mirror of
https://github.com/narzoul/DDrawCompat
synced 2024-12-30 08:55:36 +01:00
175 lines
3.6 KiB
C++
175 lines
3.6 KiB
C++
#include <Direct3d/Log.h>
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std::ostream& operator<<(std::ostream& os, const D3DCOLORVALUE& data)
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{
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return Compat::LogStruct(os)
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<< data.r
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<< data.g
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<< data.b
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<< data.a;
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}
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std::ostream& operator<<(std::ostream& os, const D3DDP_PTRSTRIDE& data)
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{
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return Compat::LogStruct(os)
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<< data.lpvData
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<< data.dwStride;
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}
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std::ostream& operator<<(std::ostream& os, const D3DDRAWPRIMITIVESTRIDEDDATA& data)
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{
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return Compat::LogStruct(os)
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<< data.position
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<< data.normal
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<< data.diffuse
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<< data.specular
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<< Compat::array(data.textureCoords, D3DDP_MAXTEXCOORD);
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}
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std::ostream& operator<<(std::ostream& os, const D3DEXECUTEBUFFERDESC& data)
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{
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return Compat::LogStruct(os)
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<< Compat::hex(data.dwFlags)
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<< Compat::hex(data.dwCaps)
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<< data.dwBufferSize
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<< data.lpData;
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}
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std::ostream& operator<<(std::ostream& os, const D3DEXECUTEDATA& data)
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{
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return Compat::LogStruct(os)
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<< data.dwVertexOffset
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<< data.dwVertexCount
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<< data.dwInstructionOffset
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<< data.dwInstructionLength
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<< data.dwHVertexOffset
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<< data.dsStatus;
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}
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std::ostream& operator<<(std::ostream& os, const D3DLIGHT& data)
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{
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D3DLIGHT2 light = {};
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reinterpret_cast<D3DLIGHT&>(light) = data;
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return os << light;
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}
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std::ostream& operator<<(std::ostream& os, const D3DLIGHT2& data)
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{
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return Compat::LogStruct(os)
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<< data.dltType
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<< data.dcvColor
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<< data.dvPosition
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<< data.dvDirection
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<< data.dvRange
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<< data.dvFalloff
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<< data.dvAttenuation0
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<< data.dvAttenuation1
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<< data.dvAttenuation2
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<< data.dvTheta
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<< data.dvPhi
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<< Compat::hex(data.dwFlags);
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}
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std::ostream& operator<<(std::ostream& os, const D3DLIGHT7& data)
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{
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return Compat::LogStruct(os)
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<< data.dltType
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<< data.dcvDiffuse
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<< data.dcvSpecular
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<< data.dcvAmbient
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<< data.dvPosition
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<< data.dvDirection
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<< data.dvRange
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<< data.dvFalloff
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<< data.dvAttenuation0
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<< data.dvAttenuation1
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<< data.dvAttenuation2
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<< data.dvTheta
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<< data.dvPhi;
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}
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std::ostream& operator<<(std::ostream& os, const D3DMATERIAL& data)
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{
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return Compat::LogStruct(os)
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<< data.diffuse
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<< data.ambient
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<< data.specular
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<< data.emissive
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<< data.power
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<< Compat::hex(data.hTexture)
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<< data.dwRampSize;
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}
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std::ostream& operator<<(std::ostream& os, const D3DMATERIAL7& data)
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{
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D3DMATERIAL material = {};
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reinterpret_cast<D3DMATERIAL7&>(material) = data;
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return os << material;
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}
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std::ostream& operator<<(std::ostream& os, const D3DRECT& data)
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{
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return Compat::LogStruct(os)
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<< data.x1
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<< data.y1
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<< data.x2
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<< data.y2;
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}
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std::ostream& operator<<(std::ostream& os, const D3DSTATUS& data)
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{
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return Compat::LogStruct(os)
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<< Compat::hex(data.dwFlags)
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<< Compat::hex(data.dwStatus)
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<< data.drExtent;
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}
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std::ostream& operator<<(std::ostream& os, const D3DVERTEXBUFFERDESC& data)
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{
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return Compat::LogStruct(os)
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<< Compat::hex(data.dwCaps)
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<< Compat::hex(data.dwFVF)
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<< data.dwNumVertices;
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}
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std::ostream& operator<<(std::ostream& os, const D3DVIEWPORT& data)
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{
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return Compat::LogStruct(os)
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<< data.dwX
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<< data.dwY
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<< data.dwWidth
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<< data.dwHeight
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<< data.dvScaleX
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<< data.dvScaleY
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<< data.dvMaxX
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<< data.dvMaxY
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<< data.dvMinZ
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<< data.dvMaxZ;
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}
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std::ostream& operator<<(std::ostream& os, const D3DVIEWPORT2& data)
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{
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return Compat::LogStruct(os)
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<< data.dwX
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<< data.dwY
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<< data.dwWidth
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<< data.dwHeight
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<< data.dvClipX
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<< data.dvClipY
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<< data.dvClipWidth
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<< data.dvClipHeight
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<< data.dvMinZ
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<< data.dvMaxZ;
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}
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std::ostream& operator<<(std::ostream& os, const D3DVIEWPORT7& data)
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{
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return Compat::LogStruct(os)
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<< data.dwX
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<< data.dwY
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<< data.dwWidth
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<< data.dwHeight
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<< data.dvMinZ
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<< data.dvMaxZ;
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}
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