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DxWnd.reloaded/host/TabOpenGL.cpp

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// TabOpenGL.cpp : implementation file
//
#include "stdafx.h"
#include "TargetDlg.h"
#include "TabOpenGL.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTabOpenGL dialog
CTabOpenGL::CTabOpenGL(CWnd* pParent /*=NULL*/)
: CDialog(CTabOpenGL::IDD, pParent)
{
//{{AFX_DATA_INIT(CTabOpenGL)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CTabOpenGL::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
CTargetDlg *cTarget = ((CTargetDlg *)(this->GetParent()->GetParent()));
DDX_Check(pDX, IDC_HOOKOPENGL, cTarget->m_HookOpenGL);
DDX_Check(pDX, IDC_FORCEHOOKOPENGL, cTarget->m_ForceHookOpenGL);
DDX_Text(pDX, IDC_OPENGLLIB, cTarget->m_OpenGLLib);
}
BOOL CTabOpenGL::OnInitDialog()
{
AfxEnableControlContainer();
CDialog::OnInitDialog();
return TRUE;
}
BEGIN_MESSAGE_MAP(CTabOpenGL, CDialog)
//{{AFX_MSG_MAP(CTabOpenGL)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTabOpenGL message handlers