mirror of
https://github.com/narzoul/DDrawCompat
synced 2024-12-30 08:55:36 +01:00
332 lines
7.4 KiB
C++
332 lines
7.4 KiB
C++
#include <d3d.h>
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#include <winternl.h>
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#include <../km/d3dkmthk.h>
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#include <Common/HResultException.h>
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#include <D3dDdi/Adapter.h>
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#include <D3dDdi/Device.h>
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#include <D3dDdi/DeviceFuncs.h>
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#include <D3dDdi/Resource.h>
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namespace
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{
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HANDLE g_gdiResourceHandle = nullptr;
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D3dDdi::Resource* g_gdiResource = nullptr;
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bool g_isReadOnlyGdiLockEnabled = false;
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}
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namespace D3dDdi
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{
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Device::Device(HANDLE adapter, HANDLE device)
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: m_origVtable(*DeviceFuncs::s_origVtablePtr)
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, m_adapter(Adapter::get(adapter))
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, m_device(device)
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, m_renderTarget(nullptr)
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, m_renderTargetSubResourceIndex(0)
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, m_sharedPrimary(nullptr)
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, m_drawPrimitive(*this)
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, m_state(*this)
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{
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}
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HRESULT Device::blt(const D3DDDIARG_BLT* data)
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{
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flushPrimitives();
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auto it = m_resources.find(data->hDstResource);
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if (it != m_resources.end())
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{
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return it->second.blt(*data);
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}
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prepareForRendering(data->hSrcResource, data->SrcSubResourceIndex, true);
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return m_origVtable.pfnBlt(m_device, data);
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}
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HRESULT Device::clear(const D3DDDIARG_CLEAR* data, UINT numRect, const RECT* rect)
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{
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flushPrimitives();
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if (data->Flags & D3DCLEAR_TARGET)
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{
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prepareForRendering();
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}
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return m_origVtable.pfnClear(m_device, data, numRect, rect);
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}
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HRESULT Device::colorFill(const D3DDDIARG_COLORFILL* data)
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{
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flushPrimitives();
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auto it = m_resources.find(data->hResource);
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if (it != m_resources.end())
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{
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return it->second.colorFill(*data);
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}
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return m_origVtable.pfnColorFill(m_device, data);
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}
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template <typename Arg>
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HRESULT Device::createResourceImpl(Arg& data)
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{
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try
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{
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Resource resource(*this, data);
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m_resources.emplace(resource, std::move(resource));
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if (data.Flags.VertexBuffer &&
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D3DDDIPOOL_SYSTEMMEM == data.Pool &&
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data.pSurfList[0].pSysMem)
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{
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m_drawPrimitive.addSysMemVertexBuffer(data.hResource,
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static_cast<BYTE*>(const_cast<void*>(data.pSurfList[0].pSysMem)), data.Fvf);
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}
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return S_OK;
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}
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catch (const HResultException& e)
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{
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return e.getResult();
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}
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}
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HRESULT Device::createResource(D3DDDIARG_CREATERESOURCE* data)
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{
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return createResourceImpl(*data);
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}
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HRESULT Device::createResource2(D3DDDIARG_CREATERESOURCE2* data)
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{
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return createResourceImpl(*data);
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}
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HRESULT Device::destroyResource(HANDLE resource)
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{
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flushPrimitives();
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if (g_gdiResource && resource == *g_gdiResource)
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{
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D3DDDIARG_LOCK lock = {};
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lock.hResource = *g_gdiResource;
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g_gdiResource->lock(lock);
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D3DDDIARG_UNLOCK unlock = {};
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unlock.hResource = *g_gdiResource;
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g_gdiResource->unlock(unlock);
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}
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if (resource == m_sharedPrimary)
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{
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D3DKMTReleaseProcessVidPnSourceOwners(GetCurrentProcess());
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}
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HRESULT result = m_origVtable.pfnDestroyResource(m_device, resource);
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if (SUCCEEDED(result))
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{
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m_resources.erase(resource);
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if (resource == m_sharedPrimary)
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{
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m_sharedPrimary = nullptr;
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}
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if (resource == g_gdiResourceHandle)
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{
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g_gdiResourceHandle = nullptr;
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g_gdiResource = nullptr;
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}
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m_drawPrimitive.removeSysMemVertexBuffer(resource);
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}
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return result;
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}
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HRESULT Device::drawIndexedPrimitive2(const D3DDDIARG_DRAWINDEXEDPRIMITIVE2* data,
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UINT /*indicesSize*/, const void* indexBuffer, const UINT* flagBuffer)
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{
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prepareForRendering();
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return m_drawPrimitive.drawIndexed(*data, static_cast<const UINT16*>(indexBuffer), flagBuffer);
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}
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HRESULT Device::drawPrimitive(const D3DDDIARG_DRAWPRIMITIVE* data, const UINT* flagBuffer)
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{
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prepareForRendering();
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return m_drawPrimitive.draw(*data, flagBuffer);
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}
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HRESULT Device::flush()
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{
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if (!s_isFlushEnabled)
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{
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return S_OK;
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}
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flushPrimitives();
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return m_origVtable.pfnFlush(m_device);
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}
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HRESULT Device::flush1(UINT FlushFlags)
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{
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if (!s_isFlushEnabled && 0 == FlushFlags)
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{
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return S_OK;
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}
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flushPrimitives();
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return m_origVtable.pfnFlush1(m_device, FlushFlags);
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}
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HRESULT Device::lock(D3DDDIARG_LOCK* data)
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{
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flushPrimitives();
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auto it = m_resources.find(data->hResource);
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if (it != m_resources.end())
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{
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return it->second.lock(*data);
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}
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return m_origVtable.pfnLock(m_device, data);
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}
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HRESULT Device::openResource(D3DDDIARG_OPENRESOURCE* data)
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{
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HRESULT result = m_origVtable.pfnOpenResource(m_device, data);
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if (SUCCEEDED(result) && data->Flags.Fullscreen)
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{
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m_sharedPrimary = data->hResource;
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}
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return result;
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}
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HRESULT Device::present(const D3DDDIARG_PRESENT* data)
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{
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flushPrimitives();
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prepareForRendering(data->hSrcResource, data->SrcSubResourceIndex, true);
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return m_origVtable.pfnPresent(m_device, data);
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}
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HRESULT Device::present1(D3DDDIARG_PRESENT1* data)
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{
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flushPrimitives();
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for (UINT i = 0; i < data->SrcResources; ++i)
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{
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prepareForRendering(data->phSrcResources[i].hResource, data->phSrcResources[i].SubResourceIndex, true);
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}
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return m_origVtable.pfnPresent1(m_device, data);
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}
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HRESULT Device::setRenderTarget(const D3DDDIARG_SETRENDERTARGET* data)
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{
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flushPrimitives();
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HRESULT result = m_origVtable.pfnSetRenderTarget(m_device, data);
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if (SUCCEEDED(result) && 0 == data->RenderTargetIndex)
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{
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m_renderTarget = getResource(data->hRenderTarget);
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m_renderTargetSubResourceIndex = data->SubResourceIndex;
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}
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return result;
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}
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HRESULT Device::setStreamSource(const D3DDDIARG_SETSTREAMSOURCE* data)
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{
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return m_drawPrimitive.setStreamSource(*data);
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}
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HRESULT Device::setStreamSourceUm(const D3DDDIARG_SETSTREAMSOURCEUM* data, const void* umBuffer)
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{
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return m_drawPrimitive.setStreamSourceUm(*data, umBuffer);
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}
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HRESULT Device::unlock(const D3DDDIARG_UNLOCK* data)
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{
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flushPrimitives();
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auto it = m_resources.find(data->hResource);
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if (it != m_resources.end())
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{
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return it->second.unlock(*data);
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}
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return m_origVtable.pfnUnlock(m_device, data);
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}
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Resource* Device::getGdiResource()
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{
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return g_gdiResource;
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}
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void Device::prepareForRendering(HANDLE resource, UINT subResourceIndex, bool isReadOnly)
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{
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auto it = m_resources.find(resource);
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if (it != m_resources.end())
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{
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it->second.prepareForRendering(subResourceIndex, isReadOnly);
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}
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}
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void Device::prepareForRendering()
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{
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if (m_renderTarget)
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{
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m_renderTarget->prepareForRendering(m_renderTargetSubResourceIndex, false);
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}
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}
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void Device::add(HANDLE adapter, HANDLE device)
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{
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s_devices.try_emplace(device, adapter, device);
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}
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Device& Device::get(HANDLE device)
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{
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auto it = s_devices.find(device);
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if (it != s_devices.end())
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{
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return it->second;
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}
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return s_devices.try_emplace(device, nullptr, device).first->second;
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}
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void Device::remove(HANDLE device)
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{
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s_devices.erase(device);
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}
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Resource* Device::getResource(HANDLE resource)
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{
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auto it = m_resources.find(resource);
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return it != m_resources.end() ? &it->second : nullptr;
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}
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Resource* Device::findResource(HANDLE resource)
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{
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for (auto& device : s_devices)
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{
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auto res = device.second.getResource(resource);
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if (res)
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{
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return res;
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}
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}
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return nullptr;
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}
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void Device::setGdiResourceHandle(HANDLE resource)
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{
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ScopedCriticalSection lock;
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if ((!resource && !g_gdiResource) ||
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(g_gdiResource && resource == *g_gdiResource))
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{
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return;
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}
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if (g_gdiResource)
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{
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g_gdiResource->setAsGdiResource(false);
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}
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g_gdiResourceHandle = resource;
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g_gdiResource = findResource(resource);
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if (g_gdiResource)
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{
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g_gdiResource->setAsGdiResource(true);
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}
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}
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void Device::setReadOnlyGdiLock(bool enable)
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{
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g_isReadOnlyGdiLockEnabled = enable;
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}
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std::map<HANDLE, Device> Device::s_devices;
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bool Device::s_isFlushEnabled = true;
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}
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