("D3D10CreateDeviceAndSwapChain1: DriverType=%x Flags=%x SDKVersion=%x\n", DriverType, Flags, SDKVersion);
//return 0x887a0004;
if(dxw.Windowize){
pSwapChainDesc->OutputWindow = dxw.GethWnd();
pSwapChainDesc->Windowed = true;
}
res=(*pD3D10CreateDeviceAndSwapChain1)(pAdapter, DriverType, Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice);
OutTraceD3D("D3D10CreateDeviceAndSwapChain1 ret=%x\n", res);
return res;
}
HRESULT WINAPI extD3D11CreateDevice(
IDXGIAdapter *pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext)
{
HRESULT res;
OutTraceD3D("D3D11CreateDevice: DriverType=%x Flags=%x FeatureLevels=%x SDKVersion=%x\n", DriverType, Flags, FeatureLevels, SDKVersion);
//return 0x887a0004;
res=(*pD3D11CreateDevice)(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
if(res){
OutTraceE("D3D11CreateDevice: ret=%x\n", res);
return res;
}
SetHook((void *)(*(DWORD *)ppImmediateContext + 148), extRSSetViewports11, (void **)&pRSSetViewports11, "RSSetViewports(D11)");
//SetHook((void *)(*(DWORD *)ppImmediateContext + 152), extRSSetScissorRects, (void **)&pRSSetScissorRects, "RSSetScissorRects(D11)");
OutTraceD3D("D3D11CreateDevice ret=%x\n", res);
return res;
}
HRESULT WINAPI extD3D11CreateDeviceAndSwapChain(
IDXGIAdapter *pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext)
{
HRESULT res;
OutTraceD3D("D3D11CreateDeviceAndSwapChain\n");
res=(*pD3D11CreateDeviceAndSwapChain)(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
OutTraceD3D("D3D11CreateDeviceAndSwapChain ret=%x\n", res);
return res;
}
void WINAPI extRSSetViewports10(void *This, UINT NumViewports, D3D10_VIEWPORT *pViewports)
{
OutTraceD3D("RSSetViewports: NumViewports=%d\n", NumViewports);
if(dxw.Windowize && (NumViewports==1)){
pViewports->TopLeftX=dxw.iPosX;
pViewports->TopLeftY=dxw.iPosY;
pViewports->Width=dxw.iSizX;
pViewports->Height=dxw.iSizY;
}
(*pRSSetViewports10)(This, NumViewports, pViewports);
}
void WINAPI extRSSetViewports11(ID3D11DeviceContext *This, UINT NumViewports, D3D11_VIEWPORT *pViewports)
{
OutTraceD3D("RSSetViewports: NumViewports=%d\n", NumViewports);
if(dxw.Windowize && (NumViewports==1)){
pViewports->TopLeftX=dxw.iPosX;
pViewports->TopLeftY=dxw.iPosY;
pViewports->Width=dxw.iSizX;
pViewports->Height=dxw.iSizY;
}
(*pRSSetViewports11)(This, NumViewports, pViewports);
}
HRESULT WINAPI extQueryInterfaceD3D8(void *obj, REFIID riid, void** ppvObj)
{
HRESULT res;
OutTraceD3D("D3D::QueryInterface(8): d3d=%x riid=%x\n", obj, riid.Data1);
res=pQueryInterfaceD3D8(obj, riid, ppvObj);
if(res)
OutTraceE("D3D::QueryInterface(8): ERROR ret=%x(%s)\n", res, ExplainDDError(res));
else
OutTraceD3D("D3D::QueryInterface(8): obp=%x\n", *ppvObj);
return res;
}
HRESULT WINAPI extQueryInterfaceDev8(void *obj, REFIID riid, void** ppvObj)
{
HRESULT res;
OutTraceD3D("Device::QueryInterface(8): d3d=%x riid=%x\n", obj, riid.Data1);
res=pQueryInterfaceDev8(obj, riid, ppvObj);
if(res){
OutTraceE("Device::QueryInterface(8): ERROR ret=%x(%s)\n", res, ExplainDDError(res));
return res;
}
OutTraceD3D("Device::QueryInterface(8): obp=%x\n", *ppvObj);
switch(*(DWORD *)&riid){
case 0x7385E5DF: // IID_IDirect3DDevice8
HookD3DDevice8(ppvObj);
break;
case 0xD0223B96: // IID_IDirect3DDevice9
HookD3DDevice9(ppvObj);
break;
}
return res;
}
HRESULT WINAPI extQueryInterfaceD3D9(void *obj, REFIID riid, void** ppvObj)
{
HRESULT res;
OutTraceD3D("D3D::QueryInterface(9): d3d=%x riid=%x\n", obj, riid.Data1);
res=pQueryInterfaceD3D9(obj, riid, ppvObj);
if(res)
OutTraceE("D3D::QueryInterface(9): ERROR ret=%x(%s)\n", res, ExplainDDError(res));
else
OutTraceD3D("D3D::QueryInterface(9): obp=%x\n", *ppvObj);
return res;
}
HRESULT WINAPI extQueryInterfaceDev9(void *obj, REFIID riid, void** ppvObj)
{
HRESULT res;
OutTraceD3D("Device::QueryInterface(9): d3d=%x riid=%x\n", obj, riid.Data1);
res=pQueryInterfaceDev9(obj, riid, ppvObj);
if(res){
OutTraceD3D("Device::QueryInterface(9): ERROR ret=%x\n", res);
return res;
}
OutTraceD3D("Device::QueryInterface(9): ppvObj=%x\n", *ppvObj);
switch(*(DWORD *)&riid){
case 0x7385E5DF: // IID_IDirect3DDevice8
HookD3DDevice8(ppvObj);
break;
case 0xD0223B96: // IID_IDirect3DDevice9
HookD3DDevice9(ppvObj);
break;
}
return res;
}
HRESULT WINAPI extGetDirect3D8(void *lpdd3dd, void **ppD3D8)
{
HRESULT res;
OutTraceD3D("Device::GetDirect3D(8): d3dd=%x\n", lpdd3dd);
res=(*pGetDirect3D8)(lpdd3dd, ppD3D8);
if(res)
OutTraceE("Device::GetDirect3D ERROR: d3dd=%x ret=%x\n", lpdd3dd, res);
else{
OutTraceD3D("Device::GetDirect3D: d3dd=%x d3d=%x\n", lpdd3dd, *ppD3D8);
HookDirect3D8(*ppD3D8);
}
return res;
}
HRESULT WINAPI extGetDirect3D9(void *lpdd3dd, void **ppD3D9)
{
HRESULT res;
OutTraceD3D("Device::GetDirect3D(9): d3dd=%x\n", lpdd3dd);
res=(*pGetDirect3D9)(lpdd3dd, ppD3D9);
if(res)
OutTraceE("Device::GetDirect3D ERROR: d3dd=%x ret=%x\n", lpdd3dd, res);
else{
OutTraceD3D("Device::GetDirect3D: d3dd=%x d3d=%x\n", lpdd3dd, *ppD3D9);
// re-hook d3d session: neeeded for Need for Speed Underground
HookDirect3D9(*ppD3D9, FALSE);
}
return res;
}
HRESULT WINAPI extCheckFullScreen(void)
{
HRESULT res;
if(dxw.Windowize){
OutTraceD3D("CheckFullScreen: return OK\n");
res=0;
}
else{
res=(*pCheckFullScreen)();
OutTraceD3D("CheckFullScreen: return %x\n", res);
}
return res;
}
static void WINAPI extSetGammaRamp(SetGammaRamp_Type pSetGammaRamp, void *lpdd3dd, UINT iSwapChain, DWORD Flags, D3DGAMMARAMP *pRamp)
{
OutTraceD3D("SetGammaRamp: dd3dd=%x SwapChain=%d flags=%x\n", lpdd3dd, iSwapChain, Flags);
if (dxw.dwFlags2 & DISABLEGAMMARAMP) return;
(*pSetGammaRamp)(lpdd3dd, iSwapChain, Flags, pRamp);
}
void WINAPI extSetGammaRamp8(void *lpdd3dd, UINT iSwapChain, DWORD Flags, D3DGAMMARAMP *pRamp)
{ return extSetGammaRamp(pSetGammaRamp8, lpdd3dd, iSwapChain, Flags, pRamp); }
void WINAPI extSetGammaRamp9(void *lpdd3dd, UINT iSwapChain, DWORD Flags, D3DGAMMARAMP *pRamp)
{ return extSetGammaRamp(pSetGammaRamp9, lpdd3dd, iSwapChain, Flags, pRamp); }
static void WINAPI extGetGammaRamp(GetGammaRamp_Type pGetGammaRamp, void *lpdd3dd, UINT iSwapChain, D3DGAMMARAMP *pRamp)
{
OutTraceD3D("GetGammaRamp: dd3dd=%x SwapChain=%d\n", lpdd3dd, iSwapChain);
(*pGetGammaRamp)(lpdd3dd, iSwapChain, pRamp);
}
void WINAPI extGetGammaRamp8(void *lpdd3dd, UINT iSwapChain, D3DGAMMARAMP *pRamp)
{ return extGetGammaRamp(pGetGammaRamp8, lpdd3dd, iSwapChain, pRamp); }
void WINAPI extGetGammaRamp9(void *lpdd3dd, UINT iSwapChain, D3DGAMMARAMP *pRamp)
{ return extGetGammaRamp(pGetGammaRamp9, lpdd3dd, iSwapChain, pRamp); }
void WINAPI extSetCursorPosition9(void *lpdd3dd, int X, int Y, DWORD Flags)
{
OutTraceD3D("SetCursorPosition: dd3dd=%x pos=(%d,%d) flags=%x\n", lpdd3dd, X, Y, Flags);
if(dxw.dwFlags2 & KEEPCURSORFIXED) return;
// to do: proper scaling.....
//(*pSetCursorPosition9)(lpdd3dd, X, Y, Flags);
}
void WINAPI extSetCursorPosition8(void *lpdd3dd, int X, int Y, DWORD Flags)
{
OutTraceD3D("SetCursorPosition: dd3dd=%x pos=(%d,%d) flags=%x\n", lpdd3dd, X, Y, Flags);
if(dxw.dwFlags2 & KEEPCURSORFIXED) return;
// to do: proper scaling.....
//(*pSetCursorPosition8)(lpdd3dd, X, Y, Flags);
}
ULONG WINAPI extAddRef9(void *lpdd3dd)
{
ULONG res;
res=(*pAddRef9)(lpdd3dd);
OutTraceD3D("Device::AddRef(9): dd3dd=%x res=%x\n", lpdd3dd, res);
return res;
}
ULONG WINAPI extRelease9(void *lpdd3dd)
{
ULONG res;
res=(*pRelease9)(lpdd3dd);
OutTraceD3D("Device::Release(9): dd3dd=%x res=%x\n", lpdd3dd, res);
return res;
}
//ULONG WINAPI extCreateRenderTarget8(void *lpdd3dd, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface)
ULONG WINAPI extCreateRenderTarget8(void *lpdd3dd, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, void** ppSurface)
{
ULONG res;
OutTraceD3D("Device::CreateRenderTarget(8): dd3dd=%x dim=(%dx%d) Format=%x Lockable=%x\n",
lpdd3dd, Width, Height, Format, Lockable);
res=(*pCreateRenderTarget8)(lpdd3dd, Width, Height, Format, MultiSample, Lockable, ppSurface);
OutTraceD3D("Device::CreateRenderTarget(8): res=%x\n", res);
return res;
}
ULONG WINAPI extBeginScene8(void *lpdd3dd)
{
ULONG res;
OutTraceB("Device::BeginScene(8): d3dd=%x\n", lpdd3dd);
res=(*pBeginScene8)(lpdd3dd);
if (res) OutTraceE("Device::BeginScene(8) ERROR: err=%x\n", res);
return res;
}
ULONG WINAPI extBeginScene9(void *lpdd3dd)
{
ULONG res;
OutTraceB("Device::BeginScene(9): d3dd=%x\n", lpdd3dd);
res=(*pBeginScene9)(lpdd3dd);
if (res) OutTraceE("Device::BeginScene(9) ERROR: err=%x\n", res);
return res;
}
ULONG WINAPI extEndScene8(void *lpdd3dd)
{
ULONG res;
OutTraceB("Device::EndScene(8): d3dd=%x\n", lpdd3dd);
res=(*pEndScene8)(lpdd3dd);
if (res) OutTraceE("Device::EndScene(8) ERROR: err=%x\n", res);
return res;
}
ULONG WINAPI extEndScene9(void *lpdd3dd)
{
ULONG res;
OutTraceB("Device::EndScene(9): d3dd=%x\n", lpdd3dd);
res=(*pEndScene9)(lpdd3dd);
if (res) OutTraceE("Device::EndScene(9) ERROR: err=%x\n", res);
return res;
}
ULONG WINAPI extSetTexture8(void *lpd3dd, DWORD Stage, void* pTexture)
{
ULONG ret;
if (dxw.dwFlags4 & NOTEXTURES) {
(*pSetTexture8)(lpd3dd, Stage, NULL);
OutTraceD3D("Device::SetTexture(8): d3dd=%x stage=%x\n", lpd3dd, Stage);
return DD_OK;
}
ret = (*pSetTexture8)(lpd3dd, Stage, pTexture);
OutTraceD3D("Device::SetTexture(8): d3dd=%x stage=%x texture=%x ret=%x\n", lpd3dd, Stage, pTexture, ret);
if(pTexture) D3D8TextureHandling((void *)pTexture, Stage);
return ret;
}
ULONG WINAPI extSetTexture9(void *lpd3dd, DWORD Stage, void* pTexture)
{
ULONG ret;
if (dxw.dwFlags4 & NOTEXTURES) {
(*pSetTexture9)(lpd3dd, Stage, NULL);
OutTraceD3D("Device::SetTexture(9): d3dd=%x stage=%x\n", lpd3dd, Stage);
return DD_OK;
}
ret = (*pSetTexture9)(lpd3dd, Stage, pTexture);
OutTraceD3D("Device::SetTexture(9): d3dd=%x stage=%x texture=%x ret=%x\n", lpd3dd, Stage, pTexture, ret);
if(pTexture) D3D9TextureHandling((void *)pTexture, (int)Stage);
return ret;
}
BOOL WINAPI extShowCursor8(void *lpd3dd, BOOL bShow)
{
BOOL res, bNew;
bNew=bShow;
if(dxw.dwFlags2 & SHOWHWCURSOR) bNew=TRUE;
if(dxw.dwFlags1 & HIDEHWCURSOR) bNew=FALSE;
res=(*pShowCursor8)(lpd3dd, bNew);
if(bNew==bShow)
OutTraceD3D("Device::ShowCursor(8): d3dd=%x show=%x res=%x\n", lpd3dd, bNew, res);
else
OutTraceD3D("Device::ShowCursor(8): d3dd=%x show=%x->%x res=%x\n", lpd3dd, bShow, bNew, res);
return res;
}
BOOL WINAPI extShowCursor9(void *lpd3dd, BOOL bShow)
{
BOOL res, bNew;
bNew=bShow;
if(dxw.dwFlags2 & SHOWHWCURSOR) bNew=TRUE;
if(dxw.dwFlags1 & HIDEHWCURSOR) bNew=FALSE;
res=(*pShowCursor9)(lpd3dd, bNew);
if(bNew==bShow)
OutTraceD3D("Device::ShowCursor(9): d3dd=%x show=%x res=%x\n", lpd3dd, bNew, res);
else
OutTraceD3D("Device::ShowCursor(9): d3dd=%x show=%x->%x res=%x\n", lpd3dd, bShow, bNew, res);
return res;
}
void WINAPI voidDebugSetLevel(void)
{
OutTraceD3D("DebugSetLevel: SUPPRESS\n");
}
void WINAPI voidDebugSetMute(void)
{
OutTraceD3D("DebugSetMute: SUPPRESS\n");
}
BOOL WINAPI voidDisableD3DSpy(void)
{
OutTraceD3D("DisableD3DSpy: SUPPRESS\n");
return FALSE;
}
HRESULT WINAPI voidDirect3DShaderValidatorCreate9(void)
{
OutTraceD3D("Direct3DShaderValidatorCreate9: SUPPRESS\n");
return 0;
}
static HRESULT WINAPI extCheckDeviceType(CheckDeviceType_Type pCheckDeviceType, void *lpd3d, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
{
HRESULT res;
OutTraceD3D("CheckDeviceType: d3d=%x adapter=%d windowed=%x\n", lpd3d, Adapter, bWindowed);
if(dxw.Windowize) bWindowed = TRUE;
res = (*pCheckDeviceType)(lpd3d, Adapter, DevType, AdapterFormat, BackBufferFormat, bWindowed);
OutTraceD3D("CheckDeviceType: res=%x\n", res);
return res;
}
HRESULT WINAPI extCheckDeviceType8(void *lpd3d, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
{ return extCheckDeviceType(pCheckDeviceType8, lpd3d, Adapter, DevType, AdapterFormat, BackBufferFormat, bWindowed); }
HRESULT WINAPI extCheckDeviceType9(void *lpd3d, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
{ return extCheckDeviceType(pCheckDeviceType9, lpd3d, Adapter, DevType, AdapterFormat, BackBufferFormat, bWindowed); }
static char *ExplainD3D9DeviceType(D3DDEVTYPE DeviceType)
{
char *s;
switch(DeviceType){
case D3DDEVTYPE_HAL: s="HAL"; break;
case D3DDEVTYPE_NULLREF: s="NULLREF"; break;
case D3DDEVTYPE_REF: s="REF"; break;
case D3DDEVTYPE_SW: s="SW"; break;
default: s="unknown"; break;
}
return s;
}
HRESULT WINAPI extD3DGetDeviceCaps(void *lpd3d, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps, int version)
{
HRESULT res;
OutTraceD3D("GetDeviceCaps(%d): d3d=%x adapter=%d devtype=%x(%s)\n", version, lpd3d, Adapter, DeviceType, ExplainD3D9DeviceType(DeviceType));
if(version == 8)
res=(*pD3DGetDeviceCaps8)(lpd3d, Adapter, DeviceType, (D3DCAPS8 *)pCaps);
else
res=(*pD3DGetDeviceCaps9)(lpd3d, Adapter, DeviceType, pCaps);
if(res){
OutTraceE("GetDeviceCaps: ERROR: err=%x\n", res);
}
else{
if(IsDebug){
OutTrace("GetDeviceCaps:\n\t"
"DeviceType=%x(%s)\n\t"
"Caps=%x Caps2=%x Caps3=%x\n\t"
"PresentationIntervals=%x\n\t"
"CursorCaps=%x DevCaps=%x\n\t"
"PrimitiveMiscCaps=%x\n\t"
"RasterCaps=%x\n\t"
"ZCmpCaps=%x\n\t"
"SrcBlendCaps=%x\n\t"
"DestBlendCaps=%x\n\t"
"AlphaCmpCaps=%x\n\t"
"ShadeCaps=%x\n\t"
"TextureCaps=%x\n\t",
pCaps->DeviceType, ExplainD3D9DeviceType(pCaps->DeviceType),
pCaps->Caps, pCaps->Caps2, pCaps->Caps3,
pCaps->PresentationIntervals,
pCaps->CursorCaps, pCaps->DevCaps,
pCaps->PrimitiveMiscCaps,
pCaps->RasterCaps,
pCaps->ZCmpCaps,
pCaps->SrcBlendCaps,
pCaps->DestBlendCaps,
pCaps->AlphaCmpCaps,
pCaps->ShadeCaps,
pCaps->TextureCaps);
OutTrace(
"TextureFilterCaps=%x\n\t"
"CubeTextureFilterCaps=%x\n\t"
"VolumeTextureFilterCaps=%x\n\t"
"TextureAddressCaps=%x\n\t"
"VolumeTextureAddressCaps=%x\n\t"
"LineCaps=%x\n\t"
"StencilCaps=%x\n\t"
"FVFCaps=%x\n\t"
"TextureOpCaps=%x\n\t"
"VertexProcessingCaps=%x\n\t",
pCaps->TextureFilterCaps,
pCaps->CubeTextureFilterCaps,
pCaps->VolumeTextureFilterCaps,
pCaps->TextureAddressCaps,
pCaps->VolumeTextureAddressCaps,
pCaps->LineCaps,
pCaps->StencilCaps,
pCaps->FVFCaps,
pCaps->TextureOpCaps,
pCaps->VertexProcessingCaps);
OutTrace(
"MaxTexture(Width x Height)=(%dx%d)\n\t"
"MaxVolumeExtent=%d\n\t"
"MaxTextureRepeat=%d\n\t"
"MaxTextureAspectRatio=%d\n\t"
"MaxAnisotropy=%d\n\t"
"MaxActiveLights=%d\n\t"
"MaxUserClipPlanes=%x\n\t"
"MaxUserClipPlanes=%x\n\t"
"MaxVertexW=%f\n\t"
"GuardBandLeft=%f\n\t"
"GuardBandTop=%f\n\t"
"GuardBandRight=%f\n\t"
"GuardBandBottom=%f\n\t"
"ExtentsAdjust=%f\n\t"
"MaxPointSize=%f\n\t"
"MaxTextureBlendStages=%d\n\t"
"MaxSimultaneousTextures=%x\n\t"
"MaxVertexBlendMatrices=%x\n\t"
"MaxVertexBlendMatrixIndex=%x\n\t"
"MaxPrimitiveCount=%d\n\t"
"MaxVertexIndex=%x\n\t"
"MaxStreams=%x\n\t"
"MaxStreamStride=%x\n\t"
"VertexShaderVersion=%x\n\t"
"MaxVertexShaderConst=%d\n\t"
"PixelShaderVersion=%x\n\t"
"PixelShader1xMaxValue=%f\n\t",
pCaps->MaxTextureWidth, pCaps->MaxTextureHeight,
pCaps->MaxVolumeExtent,
pCaps->MaxTextureRepeat,
pCaps->MaxTextureAspectRatio,
pCaps->MaxAnisotropy,
pCaps->MaxActiveLights,
pCaps->MaxUserClipPlanes,
pCaps->MaxUserClipPlanes,
pCaps->MaxVertexW,
pCaps->GuardBandLeft,
pCaps->GuardBandTop,
pCaps->GuardBandRight,
pCaps->GuardBandBottom,
pCaps->ExtentsAdjust,
pCaps->MaxPointSize,
pCaps->MaxTextureBlendStages,
pCaps->MaxSimultaneousTextures,
pCaps->MaxVertexBlendMatrices,
pCaps->MaxVertexBlendMatrixIndex,
pCaps->MaxPrimitiveCount,
pCaps->MaxVertexIndex,
pCaps->MaxStreams,
pCaps->MaxStreamStride,
pCaps->VertexShaderVersion,
pCaps->MaxVertexShaderConst,
pCaps->PixelShaderVersion,
pCaps->PixelShader1xMaxValue);
if(version == 9) OutTrace(
"DevCaps2=%x Reserved5=%x\n\t"
"MaxNpatchTessellationLevel=%f\n\t"
"MasterAdapterOrdinal=%i\n\t"
"AdapterOrdinalInGroup=%i\n\t"
"NumberOfAdaptersInGroup=%i\n\t"
"DeclTypes=%x\n\t"
"NumSimultaneousRTs=%x\n\t"
"StretchRectFilterCaps=%x\n\t"
"VertexTextureFilterCaps=%x\n\t"
"MaxVShaderInstructionsExecuted=%x\n\t"
"MaxPShaderInstructionsExecuted=%x\n\t"
"MaxVertexShader30InstructionSlots=%x\n\t"
"MaxPixelShader30InstructionSlots=%x\n",
pCaps->DevCaps2, pCaps->Reserved5,
pCaps->MaxNpatchTessellationLevel,
pCaps->MasterAdapterOrdinal,
pCaps->AdapterOrdinalInGroup,
pCaps->NumberOfAdaptersInGroup,
pCaps->DeclTypes,
pCaps->NumSimultaneousRTs,
pCaps->StretchRectFilterCaps,
pCaps->VertexTextureFilterCaps,
pCaps->MaxVShaderInstructionsExecuted,
pCaps->MaxPShaderInstructionsExecuted,
pCaps->MaxVertexShader30InstructionSlots,
pCaps->MaxPixelShader30InstructionSlots);
}
}
return res;
}
HRESULT WINAPI extD3DGetDeviceCaps8(void *lpd3d, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 *pCaps)
{ return extD3DGetDeviceCaps(lpd3d, Adapter, DeviceType, (D3DCAPS9 *)pCaps, 8); }
HRESULT WINAPI extD3DGetDeviceCaps9(void *lpd3d, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
{ return extD3DGetDeviceCaps(lpd3d, Adapter, DeviceType, pCaps, 9); }
static HMONITOR WINAPI extGetAdapterMonitor(GetAdapterMonitor_Type pGetAdapterMonitor, void *lpd3d, UINT Adapter)
{
OutTraceD3D("GetAdapterMonitor: d3d=%x adapter=%d\n", lpd3d, Adapter);
if((dxw.dwFlags2 & HIDEMULTIMONITOR) && (Adapter != D3DADAPTER_DEFAULT)){
OutTraceD3D("GetAdapterMonitor: HIDE adapter=%d\n", Adapter);
return NULL;
}
return (*pGetAdapterMonitor)(lpd3d, Adapter);
}
HMONITOR WINAPI extGetAdapterMonitor8(void *lpd3d, UINT Adapter)
{ return extGetAdapterMonitor(pGetAdapterMonitor8, lpd3d, Adapter); }
HMONITOR WINAPI extGetAdapterMonitor9(void *lpd3d, UINT Adapter)
{ return extGetAdapterMonitor(pGetAdapterMonitor9, lpd3d, Adapter); }
static UINT WINAPI extGetAvailableTextureMem(GetAvailableTextureMem_Type pGetAvailableTextureMem, void *lpd3dd)
{
const UINT TextureMemoryLimit = 1024 * 1024 * 1024; // 1GB
// const DWORD dwMaxMem = 0x70000000; = 1.8G
UINT AvailableTextureMem = (*pGetAvailableTextureMem)(lpd3dd);
OutTraceD3D("GetAvailableTextureMem: lpd3dd=%x AvailableTextureMem=%u(%dMB)\n", lpd3dd, AvailableTextureMem, AvailableTextureMem>>20);
if(dxw.bHintActive && (AvailableTextureMem > TextureMemoryLimit)) ShowHint(HINT_LIMITMEM);
if((dxw.dwFlags2 & LIMITRESOURCES) && (AvailableTextureMem > TextureMemoryLimit)){
OutTraceDW("GetAvailableTextureMem: LIMIT AvailableTextureMem=%u->%u\n", AvailableTextureMem, TextureMemoryLimit);
AvailableTextureMem = TextureMemoryLimit;
}
if(dxw.dwFlags5 & STRESSRESOURCES) AvailableTextureMem = 0xFFFFFFFF;
return AvailableTextureMem;
}
UINT WINAPI extGetAvailableTextureMem8(void *lpd3dd)
{ return extGetAvailableTextureMem(pGetAvailableTextureMem8, lpd3dd); }
UINT WINAPI extGetAvailableTextureMem9(void *lpd3dd)
{ return extGetAvailableTextureMem(pGetAvailableTextureMem9, lpd3dd); }
static HRESULT WINAPI extTestCooperativeLevel(TestCooperativeLevel_Type pTestCooperativeLevel, void *lpd3dd)
{
HRESULT res;
res = (*pTestCooperativeLevel)(lpd3dd);
OutTraceB("TestCooperativeLevel: d3dd=%x res=%x\n", lpd3dd, res);
return res;
}
HRESULT WINAPI extTestCooperativeLevel8(void *lpd3dd)
{ return extTestCooperativeLevel(pTestCooperativeLevel8, lpd3dd); }
HRESULT WINAPI extTestCooperativeLevel9(void *lpd3dd)
{ return extTestCooperativeLevel(pTestCooperativeLevel9, lpd3dd); }
HRESULT WINAPI extGetSwapChain(void *lpd3dd, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain)
{
HRESULT res;
OutTraceD3D("GetSwapChain: d3dd=%x SwapChain=%d\n", lpd3dd, iSwapChain);
res = (*pGetSwapChain)(lpd3dd, iSwapChain, pSwapChain);
if(res) OutTraceE("GetSwapChain ERROR: res=%x(%s)\n", res, ExplainDDError(res));
return res;
}
UINT WINAPI extGetNumberOfSwapChains(void *lpd3dd)
{
UINT res;
res = (*pGetNumberOfSwapChains)(lpd3dd);
OutTraceD3D("GetNumberOfSwapChains: d3dd=%x res=%d\n", lpd3dd, res);
return res;
}
HRESULT WINAPI extBeginStateBlock8(void *lpd3dd)
{
HRESULT res;
OutTraceD3D("BeginStateBlock(8): d3dd=%x\n", lpd3dd);
res = (*pBeginStateBlock8)(lpd3dd);
HookD3DDevice8(&lpd3dd);
return res;
}
HRESULT WINAPI extBeginStateBlock9(void *lpd3dd)
{
// v2.02.78: D3DDevice9::BeginStateBlock refreshes the COM D3DDevice9 method pointers, so that
// you need to hook the device object again. This operation fixes the switch to fullscreen mode
// in "Freedom Force vs. the Third Reich".
HRESULT res;
OutTraceD3D("BeginStateBlock(9): d3dd=%x\n", lpd3dd);
res = (*pBeginStateBlock9)(lpd3dd);
HookD3DDevice9(&lpd3dd);
return res;
}
HRESULT WINAPI extEndStateBlock8(void *lpd3dd, DWORD *pToken)
{
HRESULT res;
OutTraceD3D("EndStateBlock(8): d3dd=%x\n", lpd3dd);
res = (*pEndStateBlock8)(lpd3dd, pToken);
return res;
}
HRESULT WINAPI extEndStateBlock9(void *lpd3dd, IDirect3DStateBlock9** ppSB)
{
HRESULT res;
OutTraceD3D("EndStateBlock(9): d3dd=%x\n", lpd3dd);
res = (*pEndStateBlock9)(lpd3dd, ppSB);
return res;
}
HRESULT WINAPI extCreateTexture8(void *lpd3dd, UINT Width, UINT Height, UINT Levels,
DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
void **ppTexture)
{
HRESULT res;
OutTraceD3D("CreateTexture(8): lpd3dd=%x size=(%dx%d) levels=%d usage=%x format=%d pool=%x\n",
lpd3dd, Width, Height, Levels, Usage, Format, Pool);
res=(*pCreateTexture8)(lpd3dd, Width, Height, Levels, Usage, Format, Pool, ppTexture);
if (res)
OutTraceE("CreateTexture(8) ERROR: err=%x\n", res);
else {
OutTraceD3D("CreateTexture(8): lpTexture=%x\n", *ppTexture);
HookD3DTexture8(ppTexture);
}
return res;
}
HRESULT WINAPI extCreateTexture9(void *lpd3dd, UINT Width, UINT Height, UINT Levels,
DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
void **ppTexture, HANDLE *pSharedHandle)
{
HRESULT res;
OutTraceD3D("CreateTexture(9): lpd3dd=%x size=(%dx%d) levels=%d usage=%x format=%d pool=%x\n",
lpd3dd, Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
res=(*pCreateTexture9)(lpd3dd, Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
if (res)
OutTraceE("CreateTexture(9) ERROR: err=%x\n", res);
else {
OutTraceD3D("CreateTexture(9): lpTexture=%x\n", *ppTexture);
HookD3DTexture9(ppTexture);
}
return res;
}
static HRESULT WINAPI extLockRect(LockRect_Type pLockRect, void *lpd3dtex, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags)
{
HRESULT res;
if(IsTraceD3D){
char sRect[81];
if(pRect)
sprintf_s(sRect, 80, "(%d,%d)-(%d,%d)", pRect->left, pRect->top, pRect->right, pRect->bottom);
else
strcpy_s(sRect, 80, "NULL");
OutTrace("Texture::LockRect: lpd3dtex=%x level=%d rect=%s flags=%x\n", lpd3dtex, Level, sRect, Flags);
}
res=(*pLockRect)(lpd3dtex, Level, pLockedRect, pRect, Flags);
if (res) OutTraceE("Device::LockRect ERROR: err=%x\n", res);
else {
OutTraceD3D("Device::LockRect: pBits=%x pitch=%d\n", pLockedRect->pBits, pLockedRect->Pitch);
}
return res;
}
HRESULT WINAPI extLockRect8(void *lpd3dtex, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags)
{ return extLockRect(pLockRect8, lpd3dtex, Level, pLockedRect, pRect, Flags); }
HRESULT WINAPI extLockRect9(void *lpd3dtex, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags)
{ return extLockRect(pLockRect9, lpd3dtex, Level, pLockedRect, pRect, Flags); }
typedef void (*TextureHandling_Type)(void *, int);
static HRESULT WINAPI extUnlockRect(UnlockRect_Type pUnlockRect, void *lpd3dtex, UINT Level, TextureHandling_Type TextureHandling)
{
HRESULT res;
OutTraceD3D("Texture::UnlockRect: lpd3dtex=%x level=%d\n", lpd3dtex, Level);
res=(*pUnlockRect)(lpd3dtex, Level);
if(TextureHandling) TextureHandling(lpd3dtex, Level);
return res;
}
HRESULT WINAPI extUnlockRect8(void *lpd3dtex, UINT Level)
{ return extUnlockRect(pUnlockRect8, lpd3dtex, Level, D3D8TextureHandling); }
HRESULT WINAPI extUnlockRect9(void *lpd3dtex, UINT Level)
{ return extUnlockRect(pUnlockRect9, lpd3dtex, Level, D3D9TextureHandling); }
void WINAPI extD3DPERF_SetOptions(DWORD dwOptions)
{
if(dwOptions) OutTraceD3D("circumvent D3DPERF_SetOptions\n");
pD3DPERF_SetOptions(0);
}
void RestoreD3DSurfaces(BOOL bFullScreen)
{
//DWORD param[64];
//HRESULT res;
// a well programmed D3D game should provide to Reset by itself, so the best thing to do is NOTHING
return;
//if(lpD3DActiveDevice){
// OutTrace("RestoreD3DSurfaces(%d): reset device %x fullscreen=%x\n", dwD3DVersion, lpD3DActiveDevice, bFullScreen);
// RECT Desktop;
// memcpy(param, gActiveDeviceParams, sizeof(param));
// if(bFullScreen){
// (*pGetClientRect)(0, &Desktop);
// param[0] = Desktop.right; // BackBufferWidth
// param[1] = Desktop.bottom; // BackBufferHeight
// }
// res=(*pReset)(lpD3DActiveDevice, (D3DPRESENT_PARAMETERS *)param);
// if(res != DD_OK) OutTraceE("RestoreD3DSurfaces: Reset size=(%dx%d) err=%x(%s)\n",
// param[0], param[1], res, ExplainDDError(res));
//}
}
UINT WINAPI extGetAdapterModeCount8(void *lpd3d, UINT Adapter)
{
UINT ret;
OutTraceD3D("GetAdapterModeCount(8): d3d=%x adapter=%d\n", lpd3d, Adapter);
ret = (*pGetAdapterModeCount8)(lpd3d, Adapter);
if(dxw.dwFlags7 & ENUM16BITMODES){
OutTraceDW("GetAdapterModeCount(8): DOUBLED MODES %d->%d\n", ret, ret*2);
ret = ret * 2;
}
OutTraceD3D("GetAdapterModeCount(8): ret=%d\n", ret);
return ret;
}
UINT WINAPI extGetAdapterModeCount9(void *lpd3d, UINT Adapter, D3DFORMAT Format)
{
UINT ret;
OutTraceD3D("GetAdapterModeCount(9): d3d=%x adapter=%d format=%d(%s)\n",
lpd3d, Adapter, Format, ExplainD3DSurfaceFormat(Format));
ret = (*pGetAdapterModeCount9)(lpd3d, Adapter, Format);
if(dxw.dwFlags7 & ENUM16BITMODES){
OutTraceDW("GetAdapterModeCount(9): DOUBLED MODES %d->%d\n", ret, ret*2);
ret = ret * 2;
}
OutTraceD3D("GetAdapterModeCount(9): ret=%d\n", ret);
return ret;
}