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mirror of https://github.com/narzoul/DDrawCompat synced 2024-12-30 08:55:36 +01:00
2024-07-01 23:52:25 +02:00

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4.6 KiB
C++

#include <Config/Settings/AlignSysMemSurfaces.h>
#include <Config/Settings/AlternatePixelCenter.h>
#include <Config/Settings/AltTabFix.h>
#include <Config/Settings/Antialiasing.h>
#include <Config/Settings/BltFilter.h>
#include <Config/Settings/ColorKeyMethod.h>
#include <Config/Settings/ConfigHotKey.h>
#include <Config/Settings/ConfigRows.h>
#include <Config/Settings/ConfigTransparency.h>
#include <Config/Settings/CpuAffinity.h>
#include <Config/Settings/CpuAffinityRotation.h>
#include <Config/Settings/CrashDump.h>
#include <Config/Settings/DepthFormat.h>
#include <Config/Settings/DesktopColorDepth.h>
#include <Config/Settings/DesktopResolution.h>
#include <Config/Settings/DisplayAspectRatio.h>
#include <Config/Settings/DisplayFilter.h>
#include <Config/Settings/DisplayRefreshRate.h>
#include <Config/Settings/DisplayResolution.h>
#include <Config/Settings/DpiAwareness.h>
#include <Config/Settings/FontAntialiasing.h>
#include <Config/Settings/ForceD3D9On12.h>
#include <Config/Settings/FpsLimiter.h>
#include <Config/Settings/FullscreenMode.h>
#include <Config/Settings/GdiStretchBltMode.h>
#include <Config/Settings/LogLevel.h>
#include <Config/Settings/PalettizedTextures.h>
#include <Config/Settings/RemoveBorders.h>
#include <Config/Settings/RenderColorDepth.h>
#include <Config/Settings/ResolutionScale.h>
#include <Config/Settings/ResolutionScaleFilter.h>
#include <Config/Settings/SoftwareDevice.h>
#include <Config/Settings/SpriteDetection.h>
#include <Config/Settings/SpriteFilter.h>
#include <Config/Settings/SpriteTexCoord.h>
#include <Config/Settings/StatsAggregateTime.h>
#include <Config/Settings/StatsColumns.h>
#include <Config/Settings/StatsHotKey.h>
#include <Config/Settings/StatsPosX.h>
#include <Config/Settings/StatsPosY.h>
#include <Config/Settings/StatsRows.h>
#include <Config/Settings/StatsTransparency.h>
#include <Config/Settings/StatsUpdateRate.h>
#include <Config/Settings/SupportedResolutions.h>
#include <Config/Settings/SupportedDepthFormats.h>
#include <Config/Settings/SupportedTextureFormats.h>
#include <Config/Settings/SurfacePatches.h>
#include <Config/Settings/TerminateHotKey.h>
#include <Config/Settings/TextureFilter.h>
#include <Config/Settings/ThreadPriorityBoost.h>
#include <Config/Settings/VertexBufferMemoryType.h>
#include <Config/Settings/VertexFixup.h>
#include <Config/Settings/VSync.h>
#include <Config/Settings/WinVersionLie.h>
namespace Config
{
Settings::AlignSysMemSurfaces alignSysMemSurfaces;
Settings::AlternatePixelCenter alternatePixelCenter;
Settings::AltTabFix altTabFix;
Settings::Antialiasing antialiasing;
Settings::BltFilter bltFilter;
Settings::ColorKeyMethod colorKeyMethod;
Settings::ConfigHotKey configHotKey;
Settings::ConfigRows configRows;
Settings::ConfigTransparency configTransparency;
Settings::CpuAffinity cpuAffinity;
Settings::CpuAffinityRotation cpuAffinityRotation;
Settings::CrashDump crashDump;
Settings::DepthFormat depthFormat;
Settings::DisplayAspectRatio displayAspectRatio;
Settings::DesktopColorDepth desktopColorDepth;
Settings::DesktopResolution desktopResolution;
Settings::DisplayFilter displayFilter;
Settings::DisplayRefreshRate displayRefreshRate;
Settings::DisplayResolution displayResolution;
Settings::DpiAwareness dpiAwareness;
Settings::FontAntialiasing fontAntialiasing;
Settings::ForceD3D9On12 forceD3D9On12;
Settings::FpsLimiter fpsLimiter;
Settings::FullscreenMode fullscreenMode;
Settings::GdiStretchBltMode gdiStretchBltMode;
Settings::LogLevel logLevel;
Settings::PalettizedTextures palettizedTextures;
Settings::RemoveBorders removeBorders;
Settings::RenderColorDepth renderColorDepth;
Settings::ResolutionScale resolutionScale;
Settings::ResolutionScaleFilter resolutionScaleFilter;
Settings::SoftwareDevice softwareDevice;
Settings::SpriteDetection spriteDetection;
Settings::SpriteFilter spriteFilter;
Settings::SpriteTexCoord spriteTexCoord;
Settings::StatsAggregateTime statsAggregateTime;
Settings::StatsColumns statsColumns;
Settings::StatsHotKey statsHotKey;
Settings::StatsPosX statsPosX;
Settings::StatsPosY statsPosY;
Settings::StatsRows statsRows;
Settings::StatsTransparency statsTransparency;
Settings::StatsUpdateRate statsUpdateRate;
Settings::SupportedResolutions supportedResolutions;
Settings::SupportedDepthFormats supportedDepthFormats;
Settings::SupportedTextureFormats supportedTextureFormats;
Settings::SurfacePatches surfacePatches;
Settings::TerminateHotKey terminateHotKey;
Settings::TextureFilter textureFilter;
Settings::ThreadPriorityBoost threadPriorityBoost;
Settings::VertexBufferMemoryType vertexBufferMemoryType;
Settings::VertexFixup vertexFixup;
Settings::VSync vSync;
Settings::WinVersionLie winVersionLie;
}