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mirror of https://github.com/DxWnd/DxWnd.reloaded synced 2024-12-30 09:25:35 +01:00
DxWnd.reloaded/dll/d3dtexture.cpp

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#define _CRT_SECURE_NO_WARNINGS
#include <d3d9.h>
#include "dxwnd.h"
#include "dxwcore.hpp"
#include "dxhook.h"
#include "dxhelper.h"
#include "syslibs.h"
#include "stdio.h"
#include "dxdds.h"
#define STB_DXT_IMPLEMENTATION
#include "stb_dxt.h"
//#define SOLIDCOLOR
extern unsigned int HashSurface(BYTE *, int, int, int);
extern char *GetDxWndPath();
typedef enum {
FORMAT_BMP = 0,
FORMAT_RAW,
FORMAT_DDS
};
static unsigned int HashBuffer(BYTE *buf, int len)
{
unsigned int b = 378551;
unsigned int a = 63689;
DWORD hash = 0;
for(int i = 0; i < len; i++){
hash = (hash * a) + (*buf++);
a = a * b;
}
return hash;
}
static WORD Melt_123(WORD c1, WORD c2)
{
WORD r1, r2, g1, g2, b1, b2;
WORD r, g, b;
r1 = (c1 & 0xF800) >> 11;
r2 = (c2 & 0xF800) >> 11;
g1 = (c1 & 0x07E0) >> 5;
g2 = (c2 & 0x07E0) >> 5;
b1 = (c1 & 0x001F) >> 0;
b2 = (c2 & 0x001F) >> 0;
r = (((r2 * 2) + r1) / 3) & 0x1F;
g = (((g2 * 2) + g1) / 3) & 0x3F;
b = (((b2 * 2) + b1) / 3) & 0x1F;
return (r << 11) | (g << 5) | (b << 0);
}
static DWORD Melt32_123(WORD c1, WORD c2)
{
WORD r1, r2, g1, g2, b1, b2;
DWORD r, g, b;
r1 = (c1 & 0xF800) >> 11;
r2 = (c2 & 0xF800) >> 11;
g1 = (c1 & 0x07E0) >> 5;
g2 = (c2 & 0x07E0) >> 5;
b1 = (c1 & 0x001F) >> 0;
b2 = (c2 & 0x001F) >> 0;
r = (((r2 * 2) + r1) / 3) & 0x1F;
g = (((g2 * 2) + g1) / 3) & 0x3F;
b = (((b2 * 2) + b1) / 3) & 0x1F;
return (r << (16+3)) | (g << (8+2)) | (b << (0+3));
}
static DWORD Conv32(WORD c)
{
DWORD r, g, b;
r = ((c & 0xF800) >> 11) & 0x1F;
g = ((c & 0x07E0) >> 5) & 0x3F;
b = ((c & 0x001F) >> 0) & 0x1F;
return (r << (16+3)) | (g << (8+2)) | (b << (0+3));
}
char *ExplainD3DSurfaceFormat(DWORD dwFormat)
{
char *s;
switch(dwFormat){
case D3DFMT_UNKNOWN: s = "UNKNOWN"; break;
case D3DFMT_R8G8B8: s = "R8G8B8"; break;
case D3DFMT_A8R8G8B8: s = "A8R8G8B8"; break;
case D3DFMT_X8R8G8B8: s = "X8R8G8B8"; break;
case D3DFMT_R5G6B5: s = "R5G6B5"; break;
case D3DFMT_X1R5G5B5: s = "X1R5G5B5"; break;
case D3DFMT_A1R5G5B5: s = "A1R5G5B5"; break;
case D3DFMT_A4R4G4B4: s = "A4R4G4B4"; break;
case D3DFMT_R3G3B2: s = "R3G3B2"; break;
case D3DFMT_A8: s = "A8"; break;
case D3DFMT_A8R3G3B2: s = "A8R3G3B2"; break;
case D3DFMT_X4R4G4B4: s = "X4R4G4B4"; break;
case D3DFMT_A2B10G10R10: s = "A2B10G10R10"; break;
case D3DFMT_A8B8G8R8: s = "A8B8G8R8"; break;
case D3DFMT_X8B8G8R8: s = "X8B8G8R8"; break;
case D3DFMT_G16R16: s = "G16R16"; break;
case D3DFMT_A2R10G10B10: s = "A2R10G10B10"; break;
case D3DFMT_A16B16G16R16: s = "A16B16G16R16"; break;
case D3DFMT_A8P8: s = "A8P8"; break;
case D3DFMT_P8: s = "P8"; break;
case D3DFMT_L8: s = "L8"; break;
case D3DFMT_A8L8: s = "A8L8"; break;
case D3DFMT_A4L4: s = "A4L4"; break;
case D3DFMT_V8U8: s = "V8U8"; break;
case D3DFMT_L6V5U5: s = "L6V5U5"; break;
case D3DFMT_X8L8V8U8: s = "X8L8V8U8"; break;
case D3DFMT_Q8W8V8U8: s = "Q8W8V8U8"; break;
case D3DFMT_V16U16: s = "V16U16"; break;
case D3DFMT_A2W10V10U10: s = "A2W10V10U10"; break;
case D3DFMT_UYVY: s = "UYVY"; break;
case D3DFMT_R8G8_B8G8: s = "R8G8_B8G8"; break;
case D3DFMT_YUY2: s = "YUY2"; break;
case D3DFMT_G8R8_G8B8: s = "G8R8_G8B8"; break;
case D3DFMT_DXT1: s = "DXT1"; break;
case D3DFMT_DXT2: s = "DXT2"; break;
case D3DFMT_DXT3: s = "DXT3"; break;
case D3DFMT_DXT4: s = "DXT4"; break;
case D3DFMT_DXT5: s = "DXT5"; break;
case D3DFMT_D16_LOCKABLE: s = "D16_LOCKABLE"; break;
case D3DFMT_D32: s = "D32"; break;
case D3DFMT_D15S1: s = "D15S1"; break;
case D3DFMT_D24S8: s = "D24S8"; break;
case D3DFMT_D24X8: s = "D24X8"; break;
case D3DFMT_D24X4S4: s = "D24X4S4"; break;
case D3DFMT_D16: s = "D16"; break;
case D3DFMT_D32F_LOCKABLE: s = "D32F_LOCKABLE"; break;
case D3DFMT_D24FS8: s = "D24FS8"; break;
case D3DFMT_D32_LOCKABLE: s = "D32_LOCKABLE"; break;
case D3DFMT_S8_LOCKABLE: s = "S8_LOCKABLE"; break;
case D3DFMT_L16: s = "L16"; break;
case D3DFMT_VERTEXDATA: s = "VERTEXDATA"; break;
case D3DFMT_INDEX16: s = "INDEX16"; break;
case D3DFMT_INDEX32: s = "INDEX32"; break;
case D3DFMT_Q16W16V16U16: s = "Q16W16V16U16"; break;
case D3DFMT_MULTI2_ARGB8: s = "MULTI2_ARGB8"; break;
case D3DFMT_R16F: s = "R16F"; break;
case D3DFMT_G16R16F: s = "G16R16F"; break;
case D3DFMT_A16B16G16R16F: s = "A16B16G16R16F"; break;
case D3DFMT_R32F: s = "R32F"; break;
case D3DFMT_G32R32F: s = "G32R32F"; break;
case D3DFMT_A32B32G32R32F: s = "A32B32G32R32F"; break;
case D3DFMT_A1: s = "A1"; break;
case D3DFMT_A2B10G10R10_XR_BIAS: s = "A2B10G10R10_XR_BIAS"; break;
case D3DFMT_BINARYBUFFER: s = "BINARYBUFFER"; break;
default: s = "Unknown"; break;
}
return s;
}
static int FormatColorDepth(D3DFORMAT Format)
{
int iColorDepth = 0;
switch (Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
case D3DFMT_A8:
case D3DFMT_L8:
iColorDepth = 32;
break;
case D3DFMT_DXT1:
case D3DFMT_A4R4G4B4: // AoE III
case D3DFMT_X4R4G4B4:
case D3DFMT_A1R5G5B5: // AoE III
case D3DFMT_X1R5G5B5:
case D3DFMT_R5G6B5:
iColorDepth = 16;
break;
}
return iColorDepth;
}
static DWORD DDSTextureType(D3DFORMAT Format)
{
int dwFlag = 0;
switch (Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_X4R4G4B4:
case D3DFMT_X1R5G5B5:
case D3DFMT_R5G6B5:
dwFlag = DDPF_RGB;
break;
case D3DFMT_A8R8G8B8:
case D3DFMT_A4R4G4B4: // AoE III
case D3DFMT_A1R5G5B5: // AoE III
dwFlag = DDPF_RGB|DDPF_ALPHAPIXELS;
break;
case D3DFMT_DXT1:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
dwFlag = DDPF_FOURCC;
break;
case D3DFMT_A8:
case D3DFMT_L8:
break;
}
return dwFlag;
}
// FormatColorBytes macro gives color depth in bytes by dividing by 8 (=> lshift 3)
#define FormatColorBytes(Format) (FormatColorDepth(Format) >> 3)
static DWORD TextureSize(D3DSURFACE_DESC Desc, D3DLOCKED_RECT LockedRect)
{
DWORD dwSize;
// calculate the texture size
switch (Desc.Format){
case D3DFMT_A4R4G4B4:
case D3DFMT_X4R4G4B4:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_R5G6B5:
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
//case D3DFMT_A8:
//case D3DFMT_L8:
dwSize = Desc.Width * Desc.Height * FormatColorBytes(Desc.Format);
break;
case D3DFMT_DXT1:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
dwSize = (Desc.Width * Desc.Height * FormatColorBytes(Desc.Format)) / 4;
break;
default:
dwSize = 0; // 0 = unknown or not interesting
break;
}
return dwSize;
}
static void SetDDSPixelFormat(D3DFORMAT Format, DDS_PIXELFORMAT *pf)
{
switch (Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
case D3DFMT_A8:
case D3DFMT_L8:
pf->dwRGBBitCount = 32;
pf->dwRBitMask = 0x00FF0000;
pf->dwGBitMask = 0x0000FF00;
pf->dwBBitMask = 0x000000FF;
pf->dwABitMask = 0xFF000000;
break;
case D3DFMT_DXT1:
pf->dwRGBBitCount = 16;
pf->dwRBitMask = 0xF800;
pf->dwGBitMask = 0x07E0;
pf->dwBBitMask = 0x001F;
pf->dwABitMask = 0x0000;
break;
case D3DFMT_A4R4G4B4: // AoE III
case D3DFMT_X4R4G4B4:
pf->dwRGBBitCount = 16;
pf->dwRBitMask = 0x0F00;
pf->dwGBitMask = 0x00F0;
pf->dwBBitMask = 0x000F;
pf->dwABitMask = 0xF000;
break;
case D3DFMT_A1R5G5B5: // AoE III
case D3DFMT_X1R5G5B5:
pf->dwRGBBitCount = 16;
pf->dwRBitMask = 0x7C00;
pf->dwGBitMask = 0x03E0;
pf->dwBBitMask = 0x001F;
pf->dwABitMask = 0x8000;
break;
case D3DFMT_R5G6B5:
pf->dwRGBBitCount = 16;
pf->dwRBitMask = 0x7C00;
pf->dwGBitMask = 0x03E0;
pf->dwBBitMask = 0x001F;
pf->dwABitMask = 0x0000;
break;
}
}
static DWORD D3DHash(D3DSURFACE_DESC Desc, D3DLOCKED_RECT LockedRect)
{
DWORD hash;
static BOOL DoOnce = TRUE;
// calculate the bitmap hash
hash = 0;
switch (Desc.Format){
// hash for uncompressed bmp-like formats with possible empty area at end of pitch size
case D3DFMT_A4R4G4B4:
case D3DFMT_X4R4G4B4:
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_R5G6B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_A8:
case D3DFMT_L8:
hash = HashSurface((BYTE *)LockedRect.pBits, LockedRect.Pitch, Desc.Width, Desc.Height);
break;
// hash for fixed ratio compressed formats
case D3DFMT_DXT1:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
hash = HashBuffer((BYTE *)LockedRect.pBits, TextureSize(Desc, LockedRect));
break;
case D3DFMT_V8U8:
case D3DFMT_Q8W8V8U8: // Tiger Woods PGA Tour 08
case D3DFMT_V16U16:
case D3DFMT_Q16W16V16U16:
case D3DFMT_CxV8U8:
case D3DFMT_L6V5U5:
case D3DFMT_X8L8V8U8:
case D3DFMT_A2W10V10U10:
// Bumpmap surfaces, dump is meaningless .....
break;
default:
char sMsg[80+1];
if(DoOnce){
sprintf_s(sMsg, 80, "Unhandled texture type=%d(%s)", Desc.Format, ExplainD3DSurfaceFormat(Desc.Format));
MessageBox(0, sMsg, "WARN", MB_OK | MB_ICONEXCLAMATION);
DoOnce = FALSE;
}
break;
}
return hash;
}
BOOL SetBMPStruct(LPBITMAPV4HEADER lpBV4Hdr, LPBITMAPFILEHEADER lpBFHdr, D3DSURFACE_DESC Desc)
{
// set bmp invariant parameters
memset((void *)lpBV4Hdr, 0, sizeof(BITMAPV4HEADER));
lpBV4Hdr->bV4Size = sizeof(BITMAPV4HEADER);
lpBV4Hdr->bV4Width = Desc.Width;
lpBV4Hdr->bV4Height = Desc.Height;
lpBV4Hdr->bV4Planes = 1;
lpBV4Hdr->bV4V4Compression = BI_BITFIELDS;
lpBV4Hdr->bV4XPelsPerMeter = 1;
lpBV4Hdr->bV4YPelsPerMeter = 1;
lpBV4Hdr->bV4ClrUsed = 0;
lpBV4Hdr->bV4ClrImportant = 0;
lpBV4Hdr->bV4CSType = LCS_CALIBRATED_RGB;
lpBFHdr->bfType = 0x4d42; // 0x42 = "B" 0x4d = "M"
lpBFHdr->bfReserved1 = 0;
lpBFHdr->bfReserved2 = 0;
switch (Desc.Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
case D3DFMT_A8:
case D3DFMT_L8:
lpBV4Hdr->bV4BitCount = 32;
lpBV4Hdr->bV4RedMask = 0x00FF0000;
lpBV4Hdr->bV4GreenMask = 0x0000FF00;
lpBV4Hdr->bV4BlueMask = 0x000000FF;
lpBV4Hdr->bV4AlphaMask = 0xFF000000;
break;
case D3DFMT_DXT1:
lpBV4Hdr->bV4BitCount = 16;
lpBV4Hdr->bV4RedMask = 0xF800;
lpBV4Hdr->bV4GreenMask = 0x07E0;
lpBV4Hdr->bV4BlueMask = 0x001F;
lpBV4Hdr->bV4AlphaMask = 0x0000;
break;
case D3DFMT_A4R4G4B4: // AoE III
case D3DFMT_X4R4G4B4:
lpBV4Hdr->bV4BitCount = 16;
lpBV4Hdr->bV4RedMask = 0x0F00;
lpBV4Hdr->bV4GreenMask = 0x00F0;
lpBV4Hdr->bV4BlueMask = 0x000F;
lpBV4Hdr->bV4AlphaMask = 0xF000;
break;
case D3DFMT_A1R5G5B5: // AoE III
case D3DFMT_X1R5G5B5:
lpBV4Hdr->bV4BitCount = 16;
lpBV4Hdr->bV4RedMask = 0x7C00;
lpBV4Hdr->bV4GreenMask = 0x03E0;
lpBV4Hdr->bV4BlueMask = 0x001F;
lpBV4Hdr->bV4AlphaMask = 0x8000;
break;
case D3DFMT_R5G6B5:
lpBV4Hdr->bV4BitCount = 16;
lpBV4Hdr->bV4RedMask = 0x7C00;
lpBV4Hdr->bV4GreenMask = 0x03E0;
lpBV4Hdr->bV4BlueMask = 0x001F;
lpBV4Hdr->bV4AlphaMask = 0x0000;
break;
}
lpBV4Hdr->bV4SizeImage = ((lpBV4Hdr->bV4Width * lpBV4Hdr->bV4BitCount + 0x1F) & ~0x1F)/8 * lpBV4Hdr->bV4Height;
lpBV4Hdr->bV4Height = - lpBV4Hdr->bV4Height;
// Compute the size of the entire file.
lpBFHdr->bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + lpBV4Hdr->bV4Size + lpBV4Hdr->bV4ClrUsed * sizeof(RGBQUAD) + lpBV4Hdr->bV4SizeImage);
// Compute the offset to the array of color indices.
lpBFHdr->bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + lpBV4Hdr->bV4Size + lpBV4Hdr->bV4ClrUsed * sizeof (RGBQUAD);
return 0;
}
void D3DTextureDump(D3DSURFACE_DESC Desc, D3DLOCKED_RECT LockedRect)
{
static BOOL DoOnce = TRUE;
static int MinTexX, MinTexY, MaxTexX, MaxTexY;
FILE *hf;
BITMAPFILEHEADER hdr; // bitmap file-header
BITMAPV4HEADER pbi; // bitmap info-header
int w, h;
int iSurfaceSize, iScanLineSize;
char pszFile[MAX_PATH];
char *sExt;
DWORD hash;
static int iTextureFileFormat;
if(DoOnce){
char sProfilePath[MAX_PATH];
sprintf(sProfilePath, "%s\\dxwnd.ini", GetDxWndPath());
MinTexX=GetPrivateProfileInt("Texture", "MinTexX", 0, sProfilePath);
MaxTexX=GetPrivateProfileInt("Texture", "MaxTexX", 0, sProfilePath);
MinTexY=GetPrivateProfileInt("Texture", "MinTexY", 0, sProfilePath);
MaxTexY=GetPrivateProfileInt("Texture", "MaxTexY", 0, sProfilePath);
sprintf_s(pszFile, MAX_PATH, "%s\\texture.out", GetDxWndPath());
CreateDirectory(pszFile, NULL);
iTextureFileFormat = FORMAT_BMP;
if(dxw.dwFlags8 & RAWFORMAT) iTextureFileFormat = FORMAT_RAW;
if(dxw.dwFlags8 & DDSFORMAT) iTextureFileFormat = FORMAT_DDS;
OutTrace("TextureDump: size min=(%dx%d) max=(%dx%d) format=%d\n", MinTexX, MinTexY, MaxTexX, MaxTexY, iTextureFileFormat);
DoOnce = FALSE;
}
while (TRUE){ // fake loop 1
w = Desc.Width;
h = Desc.Height;
if((MinTexX && (w<MinTexX)) || (MinTexY && (h<MinTexY))) {
OutTrace("TextureDump: SKIP small texture\n");
break;
}
if((MaxTexX && (w>MaxTexX)) || (MaxTexY && (h>MaxTexY))) {
OutTrace("TextureDump: SKIP big texture\n");
break;
}
iSurfaceSize = Desc.Height * LockedRect.Pitch;
// skip unsupported raw compressions
if(!TextureSize(Desc, LockedRect)){
OutTrace("TextureDump: UNSUPPORTED\n");
break;
}
// calculate the bitmap hash
hash = D3DHash(Desc, LockedRect);
if(!hash) {
OutTrace("TextureDump: hash=NULL\n");
break; // almost certainly, an empty black surface!
}
// Create the file.
switch (iTextureFileFormat){
case FORMAT_BMP: sExt = "bmp"; break;
case FORMAT_RAW: sExt = "raw"; break;
case FORMAT_DDS: sExt = "dds"; break;
}
sprintf_s(pszFile, MAX_PATH, "%s\\texture.out\\texture.%03d.%03d.%s.%08X.%s",
GetDxWndPath(), Desc.Width, Desc.Height, ExplainD3DSurfaceFormat(Desc.Format), hash, sExt);
hf = fopen(pszFile, "wb");
if(!hf) break;
switch(iTextureFileFormat){
case FORMAT_RAW:
if(fwrite((BYTE *)LockedRect.pBits, TextureSize(Desc, LockedRect), 1, hf)!=1)
OutTraceE("TextureHack: fwrite ERROR err=%d\n", GetLastError());
fclose(hf);
break;
case FORMAT_DDS: {
DDS_HEADER ddsh;
if(fwrite("DDS ", 4, 1, hf)!=1)
OutTraceE("TextureHack: fwrite ERROR err=%d\n", GetLastError());
memset(&ddsh, 0, sizeof(ddsh));
ddsh.dwSize = sizeof(ddsh);
ddsh.dwFlags = DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT;
ddsh.dwHeight = Desc.Height;
ddsh.dwWidth = Desc.Width;
ddsh.ddspf.dwSize = sizeof(DDS_PIXELFORMAT);
ddsh.ddspf.dwFlags = DDSTextureType(Desc.Format);
// compressed formats must have 0 pitch
if(ddsh.ddspf.dwFlags & DDPF_RGB) {
ddsh.dwPitchOrLinearSize = LockedRect.Pitch;
ddsh.dwFlags |= DDSD_PITCH;
}
if(ddsh.ddspf.dwFlags & DDPF_FOURCC) ddsh.ddspf.dwFourCC = Desc.Format;
SetDDSPixelFormat(Desc.Format, &ddsh.ddspf);
if(fwrite((BYTE *)&ddsh, sizeof(ddsh), 1, hf)!=1)
OutTraceE("TextureHack: fwrite ERROR err=%d\n", GetLastError());
if(fwrite((BYTE *)LockedRect.pBits, TextureSize(Desc, LockedRect), 1, hf)!=1)
OutTraceE("TextureHack: fwrite ERROR err=%d\n", GetLastError());
}
break;
case FORMAT_BMP:
// set bmp invariant parameters
if (SetBMPStruct(&pbi, &hdr, Desc)) break;
iScanLineSize = ((pbi.bV4Width * pbi.bV4BitCount + 0x1F) & ~0x1F)/8;
// Copy the BITMAPFILEHEADER into the .BMP file.
fwrite((LPVOID)&hdr, sizeof(BITMAPFILEHEADER), 1, hf);
// Copy the BITMAPINFOHEADER and RGBQUAD array into the file.
fwrite((LPVOID)&pbi, sizeof(BITMAPV4HEADER) + pbi.bV4ClrUsed * sizeof (RGBQUAD), 1, hf);
switch (Desc.Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
case D3DFMT_A4R4G4B4:
case D3DFMT_X4R4G4B4:
case D3DFMT_A1R5G5B5: // AoE III
case D3DFMT_R5G6B5: // AoE III
case D3DFMT_X1R5G5B5:
{
// Copy the array of color indices into the .BMP file.
for(int y=0; y<(int)Desc.Height; y++)
fwrite((BYTE *)LockedRect.pBits + (y*LockedRect.Pitch), iScanLineSize, 1, hf);
}
break;
case D3DFMT_A8:
case D3DFMT_L8:
{
// Copy the array of color indices into the .BMP file.
BYTE *p = (BYTE *)LockedRect.pBits;
for(int y=0; y<(int)Desc.Height; y++)
for(int x=0; x<(int)Desc.Width; x++){
DWORD pixel;
pixel = 0xFF000000 | *p | (*p << 8) | (*p << 16); // gray color
fwrite((BYTE *)&pixel, sizeof(DWORD), 1, hf);
p++;
}
}
break;
case D3DFMT_DXT1:
{
// Copy the array of color indices into the .BMP file.
WORD *bm;
WORD *c;
int bmsize;
c = (WORD *)LockedRect.pBits;
bmsize = Desc.Width * Desc.Height * sizeof(WORD);
bm = (WORD *)malloc(bmsize);
for(int y=0; y<(int)Desc.Height; y+=4){
for(int x=0; x<(int)Desc.Width; x+=4){
WORD color_0, color_1, color_2, color_3;
color_0 = *c++;
color_1 = *c++;
color_2 = Melt_123(color_1, color_0);
color_3 = Melt_123(color_0, color_1);
for(int n=0; n<2; n++){
int dy;
WORD color_indexes = *c++;
WORD color;
for (int m=0; m<8; m++){
switch (color_indexes & 0x3){
case 0x00: color = color_0; break;
case 0x01: color = color_1; break;
case 0x02: color = color_2; break;
case 0x03: color = color_3; break;
}
dy = (m<4) ? 0 : 1;
color_indexes >>= 2;
int index = ((y+(2*n)+dy)*Desc.Width) + (x+(m%4));
if(index < bmsize/2) bm[index]=color;
}
}
}
}
fwrite((BYTE *)bm, bmsize, 1, hf);
free(bm);
}
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
{
// Copy the array of color indices into the .BMP file.
DWORD *bm;
WORD *c;
int bmsize;
c = (WORD *)LockedRect.pBits;
bmsize = Desc.Width * Desc.Height * sizeof(DWORD);
bm = (DWORD *)malloc(bmsize);
memset(bm, 0, bmsize);
for(int y=0; y<(int)Desc.Height; y+=4){
for(int x=0; x<(int)Desc.Width; x+=4){
WORD color_0, color_1;
DWORD dwcolor[4];
BYTE alpha[16];
WORD *pAlpha;
pAlpha = (WORD *)c;
for(int row=0; row<4; row++){
WORD a = *c++;
for(int col=0; col<4; col++){
alpha[(row<<2)+col] = (a & 0xF);
a >>= 4;
}
}
color_0 = *c++;
color_1 = *c++;
dwcolor[0] = Conv32(color_0);
dwcolor[1] = Conv32(color_1);
dwcolor[2] = Melt32_123(color_1, color_0);
dwcolor[3] = Melt32_123(color_0, color_1);
for(int n=0; n<2; n++){
int dy;
WORD color_indexes = *c++;
DWORD color;
for (int m=0; m<8; m++){
dy = (m<4) ? 0 : 1;
color = dwcolor[color_indexes & 0x3] & 0x00FFFFFF;
dy = (m<4) ? 0 : 1;
color_indexes >>= 2;
int index = ((y+(2*n)+dy)*Desc.Width) + (x+(m%4));
int alpha_index = (((2*n) + dy)<<2) + (m % 4);
//if(index < bmsize/4) bm[index] = color | 0xFF000000; // uncomment to get rid of alpha channel
if(index < bmsize/4) bm[index] = color | (alpha[alpha_index]<<28);
}
}
}
}
fwrite((BYTE *)bm, bmsize, 1, hf);
free(bm);
}
break;
case D3DFMT_DXT4:
case D3DFMT_DXT5:
{
// Copy the array of color indices into the .BMP file.
DWORD *bm;
WORD *c;
int bmsize;
c = (WORD *)LockedRect.pBits;
bmsize = Desc.Width * Desc.Height * sizeof(DWORD);
bm = (DWORD *)malloc(bmsize);
memset(bm, 0, bmsize);
for(int y=0; y<(int)Desc.Height; y+=4){
for(int x=0; x<(int)Desc.Width; x+=4){
WORD color_0, color_1;
DWORD dwcolor[4];
DWORD alpha[8];
// alpha section (4 words) ....
alpha[1] = ((*c) >> 8) & 0xFF;
alpha[0] = (*c) & 0xFF;
c++;
if(alpha[0] > alpha[1])
{
// 6 interpolated alpha values.
alpha[2] = ((6*alpha[0]) + (1*alpha[1])) / 7; // bit code 010
alpha[3] = ((5*alpha[0]) + (2*alpha[1])) / 7; // bit code 011
alpha[4] = ((4*alpha[0]) + (3*alpha[1])) / 7; // bit code 100
alpha[5] = ((3*alpha[0]) + (4*alpha[1])) / 7; // bit code 101
alpha[6] = ((2*alpha[0]) + (5*alpha[1])) / 7; // bit code 110
alpha[7] = ((1*alpha[0]) + (6*alpha[1])) / 7; // bit code 111
}
else
{
// 4 interpolated alpha values.
alpha[2] = ((4*alpha[0]) + (1*alpha[1])) / 5; // bit code 010
alpha[3] = ((3*alpha[0]) + (2*alpha[1])) / 5; // bit code 011
alpha[4] = ((2*alpha[0]) + (3*alpha[1])) / 5; // bit code 100
alpha[5] = ((1*alpha[0]) + (4*alpha[1])) / 5; // bit code 101
alpha[6] = 0x00; // bit code 110 (fully transparent)
alpha[7] = 0xFF; // bit code 111 (fully opaque)
}
BYTE *pAlpha = (BYTE *)c;
c += 3;
color_0 = *c++;
color_1 = *c++;
dwcolor[0] = Conv32(color_0);
dwcolor[1] = Conv32(color_1);
dwcolor[2] = Melt32_123(color_1, color_0);
dwcolor[3] = Melt32_123(color_0, color_1);
for(int n=0; n<2; n++){
int dy;
DWORD dwAlpha_indexes = (*(pAlpha+0) & 0x0000FF) | ((*(pAlpha+1)<<8) & 0x00FF00) | ((*(pAlpha+2)<<16) & 0xFF0000);
pAlpha += 3;
DWORD alpha_color;
WORD color_indexes = *c++;
DWORD color;
for (int m=0; m<8; m++){
alpha_color = (alpha[dwAlpha_indexes & 0x7] << 24) & 0xFF000000;
dy = (m<4) ? 0 : 1;
dwAlpha_indexes >>= 3;
color = dwcolor[color_indexes & 0x3] & 0x00FFFFFF;
dy = (m<4) ? 0 : 1;
color_indexes >>= 2;
int index = ((y+(2*n)+dy)*Desc.Width) + (x+(m%4));
if(index < bmsize/4) bm[index] = color | alpha_color;
}
}
}
}
fwrite((BYTE *)bm, bmsize, 1, hf);
free(bm);
}
default:
break;
}
// Close the .BMP file.
fclose(hf);
}
break;
} // end of fake loop 1
}
void D3DTextureHack(D3DSURFACE_DESC Desc, D3DLOCKED_RECT LockedRect)
{
static BOOL DoOnce = TRUE;
static int MinTexX, MinTexY, MaxTexX, MaxTexY;
FILE *hf;
BITMAPFILEHEADER hdr; // bitmap file-header
BITMAPV4HEADER pbi; // bitmap info-header
int iSurfaceSize, iScanLineSize;
char pszFile[MAX_PATH];
char *sExt;
DWORD hash;
int w, h;
static int iTextureFileFormat;
OutTraceB("TextureHack(D3D)\n");
if(DoOnce){
char sProfilePath[MAX_PATH];
sprintf(sProfilePath, "%s\\dxwnd.ini", GetDxWndPath());
MinTexX=GetPrivateProfileInt("Texture", "MinTexX", 0, sProfilePath);
MaxTexX=GetPrivateProfileInt("Texture", "MaxTexX", 0, sProfilePath);
MinTexY=GetPrivateProfileInt("Texture", "MinTexY", 0, sProfilePath);
MaxTexY=GetPrivateProfileInt("Texture", "MaxTexY", 0, sProfilePath);
iTextureFileFormat = FORMAT_BMP;
if(dxw.dwFlags8 & RAWFORMAT) iTextureFileFormat = FORMAT_RAW;
if(dxw.dwFlags8 & DDSFORMAT) iTextureFileFormat = FORMAT_DDS;
OutTrace("TextureHack: size min=(%dx%d) max=(%dx%d) format=%d\n", MinTexX, MinTexY, MaxTexX, MaxTexY, iTextureFileFormat);
DoOnce = FALSE;
}
while(TRUE){ // fake loop
w = Desc.Width;
h = Desc.Height;
if((MinTexX && (w<MinTexX)) || (MinTexY && (h<MinTexY))) {
OutTrace("TextureHack: SKIP small texture\n");
break;
}
if((MaxTexX && (w>MaxTexX)) || (MaxTexY && (h>MaxTexY))) {
OutTrace("TextureHack: SKIP big texture\n");
break;
}
iSurfaceSize = Desc.Height * LockedRect.Pitch;
// calculate the bitmap hash
hash = D3DHash(Desc, LockedRect);
if(!hash) {
OutTrace("TextureHack: hash=NULL\n");
break; // almost certainly, an empty black surface!
}
// Look for the .BMP file.
// Create the file.
switch (iTextureFileFormat){
case FORMAT_BMP: sExt = "bmp"; break;
case FORMAT_RAW: sExt = "raw"; break;
case FORMAT_DDS: sExt = "dds"; break;
}
sprintf_s(pszFile, MAX_PATH, "%s\\texture.in\\texture.%03d.%03d.%s.%08X.%s",
GetDxWndPath(), Desc.Width, Desc.Height, ExplainD3DSurfaceFormat(Desc.Format),
hash, sExt);
hf = fopen(pszFile, "rb");
if(!hf) break; // no updated texture to load
OutTrace("TextureHack: IMPORT path=%s\n", pszFile);
switch(iTextureFileFormat){
case FORMAT_RAW:
if(fread((BYTE *)LockedRect.pBits, TextureSize(Desc, LockedRect), 1, hf)!=1)
OutTraceE("TextureHack: fread ERROR err=%d\n", GetLastError());
break;
case FORMAT_DDS: {
BYTE magic[4];
DDS_HEADER ddsh;
// assume the file is sane, read and throw away magic and dds header
if(fread(magic, 4, 1, hf)!=1)
OutTraceE("TextureHack: fread ERROR err=%d\n", GetLastError());
if(fread((BYTE *)&ddsh, sizeof(ddsh), 1, hf)!=1)
OutTraceE("TextureHack: fread ERROR err=%d\n", GetLastError());
memset(&ddsh, 0, sizeof(ddsh));
if(fread((BYTE *)LockedRect.pBits, TextureSize(Desc, LockedRect), 1, hf)!=1)
OutTraceE("TextureHack: fread ERROR err=%d\n", GetLastError());
}
break;
case FORMAT_BMP:
int iBitCount = FormatColorDepth(Desc.Format);
if(iBitCount == 0){
OutTrace("TextureHack: unsupported format=%x\n", Desc.Format);
break;
}
iScanLineSize = ((Desc.Width * iBitCount + 0x1F) & ~0x1F)/8;
while(TRUE) { // fake loop to ensure final fclose
// Read the BITMAPFILEHEADER from the .BMP file (and throw away ...).
if(fread((LPVOID)&hdr, sizeof(BITMAPFILEHEADER), 1, hf) != 1)break;
// Read the BITMAPINFOHEADER (and throw away ...).
// If the file contains BITMAPV4HEADER or BITMAPV5HEADER, no problem: next fseek will settle things
if(fread((LPVOID)&pbi, sizeof(BITMAPINFOHEADER), 1, hf) != 1) break;
// skip the RGBQUAD array if the editor inserted one
fseek(hf, hdr.bfOffBits, SEEK_SET);
switch (Desc.Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
// Read the new texture from the .BMP file.
if(pbi.bV4Height < 0){
// biHeight < 0 -> scan lines from top to bottom, same as surface/texture convention
for(int y=0; y<(int)Desc.Height; y++){
BYTE *p = (BYTE *)LockedRect.pBits + (LockedRect.Pitch * y);
fseek(hf, hdr.bfOffBits + (iScanLineSize * y), SEEK_SET);
if(fread((LPVOID)p, LockedRect.Pitch, 1, hf) != 1) break;
}
}
else {
// biHeight > 0 -> scan lines from bottom to top, inverse order as surface/texture convention
for(int y=0; y<(int)Desc.Height; y++){
BYTE *p = (BYTE *)LockedRect.pBits + (LockedRect.Pitch * ((Desc.Height-1) - y));
fseek(hf, hdr.bfOffBits + (iScanLineSize * y), SEEK_SET);
if(fread((LPVOID)p, LockedRect.Pitch, 1, hf) != 1) break;
}
}
break;
case D3DFMT_DXT1:
// Read the new texture from the .BMP file.
if(pbi.bV4Height < 0){
BYTE *p = (BYTE *)LockedRect.pBits;
BYTE *fb;
fb = (BYTE *)malloc(Desc.Width * Desc.Height * sizeof(WORD));
if(!fb) {
OutTrace("TextureHack: malloc error\n");
break;
}
fseek(hf, hdr.bfOffBits, SEEK_SET);
if(fread((LPVOID)fb, Desc.Height * Desc.Width * (iBitCount / 8), 1, hf) != 1) {
OutTrace("TextureHack: fread error\n");
free(fb);
break;
}
// biHeight < 0 -> scan lines from top to bottom, same as surface/texture convention
for(int y=0; y<(int)Desc.Height; y+=4){
for(int x=0; x<(int)Desc.Width; x+=4){
OutTrace("Compressing line=%d row=%d\n", y, x);
stb_compress_dxt_block(p, fb, FALSE, STB_DXT_NORMAL);
p += (16 * sizeof(DWORD) / 8);
OutTrace("Compression done\n");
fb += 4 * 2;
}
}
free(fb);
}
break;
case D3DFMT_DXT5:
// Read the new texture from the .BMP file.
if(pbi.bV4Height < 0){
BYTE *p = (BYTE *)LockedRect.pBits;
BYTE *fb;
fb = (BYTE *)malloc(Desc.Width * Desc.Height * sizeof(DWORD));
if(!fb) {
OutTrace("TextureHack: malloc error\n");
break;
}
fseek(hf, hdr.bfOffBits, SEEK_SET);
if(fread((LPVOID)fb, Desc.Height * Desc.Width * (iBitCount / 8), 1, hf) != 1) {
OutTrace("TextureHack: fread error\n");
free(fb);
break;
}
// biHeight < 0 -> scan lines from top to bottom, same as surface/texture convention
for(int y=0; y<(int)Desc.Height; y+=4){
for(int x=0; x<(int)Desc.Width; x+=4){
OutTrace("Compressing line=%d row=%d\n", y, x);
stb_compress_dxt_block(p, fb, FALSE, STB_DXT_NORMAL);
p += (16 * sizeof(DWORD) / 4);
OutTrace("Compression done\n");
fb += 4 * 4;
}
}
free(fb);
}
break;
}
break;
}
OutTrace("TextureHack: TEXTURE LOAD DONE\n");
break;
}
fclose(hf);
break;
}
}
void D3DTextureTransp(D3DSURFACE_DESC Desc, D3DLOCKED_RECT LockedRect)
{
switch (Desc.Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
{
DWORD *p;
for(UINT y=0; y<Desc.Height; y++){
p = (DWORD *)LockedRect.pBits + ((y * LockedRect.Pitch) >> 2);
for(UINT x=0; x<Desc.Width; x++) *(p+x) = (*(p+x) & 0x00FFFFFF) | 0x7F000000;
}
}
break;
case D3DFMT_A4R4G4B4: // AoE III - to test ....
case D3DFMT_X4R4G4B4:
{
WORD *p;
for(UINT y=0; y<Desc.Height; y++){
p = (WORD *)LockedRect.pBits + ((y * LockedRect.Pitch) >> 1);
for(UINT x=0; x<Desc.Width; x++) *(p+x) = (*(p+x) & 0x0FFF) | 0x7000;
}
}
break;
case D3DFMT_DXT1:
// no way, no alpha
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
{
WORD *p = (WORD *)LockedRect.pBits;
for(int y=0; y<(int)Desc.Height; y+=4){
for(int x=0; x<(int)Desc.Width; x+=4){
for(int row=0; row<4; row++) *(p+row) = 0x7F7F;
p += 8;
}
}
}
break;
case D3DFMT_DXT4:
case D3DFMT_DXT5:
{
WORD *p = (WORD *)LockedRect.pBits;
for(int y=0; y<(int)Desc.Height; y+=4){
for(int x=0; x<(int)Desc.Width; x+=4){
//*p = 0x7F7F;
*p = 0x5F5F;
//*(p+1) = 0x0;
//*(p+2) = 0x0;
//*(p+3) = 0x0;
*(p+1) = 0x9249;
*(p+2) = 0x2492;
*(p+3) = 0x4924;
p += 8;
}
}
}
break;
default:
// no way ....
break;
}
}
#define GRIDSIZE 16
void D3DTextureHighlight(D3DSURFACE_DESC Desc, D3DLOCKED_RECT LockedRect)
{
switch (Desc.Format){
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
{
DWORD *p;
DWORD color;
color=(DWORD)(rand() & 0x00FFFFFF);
for(UINT y=0; y<Desc.Height; y++){
p = (DWORD *)LockedRect.pBits + ((y * LockedRect.Pitch) >> 2);
for(UINT x=0; x<Desc.Width; x++) *(p+x) = color;
}
for(UINT y=0; y<Desc.Height; y++){
p = (DWORD *)LockedRect.pBits + ((y * LockedRect.Pitch) >> 2);
for(UINT x=0; x<Desc.Width; x+=GRIDSIZE) *(p+x) = 0;
if((y%GRIDSIZE)==0) for(UINT x=0; x<Desc.Width; x++) *(p++) = 0;
}
}
break;
case D3DFMT_DXT1:
{
WORD color = (WORD)(rand() & 0x0000FFFF);
WORD whiteline[4] = {0xFFFF, 0xFFFF, 0x0000, 0x0000};
WORD coloredline[4] = {0xFFFF, 0xFFFF, 0x0000, 0x0000};
BYTE *w = (BYTE *)LockedRect.pBits;
coloredline[0] = coloredline[1] = color;
#ifdef SOLIDCOLOR
int max = (int)TextureSize(Desc, LockedRect) / 8;
for(int i=0; i<max; i++, w+=8){
memcpy((void *)w, (i%16)?(void *)coloredline:(void *)whiteline, 8);
}
#else
for(UINT y=0; y<Desc.Height; y+=4){
for(UINT x=0; x<Desc.Width; x+=4){
if((y%GRIDSIZE)==0)
memcpy((void *)w, (void *)whiteline, 8);
else
memcpy((void *)w, (x%GRIDSIZE)?(void *)coloredline:(void *)whiteline, 8);
w+=8;
}
}
#endif
}
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
{
DWORD color = (WORD)(rand() & 0x00FFFFFF);
DWORD whiteline[8] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF};
DWORD coloredline[8] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF};
BYTE *w = (BYTE *)LockedRect.pBits;
coloredline[2] = coloredline[3] = color;
#ifdef SOLIDCOLOR
int max = (int)TextureSize(Desc, LockedRect) / 8;
for(int i=0; i<max; i++, w+=8){
memcpy((void *)w, (i%16)?(void *)coloredline:(void *)whiteline, 8);
}
#else
for(UINT y=0; y<Desc.Height; y+=4){
for(UINT x=0; x<Desc.Width; x+=4){
if((y%GRIDSIZE)==0)
memcpy((void *)w, (void *)whiteline, 16);
else
memcpy((void *)w, (x%GRIDSIZE)?(void *)coloredline:(void *)whiteline, 16);
w+=16;
}
}
#endif
}
break;
default:
{
BYTE color;
DWORD dwSize;
color=(BYTE)(rand() & 0x000000FF);
if(dwSize=TextureSize(Desc, LockedRect)){
memset(LockedRect.pBits, color, dwSize);
}
}
break;
}
}