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mirror of https://github.com/narzoul/DDrawCompat synced 2024-12-30 08:55:36 +01:00
2022-09-27 21:45:05 +02:00

46 lines
1.8 KiB
C++

#pragma once
#include <Config/Settings/AlternatePixelCenter.h>
#include <Config/Settings/Antialiasing.h>
#include <Config/Settings/ConfigHotKey.h>
#include <Config/Settings/CpuAffinity.h>
#include <Config/Settings/DesktopColorDepth.h>
#include <Config/Settings/DisplayFilter.h>
#include <Config/Settings/DisplayRefreshRate.h>
#include <Config/Settings/DisplayResolution.h>
#include <Config/Settings/ForceD3D9On12.h>
#include <Config/Settings/FullscreenMode.h>
#include <Config/Settings/RenderColorDepth.h>
#include <Config/Settings/ResolutionScale.h>
#include <Config/Settings/SpriteDetection.h>
#include <Config/Settings/SpriteFilter.h>
#include <Config/Settings/SpriteTexCoord.h>
#include <Config/Settings/SupportedResolutions.h>
#include <Config/Settings/TextureFilter.h>
#include <Config/Settings/ThreadPriorityBoost.h>
namespace Config
{
const unsigned delayedFlipModeTimeout = 200;
const unsigned maxPaletteUpdatesPerMs = 5;
extern Settings::AlternatePixelCenter alternatePixelCenter;
extern Settings::Antialiasing antialiasing;
extern Settings::ConfigHotKey configHotKey;
extern Settings::CpuAffinity cpuAffinity;
extern Settings::DesktopColorDepth desktopColorDepth;
extern Settings::DisplayFilter displayFilter;
extern Settings::DisplayRefreshRate displayRefreshRate;
extern Settings::DisplayResolution displayResolution;
extern Settings::ForceD3D9On12 forceD3D9On12;
extern Settings::FullscreenMode fullscreenMode;
extern Settings::RenderColorDepth renderColorDepth;
extern Settings::ResolutionScale resolutionScale;
extern Settings::SpriteDetection spriteDetection;
extern Settings::SpriteFilter spriteFilter;
extern Settings::SpriteTexCoord spriteTexCoord;
extern Settings::SupportedResolutions supportedResolutions;
extern Settings::TextureFilter textureFilter;
extern Settings::ThreadPriorityBoost threadPriorityBoost;
}