<tdwidth="186"style="border-color: #000000; border-style: solid; padding: 1px;"><pclass="rvps2"><spanclass="rvts6">Textures not power of 2 fix</span></p>
<tdwidth="1224"style="border-color: #000000; border-style: solid; padding: 1px;"><pclass="rvps2"><spanclass="rvts6">Some games don't properly check whether the hardware can properly manage textures whose sizes are not a power of 2 (e.g. 16, 32, 64, 128 bits). If textures of a different size are processed by hardware without this capability, you get diagonal effects on the rendered image. The option fixes this problem.</span></p>
<tdwidth="1224"style="border-color: #000000; border-style: solid; padding: 1px;"><pclass="rvps2"><spanclass="rvts6">Some games don't properly clear the zeta buffer between frames, producing incorrect surface z-ordering and other issues. This flag fixes this problem.</span></p>
<tdwidth="1224"style="border-color: #000000; border-style: solid; padding: 1px;"><pclass="rvps2"><spanclass="rvts6">Some games don't properly clear the zeta buffer between frames, producing incorrect surface z-ordering and other issues. This flag fixes this problem. It is similar to </span><spanclass="rvts15">ZBUFFER0CLEAN</span><spanclass="rvts6">, but it works in different contexts.</span></p>
<tdwidth="1224"style="border-color: #000000; border-style: solid; padding: 1px;"><pclass="rvps2"><spanclass="rvts6">D3d9.dll comes in different versions depending on the platform: on older windows releases it exports the Direct3DCreate API, while in more recent versions there are many further exported calls. This flag suppresses the additional entries.</span></p>