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<h1 id="topic_header_text">Texture handling</h1>
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<a href="Theconfigurationpanel.html">The configuration panel</a> &rsaquo;&rsaquo; <a href="Direct3D.html">Direct3D</a> &rsaquo;&rsaquo; </div>
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<p></p>
<p class="rvps2"><span class="rvts6">These flags help modders manage game textures. In particular, they can highlight where textures should be used, extracting them as bitmaps, or replace textures with custom ones. Use the Dump flag to extract textures, or the Hack flag if you plan on using a graphics editor to create customized replacement textures.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
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<td width="56" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">None</span></p>
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<td width="134" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15"><br/></span></p>
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<td width="1347" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">The default behavior. Does not apply special handling to textures.</span></p>
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<td width="56" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Highlight</span></p>
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<td width="134" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">TEXTUREHIGHLIGHT</span></p>
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<td width="1347" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">All hooked textures are replaced with a randomly-generated solid color. This makes it easier to see texel boundaries and texture usage.</span></p>
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<td width="56" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Dump</span></p>
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<td width="134" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">TEXTUREDUMP</span></p>
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<td width="1347" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">All hooked textures that match the criteria in the Texture section of your dxwnd.ini configuration file are extracted as bitmap files and dumped into DxWnd's "texture.out" subfolder. The automatic filenames include a hash of the file's graphical content to make it easier to uniquely identify each texture.</span></p>
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<td width="56" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">Hack</span></p>
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<td width="134" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts15">TEXTUREHACK</span></p>
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<td width="1347" style="border-color: #000000; border-style: solid; padding: 1px;"><p class="rvps2"><span class="rvts6">This option replaces all hooked textures by calculating hashed filenames, looking for those names in DxWnd's "texture.in" subfolder, and using any matching textures that it finds there.</span></p>
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Copyright &copy; 2016 by GHO. All Rights Reserved.</div>
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