<tdwidth="1271"style="border-color: #000000; border-style: solid; padding: 1px;"><pclass="rvps2"><spanclass="rvts6">Hooks Smackw32 to avoid tight looping, allowing debugging, tracing, and future expansions. When this flag is active, the SmackOpen call activates a thread that ensures that all frames are refreshed to the screen (similar to the "Auto Primary Surface Blit" option in </span><aclass="rvts16"href="DirectDrawSurfacehandling.html">DirectDraw Surface Handling</a><spanclass="rvts6">).</span></p>
<tdwidth="1271"style="border-color: #000000; border-style: solid; padding: 1px;"><pclass="rvps2"><spanclass="rvts6">Fixes a Smack loop by inserting processmessage and blit operations between frames. During the playback of Smack movies (which typically have a .smk extension), the screen may not get updated, which is detected by the OS and killed as a nonresponsive program. The intro movies in the game "Galapagos" benefit from this flag.</span></p>